Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Schema/Classes/CScriptedSequence.g.cs
2024-10-05 00:47:33 +10:00

342 lines
16 KiB
C#

// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CScriptedSequence : CBaseEntity
{
public CScriptedSequence (IntPtr pointer) : base(pointer) {}
// m_iszEntry
[SchemaMember("CScriptedSequence", "m_iszEntry")]
public string Entry
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszEntry"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszEntry", value); }
}
// m_iszPreIdle
[SchemaMember("CScriptedSequence", "m_iszPreIdle")]
public string PreIdle
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszPreIdle"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszPreIdle", value); }
}
// m_iszPlay
[SchemaMember("CScriptedSequence", "m_iszPlay")]
public string Play
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszPlay"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszPlay", value); }
}
// m_iszPostIdle
[SchemaMember("CScriptedSequence", "m_iszPostIdle")]
public string PostIdle
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszPostIdle"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszPostIdle", value); }
}
// m_iszModifierToAddOnPlay
[SchemaMember("CScriptedSequence", "m_iszModifierToAddOnPlay")]
public string ModifierToAddOnPlay
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszModifierToAddOnPlay"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszModifierToAddOnPlay", value); }
}
// m_iszNextScript
[SchemaMember("CScriptedSequence", "m_iszNextScript")]
public string NextScript
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszNextScript"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszNextScript", value); }
}
// m_iszEntity
[SchemaMember("CScriptedSequence", "m_iszEntity")]
public string Entity
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszEntity"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszEntity", value); }
}
// m_iszSyncGroup
[SchemaMember("CScriptedSequence", "m_iszSyncGroup")]
public string SyncGroup
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszSyncGroup"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszSyncGroup", value); }
}
// m_nMoveTo
[SchemaMember("CScriptedSequence", "m_nMoveTo")]
public ref ScriptedMoveTo_t MoveTo => ref Schema.GetRef<ScriptedMoveTo_t>(this.Handle, "CScriptedSequence", "m_nMoveTo");
// m_nMoveToGait
[SchemaMember("CScriptedSequence", "m_nMoveToGait")]
public ref MovementGait_t MoveToGait => ref Schema.GetRef<MovementGait_t>(this.Handle, "CScriptedSequence", "m_nMoveToGait");
// m_nHeldWeaponBehavior
[SchemaMember("CScriptedSequence", "m_nHeldWeaponBehavior")]
public ref ScriptedHeldWeaponBehavior_t HeldWeaponBehavior => ref Schema.GetRef<ScriptedHeldWeaponBehavior_t>(this.Handle, "CScriptedSequence", "m_nHeldWeaponBehavior");
// m_bIsPlayingPreIdle
[SchemaMember("CScriptedSequence", "m_bIsPlayingPreIdle")]
public ref bool IsPlayingPreIdle => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsPlayingPreIdle");
// m_bIsPlayingEntry
[SchemaMember("CScriptedSequence", "m_bIsPlayingEntry")]
public ref bool IsPlayingEntry => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsPlayingEntry");
// m_bIsPlayingAction
[SchemaMember("CScriptedSequence", "m_bIsPlayingAction")]
public ref bool IsPlayingAction => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsPlayingAction");
// m_bIsPlayingPostIdle
[SchemaMember("CScriptedSequence", "m_bIsPlayingPostIdle")]
public ref bool IsPlayingPostIdle => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsPlayingPostIdle");
// m_bDontRotateOther
[SchemaMember("CScriptedSequence", "m_bDontRotateOther")]
public ref bool DontRotateOther => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDontRotateOther");
// m_bIsRepeatable
[SchemaMember("CScriptedSequence", "m_bIsRepeatable")]
public ref bool IsRepeatable => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsRepeatable");
// m_bShouldLeaveCorpse
[SchemaMember("CScriptedSequence", "m_bShouldLeaveCorpse")]
public ref bool ShouldLeaveCorpse => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bShouldLeaveCorpse");
// m_bStartOnSpawn
[SchemaMember("CScriptedSequence", "m_bStartOnSpawn")]
public ref bool StartOnSpawn => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bStartOnSpawn");
// m_bDisallowInterrupts
[SchemaMember("CScriptedSequence", "m_bDisallowInterrupts")]
public ref bool DisallowInterrupts => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDisallowInterrupts");
// m_bCanOverrideNPCState
[SchemaMember("CScriptedSequence", "m_bCanOverrideNPCState")]
public ref bool CanOverrideNPCState => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bCanOverrideNPCState");
// m_bDontTeleportAtEnd
[SchemaMember("CScriptedSequence", "m_bDontTeleportAtEnd")]
public ref bool DontTeleportAtEnd => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDontTeleportAtEnd");
// m_bHighPriority
[SchemaMember("CScriptedSequence", "m_bHighPriority")]
public ref bool HighPriority => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bHighPriority");
// m_bHideDebugComplaints
[SchemaMember("CScriptedSequence", "m_bHideDebugComplaints")]
public ref bool HideDebugComplaints => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bHideDebugComplaints");
// m_bContinueOnDeath
[SchemaMember("CScriptedSequence", "m_bContinueOnDeath")]
public ref bool ContinueOnDeath => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bContinueOnDeath");
// m_bLoopPreIdleSequence
[SchemaMember("CScriptedSequence", "m_bLoopPreIdleSequence")]
public ref bool LoopPreIdleSequence => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bLoopPreIdleSequence");
// m_bLoopActionSequence
[SchemaMember("CScriptedSequence", "m_bLoopActionSequence")]
public ref bool LoopActionSequence => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bLoopActionSequence");
// m_bLoopPostIdleSequence
[SchemaMember("CScriptedSequence", "m_bLoopPostIdleSequence")]
public ref bool LoopPostIdleSequence => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bLoopPostIdleSequence");
// m_bSynchPostIdles
[SchemaMember("CScriptedSequence", "m_bSynchPostIdles")]
public ref bool SynchPostIdles => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bSynchPostIdles");
// m_bIgnoreLookAt
[SchemaMember("CScriptedSequence", "m_bIgnoreLookAt")]
public ref bool IgnoreLookAt => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIgnoreLookAt");
// m_bIgnoreGravity
[SchemaMember("CScriptedSequence", "m_bIgnoreGravity")]
public ref bool IgnoreGravity => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIgnoreGravity");
// m_bDisableNPCCollisions
[SchemaMember("CScriptedSequence", "m_bDisableNPCCollisions")]
public ref bool DisableNPCCollisions => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDisableNPCCollisions");
// m_bKeepAnimgraphLockedPost
[SchemaMember("CScriptedSequence", "m_bKeepAnimgraphLockedPost")]
public ref bool KeepAnimgraphLockedPost => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bKeepAnimgraphLockedPost");
// m_bDontAddModifiers
[SchemaMember("CScriptedSequence", "m_bDontAddModifiers")]
public ref bool DontAddModifiers => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDontAddModifiers");
// m_flRadius
[SchemaMember("CScriptedSequence", "m_flRadius")]
public ref float Radius => ref Schema.GetRef<float>(this.Handle, "CScriptedSequence", "m_flRadius");
// m_flRepeat
[SchemaMember("CScriptedSequence", "m_flRepeat")]
public ref float Repeat => ref Schema.GetRef<float>(this.Handle, "CScriptedSequence", "m_flRepeat");
// m_flPlayAnimFadeInTime
[SchemaMember("CScriptedSequence", "m_flPlayAnimFadeInTime")]
public ref float PlayAnimFadeInTime => ref Schema.GetRef<float>(this.Handle, "CScriptedSequence", "m_flPlayAnimFadeInTime");
// m_flMoveInterpTime
[SchemaMember("CScriptedSequence", "m_flMoveInterpTime")]
public ref float MoveInterpTime => ref Schema.GetRef<float>(this.Handle, "CScriptedSequence", "m_flMoveInterpTime");
// m_flAngRate
[SchemaMember("CScriptedSequence", "m_flAngRate")]
public ref float AngRate => ref Schema.GetRef<float>(this.Handle, "CScriptedSequence", "m_flAngRate");
// m_bWaitUntilMoveCompletesToStartAnimation
[SchemaMember("CScriptedSequence", "m_bWaitUntilMoveCompletesToStartAnimation")]
public ref bool WaitUntilMoveCompletesToStartAnimation => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bWaitUntilMoveCompletesToStartAnimation");
// m_nNotReadySequenceCount
[SchemaMember("CScriptedSequence", "m_nNotReadySequenceCount")]
public ref Int32 NotReadySequenceCount => ref Schema.GetRef<Int32>(this.Handle, "CScriptedSequence", "m_nNotReadySequenceCount");
// m_startTime
[SchemaMember("CScriptedSequence", "m_startTime")]
public ref float StartTime => ref Schema.GetRef<float>(this.Handle, "CScriptedSequence", "m_startTime");
// m_bWaitForBeginSequence
[SchemaMember("CScriptedSequence", "m_bWaitForBeginSequence")]
public ref bool WaitForBeginSequence => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bWaitForBeginSequence");
// m_saved_effects
[SchemaMember("CScriptedSequence", "m_saved_effects")]
public ref Int32 Saved_effects => ref Schema.GetRef<Int32>(this.Handle, "CScriptedSequence", "m_saved_effects");
// m_savedFlags
[SchemaMember("CScriptedSequence", "m_savedFlags")]
public ref Int32 SavedFlags => ref Schema.GetRef<Int32>(this.Handle, "CScriptedSequence", "m_savedFlags");
// m_savedCollisionGroup
[SchemaMember("CScriptedSequence", "m_savedCollisionGroup")]
public ref Int32 SavedCollisionGroup => ref Schema.GetRef<Int32>(this.Handle, "CScriptedSequence", "m_savedCollisionGroup");
// m_bInterruptable
[SchemaMember("CScriptedSequence", "m_bInterruptable")]
public ref bool Interruptable => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bInterruptable");
// m_sequenceStarted
[SchemaMember("CScriptedSequence", "m_sequenceStarted")]
public ref bool SequenceStarted => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_sequenceStarted");
// m_bPositionRelativeToOtherEntity
[SchemaMember("CScriptedSequence", "m_bPositionRelativeToOtherEntity")]
public ref bool PositionRelativeToOtherEntity => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bPositionRelativeToOtherEntity");
// m_hTargetEnt
[SchemaMember("CScriptedSequence", "m_hTargetEnt")]
public CHandle<CBaseEntity> TargetEnt => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CScriptedSequence", "m_hTargetEnt");
// m_hNextCine
[SchemaMember("CScriptedSequence", "m_hNextCine")]
public CHandle<CScriptedSequence> NextCine => Schema.GetDeclaredClass<CHandle<CScriptedSequence>>(this.Handle, "CScriptedSequence", "m_hNextCine");
// m_bThinking
[SchemaMember("CScriptedSequence", "m_bThinking")]
public ref bool Thinking => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bThinking");
// m_bInitiatedSelfDelete
[SchemaMember("CScriptedSequence", "m_bInitiatedSelfDelete")]
public ref bool InitiatedSelfDelete => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bInitiatedSelfDelete");
// m_bIsTeleportingDueToMoveTo
[SchemaMember("CScriptedSequence", "m_bIsTeleportingDueToMoveTo")]
public ref bool IsTeleportingDueToMoveTo => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsTeleportingDueToMoveTo");
// m_bAllowCustomInterruptConditions
[SchemaMember("CScriptedSequence", "m_bAllowCustomInterruptConditions")]
public ref bool AllowCustomInterruptConditions => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bAllowCustomInterruptConditions");
// m_hForcedTarget
[SchemaMember("CScriptedSequence", "m_hForcedTarget")]
public CHandle<CBaseAnimGraph> ForcedTarget => Schema.GetDeclaredClass<CHandle<CBaseAnimGraph>>(this.Handle, "CScriptedSequence", "m_hForcedTarget");
// m_bDontCancelOtherSequences
[SchemaMember("CScriptedSequence", "m_bDontCancelOtherSequences")]
public ref bool DontCancelOtherSequences => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDontCancelOtherSequences");
// m_bForceSynch
[SchemaMember("CScriptedSequence", "m_bForceSynch")]
public ref bool ForceSynch => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bForceSynch");
// m_bPreventUpdateYawOnFinish
[SchemaMember("CScriptedSequence", "m_bPreventUpdateYawOnFinish")]
public ref bool PreventUpdateYawOnFinish => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bPreventUpdateYawOnFinish");
// m_bEnsureOnNavmeshOnFinish
[SchemaMember("CScriptedSequence", "m_bEnsureOnNavmeshOnFinish")]
public ref bool EnsureOnNavmeshOnFinish => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bEnsureOnNavmeshOnFinish");
// m_onDeathBehavior
[SchemaMember("CScriptedSequence", "m_onDeathBehavior")]
public ref ScriptedOnDeath_t OnDeathBehavior => ref Schema.GetRef<ScriptedOnDeath_t>(this.Handle, "CScriptedSequence", "m_onDeathBehavior");
// m_ConflictResponse
[SchemaMember("CScriptedSequence", "m_ConflictResponse")]
public ref ScriptedConflictResponse_t ConflictResponse => ref Schema.GetRef<ScriptedConflictResponse_t>(this.Handle, "CScriptedSequence", "m_ConflictResponse");
// m_OnBeginSequence
[SchemaMember("CScriptedSequence", "m_OnBeginSequence")]
public CEntityIOOutput OnBeginSequence => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CScriptedSequence", "m_OnBeginSequence");
// m_OnActionStartOrLoop
[SchemaMember("CScriptedSequence", "m_OnActionStartOrLoop")]
public CEntityIOOutput OnActionStartOrLoop => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CScriptedSequence", "m_OnActionStartOrLoop");
// m_OnEndSequence
[SchemaMember("CScriptedSequence", "m_OnEndSequence")]
public CEntityIOOutput OnEndSequence => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CScriptedSequence", "m_OnEndSequence");
// m_OnPostIdleEndSequence
[SchemaMember("CScriptedSequence", "m_OnPostIdleEndSequence")]
public CEntityIOOutput OnPostIdleEndSequence => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CScriptedSequence", "m_OnPostIdleEndSequence");
// m_OnCancelSequence
[SchemaMember("CScriptedSequence", "m_OnCancelSequence")]
public CEntityIOOutput OnCancelSequence => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CScriptedSequence", "m_OnCancelSequence");
// m_OnCancelFailedSequence
[SchemaMember("CScriptedSequence", "m_OnCancelFailedSequence")]
public CEntityIOOutput OnCancelFailedSequence => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CScriptedSequence", "m_OnCancelFailedSequence");
// m_OnScriptEvent
[SchemaMember("CScriptedSequence", "m_OnScriptEvent")]
public Span<CEntityIOOutput> OnScriptEvent => Schema.GetFixedArray<CEntityIOOutput>(this.Handle, "CScriptedSequence", "m_OnScriptEvent", 8);
// m_matOtherToMain
[SchemaMember("CScriptedSequence", "m_matOtherToMain")]
public CTransform MatOtherToMain => Schema.GetDeclaredClass<CTransform>(this.Handle, "CScriptedSequence", "m_matOtherToMain");
// m_hInteractionMainEntity
[SchemaMember("CScriptedSequence", "m_hInteractionMainEntity")]
public CHandle<CBaseEntity> InteractionMainEntity => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CScriptedSequence", "m_hInteractionMainEntity");
// m_iPlayerDeathBehavior
[SchemaMember("CScriptedSequence", "m_iPlayerDeathBehavior")]
public ref Int32 PlayerDeathBehavior => ref Schema.GetRef<Int32>(this.Handle, "CScriptedSequence", "m_iPlayerDeathBehavior");
}