mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-08 08:56:34 -08:00
54 lines
2.2 KiB
C#
54 lines
2.2 KiB
C#
// <auto-generated />
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#nullable enable
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#pragma warning disable CS1591
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using CounterStrikeSharp;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace CounterStrikeSharp.API.Core;
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public partial class CBasePlayerWeapon : CEconEntity
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{
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public CBasePlayerWeapon (IntPtr pointer) : base(pointer) {}
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// m_nNextPrimaryAttackTick
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[SchemaMember("CBasePlayerWeapon", "m_nNextPrimaryAttackTick")]
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public ref Int32 NextPrimaryAttackTick => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
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// m_flNextPrimaryAttackTickRatio
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[SchemaMember("CBasePlayerWeapon", "m_flNextPrimaryAttackTickRatio")]
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public ref float NextPrimaryAttackTickRatio => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeapon", "m_flNextPrimaryAttackTickRatio");
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// m_nNextSecondaryAttackTick
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[SchemaMember("CBasePlayerWeapon", "m_nNextSecondaryAttackTick")]
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public ref Int32 NextSecondaryAttackTick => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
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// m_flNextSecondaryAttackTickRatio
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[SchemaMember("CBasePlayerWeapon", "m_flNextSecondaryAttackTickRatio")]
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public ref float NextSecondaryAttackTickRatio => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeapon", "m_flNextSecondaryAttackTickRatio");
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// m_iClip1
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[SchemaMember("CBasePlayerWeapon", "m_iClip1")]
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public ref Int32 Clip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeapon", "m_iClip1");
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// m_iClip2
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[SchemaMember("CBasePlayerWeapon", "m_iClip2")]
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public ref Int32 Clip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeapon", "m_iClip2");
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// m_pReserveAmmo
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[SchemaMember("CBasePlayerWeapon", "m_pReserveAmmo")]
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public Span<Int32> ReserveAmmo => Schema.GetFixedArray<Int32>(this.Handle, "CBasePlayerWeapon", "m_pReserveAmmo", 2);
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// m_OnPlayerUse
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[SchemaMember("CBasePlayerWeapon", "m_OnPlayerUse")]
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public CEntityIOOutput OnPlayerUse => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBasePlayerWeapon", "m_OnPlayerUse");
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}
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