Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Schema/Classes/CBasePlayerWeapon.g.cs
2024-02-11 13:13:38 +10:00

54 lines
2.2 KiB
C#

// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBasePlayerWeapon : CEconEntity
{
public CBasePlayerWeapon (IntPtr pointer) : base(pointer) {}
// m_nNextPrimaryAttackTick
[SchemaMember("CBasePlayerWeapon", "m_nNextPrimaryAttackTick")]
public ref Int32 NextPrimaryAttackTick => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
// m_flNextPrimaryAttackTickRatio
[SchemaMember("CBasePlayerWeapon", "m_flNextPrimaryAttackTickRatio")]
public ref float NextPrimaryAttackTickRatio => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeapon", "m_flNextPrimaryAttackTickRatio");
// m_nNextSecondaryAttackTick
[SchemaMember("CBasePlayerWeapon", "m_nNextSecondaryAttackTick")]
public ref Int32 NextSecondaryAttackTick => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
// m_flNextSecondaryAttackTickRatio
[SchemaMember("CBasePlayerWeapon", "m_flNextSecondaryAttackTickRatio")]
public ref float NextSecondaryAttackTickRatio => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeapon", "m_flNextSecondaryAttackTickRatio");
// m_iClip1
[SchemaMember("CBasePlayerWeapon", "m_iClip1")]
public ref Int32 Clip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeapon", "m_iClip1");
// m_iClip2
[SchemaMember("CBasePlayerWeapon", "m_iClip2")]
public ref Int32 Clip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeapon", "m_iClip2");
// m_pReserveAmmo
[SchemaMember("CBasePlayerWeapon", "m_pReserveAmmo")]
public Span<Int32> ReserveAmmo => Schema.GetFixedArray<Int32>(this.Handle, "CBasePlayerWeapon", "m_pReserveAmmo", 2);
// m_OnPlayerUse
[SchemaMember("CBasePlayerWeapon", "m_OnPlayerUse")]
public CEntityIOOutput OnPlayerUse => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBasePlayerWeapon", "m_OnPlayerUse");
}