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https://github.com/roflmuffin/CounterStrikeSharp.git
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33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
/*
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* This file is part of CounterStrikeSharp.
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* CounterStrikeSharp is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* CounterStrikeSharp is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
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*/
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using CounterStrikeSharp.API.Modules.Memory;
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namespace CounterStrikeSharp.API.Core;
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public partial class CGameSceneNode
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{
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/// <summary>
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/// Gets the <see cref="CSkeletonInstance"/> instance from the node.
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/// </summary>
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/// <exception cref="InvalidOperationException">GameSceneNode points to null</exception>
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public CSkeletonInstance GetSkeletonInstance()
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{
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if (Handle == IntPtr.Zero) throw new InvalidOperationException("GameSceneNode points to null.");
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return new CSkeletonInstance(VirtualFunction.Create<nint, nint>(Handle, GameData.GetOffset("CGameSceneNode_GetSkeletonInstance"))(Handle));
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}
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} |