Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Schema/Classes/CGameSceneNode.g.cs
2024-05-25 18:50:09 +10:00

114 lines
5.0 KiB
C#

// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CGameSceneNode : NativeObject
{
public CGameSceneNode (IntPtr pointer) : base(pointer) {}
// m_nodeToWorld
[SchemaMember("CGameSceneNode", "m_nodeToWorld")]
public CTransform NodeToWorld => Schema.GetDeclaredClass<CTransform>(this.Handle, "CGameSceneNode", "m_nodeToWorld");
// m_pOwner
[SchemaMember("CGameSceneNode", "m_pOwner")]
public CEntityInstance? Owner => Schema.GetPointer<CEntityInstance>(this.Handle, "CGameSceneNode", "m_pOwner");
// m_pParent
[SchemaMember("CGameSceneNode", "m_pParent")]
public CGameSceneNode? PParent => Schema.GetPointer<CGameSceneNode>(this.Handle, "CGameSceneNode", "m_pParent");
// m_pChild
[SchemaMember("CGameSceneNode", "m_pChild")]
public CGameSceneNode? Child => Schema.GetPointer<CGameSceneNode>(this.Handle, "CGameSceneNode", "m_pChild");
// m_pNextSibling
[SchemaMember("CGameSceneNode", "m_pNextSibling")]
public CGameSceneNode? NextSibling => Schema.GetPointer<CGameSceneNode>(this.Handle, "CGameSceneNode", "m_pNextSibling");
// m_vecOrigin
[SchemaMember("CGameSceneNode", "m_vecOrigin")]
public CNetworkOriginCellCoordQuantizedVector Origin => Schema.GetDeclaredClass<CNetworkOriginCellCoordQuantizedVector>(this.Handle, "CGameSceneNode", "m_vecOrigin");
// m_angRotation
[SchemaMember("CGameSceneNode", "m_angRotation")]
public QAngle Rotation => Schema.GetDeclaredClass<QAngle>(this.Handle, "CGameSceneNode", "m_angRotation");
// m_flScale
[SchemaMember("CGameSceneNode", "m_flScale")]
public ref float Scale => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flScale");
// m_vecAbsOrigin
[SchemaMember("CGameSceneNode", "m_vecAbsOrigin")]
public Vector AbsOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CGameSceneNode", "m_vecAbsOrigin");
// m_angAbsRotation
[SchemaMember("CGameSceneNode", "m_angAbsRotation")]
public QAngle AbsRotation => Schema.GetDeclaredClass<QAngle>(this.Handle, "CGameSceneNode", "m_angAbsRotation");
// m_flAbsScale
[SchemaMember("CGameSceneNode", "m_flAbsScale")]
public ref float AbsScale => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flAbsScale");
// m_nParentAttachmentOrBone
[SchemaMember("CGameSceneNode", "m_nParentAttachmentOrBone")]
public ref Int16 ParentAttachmentOrBone => ref Schema.GetRef<Int16>(this.Handle, "CGameSceneNode", "m_nParentAttachmentOrBone");
// m_bDebugAbsOriginChanges
[SchemaMember("CGameSceneNode", "m_bDebugAbsOriginChanges")]
public ref bool DebugAbsOriginChanges => ref Schema.GetRef<bool>(this.Handle, "CGameSceneNode", "m_bDebugAbsOriginChanges");
// m_bDormant
[SchemaMember("CGameSceneNode", "m_bDormant")]
public ref bool Dormant => ref Schema.GetRef<bool>(this.Handle, "CGameSceneNode", "m_bDormant");
// m_bForceParentToBeNetworked
[SchemaMember("CGameSceneNode", "m_bForceParentToBeNetworked")]
public ref bool ForceParentToBeNetworked => ref Schema.GetRef<bool>(this.Handle, "CGameSceneNode", "m_bForceParentToBeNetworked");
// m_nHierarchicalDepth
[SchemaMember("CGameSceneNode", "m_nHierarchicalDepth")]
public ref byte HierarchicalDepth => ref Schema.GetRef<byte>(this.Handle, "CGameSceneNode", "m_nHierarchicalDepth");
// m_nHierarchyType
[SchemaMember("CGameSceneNode", "m_nHierarchyType")]
public ref byte HierarchyType => ref Schema.GetRef<byte>(this.Handle, "CGameSceneNode", "m_nHierarchyType");
// m_nDoNotSetAnimTimeInInvalidatePhysicsCount
[SchemaMember("CGameSceneNode", "m_nDoNotSetAnimTimeInInvalidatePhysicsCount")]
public ref byte DoNotSetAnimTimeInInvalidatePhysicsCount => ref Schema.GetRef<byte>(this.Handle, "CGameSceneNode", "m_nDoNotSetAnimTimeInInvalidatePhysicsCount");
// m_name
[SchemaMember("CGameSceneNode", "m_name")]
public CUtlStringToken Name => Schema.GetDeclaredClass<CUtlStringToken>(this.Handle, "CGameSceneNode", "m_name");
// m_hierarchyAttachName
[SchemaMember("CGameSceneNode", "m_hierarchyAttachName")]
public CUtlStringToken HierarchyAttachName => Schema.GetDeclaredClass<CUtlStringToken>(this.Handle, "CGameSceneNode", "m_hierarchyAttachName");
// m_flZOffset
[SchemaMember("CGameSceneNode", "m_flZOffset")]
public ref float ZOffset => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flZOffset");
// m_flClientLocalScale
[SchemaMember("CGameSceneNode", "m_flClientLocalScale")]
public ref float ClientLocalScale => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flClientLocalScale");
// m_vRenderOrigin
[SchemaMember("CGameSceneNode", "m_vRenderOrigin")]
public Vector RenderOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CGameSceneNode", "m_vRenderOrigin");
}