Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Model/CBasePlayerPawn.cs
2024-02-27 16:12:56 +10:00

33 lines
1.0 KiB
C#

using System;
using CounterStrikeSharp.API.Modules.Memory;
namespace CounterStrikeSharp.API.Core;
public partial class CBasePlayerPawn
{
/// <summary>
/// Force player suicide
/// </summary>
/// <param name="explode"></param>
/// <param name="force"></param>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void CommitSuicide(bool explode, bool force)
{
Guard.IsValidEntity(this);
VirtualFunction.CreateVoid<IntPtr, bool, bool>(Handle, GameData.GetOffset("CBasePlayerPawn_CommitSuicide"))(Handle, explode, force);
}
/// <summary>
/// Remove Player Item
/// </summary>
/// <param name="weapon"></param>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void RemovePlayerItem(CBasePlayerWeapon weapon)
{
Guard.IsValidEntity(this);
Guard.IsValidEntity(weapon);
VirtualFunctions.RemovePlayerItemVirtual(Handle, weapon.Handle);
}
}