mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
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46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
// <auto-generated />
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#nullable enable
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#pragma warning disable CS1591
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using CounterStrikeSharp;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace CounterStrikeSharp.API.Core;
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public partial class CPhysBallSocket : CPhysConstraint
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{
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public CPhysBallSocket (IntPtr pointer) : base(pointer) {}
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// m_flJointFriction
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[SchemaMember("CPhysBallSocket", "m_flJointFriction")]
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public ref float JointFriction => ref Schema.GetRef<float>(this.Handle, "CPhysBallSocket", "m_flJointFriction");
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// m_bEnableSwingLimit
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[SchemaMember("CPhysBallSocket", "m_bEnableSwingLimit")]
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public ref bool EnableSwingLimit => ref Schema.GetRef<bool>(this.Handle, "CPhysBallSocket", "m_bEnableSwingLimit");
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// m_flSwingLimit
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[SchemaMember("CPhysBallSocket", "m_flSwingLimit")]
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public ref float SwingLimit => ref Schema.GetRef<float>(this.Handle, "CPhysBallSocket", "m_flSwingLimit");
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// m_bEnableTwistLimit
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[SchemaMember("CPhysBallSocket", "m_bEnableTwistLimit")]
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public ref bool EnableTwistLimit => ref Schema.GetRef<bool>(this.Handle, "CPhysBallSocket", "m_bEnableTwistLimit");
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// m_flMinTwistAngle
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[SchemaMember("CPhysBallSocket", "m_flMinTwistAngle")]
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public ref float MinTwistAngle => ref Schema.GetRef<float>(this.Handle, "CPhysBallSocket", "m_flMinTwistAngle");
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// m_flMaxTwistAngle
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[SchemaMember("CPhysBallSocket", "m_flMaxTwistAngle")]
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public ref float MaxTwistAngle => ref Schema.GetRef<float>(this.Handle, "CPhysBallSocket", "m_flMaxTwistAngle");
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}
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