Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Schema/Classes/CBasePlayerController.g.cs

122 lines
5.7 KiB
C#

// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBasePlayerController : CBaseEntity
{
public CBasePlayerController (IntPtr pointer) : base(pointer) {}
// m_nInButtonsWhichAreToggles
[SchemaMember("CBasePlayerController", "m_nInButtonsWhichAreToggles")]
public ref UInt64 InButtonsWhichAreToggles => ref Schema.GetRef<UInt64>(this.Handle, "CBasePlayerController", "m_nInButtonsWhichAreToggles");
// m_nTickBase
[SchemaMember("CBasePlayerController", "m_nTickBase")]
public ref UInt32 TickBase => ref Schema.GetRef<UInt32>(this.Handle, "CBasePlayerController", "m_nTickBase");
// m_hPawn
[SchemaMember("CBasePlayerController", "m_hPawn")]
public CHandle<CBasePlayerPawn> Pawn => Schema.GetDeclaredClass<CHandle<CBasePlayerPawn>>(this.Handle, "CBasePlayerController", "m_hPawn");
// m_bKnownTeamMismatch
[SchemaMember("CBasePlayerController", "m_bKnownTeamMismatch")]
public ref bool KnownTeamMismatch => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bKnownTeamMismatch");
// m_nSplitScreenSlot
[SchemaMember("CBasePlayerController", "m_nSplitScreenSlot")]
public ref Int32 SplitScreenSlot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nSplitScreenSlot");
// m_hSplitOwner
[SchemaMember("CBasePlayerController", "m_hSplitOwner")]
public CHandle<CBasePlayerController> SplitOwner => Schema.GetDeclaredClass<CHandle<CBasePlayerController>>(this.Handle, "CBasePlayerController", "m_hSplitOwner");
// m_hSplitScreenPlayers
[SchemaMember("CBasePlayerController", "m_hSplitScreenPlayers")]
public NetworkedVector<CHandle<CBasePlayerController>> SplitScreenPlayers => Schema.GetDeclaredClass<NetworkedVector<CHandle<CBasePlayerController>>>(this.Handle, "CBasePlayerController", "m_hSplitScreenPlayers");
// m_bIsHLTV
[SchemaMember("CBasePlayerController", "m_bIsHLTV")]
public ref bool IsHLTV => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bIsHLTV");
// m_iConnected
[SchemaMember("CBasePlayerController", "m_iConnected")]
public ref PlayerConnectedState Connected => ref Schema.GetRef<PlayerConnectedState>(this.Handle, "CBasePlayerController", "m_iConnected");
// m_iszPlayerName
[SchemaMember("CBasePlayerController", "m_iszPlayerName")]
public string PlayerName
{
get { return Schema.GetString(this.Handle, "CBasePlayerController", "m_iszPlayerName"); }
set { Schema.SetStringBytes(this.Handle, "CBasePlayerController", "m_iszPlayerName", value, 128); }
}
// m_szNetworkIDString
[SchemaMember("CBasePlayerController", "m_szNetworkIDString")]
public string NetworkIDString
{
get { return Schema.GetUtf8String(this.Handle, "CBasePlayerController", "m_szNetworkIDString"); }
set { Schema.SetString(this.Handle, "CBasePlayerController", "m_szNetworkIDString", value); }
}
// m_fLerpTime
[SchemaMember("CBasePlayerController", "m_fLerpTime")]
public ref float LerpTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerController", "m_fLerpTime");
// m_bLagCompensation
[SchemaMember("CBasePlayerController", "m_bLagCompensation")]
public ref bool LagCompensation => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bLagCompensation");
// m_bPredict
[SchemaMember("CBasePlayerController", "m_bPredict")]
public ref bool Predict => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bPredict");
// m_bIsLowViolence
[SchemaMember("CBasePlayerController", "m_bIsLowViolence")]
public ref bool IsLowViolence => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bIsLowViolence");
// m_bGamePaused
[SchemaMember("CBasePlayerController", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bGamePaused");
// m_iIgnoreGlobalChat
[SchemaMember("CBasePlayerController", "m_iIgnoreGlobalChat")]
public ref ChatIgnoreType_t IgnoreGlobalChat => ref Schema.GetRef<ChatIgnoreType_t>(this.Handle, "CBasePlayerController", "m_iIgnoreGlobalChat");
// m_flLastPlayerTalkTime
[SchemaMember("CBasePlayerController", "m_flLastPlayerTalkTime")]
public ref float LastPlayerTalkTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerController", "m_flLastPlayerTalkTime");
// m_flLastEntitySteadyState
[SchemaMember("CBasePlayerController", "m_flLastEntitySteadyState")]
public ref float LastEntitySteadyState => ref Schema.GetRef<float>(this.Handle, "CBasePlayerController", "m_flLastEntitySteadyState");
// m_nAvailableEntitySteadyState
[SchemaMember("CBasePlayerController", "m_nAvailableEntitySteadyState")]
public ref Int32 AvailableEntitySteadyState => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nAvailableEntitySteadyState");
// m_bHasAnySteadyStateEnts
[SchemaMember("CBasePlayerController", "m_bHasAnySteadyStateEnts")]
public ref bool HasAnySteadyStateEnts => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bHasAnySteadyStateEnts");
// m_steamID
[SchemaMember("CBasePlayerController", "m_steamID")]
public ref UInt64 SteamID => ref Schema.GetRef<UInt64>(this.Handle, "CBasePlayerController", "m_steamID");
// m_iDesiredFOV
[SchemaMember("CBasePlayerController", "m_iDesiredFOV")]
public ref UInt32 DesiredFOV => ref Schema.GetRef<UInt32>(this.Handle, "CBasePlayerController", "m_iDesiredFOV");
}