mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-06 16:06:37 -08:00
114 lines
5.0 KiB
C#
114 lines
5.0 KiB
C#
// <auto-generated />
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#nullable enable
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#pragma warning disable CS1591
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using CounterStrikeSharp;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace CounterStrikeSharp.API.Core;
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public partial class CGameSceneNode : NativeObject
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{
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public CGameSceneNode (IntPtr pointer) : base(pointer) {}
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// m_nodeToWorld
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[SchemaMember("CGameSceneNode", "m_nodeToWorld")]
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public CTransform NodeToWorld => Schema.GetDeclaredClass<CTransform>(this.Handle, "CGameSceneNode", "m_nodeToWorld");
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// m_pOwner
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[SchemaMember("CGameSceneNode", "m_pOwner")]
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public CEntityInstance? Owner => Schema.GetPointer<CEntityInstance>(this.Handle, "CGameSceneNode", "m_pOwner");
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// m_pParent
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[SchemaMember("CGameSceneNode", "m_pParent")]
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public CGameSceneNode? PParent => Schema.GetPointer<CGameSceneNode>(this.Handle, "CGameSceneNode", "m_pParent");
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// m_pChild
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[SchemaMember("CGameSceneNode", "m_pChild")]
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public CGameSceneNode? Child => Schema.GetPointer<CGameSceneNode>(this.Handle, "CGameSceneNode", "m_pChild");
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// m_pNextSibling
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[SchemaMember("CGameSceneNode", "m_pNextSibling")]
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public CGameSceneNode? NextSibling => Schema.GetPointer<CGameSceneNode>(this.Handle, "CGameSceneNode", "m_pNextSibling");
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// m_vecOrigin
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[SchemaMember("CGameSceneNode", "m_vecOrigin")]
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public CNetworkOriginCellCoordQuantizedVector Origin => Schema.GetDeclaredClass<CNetworkOriginCellCoordQuantizedVector>(this.Handle, "CGameSceneNode", "m_vecOrigin");
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// m_angRotation
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[SchemaMember("CGameSceneNode", "m_angRotation")]
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public QAngle Rotation => Schema.GetDeclaredClass<QAngle>(this.Handle, "CGameSceneNode", "m_angRotation");
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// m_flScale
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[SchemaMember("CGameSceneNode", "m_flScale")]
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public ref float Scale => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flScale");
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// m_vecAbsOrigin
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[SchemaMember("CGameSceneNode", "m_vecAbsOrigin")]
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public Vector AbsOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CGameSceneNode", "m_vecAbsOrigin");
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// m_angAbsRotation
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[SchemaMember("CGameSceneNode", "m_angAbsRotation")]
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public QAngle AbsRotation => Schema.GetDeclaredClass<QAngle>(this.Handle, "CGameSceneNode", "m_angAbsRotation");
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// m_flAbsScale
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[SchemaMember("CGameSceneNode", "m_flAbsScale")]
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public ref float AbsScale => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flAbsScale");
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// m_nParentAttachmentOrBone
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[SchemaMember("CGameSceneNode", "m_nParentAttachmentOrBone")]
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public ref Int16 ParentAttachmentOrBone => ref Schema.GetRef<Int16>(this.Handle, "CGameSceneNode", "m_nParentAttachmentOrBone");
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// m_bDebugAbsOriginChanges
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[SchemaMember("CGameSceneNode", "m_bDebugAbsOriginChanges")]
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public ref bool DebugAbsOriginChanges => ref Schema.GetRef<bool>(this.Handle, "CGameSceneNode", "m_bDebugAbsOriginChanges");
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// m_bDormant
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[SchemaMember("CGameSceneNode", "m_bDormant")]
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public ref bool Dormant => ref Schema.GetRef<bool>(this.Handle, "CGameSceneNode", "m_bDormant");
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// m_bForceParentToBeNetworked
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[SchemaMember("CGameSceneNode", "m_bForceParentToBeNetworked")]
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public ref bool ForceParentToBeNetworked => ref Schema.GetRef<bool>(this.Handle, "CGameSceneNode", "m_bForceParentToBeNetworked");
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// m_nHierarchicalDepth
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[SchemaMember("CGameSceneNode", "m_nHierarchicalDepth")]
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public ref byte HierarchicalDepth => ref Schema.GetRef<byte>(this.Handle, "CGameSceneNode", "m_nHierarchicalDepth");
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// m_nHierarchyType
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[SchemaMember("CGameSceneNode", "m_nHierarchyType")]
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public ref byte HierarchyType => ref Schema.GetRef<byte>(this.Handle, "CGameSceneNode", "m_nHierarchyType");
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// m_nDoNotSetAnimTimeInInvalidatePhysicsCount
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[SchemaMember("CGameSceneNode", "m_nDoNotSetAnimTimeInInvalidatePhysicsCount")]
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public ref byte DoNotSetAnimTimeInInvalidatePhysicsCount => ref Schema.GetRef<byte>(this.Handle, "CGameSceneNode", "m_nDoNotSetAnimTimeInInvalidatePhysicsCount");
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// m_name
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[SchemaMember("CGameSceneNode", "m_name")]
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public CUtlStringToken Name => Schema.GetDeclaredClass<CUtlStringToken>(this.Handle, "CGameSceneNode", "m_name");
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// m_hierarchyAttachName
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[SchemaMember("CGameSceneNode", "m_hierarchyAttachName")]
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public CUtlStringToken HierarchyAttachName => Schema.GetDeclaredClass<CUtlStringToken>(this.Handle, "CGameSceneNode", "m_hierarchyAttachName");
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// m_flZOffset
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[SchemaMember("CGameSceneNode", "m_flZOffset")]
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public ref float ZOffset => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flZOffset");
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// m_flClientLocalScale
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[SchemaMember("CGameSceneNode", "m_flClientLocalScale")]
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public ref float ClientLocalScale => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flClientLocalScale");
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// m_vRenderOrigin
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[SchemaMember("CGameSceneNode", "m_vRenderOrigin")]
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public Vector RenderOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CGameSceneNode", "m_vRenderOrigin");
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}
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