Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Schema/Classes/CBaseCSGrenadeProjectile.g.cs
2024-02-11 13:13:38 +10:00

94 lines
4.6 KiB
C#

// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBaseCSGrenadeProjectile : CBaseGrenade
{
public CBaseCSGrenadeProjectile (IntPtr pointer) : base(pointer) {}
// m_vInitialPosition
[SchemaMember("CBaseCSGrenadeProjectile", "m_vInitialPosition")]
public Vector InitialPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vInitialPosition");
// m_vInitialVelocity
[SchemaMember("CBaseCSGrenadeProjectile", "m_vInitialVelocity")]
public Vector InitialVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vInitialVelocity");
// m_nBounces
[SchemaMember("CBaseCSGrenadeProjectile", "m_nBounces")]
public ref Int32 Bounces => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nBounces");
// m_nExplodeEffectIndex
[SchemaMember("CBaseCSGrenadeProjectile", "m_nExplodeEffectIndex")]
public CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> ExplodeEffectIndex => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>>(this.Handle, "CBaseCSGrenadeProjectile", "m_nExplodeEffectIndex");
// m_nExplodeEffectTickBegin
[SchemaMember("CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")]
public ref Int32 ExplodeEffectTickBegin => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin");
// m_vecExplodeEffectOrigin
[SchemaMember("CBaseCSGrenadeProjectile", "m_vecExplodeEffectOrigin")]
public Vector ExplodeEffectOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vecExplodeEffectOrigin");
// m_flSpawnTime
[SchemaMember("CBaseCSGrenadeProjectile", "m_flSpawnTime")]
public ref float SpawnTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flSpawnTime");
// m_unOGSExtraFlags
[SchemaMember("CBaseCSGrenadeProjectile", "m_unOGSExtraFlags")]
public ref byte OGSExtraFlags => ref Schema.GetRef<byte>(this.Handle, "CBaseCSGrenadeProjectile", "m_unOGSExtraFlags");
// m_bDetonationRecorded
[SchemaMember("CBaseCSGrenadeProjectile", "m_bDetonationRecorded")]
public ref bool DetonationRecorded => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bDetonationRecorded");
// m_flDetonateTime
[SchemaMember("CBaseCSGrenadeProjectile", "m_flDetonateTime")]
public ref float DetonateTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flDetonateTime");
// m_nItemIndex
[SchemaMember("CBaseCSGrenadeProjectile", "m_nItemIndex")]
public ref UInt16 ItemIndex => ref Schema.GetRef<UInt16>(this.Handle, "CBaseCSGrenadeProjectile", "m_nItemIndex");
// m_vecOriginalSpawnLocation
[SchemaMember("CBaseCSGrenadeProjectile", "m_vecOriginalSpawnLocation")]
public Vector OriginalSpawnLocation => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vecOriginalSpawnLocation");
// m_flLastBounceSoundTime
[SchemaMember("CBaseCSGrenadeProjectile", "m_flLastBounceSoundTime")]
public ref float LastBounceSoundTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flLastBounceSoundTime");
// m_vecGrenadeSpin
[SchemaMember("CBaseCSGrenadeProjectile", "m_vecGrenadeSpin")]
public Vector GrenadeSpin => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vecGrenadeSpin");
// m_vecLastHitSurfaceNormal
[SchemaMember("CBaseCSGrenadeProjectile", "m_vecLastHitSurfaceNormal")]
public Vector LastHitSurfaceNormal => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vecLastHitSurfaceNormal");
// m_nTicksAtZeroVelocity
[SchemaMember("CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity")]
public ref Int32 TicksAtZeroVelocity => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity");
// m_bHasEverHitPlayer
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer")]
public ref bool HasEverHitPlayer => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer");
// m_bClearFromPlayers
[SchemaMember("CBaseCSGrenadeProjectile", "m_bClearFromPlayers")]
public ref bool ClearFromPlayers => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bClearFromPlayers");
}