mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-06 08:03:12 -08:00
66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
// <auto-generated />
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#nullable enable
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#pragma warning disable CS1591
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using CounterStrikeSharp;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace CounterStrikeSharp.API.Core;
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public partial class CC4 : CCSWeaponBase
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{
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public CC4 (IntPtr pointer) : base(pointer) {}
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// m_vecLastValidPlayerHeldPosition
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[SchemaMember("CC4", "m_vecLastValidPlayerHeldPosition")]
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public Vector LastValidPlayerHeldPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CC4", "m_vecLastValidPlayerHeldPosition");
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// m_vecLastValidDroppedPosition
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[SchemaMember("CC4", "m_vecLastValidDroppedPosition")]
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public Vector LastValidDroppedPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CC4", "m_vecLastValidDroppedPosition");
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// m_bDoValidDroppedPositionCheck
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[SchemaMember("CC4", "m_bDoValidDroppedPositionCheck")]
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public ref bool DoValidDroppedPositionCheck => ref Schema.GetRef<bool>(this.Handle, "CC4", "m_bDoValidDroppedPositionCheck");
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// m_bStartedArming
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[SchemaMember("CC4", "m_bStartedArming")]
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public ref bool StartedArming => ref Schema.GetRef<bool>(this.Handle, "CC4", "m_bStartedArming");
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// m_fArmedTime
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[SchemaMember("CC4", "m_fArmedTime")]
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public ref float ArmedTime => ref Schema.GetRef<float>(this.Handle, "CC4", "m_fArmedTime");
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// m_bBombPlacedAnimation
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[SchemaMember("CC4", "m_bBombPlacedAnimation")]
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public ref bool BombPlacedAnimation => ref Schema.GetRef<bool>(this.Handle, "CC4", "m_bBombPlacedAnimation");
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// m_bIsPlantingViaUse
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[SchemaMember("CC4", "m_bIsPlantingViaUse")]
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public ref bool IsPlantingViaUse => ref Schema.GetRef<bool>(this.Handle, "CC4", "m_bIsPlantingViaUse");
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// m_entitySpottedState
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[SchemaMember("CC4", "m_entitySpottedState")]
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public EntitySpottedState_t EntitySpottedState => Schema.GetDeclaredClass<EntitySpottedState_t>(this.Handle, "CC4", "m_entitySpottedState");
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// m_nSpotRules
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[SchemaMember("CC4", "m_nSpotRules")]
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public ref Int32 SpotRules => ref Schema.GetRef<Int32>(this.Handle, "CC4", "m_nSpotRules");
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// m_bPlayedArmingBeeps
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[SchemaMember("CC4", "m_bPlayedArmingBeeps")]
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public Span<bool> PlayedArmingBeeps => Schema.GetFixedArray<bool>(this.Handle, "CC4", "m_bPlayedArmingBeeps", 7);
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// m_bBombPlanted
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[SchemaMember("CC4", "m_bBombPlanted")]
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public ref bool BombPlanted => ref Schema.GetRef<bool>(this.Handle, "CC4", "m_bBombPlanted");
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}
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