Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Model/CGameSceneNode.cs

30 lines
1.2 KiB
C#

/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using CounterStrikeSharp.API.Modules.Memory;
namespace CounterStrikeSharp.API.Core;
public partial class CGameSceneNode
{
/// <summary>
/// Gets the <see cref="CSkeletonInstance"/> instance from the node.
/// </summary>
public CSkeletonInstance GetSkeletonInstance()
{
return new CSkeletonInstance(VirtualFunction.Create<nint, nint>(Handle, GameData.GetOffset("CGameSceneNode_GetSkeletonInstance"))(Handle));
}
}