mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-05 23:58:24 -08:00
159 lines
5.5 KiB
CMake
159 lines
5.5 KiB
CMake
cmake_minimum_required(VERSION 3.18)
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# You must set ASM, otherwise CMAKE_ASM_COMPILE_OBJECT will not work on MSVC
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project(counterstrikesharp C CXX ASM)
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include("makefiles/shared.cmake")
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add_subdirectory(libraries/spdlog)
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add_subdirectory(libraries/dyncall)
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add_subdirectory(libraries/funchook)
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add_subdirectory(libraries/DynoHook)
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set_property(TARGET dynohook PROPERTY DYNO_ARCH_X86 64)
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set_property(TARGET funchook-static PROPERTY POSITION_INDEPENDENT_CODE ON)
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SET(SOURCE_FILES
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src/mm_plugin.cpp
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src/mm_plugin.h
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libraries/hl2sdk-cs2/tier1/convar.cpp
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libraries/hl2sdk-cs2/tier1/generichash.cpp
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libraries/hl2sdk-cs2/tier1/keyvalues3.cpp
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libraries/hl2sdk-cs2/entity2/entityidentity.cpp
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libraries/hl2sdk-cs2/entity2/entitysystem.cpp
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libraries/hl2sdk-cs2/entity2/entitykeyvalues.cpp
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libraries/dotnet/hostfxr.h
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libraries/dotnet/coreclr_delegates.h
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libraries/metamod-source/core/sourcehook/sourcehook.cpp
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libraries/metamod-source/core/sourcehook/sourcehook_impl_chookidman.cpp
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libraries/metamod-source/core/sourcehook/sourcehook_impl_chookmaninfo.cpp
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libraries/metamod-source/core/sourcehook/sourcehook_impl_cvfnptr.cpp
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libraries/metamod-source/core/sourcehook/sourcehook_impl_cproto.cpp
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src/scripting/dotnet_host.h
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src/scripting/dotnet_host.cpp
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src/core/utils.h
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src/core/globals.h
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src/core/globals.cpp
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src/core/coreconfig.h
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src/core/coreconfig.cpp
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src/core/gameconfig.h
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src/core/gameconfig.cpp
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src/core/log.h
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src/core/log.cpp
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src/scripting/script_engine.h
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src/scripting/script_engine.cpp
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src/core/global_listener.h
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src/scripting/callback_manager.h
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src/scripting/callback_manager.cpp
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src/core/managers/event_manager.h
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src/core/managers/event_manager.cpp
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src/core/timer_system.h
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src/core/timer_system.cpp
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src/scripting/autonative.h
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src/scripting/natives/natives_engine.cpp
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src/core/engine_trace.h
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src/core/engine_trace.cpp
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src/scripting/natives/natives_callbacks.cpp
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src/core/managers/player_manager.h
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src/core/managers/player_manager.cpp
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src/scripting/natives/natives_vector.cpp
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src/scripting/natives/natives_timers.cpp
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src/utils/virtual.h
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src/scripting/natives/natives_events.cpp
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src/core/memory.cpp
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src/core/memory.h
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src/core/managers/con_command_manager.cpp
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src/core/managers/con_command_manager.h
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src/scripting/natives/natives_commands.cpp
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src/core/memory_module.h
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src/core/memory_module.cpp
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src/core/cs2_sdk/interfaces/cgameresourceserviceserver.h
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src/core/cs2_sdk/interfaces/cschemasystem.h
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src/core/cs2_sdk/interfaces/cs2_interfaces.h
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src/core/cs2_sdk/interfaces/cs2_interfaces.cpp
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src/core/cs2_sdk/schema.h
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src/core/cs2_sdk/schema.cpp
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src/core/function.cpp
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src/core/function.h
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src/scripting/natives/natives_memory.cpp
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src/scripting/natives/natives_schema.cpp
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src/scripting/natives/natives_entities.cpp
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src/scripting/natives/natives_voice.cpp
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src/core/managers/entity_manager.cpp
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src/core/managers/entity_manager.h
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src/core/managers/chat_manager.cpp
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src/core/managers/chat_manager.h
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src/core/managers/server_manager.cpp
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src/core/managers/server_manager.h
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src/scripting/natives/natives_server.cpp
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libraries/nlohmann/json.hpp
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src/core/managers/voice_manager.cpp
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src/core/managers/voice_manager.h
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src/scripting/natives/natives_dynamichooks.cpp
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src/core/game_system.h
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src/core/game_system.cpp
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)
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if (LINUX)
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# memoverride.cpp is not usable on CMake Windows, cuz CMake default link libraries (seems) always link ucrt.lib
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set(SOURCE_FILES
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${SOURCE_FILES}
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libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
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)
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endif()
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set(PROTO_DIRS -I${CMAKE_CURRENT_SOURCE_DIR}/libraries/GameTracking-CS2/Protobufs)
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file(GLOB PROTOS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/GameTracking-CS2/Protobufs/*.proto")
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## Generate protobuf source & headers
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if (LINUX)
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set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
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elseif(WIN32)
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set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
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endif()
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add_custom_command(
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OUTPUT protobuf_output_stamp
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COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
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COMMENT "Generating protobuf file"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
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VERBATIM
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)
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SET(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
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# Sources
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add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${NATIVES_SOURCES} ${CONVERSIONS_SOURCES} ${CONVERSIONS_HEADERS})
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target_include_directories(
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${PROJECT_NAME}
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
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)
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if (LINUX)
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include("makefiles/linux.base.cmake")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
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)
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elseif(WIN32)
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include("makefiles/windows.base.cmake")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
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)
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endif()
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# Libraries
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target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES})
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add_custom_command(
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TARGET ${PROJECT_NAME} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
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) |