mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-07 00:16:36 -08:00
122 lines
5.7 KiB
C#
122 lines
5.7 KiB
C#
// <auto-generated />
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#nullable enable
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#pragma warning disable CS1591
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using CounterStrikeSharp;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace CounterStrikeSharp.API.Core;
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public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
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{
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public CBasePlayerWeaponVData (IntPtr pointer) : base(pointer) {}
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// m_bBuiltRightHanded
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[SchemaMember("CBasePlayerWeaponVData", "m_bBuiltRightHanded")]
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public ref bool BuiltRightHanded => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bBuiltRightHanded");
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// m_bAllowFlipping
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[SchemaMember("CBasePlayerWeaponVData", "m_bAllowFlipping")]
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public ref bool AllowFlipping => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAllowFlipping");
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// m_szMuzzleFlashParticleConfig
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[SchemaMember("CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig")]
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public string MuzzleFlashParticleConfig
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{
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get { return Schema.GetUtf8String(this.Handle, "CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig"); }
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set { Schema.SetString(this.Handle, "CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig", value); }
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}
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// m_nMuzzleSmokeShotThreshold
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[SchemaMember("CBasePlayerWeaponVData", "m_nMuzzleSmokeShotThreshold")]
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public ref byte MuzzleSmokeShotThreshold => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nMuzzleSmokeShotThreshold");
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// m_flMuzzleSmokeTimeout
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[SchemaMember("CBasePlayerWeaponVData", "m_flMuzzleSmokeTimeout")]
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public ref float MuzzleSmokeTimeout => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flMuzzleSmokeTimeout");
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// m_flMuzzleSmokeDecrementRate
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[SchemaMember("CBasePlayerWeaponVData", "m_flMuzzleSmokeDecrementRate")]
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public ref float MuzzleSmokeDecrementRate => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flMuzzleSmokeDecrementRate");
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// m_bLinkedCooldowns
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[SchemaMember("CBasePlayerWeaponVData", "m_bLinkedCooldowns")]
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public ref bool LinkedCooldowns => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bLinkedCooldowns");
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// m_iFlags
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[SchemaMember("CBasePlayerWeaponVData", "m_iFlags")]
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public ref ItemFlagTypes_t Flags => ref Schema.GetRef<ItemFlagTypes_t>(this.Handle, "CBasePlayerWeaponVData", "m_iFlags");
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// m_nPrimaryAmmoType
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[SchemaMember("CBasePlayerWeaponVData", "m_nPrimaryAmmoType")]
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public ref byte PrimaryAmmoType => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nPrimaryAmmoType");
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// m_nSecondaryAmmoType
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[SchemaMember("CBasePlayerWeaponVData", "m_nSecondaryAmmoType")]
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public ref byte SecondaryAmmoType => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nSecondaryAmmoType");
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// m_iMaxClip1
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[SchemaMember("CBasePlayerWeaponVData", "m_iMaxClip1")]
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public ref Int32 MaxClip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iMaxClip1");
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// m_iMaxClip2
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[SchemaMember("CBasePlayerWeaponVData", "m_iMaxClip2")]
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public ref Int32 MaxClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iMaxClip2");
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// m_iDefaultClip1
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[SchemaMember("CBasePlayerWeaponVData", "m_iDefaultClip1")]
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public ref Int32 DefaultClip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip1");
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// m_iDefaultClip2
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[SchemaMember("CBasePlayerWeaponVData", "m_iDefaultClip2")]
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public ref Int32 DefaultClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip2");
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// m_bReserveAmmoAsClips
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[SchemaMember("CBasePlayerWeaponVData", "m_bReserveAmmoAsClips")]
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public ref bool ReserveAmmoAsClips => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bReserveAmmoAsClips");
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// m_bTreatAsSingleClip
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[SchemaMember("CBasePlayerWeaponVData", "m_bTreatAsSingleClip")]
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public ref bool TreatAsSingleClip => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bTreatAsSingleClip");
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// m_bKeepLoadedAmmo
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[SchemaMember("CBasePlayerWeaponVData", "m_bKeepLoadedAmmo")]
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public ref bool KeepLoadedAmmo => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bKeepLoadedAmmo");
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// m_iWeight
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[SchemaMember("CBasePlayerWeaponVData", "m_iWeight")]
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public ref Int32 Weight => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iWeight");
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// m_bAutoSwitchTo
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[SchemaMember("CBasePlayerWeaponVData", "m_bAutoSwitchTo")]
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public ref bool AutoSwitchTo => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAutoSwitchTo");
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// m_bAutoSwitchFrom
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[SchemaMember("CBasePlayerWeaponVData", "m_bAutoSwitchFrom")]
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public ref bool AutoSwitchFrom => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAutoSwitchFrom");
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// m_iRumbleEffect
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[SchemaMember("CBasePlayerWeaponVData", "m_iRumbleEffect")]
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public ref RumbleEffect_t RumbleEffect => ref Schema.GetRef<RumbleEffect_t>(this.Handle, "CBasePlayerWeaponVData", "m_iRumbleEffect");
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// m_flDropSpeed
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[SchemaMember("CBasePlayerWeaponVData", "m_flDropSpeed")]
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public ref float DropSpeed => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flDropSpeed");
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// m_iSlot
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[SchemaMember("CBasePlayerWeaponVData", "m_iSlot")]
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public ref Int32 Slot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iSlot");
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// m_iPosition
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[SchemaMember("CBasePlayerWeaponVData", "m_iPosition")]
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public ref Int32 Position => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iPosition");
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}
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