Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Schema/Classes/CBasePlayerWeaponVData.g.cs
2025-10-16 16:15:05 +10:00

122 lines
5.7 KiB
C#

// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
{
public CBasePlayerWeaponVData (IntPtr pointer) : base(pointer) {}
// m_bBuiltRightHanded
[SchemaMember("CBasePlayerWeaponVData", "m_bBuiltRightHanded")]
public ref bool BuiltRightHanded => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bBuiltRightHanded");
// m_bAllowFlipping
[SchemaMember("CBasePlayerWeaponVData", "m_bAllowFlipping")]
public ref bool AllowFlipping => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAllowFlipping");
// m_szMuzzleFlashParticleConfig
[SchemaMember("CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig")]
public string MuzzleFlashParticleConfig
{
get { return Schema.GetUtf8String(this.Handle, "CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig"); }
set { Schema.SetString(this.Handle, "CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig", value); }
}
// m_nMuzzleSmokeShotThreshold
[SchemaMember("CBasePlayerWeaponVData", "m_nMuzzleSmokeShotThreshold")]
public ref byte MuzzleSmokeShotThreshold => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nMuzzleSmokeShotThreshold");
// m_flMuzzleSmokeTimeout
[SchemaMember("CBasePlayerWeaponVData", "m_flMuzzleSmokeTimeout")]
public ref float MuzzleSmokeTimeout => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flMuzzleSmokeTimeout");
// m_flMuzzleSmokeDecrementRate
[SchemaMember("CBasePlayerWeaponVData", "m_flMuzzleSmokeDecrementRate")]
public ref float MuzzleSmokeDecrementRate => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flMuzzleSmokeDecrementRate");
// m_bLinkedCooldowns
[SchemaMember("CBasePlayerWeaponVData", "m_bLinkedCooldowns")]
public ref bool LinkedCooldowns => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bLinkedCooldowns");
// m_iFlags
[SchemaMember("CBasePlayerWeaponVData", "m_iFlags")]
public ref ItemFlagTypes_t Flags => ref Schema.GetRef<ItemFlagTypes_t>(this.Handle, "CBasePlayerWeaponVData", "m_iFlags");
// m_nPrimaryAmmoType
[SchemaMember("CBasePlayerWeaponVData", "m_nPrimaryAmmoType")]
public ref byte PrimaryAmmoType => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nPrimaryAmmoType");
// m_nSecondaryAmmoType
[SchemaMember("CBasePlayerWeaponVData", "m_nSecondaryAmmoType")]
public ref byte SecondaryAmmoType => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nSecondaryAmmoType");
// m_iMaxClip1
[SchemaMember("CBasePlayerWeaponVData", "m_iMaxClip1")]
public ref Int32 MaxClip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iMaxClip1");
// m_iMaxClip2
[SchemaMember("CBasePlayerWeaponVData", "m_iMaxClip2")]
public ref Int32 MaxClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iMaxClip2");
// m_iDefaultClip1
[SchemaMember("CBasePlayerWeaponVData", "m_iDefaultClip1")]
public ref Int32 DefaultClip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip1");
// m_iDefaultClip2
[SchemaMember("CBasePlayerWeaponVData", "m_iDefaultClip2")]
public ref Int32 DefaultClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip2");
// m_bReserveAmmoAsClips
[SchemaMember("CBasePlayerWeaponVData", "m_bReserveAmmoAsClips")]
public ref bool ReserveAmmoAsClips => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bReserveAmmoAsClips");
// m_bTreatAsSingleClip
[SchemaMember("CBasePlayerWeaponVData", "m_bTreatAsSingleClip")]
public ref bool TreatAsSingleClip => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bTreatAsSingleClip");
// m_bKeepLoadedAmmo
[SchemaMember("CBasePlayerWeaponVData", "m_bKeepLoadedAmmo")]
public ref bool KeepLoadedAmmo => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bKeepLoadedAmmo");
// m_iWeight
[SchemaMember("CBasePlayerWeaponVData", "m_iWeight")]
public ref Int32 Weight => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iWeight");
// m_bAutoSwitchTo
[SchemaMember("CBasePlayerWeaponVData", "m_bAutoSwitchTo")]
public ref bool AutoSwitchTo => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAutoSwitchTo");
// m_bAutoSwitchFrom
[SchemaMember("CBasePlayerWeaponVData", "m_bAutoSwitchFrom")]
public ref bool AutoSwitchFrom => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAutoSwitchFrom");
// m_iRumbleEffect
[SchemaMember("CBasePlayerWeaponVData", "m_iRumbleEffect")]
public ref RumbleEffect_t RumbleEffect => ref Schema.GetRef<RumbleEffect_t>(this.Handle, "CBasePlayerWeaponVData", "m_iRumbleEffect");
// m_flDropSpeed
[SchemaMember("CBasePlayerWeaponVData", "m_flDropSpeed")]
public ref float DropSpeed => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flDropSpeed");
// m_iSlot
[SchemaMember("CBasePlayerWeaponVData", "m_iSlot")]
public ref Int32 Slot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iSlot");
// m_iPosition
[SchemaMember("CBasePlayerWeaponVData", "m_iPosition")]
public ref Int32 Position => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iPosition");
}