mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-06 16:06:37 -08:00
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com> Co-authored-by: Roflmuffin <shortguy014@gmail.com>
237 lines
7.5 KiB
C#
237 lines
7.5 KiB
C#
using System;
|
|
|
|
using CounterStrikeSharp.API.Modules.Cvars;
|
|
using CounterStrikeSharp.API.Modules.Entities;
|
|
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
|
using CounterStrikeSharp.API.Modules.Memory;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
|
|
namespace CounterStrikeSharp.API.Core;
|
|
|
|
public partial class CCSPlayerController
|
|
{
|
|
public int? UserId
|
|
{
|
|
get
|
|
{
|
|
return NativeAPI.GetUseridFromIndex((int)this.Index);
|
|
}
|
|
}
|
|
|
|
public IntPtr GiveNamedItem(string item)
|
|
{
|
|
if (!PlayerPawn.IsValid) return 0;
|
|
if (!PlayerPawn.Value.IsValid) return 0;
|
|
if (PlayerPawn.Value.ItemServices == null) return 0;
|
|
|
|
return VirtualFunctions.GiveNamedItem(PlayerPawn.Value.ItemServices.Handle, item, 0, 0, 0, 0);
|
|
}
|
|
|
|
public IntPtr GiveNamedItem(CsItem item)
|
|
{
|
|
string? itemString = EnumUtils.GetEnumMemberAttributeValue(item);
|
|
if (string.IsNullOrWhiteSpace(itemString))
|
|
{
|
|
return IntPtr.Zero;
|
|
}
|
|
|
|
return this.GiveNamedItem(itemString);
|
|
}
|
|
|
|
public void PrintToConsole(string message)
|
|
{
|
|
NativeAPI.PrintToConsole((int)Index, $"{message}\n\0");
|
|
}
|
|
|
|
public void PrintToChat(string message)
|
|
{
|
|
VirtualFunctions.ClientPrint(this.Handle, HudDestination.Chat, message, 0, 0, 0, 0);
|
|
}
|
|
|
|
public void PrintToCenter(string message)
|
|
{
|
|
VirtualFunctions.ClientPrint(this.Handle, HudDestination.Center, message, 0, 0, 0, 0);
|
|
}
|
|
|
|
public void PrintToCenterHtml(string message) => PrintToCenterHtml(message, 5);
|
|
|
|
public void PrintToCenterHtml(string message, int duration)
|
|
{
|
|
var @event = new EventShowSurvivalRespawnStatus(true)
|
|
{
|
|
LocToken = message,
|
|
Duration = duration,
|
|
Userid = this
|
|
};
|
|
@event.FireEventToClient(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Drops the active player weapon on the ground.
|
|
/// </summary>
|
|
public void DropActiveWeapon()
|
|
{
|
|
if (!PlayerPawn.IsValid) return;
|
|
if (!PlayerPawn.Value.IsValid) return;
|
|
if (PlayerPawn.Value.ItemServices == null) return;
|
|
if (PlayerPawn.Value.WeaponServices == null) return;
|
|
if (!PlayerPawn.Value.WeaponServices.ActiveWeapon.IsValid) return;
|
|
|
|
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
|
|
CCSPlayer_WeaponServices weponServices = new CCSPlayer_WeaponServices(PlayerPawn.Value.WeaponServices.Handle);
|
|
itemServices.DropActivePlayerWeapon(weponServices.ActiveWeapon.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes every weapon from the player.
|
|
/// </summary>
|
|
public void RemoveWeapons()
|
|
{
|
|
if (!PlayerPawn.IsValid) return;
|
|
if (!PlayerPawn.Value.IsValid) return;
|
|
if (PlayerPawn.Value.ItemServices == null) return;
|
|
|
|
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
|
|
itemServices.RemoveWeapons();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Force player suicide
|
|
/// </summary>
|
|
/// <param name="explode"></param>
|
|
/// <param name="force"></param>
|
|
public void CommitSuicide(bool explode, bool force)
|
|
{
|
|
if (!PlayerPawn.IsValid) return;
|
|
if (!PlayerPawn.Value.IsValid) return;
|
|
|
|
PlayerPawn.Value.CommitSuicide(explode, force);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Respawn player
|
|
/// </summary>
|
|
public void Respawn()
|
|
{
|
|
if (!PlayerPawn.IsValid) return;
|
|
if (!PlayerPawn.Value.IsValid) return;
|
|
|
|
VirtualFunctions.CCSPlayerPawn_Respawn(PlayerPawn.Value.Handle);
|
|
VirtualFunction.CreateVoid<IntPtr>(Handle, GameData.GetOffset("CCSPlayerController_Respawn"))(Handle);
|
|
}
|
|
|
|
public bool IsBot => ((PlayerFlags)Flags).HasFlag(PlayerFlags.FL_FAKECLIENT);
|
|
|
|
/// <summary>
|
|
/// Forcibly switches the team of the player, the player will remain alive and keep their weapons.
|
|
/// </summary>
|
|
/// <param name="team">The team to switch to</param>
|
|
public void SwitchTeam(CsTeam team)
|
|
{
|
|
VirtualFunctions.SwitchTeam(this.Handle, (byte)team);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Switches the team of the player, has the same effect as the "jointeam" console command.
|
|
/// <remarks>
|
|
/// This follows gamemode rules, so this will usually cause a player suicide/loss of weapons.
|
|
/// </remarks>
|
|
/// </summary>
|
|
/// <param name="team">The team to change to</param>
|
|
public void ChangeTeam(CsTeam team)
|
|
{
|
|
VirtualFunction.CreateVoid<IntPtr, CsTeam>(Handle, GameData.GetOffset("CCSPlayerController_ChangeTeam"))(Handle,
|
|
team);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a ConVar value for given player
|
|
/// </summary>
|
|
/// <param name="conVar">Name of the convar to retrieve</param>
|
|
/// <returns>ConVar string value</returns>
|
|
public string GetConVarValue(string conVar)
|
|
{
|
|
return NativeAPI.GetClientConvarValue(this.Slot, conVar);
|
|
}
|
|
|
|
public string GetConVarValue(ConVar? conVar)
|
|
{
|
|
if (conVar == null)
|
|
{
|
|
throw new Exception("Invalid convar passed to 'GetConVarValue'");
|
|
}
|
|
|
|
return GetConVarValue(conVar.Name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets a ConVar value on a fake client (bot).
|
|
/// </summary>
|
|
/// <param name="conVar">Console variable name</param>
|
|
/// <param name="value">String value to set</param>
|
|
/// <exception cref="InvalidOperationException">Player is not a bot</exception>
|
|
public void SetFakeClientConVar(string conVar, string value)
|
|
{
|
|
if (!IsBot)
|
|
{
|
|
throw new InvalidOperationException("'SetFakeClientConVar' can only be called for fake clients (bots)");
|
|
}
|
|
|
|
NativeAPI.SetFakeClientConvarValue(this.Slot, conVar, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// <inheritdoc cref="SetFakeClientConVar(string,string)"/>
|
|
/// </summary>
|
|
/// <exception cref="ArgumentException"><paramref name="conVar"/> is <see langword="null"/></exception>
|
|
/// <inheritdoc cref="SetFakeClientConVar(string,string)" select="exception"/>
|
|
public void SetFakeClientConVar(ConVar conVar, string value)
|
|
{
|
|
if (conVar == null)
|
|
{
|
|
throw new ArgumentException("Invalid convar passed to 'SetFakeClientConVar'");
|
|
}
|
|
|
|
SetFakeClientConVar(conVar.Name, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the active pawns button state. Will work even if the player is dead or observing.
|
|
/// </summary>
|
|
public PlayerButtons Buttons => (PlayerButtons)Pawn.Value.MovementServices!.Buttons.ButtonStates[0];
|
|
|
|
public void ExecuteClientCommand(string command) => NativeAPI.IssueClientCommand(Slot, command);
|
|
|
|
public int Slot => (int)Index - 1;
|
|
|
|
/// <summary>
|
|
/// Returns the authorized SteamID of this user which has been validated with the SteamAPI.
|
|
/// </summary>
|
|
public SteamID? AuthorizedSteamID
|
|
{
|
|
get
|
|
{
|
|
if (!this.IsValid) return null;
|
|
var authorizedSteamId = NativeAPI.GetPlayerAuthorizedSteamid(this.Slot);
|
|
if ((long)authorizedSteamId == -1) return null;
|
|
|
|
return (SteamID)authorizedSteamId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the IP address (and possibly port) of this player.
|
|
/// <remarks>Returns 127.0.0.1 if the player is a bot.</remarks>
|
|
/// </summary>
|
|
public string? IpAddress
|
|
{
|
|
get
|
|
{
|
|
if (!this.IsValid) return null;
|
|
var ipAddress = NativeAPI.GetPlayerIpAddress(this.Slot);
|
|
if (string.IsNullOrWhiteSpace(ipAddress)) return null;
|
|
|
|
return ipAddress;
|
|
}
|
|
}
|
|
} |