Files
2023-10-28 20:49:05 +10:00

145 lines
4.6 KiB
C#

/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System;
using System.Collections.Generic;
using CounterStrikeSharp.API.Core;
using WarcraftPlugin.Effects;
using CounterStrikeSharp.API.Modules.Events;
namespace WarcraftPlugin.Races
{
public abstract class WarcraftAbility
{
public abstract string InternalName { get; }
public abstract string DisplayName { get; }
public abstract string GetDescription(int abilityLevel);
public abstract bool HasCooldown { get; }
public abstract float Cooldown { get; }
}
public class SimpleWarcraftAbility : WarcraftAbility
{
private Func<int, string> _descriptionGetter;
public SimpleWarcraftAbility(string internalName, string displayName, Func<int, string> descriptionGetter)
{
InternalName = internalName;
DisplayName = displayName;
_descriptionGetter = descriptionGetter;
}
public override string InternalName { get; }
public override string DisplayName { get; }
public override string GetDescription(int abilityLevel)
{
return _descriptionGetter.Invoke(abilityLevel);
}
public override bool HasCooldown => false;
public override float Cooldown => 0.0f;
}
public class SimpleCooldownAbility : SimpleWarcraftAbility
{
public override float Cooldown { get; }
public override bool HasCooldown => true;
public SimpleCooldownAbility(string internalName, string displayName, Func<int, string> descriptionGetter,
float cooldown) : base(internalName, displayName, descriptionGetter)
{
Cooldown = cooldown;
}
}
public abstract class WarcraftRace
{
public abstract string InternalName { get; }
public abstract string DisplayName { get; }
public WarcraftPlayer WarcraftPlayer { get; set; }
public CCSPlayerController Player { get; set; }
private List<WarcraftAbility> _abilities = new List<WarcraftAbility>();
private Dictionary<string, Action<GameEvent>> _eventHandlers = new();
private Dictionary<int, Action> _abilityHandlers = new Dictionary<int, Action>();
public abstract void Register();
public WarcraftAbility GetAbility(int index)
{
return _abilities[index];
}
protected void AddAbility(WarcraftAbility ability)
{
_abilities.Add(ability);
}
protected void HookEvent<T>(string eventName, Action<GameEvent> handler) where T : GameEvent
{
_eventHandlers[eventName] = handler;
}
protected void HookAbility(int abilityIndex, Action handler)
{
_abilityHandlers[abilityIndex] = handler;
}
public void InvokeEvent(string eventName, GameEvent @event)
{
if (_eventHandlers.ContainsKey(eventName))
{
_eventHandlers[eventName].Invoke(@event);
}
}
public virtual void PlayerChangingToRace()
{
}
public virtual void PlayerChangingToAnotherRace()
{
}
public bool IsAbilityReady(int abilityIndex)
{
return WarcraftPlugin.Instance.CooldownManager.IsAvailable(WarcraftPlayer, abilityIndex);
}
public void StartCooldown(int abilityIndex)
{
var ability = _abilities[abilityIndex];
WarcraftPlugin.Instance.CooldownManager.StartCooldown(WarcraftPlayer, abilityIndex, ability.Cooldown);
}
public void InvokeAbility(int abilityIndex)
{
if (_abilityHandlers.ContainsKey(abilityIndex))
{
_abilityHandlers[abilityIndex].Invoke();
}
}
public void DispatchEffect(WarcraftEffect effect)
{
WarcraftPlugin.Instance.EffectManager.AddEffect(effect);
}
}
}