mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-07 08:26:34 -08:00
145 lines
4.6 KiB
C#
145 lines
4.6 KiB
C#
/*
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* This file is part of CounterStrikeSharp.
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* CounterStrikeSharp is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* CounterStrikeSharp is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
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*/
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using System;
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using System.Collections.Generic;
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using CounterStrikeSharp.API.Core;
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using WarcraftPlugin.Effects;
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using CounterStrikeSharp.API.Modules.Events;
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namespace WarcraftPlugin.Races
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{
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public abstract class WarcraftAbility
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{
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public abstract string InternalName { get; }
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public abstract string DisplayName { get; }
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public abstract string GetDescription(int abilityLevel);
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public abstract bool HasCooldown { get; }
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public abstract float Cooldown { get; }
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}
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public class SimpleWarcraftAbility : WarcraftAbility
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{
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private Func<int, string> _descriptionGetter;
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public SimpleWarcraftAbility(string internalName, string displayName, Func<int, string> descriptionGetter)
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{
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InternalName = internalName;
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DisplayName = displayName;
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_descriptionGetter = descriptionGetter;
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}
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public override string InternalName { get; }
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public override string DisplayName { get; }
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public override string GetDescription(int abilityLevel)
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{
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return _descriptionGetter.Invoke(abilityLevel);
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}
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public override bool HasCooldown => false;
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public override float Cooldown => 0.0f;
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}
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public class SimpleCooldownAbility : SimpleWarcraftAbility
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{
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public override float Cooldown { get; }
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public override bool HasCooldown => true;
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public SimpleCooldownAbility(string internalName, string displayName, Func<int, string> descriptionGetter,
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float cooldown) : base(internalName, displayName, descriptionGetter)
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{
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Cooldown = cooldown;
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}
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}
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public abstract class WarcraftRace
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{
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public abstract string InternalName { get; }
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public abstract string DisplayName { get; }
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public WarcraftPlayer WarcraftPlayer { get; set; }
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public CCSPlayerController Player { get; set; }
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private List<WarcraftAbility> _abilities = new List<WarcraftAbility>();
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private Dictionary<string, Action<GameEvent>> _eventHandlers = new();
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private Dictionary<int, Action> _abilityHandlers = new Dictionary<int, Action>();
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public abstract void Register();
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public WarcraftAbility GetAbility(int index)
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{
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return _abilities[index];
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}
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protected void AddAbility(WarcraftAbility ability)
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{
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_abilities.Add(ability);
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}
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protected void HookEvent<T>(string eventName, Action<GameEvent> handler) where T : GameEvent
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{
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_eventHandlers[eventName] = handler;
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}
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protected void HookAbility(int abilityIndex, Action handler)
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{
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_abilityHandlers[abilityIndex] = handler;
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}
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public void InvokeEvent(string eventName, GameEvent @event)
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{
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if (_eventHandlers.ContainsKey(eventName))
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{
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_eventHandlers[eventName].Invoke(@event);
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}
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}
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public virtual void PlayerChangingToRace()
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{
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}
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public virtual void PlayerChangingToAnotherRace()
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{
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}
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public bool IsAbilityReady(int abilityIndex)
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{
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return WarcraftPlugin.Instance.CooldownManager.IsAvailable(WarcraftPlayer, abilityIndex);
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}
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public void StartCooldown(int abilityIndex)
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{
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var ability = _abilities[abilityIndex];
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WarcraftPlugin.Instance.CooldownManager.StartCooldown(WarcraftPlayer, abilityIndex, ability.Cooldown);
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}
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public void InvokeAbility(int abilityIndex)
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{
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if (_abilityHandlers.ContainsKey(abilityIndex))
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{
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_abilityHandlers[abilityIndex].Invoke();
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}
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}
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public void DispatchEffect(WarcraftEffect effect)
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{
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WarcraftPlugin.Instance.EffectManager.AddEffect(effect);
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}
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}
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} |