mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
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11
.github/workflows/cmake-single-platform.yml
vendored
11
.github/workflows/cmake-single-platform.yml
vendored
@@ -4,7 +4,9 @@ on:
|
||||
push:
|
||||
paths-ignore:
|
||||
- 'docs/**'
|
||||
branches: [ "main", "feature/cross-platform-builds" ]
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
|
||||
env:
|
||||
BUILD_TYPE: Release
|
||||
@@ -95,10 +97,16 @@ jobs:
|
||||
shell: bash
|
||||
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
|
||||
|
||||
- name: Fallback build number
|
||||
if: github.event_name == 'pull_request'
|
||||
shell: bash
|
||||
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
|
||||
|
||||
# We don't need expensive submodules for the managed side.
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Generate build number
|
||||
if: github.event_name == 'push'
|
||||
id: buildnumber
|
||||
uses: onyxmueller/build-tag-number@v1
|
||||
with:
|
||||
@@ -119,6 +127,7 @@ jobs:
|
||||
path: managed/CounterStrikeSharp.API/bin/Release
|
||||
|
||||
publish:
|
||||
if: github.event_name == 'push'
|
||||
permissions:
|
||||
contents: write
|
||||
needs: [ "build_linux", "build_windows", "build_managed" ]
|
||||
|
||||
53
.github/workflows/pr-checks.yml
vendored
53
.github/workflows/pr-checks.yml
vendored
@@ -1,53 +0,0 @@
|
||||
name: Build
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
|
||||
env:
|
||||
BUILD_TYPE: Release
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
|
||||
permissions:
|
||||
pull-requests: read
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- uses: dorny/paths-filter@v2
|
||||
id: changes
|
||||
with:
|
||||
filters: |
|
||||
csharp:
|
||||
- managed/**/*
|
||||
- src/scripting/natives/**/*
|
||||
cpp:
|
||||
- src/**/*
|
||||
|
||||
- uses: actions/setup-dotnet@v3
|
||||
if: steps.changes.outputs.csharp == 'true'
|
||||
with:
|
||||
dotnet-version: '7.0.x'
|
||||
|
||||
- if: steps.changes.outputs.csharp == 'true'
|
||||
run: dotnet build -c Release managed/CounterStrikeSharp.API
|
||||
|
||||
- name: Setup protobuf
|
||||
shell: bash
|
||||
if: steps.changes.outputs.cpp == 'true'
|
||||
run: sudo apt-get update && sudo apt install -y protobuf-compiler
|
||||
|
||||
- name: Configure CMake
|
||||
if: steps.changes.outputs.cpp == 'true'
|
||||
run: cmake -B build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Build
|
||||
# Build your program with the given configuration
|
||||
if: steps.changes.outputs.cpp == 'true'
|
||||
run: cmake --build build --config ${{env.BUILD_TYPE}}
|
||||
6
.gitmodules
vendored
6
.gitmodules
vendored
@@ -17,3 +17,9 @@
|
||||
[submodule "libraries/GameTracking-CS2"]
|
||||
path = libraries/GameTracking-CS2
|
||||
url = https://github.com/SteamDatabase/GameTracking-CS2
|
||||
[submodule "libraries/DynoHook"]
|
||||
path = libraries/DynoHook
|
||||
url = git@github.com:qubka/DynoHook.git
|
||||
[submodule "libraries/asmjit"]
|
||||
path = libraries/asmjit
|
||||
url = git@github.com:asmjit/asmjit.git
|
||||
|
||||
@@ -8,7 +8,9 @@ include("makefiles/shared.cmake")
|
||||
add_subdirectory(libraries/spdlog)
|
||||
add_subdirectory(libraries/dyncall)
|
||||
add_subdirectory(libraries/funchook)
|
||||
add_subdirectory(libraries/DynoHook)
|
||||
|
||||
set_property(TARGET dynohook PROPERTY DYNO_ARCH_X86 64)
|
||||
set_property(TARGET funchook-static PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
SET(SOURCE_FILES
|
||||
@@ -29,6 +31,8 @@ SET(SOURCE_FILES
|
||||
src/core/utils.h
|
||||
src/core/globals.h
|
||||
src/core/globals.cpp
|
||||
src/core/coreconfig.h
|
||||
src/core/coreconfig.cpp
|
||||
src/core/gameconfig.h
|
||||
src/core/gameconfig.cpp
|
||||
src/core/log.h
|
||||
@@ -75,18 +79,17 @@ SET(SOURCE_FILES
|
||||
src/core/managers/entity_manager.h
|
||||
src/core/managers/chat_manager.cpp
|
||||
src/core/managers/chat_manager.h
|
||||
src/core/managers/client_command_manager.cpp
|
||||
src/core/managers/client_command_manager.h
|
||||
src/core/managers/server_manager.cpp
|
||||
src/core/managers/server_manager.h
|
||||
src/scripting/natives/natives_server.cpp
|
||||
libraries/nlohmann/json.hpp
|
||||
src/scripting/natives/natives_dynamichooks.cpp
|
||||
)
|
||||
|
||||
|
||||
if (LINUX)
|
||||
# memoverride.cpp is not usable on CMake Windows, cuz CMake default link libraries (seems) always link ucrt.lib
|
||||
set(SOURCE_FILES
|
||||
set(SOURCE_FILES
|
||||
${SOURCE_FILES}
|
||||
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
|
||||
)
|
||||
@@ -96,16 +99,21 @@ set(PROTO_DIRS -I${CMAKE_CURRENT_SOURCE_DIR}/libraries/GameTracking-CS2/Protobuf
|
||||
file(GLOB PROTOS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/GameTracking-CS2/Protobufs/*.proto")
|
||||
|
||||
## Generate protobuf source & headers
|
||||
#add_custom_command(
|
||||
# OUTPUT protobuf_output_stamp
|
||||
# COMMAND bash ${CMAKE_CURRENT_SOURCE_DIR}/src/protobuf/compile.sh
|
||||
# COMMENT "Generating protobuf files using compile.sh script"
|
||||
# WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/protobuf
|
||||
# DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/src/protobuf/compile.sh
|
||||
# VERBATIM
|
||||
#)
|
||||
#
|
||||
#SET(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
|
||||
if (LINUX)
|
||||
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
|
||||
elseif(WIN32)
|
||||
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
|
||||
endif()
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT protobuf_output_stamp
|
||||
COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
|
||||
COMMENT "Generating protobuf file"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
SET(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
|
||||
|
||||
# Sources
|
||||
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${NATIVES_SOURCES} ${CONVERSIONS_SOURCES} ${CONVERSIONS_HEADERS})
|
||||
|
||||
17
README.md
17
README.md
@@ -11,18 +11,20 @@ This project is an ongoing migration of a previous project (titled [VSP.NET](htt
|
||||
Due to the architectural changes of CS2, the plugin is being rebuilt on the ground up, to support Linux 64-bit, something which was previously impossible.
|
||||
|
||||
## Install
|
||||
|
||||
Download the latest build from [here](https://github.com/roflmuffin/CounterStrikeSharp/releases). (Download the with runtime version if this is your first time installing).
|
||||
|
||||
Detailed installation instructions can be found in the [docs](https://docs.cssharp.dev/guides/getting-started/).
|
||||
|
||||
## What works?
|
||||
|
||||
_(Note, these were features in the previous VSP.NET project, but have not been implemented yet in this project)_
|
||||
|
||||
These features are the core of the platform and work pretty well/have a low risk of causing issues.
|
||||
|
||||
- [x] Console Commands, Server Commands (e.g. css_mycommand)
|
||||
- [x] Chat Commands with `!` and `/` prefixes (e.g. !mycommand)
|
||||
- [ ] **(In Progress)** Console Variables
|
||||
- [x] Console Commands, Server Commands (e.g. css_mycommand)
|
||||
- [x] Chat Commands with `!` and `/` prefixes (e.g. !mycommand)
|
||||
- [ ] **(In Progress)** Console Variables
|
||||
- [x] Game Event Handlers & Custom Events (e.g. player_death)
|
||||
- [x] Basic event value get/set (string, bool, int32, float)
|
||||
- [x] Complex event values get/set (ehandle, pawn, player controller)
|
||||
@@ -33,9 +35,10 @@ These features are the core of the platform and work pretty well/have a low risk
|
||||
- [x] OnMapStart
|
||||
- [x] OnTick
|
||||
- [x] Server Information (current map, game time, tick rate, model precaching)
|
||||
- [x] Schema System Access (access player values like current weapon, money, location etc.)
|
||||
- [x] Schema System Access (access player values like current weapon, money, location etc.)
|
||||
|
||||
## Links
|
||||
|
||||
- [Join the Discord](https://discord.gg/X7r3PmuYKq): Ask questions, provide suggestions
|
||||
- [Read the docs](https://docs.cssharp.dev/): Getting started guide, hello world plugin example
|
||||
- [Issue tracker](https://github.com/roflmuffin/CounterStrikeSharp/issues): Raise any issues here
|
||||
@@ -62,14 +65,14 @@ public class HelloWorldPlugin : BasePlugin
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
Console.WriteLine("Hello World!");
|
||||
Logger.LogInformation("Plugin loaded successfully!");
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerConnect(EventPlayerConnect @event, GameEventInfo info)
|
||||
{
|
||||
// Userid will give you a reference to a CCSPlayerController class
|
||||
Log($"Player {@event.Userid.PlayerName} has connected!");
|
||||
Logger.LogInformation("Player {Name} has connected!", @event.Userid.PlayerName);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -77,7 +80,7 @@ public class HelloWorldPlugin : BasePlugin
|
||||
[ConsoleCommand("issue_warning", "Issue warning to player")]
|
||||
public void OnCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
Log("You shouldn't be doing that!");
|
||||
Logger.LogWarning("Player shouldn't be doing that");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
23
configs/addons/counterstrikesharp/configs/admin_groups.json
Normal file
23
configs/addons/counterstrikesharp/configs/admin_groups.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"#css/admin": {
|
||||
"flags": [
|
||||
"@css/reservation",
|
||||
"@css/generic",
|
||||
"@css/kick",
|
||||
"@css/ban",
|
||||
"@css/unban",
|
||||
"@css/vip",
|
||||
"@css/slay",
|
||||
"@css/changemap",
|
||||
"@css/cvar",
|
||||
"@css/config",
|
||||
"@css/chat",
|
||||
"@css/vote",
|
||||
"@css/password",
|
||||
"@css/rcon",
|
||||
"@css/cheats",
|
||||
"@css/root"
|
||||
],
|
||||
"immunity": 100
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"example_command": {
|
||||
"flags": [
|
||||
"@css/custom-permission"
|
||||
],
|
||||
"check_type": "all",
|
||||
"enabled": true
|
||||
}
|
||||
}
|
||||
@@ -1,24 +1,18 @@
|
||||
{
|
||||
"Erikj": {
|
||||
"identity": "76561197960265731",
|
||||
"immunity": 100,
|
||||
"flags": [
|
||||
"@css/reservation",
|
||||
"@css/generic",
|
||||
"@css/kick",
|
||||
"@css/ban",
|
||||
"@css/unban",
|
||||
"@css/vip",
|
||||
"@css/slay",
|
||||
"@css/changemap",
|
||||
"@css/cvar",
|
||||
"@css/config",
|
||||
"@css/chat",
|
||||
"@css/vote",
|
||||
"@css/password",
|
||||
"@css/rcon",
|
||||
"@css/cheats",
|
||||
"@css/root"
|
||||
]
|
||||
"@css/custom-flag-1",
|
||||
"@css/custom-flag-2"
|
||||
],
|
||||
"groups": [
|
||||
"#css/admin"
|
||||
],
|
||||
"command_overrides": {
|
||||
"css_plugins": true,
|
||||
"css": false
|
||||
}
|
||||
},
|
||||
"Another erikj": {
|
||||
"identity": "STEAM_0:1:1",
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"PublicChatTrigger": "!",
|
||||
"SilentChatTrigger": "/",
|
||||
"PublicChatTrigger": [ "!" ],
|
||||
"SilentChatTrigger": [ "/" ],
|
||||
"FollowCS2ServerGuidelines": true
|
||||
}
|
||||
@@ -26,6 +26,26 @@
|
||||
"linux": 89
|
||||
}
|
||||
},
|
||||
"CCSPlayerController_Respawn": {
|
||||
"offsets": {
|
||||
"windows": 241,
|
||||
"linux": 243
|
||||
}
|
||||
},
|
||||
"CCSPlayerPawn_Respawn": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x40\\x53\\x48\\x83\\xEC\\x20\\x8B\\x91\\x38\\x0B\\x00\\x00\\x48\\x8B\\xD9",
|
||||
"linux": "\\x8B\\x8F\\x40\\x0E\\x00\\x00\\x83\\xF9\\xFF\\x0F\\x84\\xD9\\x01"
|
||||
}
|
||||
},
|
||||
"CCSPlayerPawnBase_PostThink": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x8B\\xC4\\x48\\x89\\x48\\x08\\x55\\x53\\x56\\x57\\x41\\x56\\x48\\x8D\\xA8\\xD8\\xFE\\xFF\\xFF",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xFF\\x41\\x56\\x41\\x55\\x41\\x54\\x53\\x48\\x81\\xEC\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x4C"
|
||||
}
|
||||
},
|
||||
"GiveNamedItem": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
@@ -47,10 +67,63 @@
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xFF\\x41\\x56\\x41\\x55\\x41\\x54\\x4D\\x89\\xC4"
|
||||
}
|
||||
},
|
||||
"CBaseModelEntity_SetModel": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x48\\x89\\x7C\\x24\\x20\\x55\\x48\\x8B\\xEC\\x48\\x83\\xEC\\x50",
|
||||
"linux": "\\x55\\x48\\x89\\xF2\\x48\\x89\\xE5\\x41\\x54\\x49\\x89\\xFC\\x48\\x8D\\x7D\\xE0\\x48\\x83\\xEC\\x18\\x48\\x8D\\x05\\xA5"
|
||||
}
|
||||
},
|
||||
"CCSPlayer_ItemServices_DropActivePlayerWeapon": {
|
||||
"offsets": {
|
||||
"windows": 20,
|
||||
"linux": 19
|
||||
}
|
||||
},
|
||||
"CCSPlayer_ItemServices_RemoveWeapons": {
|
||||
"offsets": {
|
||||
"windows": 21,
|
||||
"linux": 20
|
||||
}
|
||||
},
|
||||
"CGameSceneNode_GetSkeletonInstance": {
|
||||
"offsets": {
|
||||
"windows": 8,
|
||||
"linux": 8
|
||||
}
|
||||
},
|
||||
"CCSGameRules_TerminateRound": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x8B\\xC4\\x4C\\x89\\x48\\x20\\x55\\x56",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xFD\\x41\\x54\\x53\\x48\\x81\\xEC\\xE8"
|
||||
}
|
||||
},
|
||||
"UTIL_CreateEntityByName": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x83\\xEC\\x48\\xC6\\x44\\x24\\x30\\x00\\x4C\\x8B\\xC1",
|
||||
"linux": "\\x48\\x8D\\x05\\xC9\\xC2\\xBC"
|
||||
}
|
||||
},
|
||||
"CBaseEntity_DispatchSpawn": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x57\\x48\\x83\\xEC\\x30\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\x48\\x85\\xC9",
|
||||
"linux": "\\x48\\x85\\xFF\\x74\\x4B\\x55\\x48\\x89\\xE5\\x41\\x56"
|
||||
}
|
||||
},
|
||||
"LegacyGameEventListener": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x48\\x8B\\x15\\x2A\\x2A\\x2A\\x2A\\x48\\x85\\xD2\\x74\\x2A\\x85\\xC9\\x74",
|
||||
"linux": "\\x48\\x8B\\x05\\x2A\\x2A\\x2A\\x2A\\x48\\x85\\xC0\\x74\\x2A\\x83\\xFF\\x3F\\x76\\x2A\\x31\\xC0"
|
||||
}
|
||||
},
|
||||
"CBasePlayerPawn_CommitSuicide": {
|
||||
"offsets": {
|
||||
"windows": 355,
|
||||
"linux": 355
|
||||
"windows": 356,
|
||||
"linux": 356
|
||||
}
|
||||
},
|
||||
"CBaseEntity_Teleport": {
|
||||
@@ -59,6 +132,27 @@
|
||||
"linux": 147
|
||||
}
|
||||
},
|
||||
"CBaseEntity_TakeDamageOld": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x40\\x56\\x57\\x48\\x83\\xEC\\x58\\x48\\x8B\\x41\\x10",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x83\\xEC\\x38\\x4C\\x8D\\x2D\\x2A\\x2A\\x2A\\x2A\\x49\\x8B\\x7D\\x00\\x48\\x85\\xFF\\x0F\\x84\\x2A\\x2A\\x2A\\x2A"
|
||||
}
|
||||
},
|
||||
"CBaseTrigger_StartTouch": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x41\\x56\\x41\\x57\\x48\\x83\\xEC\\x58\\x48\\x8B\\x01",
|
||||
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x49\\x89\\xFD\\x41\\x54\\x53\\xBB"
|
||||
}
|
||||
},
|
||||
"CBaseTrigger_EndTouch": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "\\x40\\x53\\x57\\x41\\x55\\x48\\x83\\xEC\\x40",
|
||||
"linux": "\\x55\\xBA\\xFF\\xFF\\xFF\\xFF\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49"
|
||||
}
|
||||
},
|
||||
"GameEntitySystem": {
|
||||
"offsets": {
|
||||
"windows": 88,
|
||||
|
||||
@@ -36,6 +36,10 @@ export default defineConfig({
|
||||
label: 'Features',
|
||||
autogenerate: { directory: 'features' },
|
||||
},
|
||||
{
|
||||
label: 'Admin Framework',
|
||||
autogenerate: { directory: 'admin-framework' },
|
||||
},
|
||||
{
|
||||
label: 'Reference',
|
||||
autogenerate: { directory: 'reference' },
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
---
|
||||
title: Admin Command Attributes
|
||||
description: A guide on using the Admin Command Attributes in plugins.
|
||||
---
|
||||
|
||||
## Assigning permissions to a Command
|
||||
|
||||
Assigning permissions to a Command is as easy as tagging the Command method (function callback) with either a `RequiresPermissions` or `RequiresPermissionsOr` attribute. The difference between the two attributes is that `RequiresPermissionsOr` needs only one permission to be present on the caller to be passed, while `RequiresPermissions` needs the caller to have all permissions listed. CounterStrikeSharp handles all of the permission checks behind the scenes for you.
|
||||
|
||||
```csharp
|
||||
[RequiresPermissions("@css/slay", "@custom/permission")]
|
||||
public void OnMyCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
```csharp
|
||||
[RequiresPermissionsOr("@css/ban", "@custom/permission-2")]
|
||||
public void OnMyOtherCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
You can even stack the attributes on top of each other, and all of them will be checked.
|
||||
|
||||
```csharp
|
||||
// Requires (@css/cvar AND @custom/permission-1) AND either (@custom/permission-1 OR @custom/permission-2).
|
||||
[RequiresPermissions("@css/cvar", "@custom/permission-1")]
|
||||
[RequiresPermissionsOr("@css/ban", "@custom/permission-2")]
|
||||
public void OnMyComplexCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
You can also check for groups using the same attributes.
|
||||
|
||||
```csharp
|
||||
[RequiresPermissions("#css/simple-admin")]
|
||||
public void OnMyGroupCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
---
|
||||
title: Admin Framework
|
||||
description: A guide on using the Admin Framework in plugins.
|
||||
title: Defining Admins
|
||||
description: A guide on how to define admins for CounterStrikeSharp.
|
||||
---
|
||||
|
||||
## Admin Framework
|
||||
@@ -9,38 +9,32 @@ CounterStrikeSharp has a basic framework which allows plugin developers to assig
|
||||
|
||||
## Adding Admins
|
||||
|
||||
Adding an Admin is as simple as creating a new entry in the `configs/admins.json` file. The important things you need to declare are the SteamID identifier and the permissions they have. CounterStrikeSharp will do all the heavy-lifting to decipher your SteamID. If you're familar with SourceMod, permission definitions are slightly different as they're defined by an array of strings instead of a string of characters.
|
||||
Adding an Admin is as simple as creating a new entry in the `configs/admins.json` file. The important things you need to declare are the SteamID identifier and the permissions they have. CounterStrikeSharp will do all the heavy-lifting to decipher your SteamID. If you're familiar with SourceMod, permission definitions are slightly different as they're defined by an array of strings instead of a string of characters.
|
||||
|
||||
```json
|
||||
{
|
||||
"ZoNiCaL": {
|
||||
"identity": "76561198808392634",
|
||||
"flags": ["@css/changemap", "@css/generic"]
|
||||
},
|
||||
"another ZoNiCaL": {
|
||||
"identity": "STEAM_0:1:1",
|
||||
"flags": ["@css/generic"]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
You can also manually assign permissions to players in code with `AddPlayerPermissions` and `RemovePlayerPermissions`. These changes are not saved to `configs/admins.json`.
|
||||
You can also manually assign permissions to players in code with `AdminManager.AddPlayerPermissions` and `AdminManager.RemovePlayerPermissions`. These changes are not saved to `configs/admins.json`.
|
||||
|
||||
## Assigning permissions to a Command
|
||||
|
||||
Assigning permissions to a Command is as easy as tagging the Command method (function callback) with a `RequiresPermissions` attribute.
|
||||
|
||||
```csharp
|
||||
[RequiresPermissions("@css/slay", "@custom/permission")]
|
||||
public void OnMyCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
CounterStrikeSharp handles all of the permission checks behind the scenes for you.
|
||||
:::note
|
||||
All user permissions MUST start with an at-symbol @ character, otherwise CounterStrikeSharp will not recognize the permission.
|
||||
:::
|
||||
|
||||
### Standard Permissions
|
||||
|
||||
Because the flag system is just a list of strings associated with a user, there is no real list of letter based flags like there was previously in something like SourceMod. This means as a plugin author you can declare your own flags, scoped with an `@` symbol, like `@roflmuffin/guns`, which might be the permission to allow spawning of guns in a given command.
|
||||
|
||||
However there is a somewhat standardised list of flags that it is advised you use if you are adding functionality that aligns with their purpose, and these are based on the original SourceMod flags:
|
||||
However there is a somewhat standardized list of flags that it is advised you use if you are adding functionality that aligns with their purpose, and these are based on the original SourceMod flags:
|
||||
|
||||
```shell
|
||||
@css/reservation # Reserved slot access.
|
||||
@@ -60,3 +54,8 @@ However there is a somewhat standardised list of flags that it is advised you us
|
||||
@css/cheats # Change sv_cheats or use cheating commands.
|
||||
@css/root # Magically enables all flags and ignores immunity values.
|
||||
```
|
||||
|
||||
:::note
|
||||
CounterStrikeSharp does not implement traditional admin command such as `!slay`, `!kick`, and `!ban`. It is up to individual plugins to implement these commands.
|
||||
:::
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
---
|
||||
title: Defining Command Overrides
|
||||
description: A guide on how to define command overrides for CounterStrikeSharp.
|
||||
---
|
||||
|
||||
## Defining Admin and Group specific overrides
|
||||
|
||||
Command permissions can be overriden so specific admins or groups can execute the command, regardless of any permissions they may or may not have. You can define command overrides by adding the `command_overrides` key to each admin in `configs/admins.json` or group in `configs/admin_groups.json`. Command overrides can either be set to `true`, meaning the admin/group can execute the command, or `false`, meaning the admin/group cannot execute the command at all.
|
||||
|
||||
```json
|
||||
{
|
||||
"ZoNiCaL": {
|
||||
"identity": "76561198808392634",
|
||||
"flags": ["@css/changemap", "@css/generic"],
|
||||
"immunity": 100,
|
||||
"command_overrides": {
|
||||
"example_command": true
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```json
|
||||
"#css/simple-admin": {
|
||||
"flags": [
|
||||
"@css/generic",
|
||||
"@css/reservation",
|
||||
"@css/ban",
|
||||
"@css/slay",
|
||||
],
|
||||
"command_overrides": {
|
||||
"example_command_2": false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
You can set a command override for a player in code using `AdminManager.SetPlayerCommandOverride`.
|
||||
|
||||
## Replacing Command permissions
|
||||
|
||||
Command permissions can be entirely replaced. These are defined in `configs/admin_overrides.json`. The important things you need to declare are what commands are being changed and what their new flags are. Command overrides can be set to be enabled or disabled, and you can toggle them in code with `AdminManager.SetCommandOverrideState`. You can also specify whether the command override requires the caller to have all of the new permissions (similar to a `RequiresPermissions` attribute check) or only one or more permissions (similar to a `RequirePermissionsOr` attribute check). You cannot stack permission checks.
|
||||
|
||||
```json
|
||||
"css": {
|
||||
"flags": [
|
||||
"@css/custom-permission"
|
||||
],
|
||||
"check_type": "all",
|
||||
"enabled": true
|
||||
}
|
||||
```
|
||||
|
||||
You can check if a command has been overriden in code using `AdminManager.CommandIsOverriden`, and you can manipulate the command override permissions using `AdminManager.AddPermissionOverride` and `AdminManager.RemovePermissionOverride`.
|
||||
42
docs/src/content/docs/admin-framework/defining-groups.md
Normal file
42
docs/src/content/docs/admin-framework/defining-groups.md
Normal file
@@ -0,0 +1,42 @@
|
||||
---
|
||||
title: Defining Admin Groups
|
||||
description: A guide on how to define admin groups for CounterStrikeSharp.
|
||||
---
|
||||
|
||||
## Adding Groups
|
||||
|
||||
Groups can be created to group a series of permissions together under one tag. They are defined in `configs/admin_groups.json`. The important things you need to declare is the name of the group and the permissions they have.
|
||||
|
||||
```json
|
||||
"#css/simple-admin": {
|
||||
"flags": [
|
||||
"@css/generic",
|
||||
"@css/reservation",
|
||||
"@css/ban",
|
||||
"@css/slay",
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
You can add admins to groups using the `groups` array in `configs/admins.json`
|
||||
```json
|
||||
{
|
||||
"erikj": {
|
||||
"identity": "76561198808392634",
|
||||
"flags": ["@mycustomplugin/admin"],
|
||||
"groups": ["#css/simple-admin"]
|
||||
},
|
||||
"Another erikj": {
|
||||
"identity": "STEAM_0:1:1",
|
||||
"flags": ["@mycustomplugin/admin"],
|
||||
"groups": ["#css/simple-admin"]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
:::note
|
||||
All group names MUST start with a hashtag # character, otherwise CounterStrikeSharp won't recognize the group.
|
||||
:::
|
||||
|
||||
Admins can be assigned to multiple groups and they will inherit their flags. You can manually assign groups to players in code with `AdminManager.AddPlayerToGroup` and `AdminManager.RemovePlayerFromGroup`.
|
||||
|
||||
36
docs/src/content/docs/admin-framework/defining-immunity.md
Normal file
36
docs/src/content/docs/admin-framework/defining-immunity.md
Normal file
@@ -0,0 +1,36 @@
|
||||
---
|
||||
title: Defining Admin Immunity
|
||||
description: A guide on how to define immunity for admins for CounterStrikeSharp.
|
||||
---
|
||||
|
||||
## Player Immunity
|
||||
|
||||
Admins can be assigned an immunity value, similar to SourceMod. If an admin or player with a lower immunity value targets another admin or player with a larger immunity value, then the command will fail. You can define an immunity value by adding the `immunity` key to each admin in `configs/admins.json`.
|
||||
|
||||
```json
|
||||
{
|
||||
"ZoNiCaL": {
|
||||
"identity": "76561198808392634",
|
||||
"flags": ["@css/changemap", "@css/generic"],
|
||||
"immunity": 100
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
You can even assign an immunity value to groups. If an admin has a lower immunity value, the group's value will be used instead.
|
||||
|
||||
```json
|
||||
"#css/simple-admin": {
|
||||
"flags": [
|
||||
"@css/generic",
|
||||
"@css/reservation",
|
||||
"@css/ban",
|
||||
"@css/slay",
|
||||
],
|
||||
"immunity": 100
|
||||
}
|
||||
```
|
||||
|
||||
:::note
|
||||
CounterStrikeSharp does not automatically handle immunity checking. It is up to individual plugins to handle immunity checks as they can implement different ways of targeting players. This can be done in code with `AdminManager.CanPlayerTarget`. You can also set a player's immunity in code with `AdminManager.SetPlayerImmunity`.
|
||||
:::
|
||||
@@ -17,8 +17,13 @@ The first parameter type must be a subclass of the `GameEvent` class. The names
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerConnect(EventPlayerConnect @event, GameEventInfo info)
|
||||
{
|
||||
// Userid will give you a reference to a CCSPlayerController class
|
||||
Log($"Player {@event.Userid.PlayerName} has connected!");
|
||||
// Userid will give you a reference to a CCSPlayerController class.
|
||||
// Before accessing any of its fields, you must first check if the Userid
|
||||
// handle is actually valid, otherwise you may run into runtime exceptions.
|
||||
// See the documentation section on Referencing Players for details.
|
||||
if (@event.Userid.IsValid) {
|
||||
Logger.LogInformation("Player {Name} has connected!", @event.Userid.PlayerName);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -33,7 +38,7 @@ public override void Load(bool hotReload)
|
||||
{
|
||||
RegisterEventHandler<EventRoundStart>((@event, info) =>
|
||||
{
|
||||
Console.WriteLine($"Round has started with time limit of {@event.Timelimit}");
|
||||
Logger.LogInformation("Round has started with time limit of {Timelimit}", @event.Timelimit);
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
@@ -22,7 +22,7 @@ public override void Load(bool hotReload)
|
||||
projectile.SmokeColor.X = Random.Shared.NextSingle() * 255.0f;
|
||||
projectile.SmokeColor.Y = Random.Shared.NextSingle() * 255.0f;
|
||||
projectile.SmokeColor.Z = Random.Shared.NextSingle() * 255.0f;
|
||||
Log($"Smoke grenade spawned with color {projectile.SmokeColor}");
|
||||
Logger.LogInformation("Smoke grenade spawned with color {SmokeColor}", projectile.SmokeColor);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
71
docs/src/content/docs/guides/dependency-injection.md
Normal file
71
docs/src/content/docs/guides/dependency-injection.md
Normal file
@@ -0,0 +1,71 @@
|
||||
---
|
||||
title: Dependency Injection
|
||||
description: How to make use of dependency injection in CounterStrikeSharp
|
||||
sidebar:
|
||||
order: 1
|
||||
---
|
||||
|
||||
`CounterStrikeSharp` uses a standard <a href="https://learn.microsoft.com/en-us/aspnet/core/fundamentals/dependency-injection?view=aspnetcore-8.0" target="_blank">`IServiceCollection`</a> to allow for dependency injection in plugins.
|
||||
|
||||
There are a handful of standard services that are predefined for you (`ILogger` for logging for instance), with more to come in the future. To add your own scoped & singleton services to the container, you can create a new class that implements the `IPluginServiceCollection<T>` interface for your plugin.
|
||||
|
||||
```csharp
|
||||
public class TestPlugin : BasePlugin
|
||||
{
|
||||
// Plugin code...
|
||||
}
|
||||
|
||||
public class TestPluginServiceCollection : IPluginServiceCollection<TestPlugin>
|
||||
{
|
||||
public void ConfigureServices(IServiceCollection serviceCollection)
|
||||
{
|
||||
serviceCollection.AddScoped<ExampleInjectedClass>();
|
||||
serviceCollection.AddLogging(builder => ...);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
CounterStrikeSharp will search your assembly for any implementations of `IPlugin` and then any implementations of `IPluginServiceCollection<T>` where `T` is your plugin. It will then configure the service provider and then request a singleton instance of your plugin before proceeding to the load step.
|
||||
|
||||
In this way, any dependencies that are listed in your plugin class constructor will automatically get injected at instantation time (before load).
|
||||
|
||||
### Example
|
||||
|
||||
```csharp
|
||||
public class TestInjectedClass
|
||||
{
|
||||
private readonly ILogger<TestInjectedClass> _logger;
|
||||
|
||||
public TestInjectedClass(ILogger<TestInjectedClass> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public void Hello()
|
||||
{
|
||||
_logger.LogInformation("Hello World from Test Injected Class");
|
||||
}
|
||||
}
|
||||
|
||||
public class TestPluginServiceCollection : IPluginServiceCollection<SamplePlugin>
|
||||
{
|
||||
public void ConfigureServices(IServiceCollection serviceCollection)
|
||||
{
|
||||
serviceCollection.AddScoped<TestInjectedClass>();
|
||||
}
|
||||
}
|
||||
|
||||
public class SamplePlugin : BasePlugin
|
||||
{
|
||||
private readonly TestInjectedClass _testInjectedClass;
|
||||
public SamplePlugin(TestInjectedClass testInjectedClass)
|
||||
{
|
||||
_testInjectedClass = testInjectedClass;
|
||||
}
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
_testInjectedClass.Hello();
|
||||
}
|
||||
}
|
||||
```
|
||||
@@ -1,6 +1,8 @@
|
||||
---
|
||||
title: Getting Started
|
||||
description: How to get started installing & using CounterStrikeSharp.
|
||||
sidebar:
|
||||
order: 0
|
||||
---
|
||||
|
||||
# Installation
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
---
|
||||
title: Hello World Plugin
|
||||
description: How to write your first plugin for CounterStrikeSharp
|
||||
sidebar:
|
||||
order: 0
|
||||
---
|
||||
|
||||
## Creating a New Project
|
||||
@@ -34,6 +36,13 @@ Use your IDE (Visual Studio/Rider) to add a reference to the `CounterStrikeSharp
|
||||
</Project>
|
||||
```
|
||||
|
||||
:::tip
|
||||
Instead of manually adding a reference to `CounterStrikeSharp.Api.dll`, you can install the NuGet package `CounterStrikeSharp.Api` using the following:
|
||||
```shell
|
||||
dotnet add package CounterStrikeSharp.API
|
||||
```
|
||||
:::
|
||||
|
||||
### Creating a Plugin File
|
||||
|
||||
Rename the default class file that came with your new project (by default it should be `Class1.cs`) to something more accurate, like `HelloWorldPlugin.cs`. Inside this file, we will insert the stub hello world plugin. Be sure to change the name and namespace so it matches your project name.
|
||||
|
||||
@@ -27,14 +27,14 @@ public class HelloWorldPlugin : BasePlugin
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
Console.WriteLine("Hello World!");
|
||||
Logger.LogInformation("Plugin loaded successfully!");
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerConnect(EventPlayerConnect @event, GameEventInfo info)
|
||||
{
|
||||
// Userid will give you a reference to a CCSPlayerController class
|
||||
Log($"Player {@event.Userid.PlayerName} has connected!");
|
||||
Logger.LogInformation("Player {Name} has connected!", @event.Userid.PlayerName);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -42,7 +42,7 @@ public class HelloWorldPlugin : BasePlugin
|
||||
[ConsoleCommand("issue_warning", "Issue warning to player")]
|
||||
public void OnCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
Log("You shouldn't be doing that!");
|
||||
Logger.LogWarning("Player shouldn't be doing that");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
1
libraries/DynoHook
Submodule
1
libraries/DynoHook
Submodule
Submodule libraries/DynoHook added at d7f8ebb059
1
libraries/asmjit
Submodule
1
libraries/asmjit
Submodule
Submodule libraries/asmjit added at 0dd16b0a98
Submodule libraries/hl2sdk-cs2 updated: 492b8f9663...1d394d3365
@@ -16,14 +16,16 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -Wno-reorder")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse -msse -fno-strict-aliasing")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-threadsafe-statics -v -fvisibility=default")
|
||||
|
||||
set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
|
||||
${SOURCESDK_LIB}/linux64/libtier0.so
|
||||
${SOURCESDK_LIB}/linux64/tier1.a
|
||||
${SOURCESDK_LIB}/linux64/interfaces.a
|
||||
${SOURCESDK_LIB}/linux64/mathlib.a
|
||||
spdlog
|
||||
dynload_s
|
||||
dyncall_s
|
||||
distorm
|
||||
funchook-static
|
||||
SET(
|
||||
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
|
||||
${SOURCESDK_LIB}/linux64/libtier0.so
|
||||
${SOURCESDK_LIB}/linux64/tier1.a
|
||||
${SOURCESDK_LIB}/linux64/interfaces.a
|
||||
${SOURCESDK_LIB}/linux64/mathlib.a
|
||||
spdlog
|
||||
dynload_s
|
||||
dyncall_s
|
||||
distorm
|
||||
funchook-static
|
||||
dynohook
|
||||
)
|
||||
@@ -14,6 +14,8 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
|
||||
# TODO: Use C++20 instead.
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
|
||||
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
|
||||
Set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||||
set(CMAKE_STATIC_LIBRARY_PREFIX "")
|
||||
|
||||
set(SOURCESDK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2)
|
||||
@@ -26,6 +28,7 @@ add_definitions(-DMETA_IS_SOURCE2)
|
||||
|
||||
include_directories(
|
||||
${SOURCESDK}
|
||||
${SOURCESDK}/thirdparty/protobuf-3.21.8/src
|
||||
${SOURCESDK}/common
|
||||
${SOURCESDK}/game/shared
|
||||
${SOURCESDK}/game/server
|
||||
@@ -44,6 +47,7 @@ include_directories(
|
||||
libraries/spdlog/include
|
||||
libraries/tl
|
||||
libraries/funchook/include
|
||||
libraries/DynoHook/src
|
||||
libraries
|
||||
)
|
||||
|
||||
|
||||
@@ -17,4 +17,5 @@ set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
|
||||
dyncall_s
|
||||
distorm
|
||||
funchook-static
|
||||
dynohook
|
||||
)
|
||||
67
managed/CounterStrikeSharp.API/Bootstrap.cs
Normal file
67
managed/CounterStrikeSharp.API/Bootstrap.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Hosting;
|
||||
using CounterStrikeSharp.API.Core.Logging;
|
||||
using CounterStrikeSharp.API.Core.Plugin;
|
||||
using CounterStrikeSharp.API.Core.Plugin.Host;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Serilog;
|
||||
|
||||
namespace CounterStrikeSharp.API;
|
||||
|
||||
public static class Bootstrap
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
// Used by .NET Host in C++ to initiate loading
|
||||
public static int Run()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Path to /game/csgo/addons/counterstrikesharp
|
||||
var contentRoot = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent.FullName;
|
||||
|
||||
using var host = Host.CreateDefaultBuilder()
|
||||
.UseContentRoot(contentRoot)
|
||||
.ConfigureServices(services =>
|
||||
{
|
||||
services.AddLogging(builder =>
|
||||
{
|
||||
builder.ClearProviders();
|
||||
builder.AddCoreLogging(contentRoot);
|
||||
});
|
||||
|
||||
services.AddSingleton<IScriptHostConfiguration, ScriptHostConfiguration>();
|
||||
services.AddScoped<Application>();
|
||||
services.AddSingleton<IPluginManager, PluginManager>();
|
||||
services.AddScoped<IPluginContextQueryHandler, PluginContextQueryHandler>();
|
||||
|
||||
services.Scan(i => i.FromCallingAssembly()
|
||||
.AddClasses(c => c.AssignableTo<IStartupService>())
|
||||
.AsSelfWithInterfaces()
|
||||
.WithSingletonLifetime());
|
||||
})
|
||||
.Build();
|
||||
|
||||
using IServiceScope scope = host.Services.CreateScope();
|
||||
|
||||
// TODO: Improve static singleton access
|
||||
GameData.GameDataProvider = scope.ServiceProvider.GetRequiredService<GameDataProvider>();
|
||||
|
||||
var application = scope.ServiceProvider.GetRequiredService<Application>();
|
||||
application.Start();
|
||||
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.Error.WriteLine(e);
|
||||
Log.Fatal(e, "Failed to start application");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace CounterStrikeSharp.API.Core
|
||||
}
|
||||
}
|
||||
|
||||
public static IntPtr AddCommand(string name, string description, bool serveronly, int flags, InputArgument callback){
|
||||
public static void AddCommand(string name, string description, bool serveronly, int flags, InputArgument callback){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
ScriptContext.GlobalScriptContext.Push(name);
|
||||
@@ -41,7 +41,6 @@ namespace CounterStrikeSharp.API.Core
|
||||
ScriptContext.GlobalScriptContext.SetIdentifier(0x807C6B9C);
|
||||
ScriptContext.GlobalScriptContext.Invoke();
|
||||
ScriptContext.GlobalScriptContext.CheckErrors();
|
||||
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,6 +157,56 @@ namespace CounterStrikeSharp.API.Core
|
||||
}
|
||||
}
|
||||
|
||||
public static T DynamicHookGetReturn<T>(IntPtr hook, int datatype){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
ScriptContext.GlobalScriptContext.Push(hook);
|
||||
ScriptContext.GlobalScriptContext.Push(datatype);
|
||||
ScriptContext.GlobalScriptContext.SetIdentifier(0x4F5B80D0);
|
||||
ScriptContext.GlobalScriptContext.Invoke();
|
||||
ScriptContext.GlobalScriptContext.CheckErrors();
|
||||
return (T)ScriptContext.GlobalScriptContext.GetResult(typeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
public static void DynamicHookSetReturn<T>(IntPtr hook, int datatype, T value){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
ScriptContext.GlobalScriptContext.Push(hook);
|
||||
ScriptContext.GlobalScriptContext.Push(datatype);
|
||||
ScriptContext.GlobalScriptContext.Push(value);
|
||||
ScriptContext.GlobalScriptContext.SetIdentifier(0xDB297E44);
|
||||
ScriptContext.GlobalScriptContext.Invoke();
|
||||
ScriptContext.GlobalScriptContext.CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
public static T DynamicHookGetParam<T>(IntPtr hook, int datatype, int paramindex){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
ScriptContext.GlobalScriptContext.Push(hook);
|
||||
ScriptContext.GlobalScriptContext.Push(datatype);
|
||||
ScriptContext.GlobalScriptContext.Push(paramindex);
|
||||
ScriptContext.GlobalScriptContext.SetIdentifier(0x5F5ABDD5);
|
||||
ScriptContext.GlobalScriptContext.Invoke();
|
||||
ScriptContext.GlobalScriptContext.CheckErrors();
|
||||
return (T)ScriptContext.GlobalScriptContext.GetResult(typeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
public static void DynamicHookSetParam<T>(IntPtr hook, int datatype, int paramindex, T value){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
ScriptContext.GlobalScriptContext.Push(hook);
|
||||
ScriptContext.GlobalScriptContext.Push(datatype);
|
||||
ScriptContext.GlobalScriptContext.Push(paramindex);
|
||||
ScriptContext.GlobalScriptContext.Push(value);
|
||||
ScriptContext.GlobalScriptContext.SetIdentifier(0xA96CFBC1);
|
||||
ScriptContext.GlobalScriptContext.Invoke();
|
||||
ScriptContext.GlobalScriptContext.CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetMapName(){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
@@ -553,6 +602,17 @@ namespace CounterStrikeSharp.API.Core
|
||||
}
|
||||
}
|
||||
|
||||
public static void FireEventToClient(IntPtr gameevent, int clientindex){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
ScriptContext.GlobalScriptContext.Push(gameevent);
|
||||
ScriptContext.GlobalScriptContext.Push(clientindex);
|
||||
ScriptContext.GlobalScriptContext.SetIdentifier(0x40B7C06C);
|
||||
ScriptContext.GlobalScriptContext.Invoke();
|
||||
ScriptContext.GlobalScriptContext.CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetEventName(IntPtr gameevent){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
@@ -793,6 +853,30 @@ namespace CounterStrikeSharp.API.Core
|
||||
}
|
||||
}
|
||||
|
||||
public static void HookFunction(IntPtr function, InputArgument hook, bool post){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
ScriptContext.GlobalScriptContext.Push(function);
|
||||
ScriptContext.GlobalScriptContext.Push((InputArgument)hook);
|
||||
ScriptContext.GlobalScriptContext.Push(post);
|
||||
ScriptContext.GlobalScriptContext.SetIdentifier(0xA6C8BA9B);
|
||||
ScriptContext.GlobalScriptContext.Invoke();
|
||||
ScriptContext.GlobalScriptContext.CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
public static void UnhookFunction(IntPtr function, InputArgument hook, bool post){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
ScriptContext.GlobalScriptContext.Push(function);
|
||||
ScriptContext.GlobalScriptContext.Push((InputArgument)hook);
|
||||
ScriptContext.GlobalScriptContext.Push(post);
|
||||
ScriptContext.GlobalScriptContext.SetIdentifier(0x2051B00);
|
||||
ScriptContext.GlobalScriptContext.Invoke();
|
||||
ScriptContext.GlobalScriptContext.CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
public static T ExecuteVirtualFunction<T>(IntPtr function, object[] arguments){
|
||||
lock (ScriptContext.GlobalScriptContext.Lock) {
|
||||
ScriptContext.GlobalScriptContext.Reset();
|
||||
|
||||
256
managed/CounterStrikeSharp.API/Core/Application.cs
Normal file
256
managed/CounterStrikeSharp.API/Core/Application.cs
Normal file
@@ -0,0 +1,256 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using CounterStrikeSharp.API.Core.Hosting;
|
||||
using CounterStrikeSharp.API.Core.Plugin;
|
||||
using CounterStrikeSharp.API.Core.Plugin.Host;
|
||||
using CounterStrikeSharp.API.Modules.Admin;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
public sealed class Application
|
||||
{
|
||||
private static Application _instance = null!;
|
||||
public ILogger Logger { get; }
|
||||
public static Application Instance => _instance!;
|
||||
|
||||
public static string RootDirectory => Instance._scriptHostConfiguration.RootPath;
|
||||
|
||||
private readonly IScriptHostConfiguration _scriptHostConfiguration;
|
||||
private readonly GameDataProvider _gameDataProvider;
|
||||
private readonly CoreConfig _coreConfig;
|
||||
private readonly IPluginManager _pluginManager;
|
||||
private readonly IPluginContextQueryHandler _pluginContextQueryHandler;
|
||||
|
||||
public Application(ILoggerFactory loggerFactory, IScriptHostConfiguration scriptHostConfiguration,
|
||||
GameDataProvider gameDataProvider, CoreConfig coreConfig, IPluginManager pluginManager,
|
||||
IPluginContextQueryHandler pluginContextQueryHandler)
|
||||
{
|
||||
Logger = loggerFactory.CreateLogger("Core");
|
||||
_scriptHostConfiguration = scriptHostConfiguration;
|
||||
_gameDataProvider = gameDataProvider;
|
||||
_coreConfig = coreConfig;
|
||||
_pluginManager = pluginManager;
|
||||
_pluginContextQueryHandler = pluginContextQueryHandler;
|
||||
_instance = this;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
Logger.LogInformation("CounterStrikeSharp is starting up...");
|
||||
|
||||
_coreConfig.Load();
|
||||
_gameDataProvider.Load();
|
||||
|
||||
var adminGroupsPath = Path.Combine(_scriptHostConfiguration.RootPath, "configs", "admin_groups.json");
|
||||
Logger.LogInformation("Loading Admin Groups from {Path}", adminGroupsPath);
|
||||
AdminManager.LoadAdminGroups(adminGroupsPath);
|
||||
|
||||
var adminPath = Path.Combine(_scriptHostConfiguration.RootPath, "configs", "admins.json");
|
||||
Logger.LogInformation("Loading Admins from {Path}", adminPath);
|
||||
AdminManager.LoadAdminData(adminPath);
|
||||
|
||||
var overridePath = Path.Combine(_scriptHostConfiguration.RootPath, "configs", "admin_overrides.json");
|
||||
Logger.LogInformation("Loading Admin Command Overrides from {Path}", overridePath);
|
||||
AdminManager.LoadCommandOverrides(overridePath);
|
||||
|
||||
AdminManager.MergeGroupPermsIntoAdmins();
|
||||
|
||||
_pluginManager.Load();
|
||||
|
||||
for (var i = 1; i <= 9; i++)
|
||||
{
|
||||
CommandUtils.AddStandaloneCommand("css_" + i, "Command Key Handler", (player, info) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var key = Convert.ToInt32(info.GetArg(0).Split("_")[1]);
|
||||
ChatMenus.OnKeyPress(player, key);
|
||||
});
|
||||
}
|
||||
|
||||
RegisterPluginCommands();
|
||||
}
|
||||
|
||||
[RequiresPermissions("@css/generic")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private void OnCSSCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
var currentVersion = Api.GetVersion();
|
||||
|
||||
info.ReplyToCommand(
|
||||
" CounterStrikeSharp was created and is maintained by Michael \"roflmuffin\" Wilson.\n" +
|
||||
" Counter-Strike Sharp uses code borrowed from SourceMod, Source.Python, FiveM, Saul Rennison and CS2Fixes.\n" +
|
||||
" See ACKNOWLEDGEMENTS.md for more information.\n" +
|
||||
" Current API Version: " + currentVersion, true);
|
||||
return;
|
||||
}
|
||||
|
||||
[RequiresPermissions("@css/generic")]
|
||||
[CommandHelper(minArgs: 1,
|
||||
usage: "[option]\n" +
|
||||
" list - List all plugins currently loaded.\n" +
|
||||
" start / load - Loads a plugin not currently loaded.\n" +
|
||||
" stop / unload - Unloads a plugin currently loaded.\n" +
|
||||
" restart / reload - Reloads a plugin currently loaded.",
|
||||
whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private void OnCSSPluginCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
switch (info.GetArg(1))
|
||||
{
|
||||
case "list":
|
||||
{
|
||||
info.ReplyToCommand(
|
||||
$" List of all plugins currently loaded by CounterStrikeSharp: {_pluginManager.GetLoadedPlugins().Count()} plugins loaded.",
|
||||
true);
|
||||
|
||||
foreach (var plugin in _pluginManager.GetLoadedPlugins())
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendFormat(" [#{0}:{1}]: \"{2}\" ({3})", plugin.PluginId,
|
||||
plugin.State.ToString().ToUpper(), plugin.Plugin.ModuleName,
|
||||
plugin.Plugin.ModuleVersion);
|
||||
if (!string.IsNullOrEmpty(plugin.Plugin.ModuleAuthor))
|
||||
sb.AppendFormat(" by {0}", plugin.Plugin.ModuleAuthor);
|
||||
if (!string.IsNullOrEmpty(plugin.Plugin.ModuleDescription))
|
||||
{
|
||||
sb.Append("\n");
|
||||
sb.Append(" ");
|
||||
sb.Append(plugin.Plugin.ModuleDescription);
|
||||
}
|
||||
|
||||
info.ReplyToCommand(sb.ToString(), true);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case "start":
|
||||
case "load":
|
||||
{
|
||||
if (info.ArgCount < 2)
|
||||
{
|
||||
info.ReplyToCommand(
|
||||
"Valid usage: css_plugins start/load [relative plugin path || absolute plugin path] (e.g \"TestPlugin\", \"plugins/TestPlugin/TestPlugin.dll\")\n",
|
||||
true);
|
||||
break;
|
||||
}
|
||||
|
||||
var plugin = _pluginContextQueryHandler.FindPluginByModulePath(info.GetArg(2));
|
||||
|
||||
if (plugin == null)
|
||||
{
|
||||
info.ReplyToCommand("Could not find plugin to load.");
|
||||
break;
|
||||
}
|
||||
|
||||
plugin.Load(false);
|
||||
|
||||
// If our arugment doesn't end in ".dll" - try and construct a path similar to PluginName/PluginName.dll.
|
||||
// We'll assume we have a full path if we have ".dll".
|
||||
var path = info.GetArg(2);
|
||||
if (!path.EndsWith(".dll"))
|
||||
{
|
||||
path = Path.Combine(_scriptHostConfiguration.RootPath, $"plugins/{path}/{path}.dll");
|
||||
}
|
||||
else
|
||||
{
|
||||
path = Path.Combine(_scriptHostConfiguration.RootPath, path);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// LoadPlugin(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.LogError(e, "Failed to load plugin from {Path}", path);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "stop":
|
||||
case "unload":
|
||||
{
|
||||
if (info.ArgCount < 2)
|
||||
{
|
||||
info.ReplyToCommand(
|
||||
"Valid usage: css_plugins stop/unload [plugin name || #plugin id] (e.g \"TestPlugin\", \"1\")\n",
|
||||
true);
|
||||
break;
|
||||
}
|
||||
|
||||
var pluginIdentifier = info.GetArg(2);
|
||||
IPluginContext? plugin = _pluginContextQueryHandler.FindPluginByIdOrName(pluginIdentifier);
|
||||
if (plugin == null)
|
||||
{
|
||||
info.ReplyToCommand($"Could not unload plugin \"{pluginIdentifier}\")", true);
|
||||
break;
|
||||
}
|
||||
|
||||
plugin.Unload(false);
|
||||
break;
|
||||
}
|
||||
|
||||
case "restart":
|
||||
case "reload":
|
||||
{
|
||||
if (info.ArgCount < 2)
|
||||
{
|
||||
info.ReplyToCommand(
|
||||
"Valid usage: css_plugins restart/reload [plugin name || #plugin id] (e.g \"TestPlugin\", \"#1\")\n",
|
||||
true);
|
||||
break;
|
||||
}
|
||||
|
||||
var pluginIdentifier = info.GetArg(2);
|
||||
var plugin = _pluginContextQueryHandler.FindPluginByIdOrName(pluginIdentifier);
|
||||
|
||||
if (plugin == null)
|
||||
{
|
||||
info.ReplyToCommand($"Could not reload plugin \"{pluginIdentifier}\")", true);
|
||||
break;
|
||||
}
|
||||
|
||||
plugin.Unload(true);
|
||||
plugin.Load(true);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
info.ReplyToCommand("Valid usage: css_plugins [option]\n" +
|
||||
" list - List all plugins currently loaded.\n" +
|
||||
" start / load - Loads a plugin not currently loaded.\n" +
|
||||
" stop / unload - Unloads a plugin currently loaded.\n" +
|
||||
" restart / reload - Reloads a plugin currently loaded."
|
||||
, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterPluginCommands()
|
||||
{
|
||||
CommandUtils.AddStandaloneCommand("css", "Counter-Strike Sharp options.", OnCSSCommand);
|
||||
CommandUtils.AddStandaloneCommand("css_plugins", "Counter-Strike Sharp plugin options.",
|
||||
OnCSSPluginCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,24 +18,19 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Loader;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Admin;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Events;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Listeners;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using McMaster.NETCore.Plugins;
|
||||
using CounterStrikeSharp.API.Modules.Config;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
public abstract class BasePlugin : IPlugin, IDisposable
|
||||
public abstract class BasePlugin : IPlugin
|
||||
{
|
||||
private bool _disposed;
|
||||
|
||||
@@ -50,9 +45,10 @@ namespace CounterStrikeSharp.API.Core
|
||||
|
||||
public virtual string ModuleDescription { get; }
|
||||
|
||||
public string ModulePath { get; internal set; }
|
||||
public string ModulePath { get; set; }
|
||||
|
||||
public string ModuleDirectory => Path.GetDirectoryName(ModulePath);
|
||||
public ILogger Logger { get; set; }
|
||||
|
||||
public virtual void Load(bool hotReload)
|
||||
{
|
||||
@@ -162,6 +158,42 @@ namespace CounterStrikeSharp.API.Core
|
||||
var command = new CommandInfo(ptr, caller);
|
||||
|
||||
var methodInfo = handler?.GetMethodInfo();
|
||||
|
||||
if (!AdminManager.CommandIsOverriden(name))
|
||||
{
|
||||
// Do not execute command if we do not have the correct permissions.
|
||||
var permissions = methodInfo?.GetCustomAttributes<BaseRequiresPermissions>();
|
||||
if (permissions != null)
|
||||
{
|
||||
foreach (var attr in permissions)
|
||||
{
|
||||
attr.Command = name;
|
||||
if (!attr.CanExecuteCommand(caller))
|
||||
{
|
||||
command.ReplyToCommand("[CSS] You do not have the correct permissions to execute this command.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// If this command has it's permissions overriden, we will do an AND check for all permissions.
|
||||
else
|
||||
{
|
||||
// I don't know if this is the most sane implementation of this, can be edited in code review.
|
||||
var data = AdminManager.GetCommandOverrideData(name);
|
||||
if (data != null)
|
||||
{
|
||||
var attrType = (data.CheckType == "all") ? typeof(RequiresPermissions) : typeof(RequiresPermissionsOr);
|
||||
var attr = (BaseRequiresPermissions)Activator.CreateInstance(attrType, args: AdminManager.GetPermissionOverrides(name));
|
||||
attr.Command = name;
|
||||
if (!attr.CanExecuteCommand(caller))
|
||||
{
|
||||
command.ReplyToCommand("[CSS] You do not have the correct permissions to execute this command.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Do not execute if we shouldn't be calling this command.
|
||||
var helperAttribute = methodInfo?.GetCustomAttribute<CommandHelperAttribute>();
|
||||
if (helperAttribute != null)
|
||||
@@ -185,14 +217,6 @@ namespace CounterStrikeSharp.API.Core
|
||||
}
|
||||
}
|
||||
|
||||
// Do not execute command if we do not have the correct permissions.
|
||||
var permissions = methodInfo?.GetCustomAttribute<RequiresPermissions>()?.RequiredPermissions;
|
||||
if (permissions != null && !AdminManager.PlayerHasPermissions(caller, permissions))
|
||||
{
|
||||
command.ReplyToCommand("[CSS] You do not have the correct permissions to execute this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
handler?.Invoke(caller, command);
|
||||
});
|
||||
|
||||
@@ -209,14 +233,10 @@ namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
var wrappedHandler = new Func<int, IntPtr, HookResult>((i, ptr) =>
|
||||
{
|
||||
if (i == -1)
|
||||
{
|
||||
return HookResult.Continue;
|
||||
}
|
||||
var caller = (i != -1) ? new CCSPlayerController(NativeAPI.GetEntityFromIndex(i + 1)) : null;
|
||||
|
||||
var entity = new CCSPlayerController(NativeAPI.GetEntityFromIndex(i + 1));
|
||||
var command = new CommandInfo(ptr, entity);
|
||||
return handler.Invoke(entity.IsValid ? entity : null, command);
|
||||
var command = new CommandInfo(ptr, caller);
|
||||
return handler.Invoke(caller, command);
|
||||
});
|
||||
|
||||
var subscriber = new CallbackSubscriber(handler, wrappedHandler, () => { RemoveCommandListener(name, handler, mode); });
|
||||
@@ -290,7 +310,8 @@ namespace CounterStrikeSharp.API.Core
|
||||
.Select(p => p.GetCustomAttribute<CastFromAttribute>()?.Type)
|
||||
.ToArray();
|
||||
|
||||
Console.WriteLine($"Registering listener for {listenerName} with {parameterTypes.Length}");
|
||||
Application.Instance.Logger.LogDebug("Registering listener for {ListenerName} with {ParameterCount} parameters",
|
||||
listenerName, parameterTypes.Length);
|
||||
|
||||
var wrappedHandler = new Action<ScriptContext>(context =>
|
||||
{
|
||||
|
||||
@@ -19,10 +19,14 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using CounterStrikeSharp.API.Modules.Admin;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using System.Collections.Generic;
|
||||
using CounterStrikeSharp.API.Core.Hosting;
|
||||
using CounterStrikeSharp.API.Core.Logging;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
@@ -31,27 +35,30 @@ namespace CounterStrikeSharp.API.Core
|
||||
/// </summary>
|
||||
internal sealed partial class CoreConfigData
|
||||
{
|
||||
[JsonPropertyName("PublicChatTrigger")] public string PublicChatTrigger { get; set; } = "!";
|
||||
[JsonPropertyName("PublicChatTrigger")]
|
||||
public IEnumerable<string> PublicChatTrigger { get; set; } = new HashSet<string>() { "!" };
|
||||
|
||||
[JsonPropertyName("SilentChatTrigger")] public string SilentChatTrigger { get; set; } = "/";
|
||||
[JsonPropertyName("SilentChatTrigger")]
|
||||
public IEnumerable<string> SilentChatTrigger { get; set; } = new HashSet<string>() { "/" };
|
||||
|
||||
[JsonPropertyName("FollowCS2ServerGuidelines")] public bool FollowCS2ServerGuidelines { get; set; } = true;
|
||||
[JsonPropertyName("FollowCS2ServerGuidelines")]
|
||||
public bool FollowCS2ServerGuidelines { get; set; } = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Configuration related to the Core API.
|
||||
/// </summary>
|
||||
public static partial class CoreConfig
|
||||
public partial class CoreConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// List of characters to use for public chat triggers.
|
||||
/// </summary>
|
||||
public static string PublicChatTrigger => _coreConfig.PublicChatTrigger;
|
||||
public static IEnumerable<string> PublicChatTrigger => _coreConfig.PublicChatTrigger;
|
||||
|
||||
/// <summary>
|
||||
/// List of characters to use for silent chat triggers.
|
||||
/// </summary>
|
||||
public static string SilentChatTrigger => _coreConfig.SilentChatTrigger;
|
||||
public static IEnumerable<string> SilentChatTrigger => _coreConfig.SilentChatTrigger;
|
||||
|
||||
/// <summary>
|
||||
/// <para>
|
||||
@@ -75,46 +82,56 @@ namespace CounterStrikeSharp.API.Core
|
||||
public static bool FollowCS2ServerGuidelines => _coreConfig.FollowCS2ServerGuidelines;
|
||||
}
|
||||
|
||||
public static partial class CoreConfig
|
||||
public partial class CoreConfig : IStartupService
|
||||
{
|
||||
private static CoreConfigData _coreConfig = new CoreConfigData();
|
||||
|
||||
static CoreConfig()
|
||||
private readonly ILogger<CoreConfig> _logger;
|
||||
|
||||
private readonly string _coreConfigPath;
|
||||
|
||||
public CoreConfig(IScriptHostConfiguration scriptHostConfiguration, ILogger<CoreConfig> logger)
|
||||
{
|
||||
CommandUtils.AddStandaloneCommand("css_core_reload", "Reloads the core configuration file.", ReloadCoreConfigCommand);
|
||||
_logger = logger;
|
||||
_coreConfigPath = Path.Join(scriptHostConfiguration.ConfigsPath, "core.json");
|
||||
}
|
||||
|
||||
[RequiresPermissions("@css/config")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private static void ReloadCoreConfigCommand(CCSPlayerController? player, CommandInfo command)
|
||||
private void ReloadCoreConfigCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
var rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
|
||||
Load(Path.Combine(rootDir.FullName, "configs", "core.json"));
|
||||
Load();
|
||||
}
|
||||
|
||||
public static void Load(string coreConfigPath)
|
||||
public void Load()
|
||||
{
|
||||
if (!File.Exists(coreConfigPath))
|
||||
CommandUtils.AddStandaloneCommand("css_core_reload", "Reloads the core configuration file.",
|
||||
ReloadCoreConfigCommand);
|
||||
|
||||
if (!File.Exists(_coreConfigPath))
|
||||
{
|
||||
Console.WriteLine($"Core configuration could not be found at path '{coreConfigPath}', fallback values will be used.");
|
||||
_logger.LogWarning(
|
||||
"Core configuration could not be found at path \"{CoreConfigPath}\", fallback values will be used.",
|
||||
_coreConfigPath);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var data = JsonSerializer.Deserialize<CoreConfigData>(File.ReadAllText(coreConfigPath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
|
||||
var data = JsonSerializer.Deserialize<CoreConfigData>(File.ReadAllText(_coreConfigPath),
|
||||
new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
|
||||
|
||||
if (data != null)
|
||||
{
|
||||
_coreConfig = data;
|
||||
}
|
||||
|
||||
Console.WriteLine($"Loaded core configuration");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to load core configuration: {ex}, fallback values will be used.");
|
||||
_logger.LogWarning(ex, "Failed to load core configuration, fallback values will be used");
|
||||
}
|
||||
|
||||
_logger.LogInformation("Successfully loaded core configuration");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
@@ -76,7 +77,7 @@ namespace CounterStrikeSharp.API.Core
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
Application.Instance.Logger.LogError(e, "Error invoking callback");
|
||||
}
|
||||
});
|
||||
s_callback = dg;
|
||||
@@ -140,10 +141,7 @@ namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
ms_references.Remove(reference);
|
||||
|
||||
Console.BackgroundColor = ConsoleColor.Blue;
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.WriteLine($"Removing function/callback reference: {reference}");
|
||||
Console.ResetColor();
|
||||
Application.Instance.Logger.LogDebug("Removing function/callback reference: {Reference}", reference);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using CounterStrikeSharp.API.Core.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
class LoadedGameData
|
||||
public class LoadedGameData
|
||||
{
|
||||
[JsonPropertyName("signatures")] public Signatures? Signatures { get; set; }
|
||||
[JsonPropertyName("offsets")] public Offsets? Offsets { get; set; }
|
||||
@@ -29,33 +32,45 @@ public class Offsets
|
||||
[JsonPropertyName("linux")] public int Linux { get; set; }
|
||||
}
|
||||
|
||||
public static class GameData
|
||||
public sealed class GameDataProvider : IStartupService
|
||||
{
|
||||
private static Dictionary<string, LoadedGameData> _methods;
|
||||
private readonly string _gameDataFilePath;
|
||||
public Dictionary<string,LoadedGameData> Methods;
|
||||
private readonly ILogger<GameDataProvider> _logger;
|
||||
|
||||
public static void Load(string gameDataPath)
|
||||
public GameDataProvider(IScriptHostConfiguration scriptHostConfiguration, ILogger<GameDataProvider> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
_gameDataFilePath = Path.Join(scriptHostConfiguration.GameDataPath, "gamedata.json");
|
||||
}
|
||||
|
||||
public void Load()
|
||||
{
|
||||
try
|
||||
{
|
||||
_methods = JsonSerializer.Deserialize<Dictionary<string, LoadedGameData>>(File.ReadAllText(gameDataPath))!;
|
||||
|
||||
Console.WriteLine($"Loaded game data with {_methods.Count} methods.");
|
||||
Methods = JsonSerializer.Deserialize<Dictionary<string, LoadedGameData>>(File.ReadAllText(_gameDataFilePath))!;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to load game data: {ex}");
|
||||
_logger.LogError(ex, "Failed to load game data");
|
||||
}
|
||||
|
||||
_logger.LogInformation("Successfully loaded {Count} game data entries from {Path}", Methods.Count, _gameDataFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
public static class GameData
|
||||
{
|
||||
internal static GameDataProvider GameDataProvider { get; set; } = null!;
|
||||
public static string GetSignature(string key)
|
||||
{
|
||||
Console.WriteLine($"Getting signature: {key}");
|
||||
if (!_methods.ContainsKey(key))
|
||||
Application.Instance.Logger.LogDebug("Getting signature: {Key}", key);
|
||||
if (!GameDataProvider.Methods.ContainsKey(key))
|
||||
{
|
||||
throw new ArgumentException($"Method {key} not found in gamedata.json");
|
||||
}
|
||||
|
||||
var methodMetadata = _methods[key];
|
||||
var methodMetadata = GameDataProvider.Methods[key];
|
||||
if (methodMetadata.Signatures == null)
|
||||
{
|
||||
throw new InvalidOperationException($"No signatures found for {key} in gamedata.json");
|
||||
@@ -77,12 +92,12 @@ public static class GameData
|
||||
|
||||
public static int GetOffset(string key)
|
||||
{
|
||||
if (!_methods.ContainsKey(key))
|
||||
if (!GameDataProvider.Methods.ContainsKey(key))
|
||||
{
|
||||
throw new Exception($"Method {key} not found in gamedata.json");
|
||||
}
|
||||
|
||||
var methodMetadata = _methods[key];
|
||||
var methodMetadata = GameDataProvider.Methods[key];
|
||||
|
||||
if (methodMetadata.Offsets == null)
|
||||
{
|
||||
|
||||
@@ -1,332 +0,0 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using CounterStrikeSharp.API.Modules.Admin;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
public sealed class GlobalContext
|
||||
{
|
||||
private static GlobalContext _instance = null;
|
||||
public static GlobalContext Instance => _instance;
|
||||
|
||||
private DirectoryInfo rootDir;
|
||||
|
||||
private readonly List<PluginContext> _loadedPlugins = new();
|
||||
|
||||
public GlobalContext()
|
||||
{
|
||||
rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
|
||||
_instance = this;
|
||||
}
|
||||
|
||||
~GlobalContext()
|
||||
{
|
||||
foreach (var plugin in _loadedPlugins)
|
||||
{
|
||||
plugin.Unload();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnNativeUnload()
|
||||
{
|
||||
foreach (var plugin in _loadedPlugins)
|
||||
{
|
||||
plugin.Unload();
|
||||
}
|
||||
}
|
||||
public void InitGlobalContext()
|
||||
{
|
||||
Console.WriteLine("Loading CoreConfig from \"configs/core.json\"");
|
||||
CoreConfig.Load(Path.Combine(rootDir.FullName, "configs", "core.json"));
|
||||
|
||||
Console.WriteLine("Loading GameData from \"gamedata/gamedata.json\"");
|
||||
GameData.Load(Path.Combine(rootDir.FullName, "gamedata", "gamedata.json"));
|
||||
|
||||
Console.WriteLine("Loading Admins from \"configs/admins.json\"");
|
||||
AdminManager.Load(Path.Combine(rootDir.FullName, "configs", "admins.json"));
|
||||
|
||||
for (var i = 1; i <= 9; i++)
|
||||
{
|
||||
CommandUtils.AddStandaloneCommand("css_" + i, "Command Key Handler", (player, info) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
var key = Convert.ToInt32(info.GetArg(0).Split("_")[1]);
|
||||
ChatMenus.OnKeyPress(player, key);
|
||||
});
|
||||
}
|
||||
|
||||
Console.WriteLine("Loading C# plugins...");
|
||||
var pluginCount = LoadAllPlugins();
|
||||
Console.WriteLine($"All managed modules were loaded. {pluginCount} plugins loaded.");
|
||||
|
||||
RegisterPluginCommands();
|
||||
}
|
||||
|
||||
private void LoadPlugin(string path)
|
||||
{
|
||||
var existingPlugin = FindPluginByModulePath(path);
|
||||
if (existingPlugin != null)
|
||||
{
|
||||
throw new FileLoadException("Plugin is already loaded.");
|
||||
}
|
||||
|
||||
var plugin = new PluginContext(path, _loadedPlugins.Select(x => x.PluginId).DefaultIfEmpty(0).Max() + 1);
|
||||
plugin.Load();
|
||||
_loadedPlugins.Add(plugin);
|
||||
}
|
||||
|
||||
private int LoadAllPlugins()
|
||||
{
|
||||
DirectoryInfo modulesDirectoryInfo;
|
||||
try
|
||||
{
|
||||
modulesDirectoryInfo = new DirectoryInfo(Path.Combine(rootDir.FullName, "plugins"));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DirectoryInfo[] properModulesDirectories;
|
||||
try
|
||||
{
|
||||
properModulesDirectories = modulesDirectoryInfo.GetDirectories();
|
||||
}
|
||||
catch
|
||||
{
|
||||
properModulesDirectories = Array.Empty<DirectoryInfo>();
|
||||
}
|
||||
|
||||
|
||||
var filePaths = properModulesDirectories
|
||||
.Where(d => d.GetFiles().Any((f) => f.Name == d.Name + ".dll"))
|
||||
.Select(d => d.GetFiles().First((f) => f.Name == d.Name + ".dll").FullName)
|
||||
.ToArray();
|
||||
|
||||
|
||||
foreach (var path in filePaths)
|
||||
{
|
||||
Console.WriteLine($"Plugin path: {path}");
|
||||
try
|
||||
{
|
||||
LoadPlugin(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine($"Failed to load plugin {path} with error {e}");
|
||||
}
|
||||
}
|
||||
|
||||
return _loadedPlugins.Count;
|
||||
}
|
||||
|
||||
public void UnloadAllPlugins()
|
||||
{
|
||||
foreach (var plugin in _loadedPlugins)
|
||||
{
|
||||
plugin.Unload();
|
||||
_loadedPlugins.Remove(plugin);
|
||||
}
|
||||
}
|
||||
|
||||
private PluginContext? FindPluginByType(Type moduleClass)
|
||||
{
|
||||
return _loadedPlugins.FirstOrDefault(x => x.PluginType == moduleClass);
|
||||
}
|
||||
|
||||
private PluginContext? FindPluginById(int id)
|
||||
{
|
||||
return _loadedPlugins.FirstOrDefault(x => x.PluginId == id);
|
||||
}
|
||||
|
||||
private PluginContext? FindPluginByModuleName(string name)
|
||||
{
|
||||
return _loadedPlugins.FirstOrDefault(x => x.Name == name);
|
||||
}
|
||||
|
||||
private PluginContext? FindPluginByModulePath(string path)
|
||||
{
|
||||
return _loadedPlugins.FirstOrDefault(x => x.PluginPath == path);
|
||||
}
|
||||
|
||||
private PluginContext? FindPluginByIdOrName(string query)
|
||||
{
|
||||
|
||||
PluginContext? plugin = null;
|
||||
if (Int32.TryParse(query, out var pluginNumber))
|
||||
{
|
||||
plugin = FindPluginById(pluginNumber);
|
||||
if (plugin != null) return plugin;
|
||||
}
|
||||
|
||||
plugin = FindPluginByModuleName(query);
|
||||
|
||||
return plugin;
|
||||
}
|
||||
|
||||
[RequiresPermissions("can_execute_css_commands")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private void OnCSSCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
var currentVersion = Api.GetVersion();
|
||||
|
||||
info.ReplyToCommand(" CounterStrikeSharp was created and is maintained by Michael \"roflmuffin\" Wilson.\n" +
|
||||
" Counter-Strike Sharp uses code borrowed from SourceMod, Source.Python, FiveM, Saul Rennison and CS2Fixes.\n" +
|
||||
" See ACKNOWLEDGEMENTS.md for more information.\n" +
|
||||
" Current API Version: " + currentVersion, true);
|
||||
return;
|
||||
}
|
||||
|
||||
[RequiresPermissions("can_execute_css_commands")]
|
||||
[CommandHelper(minArgs: 1,
|
||||
usage: "[option]\n" +
|
||||
" list - List all plugins currently loaded.\n" +
|
||||
" start / load - Loads a plugin not currently loaded.\n" +
|
||||
" stop / unload - Unloads a plugin currently loaded.\n" +
|
||||
" restart / reload - Reloads a plugin currently loaded.",
|
||||
whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private void OnCSSPluginCommand(CCSPlayerController? caller, CommandInfo info)
|
||||
{
|
||||
switch (info.GetArg(1))
|
||||
{
|
||||
case "list":
|
||||
{
|
||||
info.ReplyToCommand($" List of all plugins currently loaded by CounterStrikeSharp: {_loadedPlugins.Count} plugins loaded.", true);
|
||||
|
||||
foreach (var plugin in _loadedPlugins)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendFormat(" [#{0}]: \"{1}\" ({2})", plugin.PluginId, plugin.Name, plugin.Version);
|
||||
if (!string.IsNullOrEmpty(plugin.Author)) sb.AppendFormat(" by {0}", plugin.Author);
|
||||
if (!string.IsNullOrEmpty(plugin.Description))
|
||||
{
|
||||
sb.Append("\n");
|
||||
sb.Append(" ");
|
||||
sb.Append(plugin.Description);
|
||||
}
|
||||
info.ReplyToCommand(sb.ToString(), true);
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case "start":
|
||||
case "load":
|
||||
{
|
||||
if (info.ArgCount < 2)
|
||||
{
|
||||
info.ReplyToCommand("Valid usage: css_plugins start/load [relative plugin path || absolute plugin path] (e.g \"TestPlugin\", \"plugins/TestPlugin/TestPlugin.dll\")\n", true);
|
||||
break;
|
||||
}
|
||||
|
||||
// If our arugment doesn't end in ".dll" - try and construct a path similar to PluginName/PluginName.dll.
|
||||
// We'll assume we have a full path if we have ".dll".
|
||||
var path = info.GetArg(2);
|
||||
if (!path.EndsWith(".dll"))
|
||||
{
|
||||
path = Path.Combine(rootDir.FullName, $"plugins/{path}/{path}.dll");
|
||||
}
|
||||
else
|
||||
{
|
||||
path = Path.Combine(rootDir.FullName, path);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
LoadPlugin(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine($"Failed to load plugin {path} with error {e}");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "stop":
|
||||
case "unload":
|
||||
{
|
||||
if (info.ArgCount < 2)
|
||||
{
|
||||
info.ReplyToCommand("Valid usage: css_plugins stop/unload [plugin name || #plugin id] (e.g \"TestPlugin\", \"1\")\n", true);
|
||||
break;
|
||||
}
|
||||
|
||||
var pluginIdentifier = info.GetArg(2);
|
||||
PluginContext? plugin = FindPluginByIdOrName(pluginIdentifier);
|
||||
if (plugin == null)
|
||||
{
|
||||
info.ReplyToCommand($"Could not unload plugin \"{pluginIdentifier}\")", true);
|
||||
break;
|
||||
}
|
||||
plugin.Unload();
|
||||
_loadedPlugins.Remove(plugin);
|
||||
break;
|
||||
}
|
||||
|
||||
case "restart":
|
||||
case "reload":
|
||||
{
|
||||
if (info.ArgCount < 2)
|
||||
{
|
||||
info.ReplyToCommand("Valid usage: css_plugins restart/reload [plugin name || #plugin id] (e.g \"TestPlugin\", \"#1\")\n", true);
|
||||
break;
|
||||
}
|
||||
|
||||
var pluginIdentifier = info.GetArg(2);
|
||||
var plugin = FindPluginByIdOrName(pluginIdentifier);
|
||||
|
||||
if (plugin == null)
|
||||
{
|
||||
info.ReplyToCommand($"Could not reload plugin \"{pluginIdentifier}\")", true);
|
||||
break;
|
||||
}
|
||||
plugin.Unload(true);
|
||||
plugin.Load(true);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
info.ReplyToCommand("Valid usage: css_plugins [option]\n" +
|
||||
" list - List all plugins currently loaded.\n" +
|
||||
" start / load - Loads a plugin not currently loaded.\n" +
|
||||
" stop / unload - Unloads a plugin currently loaded.\n" +
|
||||
" restart / reload - Reloads a plugin currently loaded."
|
||||
, true);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void RegisterPluginCommands()
|
||||
{
|
||||
CommandUtils.AddStandaloneCommand("css", "Counter-Strike Sharp options.", OnCSSCommand);
|
||||
CommandUtils.AddStandaloneCommand("css_plugins", "Counter-Strike Sharp plugin options.", OnCSSPluginCommand);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -22,53 +22,12 @@ using System.Security;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
public class MethodAttribute<T> where T : Attribute
|
||||
{
|
||||
public MethodAttribute(T attribute, MethodInfo method)
|
||||
{
|
||||
Attribute = attribute;
|
||||
Method = method;
|
||||
}
|
||||
|
||||
public T Attribute;
|
||||
public MethodInfo Method;
|
||||
}
|
||||
|
||||
public static class Helpers
|
||||
{
|
||||
private static MethodAttribute<T>[] FindMethodAttributes<T>(BasePlugin plugin) where T: Attribute
|
||||
{
|
||||
return plugin
|
||||
.GetType()
|
||||
.GetMethods()
|
||||
.Where(m => m.GetCustomAttributes(typeof(T), false).Length > 0)
|
||||
.Select(x => new MethodAttribute<T>(x.GetCustomAttribute<T>(), x))
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
private const string dllPath = "counterstrikesharp";
|
||||
|
||||
[SecurityCritical]
|
||||
[DllImport(dllPath, EntryPoint = "InvokeNative")]
|
||||
public static extern void InvokeNative(IntPtr ptr);
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
// Used by .NET Host in C++ to initiate loading
|
||||
public static int LoadAllPlugins()
|
||||
{
|
||||
try
|
||||
{
|
||||
var globalContext = new GlobalContext();
|
||||
globalContext.InitGlobalContext();
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void Callback();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
namespace CounterStrikeSharp.API.Core.Hosting;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Provides information about the CounterStrikeSharp host configuration.
|
||||
/// </summary>
|
||||
public interface IScriptHostConfiguration
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the absolute path to the directory that contains CounterStrikeSharp files.
|
||||
/// e.g. /game/csgo/addons/counterstrikesharp
|
||||
/// </summary>
|
||||
string RootPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the absolute path to the directory that contains CounterStrikeSharp plugins.
|
||||
/// e.g. /game/csgo/addons/counterstrikesharp/plugins
|
||||
/// </summary>
|
||||
string PluginPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the absolute path to the directory that contains CounterStrikeSharp configs.
|
||||
/// e.g. /game/csgo/addons/counterstrikesharp/configs
|
||||
/// </summary>
|
||||
string ConfigsPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the absolute path to the directory that contains CounterStrikeSharp game data.
|
||||
/// e.g. /game/csgo/addons/counterstrikesharp/gamedata
|
||||
/// </summary>
|
||||
string GameDataPath { get; }
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System.IO;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core.Hosting;
|
||||
|
||||
internal sealed class ScriptHostConfiguration : IScriptHostConfiguration
|
||||
{
|
||||
public string RootPath { get; }
|
||||
public string PluginPath { get; }
|
||||
public string ConfigsPath { get; }
|
||||
public string GameDataPath { get; }
|
||||
|
||||
public ScriptHostConfiguration(IHostEnvironment hostEnvironment)
|
||||
{
|
||||
RootPath = Path.Join(new[] { hostEnvironment.ContentRootPath });
|
||||
PluginPath = Path.Join(new[] { hostEnvironment.ContentRootPath, "plugins" });
|
||||
ConfigsPath = Path.Join(new[] { hostEnvironment.ContentRootPath, "configs" });
|
||||
GameDataPath = Path.Join(new[] { hostEnvironment.ContentRootPath, "gamedata" });
|
||||
}
|
||||
}
|
||||
@@ -14,28 +14,30 @@
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface which every CounterStrikeSharp plugin must implement. Module will be created with parameterless constructor and then Load method will be called.
|
||||
/// </summary>
|
||||
public interface IPlugin
|
||||
public interface IPlugin : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Name of the plugin.
|
||||
/// </summary>
|
||||
string ModuleName
|
||||
{
|
||||
get;
|
||||
}
|
||||
string ModuleName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Module version.
|
||||
/// </summary>
|
||||
string ModuleVersion
|
||||
{
|
||||
get;
|
||||
}
|
||||
string ModuleVersion { get; }
|
||||
|
||||
string ModuleAuthor { get; }
|
||||
|
||||
string ModuleDescription { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This method is called by CounterStrikeSharp on plugin load and should be treated as plugin constructor.
|
||||
@@ -48,5 +50,13 @@ namespace CounterStrikeSharp.API.Core
|
||||
/// Event handlers, listeners etc. will automatically be deregistered.
|
||||
/// </summary>
|
||||
void Unload(bool hotReload);
|
||||
|
||||
string ModulePath { get; internal set; }
|
||||
|
||||
ILogger Logger { get; set; }
|
||||
|
||||
void RegisterAllAttributes(object instance);
|
||||
|
||||
void InitializeConfig(object instance, Type pluginType);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a service collection configuration for a plugin.
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public interface IPluginServiceCollection<T> where T : IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to configure services exposed for dependency injection.
|
||||
/// </summary>
|
||||
public void ConfigureServices(IServiceCollection serviceCollection);
|
||||
}
|
||||
6
managed/CounterStrikeSharp.API/Core/IStartupService.cs
Normal file
6
managed/CounterStrikeSharp.API/Core/IStartupService.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
public interface IStartupService
|
||||
{
|
||||
public void Load();
|
||||
}
|
||||
41
managed/CounterStrikeSharp.API/Core/Logging/CoreLogging.cs
Normal file
41
managed/CounterStrikeSharp.API/Core/Logging/CoreLogging.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Serilog;
|
||||
using Serilog.Core;
|
||||
using ILogger = Microsoft.Extensions.Logging.ILogger;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core.Logging;
|
||||
|
||||
public static class CoreLogging
|
||||
{
|
||||
public static ILoggerFactory Factory { get; private set; }
|
||||
private static Logger? SerilogLogger { get; set; }
|
||||
|
||||
public static void AddCoreLogging(this ILoggingBuilder builder, string contentRoot)
|
||||
{
|
||||
if (SerilogLogger == null)
|
||||
{
|
||||
SerilogLogger = new LoggerConfiguration()
|
||||
.Enrich.FromLogContext()
|
||||
.Enrich.With<SourceContextEnricher>()
|
||||
.WriteTo.Console(
|
||||
outputTemplate:
|
||||
"{Timestamp:HH:mm:ss} [{Level:u4}] (cssharp:{SourceContext}) {Message:lj}{NewLine}{Exception}")
|
||||
.WriteTo.File(Path.Join(new[] { contentRoot, "logs", $"log-cssharp.txt" }),
|
||||
rollingInterval: RollingInterval.Day,
|
||||
outputTemplate:
|
||||
"{Timestamp:yyyy-MM-dd HH:mm:ss.fff zzz} [{Level:u4}] (cssharp:{SourceContext}) {Message:lj}{NewLine}{Exception}")
|
||||
.WriteTo.File(Path.Join(new[] { contentRoot, "logs", $"log-all.txt" }),
|
||||
rollingInterval: RollingInterval.Day, shared: true,
|
||||
outputTemplate:
|
||||
"{Timestamp:yyyy-MM-dd HH:mm:ss.fff zzz} [{Level:u4}] (cssharp:{SourceContext}) {Message:lj}{NewLine}{Exception}")
|
||||
.CreateLogger();
|
||||
|
||||
Factory =
|
||||
LoggerFactory.Create(builder => { builder.AddSerilog(SerilogLogger); });
|
||||
}
|
||||
|
||||
builder.AddSerilog(SerilogLogger);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using CounterStrikeSharp.API.Core.Plugin;
|
||||
using Serilog.Core;
|
||||
using Serilog.Events;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core.Logging;
|
||||
|
||||
public class PluginNameEnricher : ILogEventEnricher
|
||||
{
|
||||
public const string PropertyName = "PluginName";
|
||||
|
||||
public PluginNameEnricher(PluginContext pluginContext)
|
||||
{
|
||||
Context = pluginContext;
|
||||
}
|
||||
|
||||
public PluginContext Context { get; }
|
||||
|
||||
public void Enrich(LogEvent logEvent, ILogEventPropertyFactory propertyFactory)
|
||||
{
|
||||
var property = propertyFactory.CreateProperty(PropertyName, Context.Plugin.ModuleName);
|
||||
logEvent.AddPropertyIfAbsent(property);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using System.Linq;
|
||||
using Serilog.Core;
|
||||
using Serilog.Events;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core.Logging;
|
||||
|
||||
public class SourceContextEnricher : ILogEventEnricher
|
||||
{
|
||||
public void Enrich(LogEvent logEvent, ILogEventPropertyFactory propertyFactory)
|
||||
{
|
||||
if (logEvent.Properties.TryGetValue("SourceContext", out var property))
|
||||
{
|
||||
var scalarValue = property as ScalarValue;
|
||||
var value = scalarValue?.Value as string;
|
||||
|
||||
if (value?.StartsWith("CounterStrikeSharp") ?? false)
|
||||
{
|
||||
var lastElement = value.Split(".").LastOrDefault();
|
||||
if (!string.IsNullOrWhiteSpace(lastElement))
|
||||
{
|
||||
logEvent.AddOrUpdateProperty(new LogEventProperty("SourceContext", new ScalarValue(lastElement)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,11 @@ public partial class CBaseEntity
|
||||
Handle, position.Handle, angles.Handle, velocity.Handle);
|
||||
}
|
||||
|
||||
public void DispatchSpawn()
|
||||
{
|
||||
VirtualFunctions.CBaseEntity_DispatchSpawn(Handle, IntPtr.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shorthand for accessing an entity's CBodyComponent?.SceneNode?.AbsOrigin;
|
||||
/// </summary>
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
public partial class CBaseModelEntity
|
||||
{
|
||||
public void SetModel(string model)
|
||||
{
|
||||
VirtualFunctions.SetModel(Handle, model);
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,11 @@ namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
public partial class CBasePlayerPawn
|
||||
{
|
||||
/// <summary>
|
||||
/// Force player suicide
|
||||
/// </summary>
|
||||
/// <param name="explode"></param>
|
||||
/// <param name="force"></param>
|
||||
public void CommitSuicide(bool explode, bool force)
|
||||
{
|
||||
VirtualFunction.CreateVoid<IntPtr, bool, bool>(Handle, GameData.GetOffset("CBasePlayerPawn_CommitSuicide"))(Handle, explode, force);
|
||||
|
||||
31
managed/CounterStrikeSharp.API/Core/Model/CCSGameRules.cs
Normal file
31
managed/CounterStrikeSharp.API/Core/Model/CCSGameRules.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
public partial class CCSGameRules
|
||||
{
|
||||
/// <summary>
|
||||
/// Terminate the round with the given delay and reason.
|
||||
/// </summary>
|
||||
public void TerminateRound(float delay, RoundEndReason roundEndReason)
|
||||
{
|
||||
VirtualFunctions.TerminateRound(Handle, roundEndReason, delay);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
@@ -24,9 +25,20 @@ public partial class CCSPlayerController
|
||||
return VirtualFunctions.GiveNamedItem(PlayerPawn.Value.ItemServices.Handle, item, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
public IntPtr GiveNamedItem(CsItem item)
|
||||
{
|
||||
string? itemString = EnumUtils.GetEnumMemberAttributeValue(item);
|
||||
if (string.IsNullOrWhiteSpace(itemString))
|
||||
{
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
return this.GiveNamedItem(itemString);
|
||||
}
|
||||
|
||||
public void PrintToConsole(string message)
|
||||
{
|
||||
NativeAPI.PrintToConsole((int)EntityIndex.Value.Value, message);
|
||||
NativeAPI.PrintToConsole((int)EntityIndex.Value.Value, $"{message}\n\0");
|
||||
}
|
||||
|
||||
public void PrintToChat(string message)
|
||||
@@ -47,9 +59,62 @@ public partial class CCSPlayerController
|
||||
Duration = 5,
|
||||
Userid = this
|
||||
};
|
||||
@event.FireEvent(false);
|
||||
@event.FireEventToClient(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops the active player weapon on the ground.
|
||||
/// </summary>
|
||||
public void DropActiveWeapon()
|
||||
{
|
||||
if (!PlayerPawn.IsValid) return;
|
||||
if (!PlayerPawn.Value.IsValid) return;
|
||||
if (PlayerPawn.Value.ItemServices == null) return;
|
||||
if (PlayerPawn.Value.WeaponServices == null) return;
|
||||
if (!PlayerPawn.Value.WeaponServices.ActiveWeapon.IsValid) return;
|
||||
|
||||
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
|
||||
CCSPlayer_WeaponServices weponServices = new CCSPlayer_WeaponServices(PlayerPawn.Value.WeaponServices.Handle);
|
||||
itemServices.DropActivePlayerWeapon(weponServices.ActiveWeapon.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes every weapon from the player.
|
||||
/// </summary>
|
||||
public void RemoveWeapons()
|
||||
{
|
||||
if (!PlayerPawn.IsValid) return;
|
||||
if (!PlayerPawn.Value.IsValid) return;
|
||||
if (PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
|
||||
itemServices.RemoveWeapons();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Force player suicide
|
||||
/// </summary>
|
||||
/// <param name="explode"></param>
|
||||
/// <param name="force"></param>
|
||||
public void CommitSuicide(bool explode, bool force)
|
||||
{
|
||||
if (!PlayerPawn.IsValid) return;
|
||||
if (!PlayerPawn.Value.IsValid) return;
|
||||
|
||||
PlayerPawn.Value.CommitSuicide(explode, force);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Respawn player
|
||||
/// </summary>
|
||||
public void Respawn()
|
||||
{
|
||||
if (!PlayerPawn.IsValid) return;
|
||||
if (!PlayerPawn.Value.IsValid) return;
|
||||
|
||||
VirtualFunctions.CCSPlayerPawn_Respawn(PlayerPawn.Value.Handle);
|
||||
VirtualFunction.CreateVoid<IntPtr>(Handle, GameData.GetOffset("CCSPlayerController_Respawn"))(Handle);
|
||||
}
|
||||
|
||||
public bool IsBot => ((PlayerFlags)Flags).HasFlag(PlayerFlags.FL_FAKECLIENT);
|
||||
|
||||
|
||||
19
managed/CounterStrikeSharp.API/Core/Model/CCSPlayerPawn.cs
Normal file
19
managed/CounterStrikeSharp.API/Core/Model/CCSPlayerPawn.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
public partial class CCSPlayerPawn
|
||||
{
|
||||
/// <summary>
|
||||
/// Respawn player
|
||||
/// </summary>
|
||||
public void Respawn()
|
||||
{
|
||||
if (!Controller.IsValid) return;
|
||||
if (!Controller.Value.IsValid) return;
|
||||
|
||||
VirtualFunctions.CCSPlayerPawn_Respawn(Handle);
|
||||
VirtualFunction.CreateVoid<IntPtr>(Controller.Value.Handle, GameData.GetOffset("CCSPlayerController_Respawn"))(Controller.Value.Handle);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
public partial class CCSPlayer_ItemServices
|
||||
{
|
||||
/// <summary>
|
||||
/// Drops the active player weapon on the ground.
|
||||
/// </summary>
|
||||
public void DropActivePlayerWeapon(CBasePlayerWeapon activeWeapon)
|
||||
{
|
||||
VirtualFunction.CreateVoid<nint, nint>(Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"))(Handle, activeWeapon.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes every weapon from the player.
|
||||
/// </summary>
|
||||
public void RemoveWeapons()
|
||||
{
|
||||
VirtualFunction.CreateVoid<nint>(Handle, GameData.GetOffset("CCSPlayer_ItemServices_RemoveWeapons"))(Handle);
|
||||
}
|
||||
}
|
||||
30
managed/CounterStrikeSharp.API/Core/Model/CGameSceneNode.cs
Normal file
30
managed/CounterStrikeSharp.API/Core/Model/CGameSceneNode.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
public partial class CGameSceneNode
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the <see cref="CSkeletonInstance"/> instance from the node.
|
||||
/// </summary>
|
||||
public CSkeletonInstance GetSkeletonInstance()
|
||||
{
|
||||
return new CSkeletonInstance(VirtualFunction.Create<nint, nint>(Handle, GameData.GetOffset("CGameSceneNode_GetSkeletonInstance"))(Handle));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core;
|
||||
|
||||
public partial class CPlayerPawnComponent
|
||||
{
|
||||
public PointerTo<CBasePlayerPawn> Pawn => new PointerTo<CBasePlayerPawn>(this.Handle + 0x30);
|
||||
}
|
||||
@@ -355,6 +355,13 @@ public enum BrushSolidities_e : uint
|
||||
BRUSHSOLID_ALWAYS = 0x2,
|
||||
}
|
||||
|
||||
public enum C4LightEffect_t : uint
|
||||
{
|
||||
eLightEffectNone = 0x0,
|
||||
eLightEffectDropped = 0x1,
|
||||
eLightEffectThirdPersonHeld = 0x2,
|
||||
}
|
||||
|
||||
public enum CAnimationGraphVisualizerPrimitiveType : uint
|
||||
{
|
||||
ANIMATIONGRAPHVISUALIZERPRIMITIVETYPE_Text = 0x0,
|
||||
@@ -2773,6 +2780,7 @@ public enum TakeDamageFlags_t : uint
|
||||
DFLAG_RADIUS_DMG = 0x400,
|
||||
DMG_LASTDFLAG = 0x400,
|
||||
DFLAG_IGNORE_ARMOR = 0x800,
|
||||
DFLAG_SUPPRESS_UTILREMOVE = 0x1000,
|
||||
}
|
||||
|
||||
public enum TextureRepetitionMode_t : uint
|
||||
@@ -3927,6 +3935,9 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
|
||||
{
|
||||
public CBaseCSGrenadeProjectile (IntPtr pointer) : base(pointer) {}
|
||||
|
||||
// m_vInitialPosition
|
||||
public Vector InitialPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vInitialPosition");
|
||||
|
||||
// m_vInitialVelocity
|
||||
public Vector InitialVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vInitialVelocity");
|
||||
|
||||
@@ -3972,6 +3983,12 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
|
||||
// m_nTicksAtZeroVelocity
|
||||
public ref Int32 TicksAtZeroVelocity => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity");
|
||||
|
||||
// m_bHasEverHitPlayer
|
||||
public ref bool HasEverHitPlayer => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer");
|
||||
|
||||
// m_bClearFromPlayers
|
||||
public ref bool ClearFromPlayers => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bClearFromPlayers");
|
||||
|
||||
}
|
||||
|
||||
public partial class CBaseDMStart : CPointEntity
|
||||
@@ -7099,8 +7116,8 @@ public partial class CCSGameRules : CTeamplayRules
|
||||
// m_nShorthandedBonusLastEvalRound
|
||||
public ref Int32 ShorthandedBonusLastEvalRound => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nShorthandedBonusLastEvalRound");
|
||||
|
||||
// m_bMatchAbortedDueToPlayerBan
|
||||
public ref bool MatchAbortedDueToPlayerBan => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bMatchAbortedDueToPlayerBan");
|
||||
// m_nMatchAbortedEarlyReason
|
||||
public ref Int32 MatchAbortedEarlyReason => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nMatchAbortedEarlyReason");
|
||||
|
||||
// m_bHasTriggeredRoundStartMusic
|
||||
public ref bool HasTriggeredRoundStartMusic => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bHasTriggeredRoundStartMusic");
|
||||
@@ -7515,6 +7532,12 @@ public partial class CCSPlayer_MovementServices : CPlayer_MovementServices_Human
|
||||
// m_flStamina
|
||||
public ref float Stamina => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flStamina");
|
||||
|
||||
// m_flHeightAtJumpStart
|
||||
public ref float HeightAtJumpStart => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flHeightAtJumpStart");
|
||||
|
||||
// m_flMaxJumpHeightThisJump
|
||||
public ref float MaxJumpHeightThisJump => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flMaxJumpHeightThisJump");
|
||||
|
||||
}
|
||||
|
||||
public partial class CCSPlayer_PingServices : CPlayerPawnComponent
|
||||
@@ -7792,6 +7815,9 @@ public partial class CCSPlayerController : CBasePlayerController
|
||||
// m_uiAbandonRecordedReason
|
||||
public ref UInt32 UiAbandonRecordedReason => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_uiAbandonRecordedReason");
|
||||
|
||||
// m_bCannotBeKicked
|
||||
public ref bool CannotBeKicked => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bCannotBeKicked");
|
||||
|
||||
// m_bEverFullyConnected
|
||||
public ref bool EverFullyConnected => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bEverFullyConnected");
|
||||
|
||||
@@ -7909,9 +7935,15 @@ public partial class CCSPlayerController : CBasePlayerController
|
||||
// m_bGaveTeamDamageWarningThisRound
|
||||
public ref bool GaveTeamDamageWarningThisRound => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bGaveTeamDamageWarningThisRound");
|
||||
|
||||
// m_dblLastReceivedPacketPlatFloatTime
|
||||
public ref double DblLastReceivedPacketPlatFloatTime => ref Schema.GetRef<double>(this.Handle, "CCSPlayerController", "m_dblLastReceivedPacketPlatFloatTime");
|
||||
|
||||
// m_LastTeamDamageWarningTime
|
||||
public ref float LastTeamDamageWarningTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerController", "m_LastTeamDamageWarningTime");
|
||||
|
||||
// m_LastTimePlayerWasDisconnectedForPawnsRemove
|
||||
public ref float LastTimePlayerWasDisconnectedForPawnsRemove => ref Schema.GetRef<float>(this.Handle, "CCSPlayerController", "m_LastTimePlayerWasDisconnectedForPawnsRemove");
|
||||
|
||||
}
|
||||
|
||||
public partial class CCSPlayerController_ActionTrackingServices : CPlayerControllerComponent
|
||||
@@ -8046,6 +8078,9 @@ public partial class CCSPlayerPawn : CCSPlayerPawnBase
|
||||
set { Schema.SetString(this.Handle, "CCSPlayerPawn", "m_szLastPlaceName", value); }
|
||||
}
|
||||
|
||||
// m_bInHostageResetZone
|
||||
public ref bool InHostageResetZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInHostageResetZone");
|
||||
|
||||
// m_bInBuyZone
|
||||
public ref bool InBuyZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInBuyZone");
|
||||
|
||||
@@ -12825,6 +12860,9 @@ public partial class CHostage : CHostageExpresserShim
|
||||
// m_vecSpawnGroundPos
|
||||
public Vector SpawnGroundPos => Schema.GetDeclaredClass<Vector>(this.Handle, "CHostage", "m_vecSpawnGroundPos");
|
||||
|
||||
// m_vecHostageResetPosition
|
||||
public Vector HostageResetPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CHostage", "m_vecHostageResetPosition");
|
||||
|
||||
}
|
||||
|
||||
public partial class CHostageAlias_info_hostage_spawn : CHostage
|
||||
@@ -14153,6 +14191,28 @@ public partial class CLogicDistanceCheck : CLogicalEntity
|
||||
|
||||
}
|
||||
|
||||
public partial class CLogicEventListener : CLogicalEntity
|
||||
{
|
||||
public CLogicEventListener (IntPtr pointer) : base(pointer) {}
|
||||
|
||||
// m_strEventName
|
||||
public string StrEventName
|
||||
{
|
||||
get { return Schema.GetUtf8String(this.Handle, "CLogicEventListener", "m_strEventName"); }
|
||||
set { Schema.SetString(this.Handle, "CLogicEventListener", "m_strEventName", value); }
|
||||
}
|
||||
|
||||
// m_bIsEnabled
|
||||
public ref bool IsEnabled => ref Schema.GetRef<bool>(this.Handle, "CLogicEventListener", "m_bIsEnabled");
|
||||
|
||||
// m_nTeam
|
||||
public ref Int32 Team => ref Schema.GetRef<Int32>(this.Handle, "CLogicEventListener", "m_nTeam");
|
||||
|
||||
// m_OnEventFired
|
||||
public CEntityIOOutput OnEventFired => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CLogicEventListener", "m_OnEventFired");
|
||||
|
||||
}
|
||||
|
||||
public partial class CLogicGameEvent : CLogicalEntity
|
||||
{
|
||||
public CLogicGameEvent (IntPtr pointer) : base(pointer) {}
|
||||
@@ -19746,6 +19806,63 @@ public partial class CTablet : CCSWeaponBase
|
||||
|
||||
}
|
||||
|
||||
public partial class CTakeDamageInfo : NativeObject
|
||||
{
|
||||
public CTakeDamageInfo (IntPtr pointer) : base(pointer) {}
|
||||
|
||||
// m_vecDamageForce
|
||||
public Vector DamageForce => Schema.GetDeclaredClass<Vector>(this.Handle, "CTakeDamageInfo", "m_vecDamageForce");
|
||||
|
||||
// m_vecDamagePosition
|
||||
public Vector DamagePosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CTakeDamageInfo", "m_vecDamagePosition");
|
||||
|
||||
// m_vecReportedPosition
|
||||
public Vector ReportedPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CTakeDamageInfo", "m_vecReportedPosition");
|
||||
|
||||
// m_vecDamageDirection
|
||||
public Vector DamageDirection => Schema.GetDeclaredClass<Vector>(this.Handle, "CTakeDamageInfo", "m_vecDamageDirection");
|
||||
|
||||
// m_hInflictor
|
||||
public CHandle<CBaseEntity> Inflictor => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CTakeDamageInfo", "m_hInflictor");
|
||||
|
||||
// m_hAttacker
|
||||
public CHandle<CBaseEntity> Attacker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CTakeDamageInfo", "m_hAttacker");
|
||||
|
||||
// m_hAbility
|
||||
public CHandle<CBaseEntity> Ability => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CTakeDamageInfo", "m_hAbility");
|
||||
|
||||
// m_flDamage
|
||||
public ref float Damage => ref Schema.GetRef<float>(this.Handle, "CTakeDamageInfo", "m_flDamage");
|
||||
|
||||
// m_bitsDamageType
|
||||
public ref Int32 BitsDamageType => ref Schema.GetRef<Int32>(this.Handle, "CTakeDamageInfo", "m_bitsDamageType");
|
||||
|
||||
// m_iDamageCustom
|
||||
public ref Int32 DamageCustom => ref Schema.GetRef<Int32>(this.Handle, "CTakeDamageInfo", "m_iDamageCustom");
|
||||
|
||||
// m_iAmmoType
|
||||
public ref byte AmmoType => ref Schema.GetRef<byte>(this.Handle, "CTakeDamageInfo", "m_iAmmoType");
|
||||
|
||||
// m_flOriginalDamage
|
||||
public ref float OriginalDamage => ref Schema.GetRef<float>(this.Handle, "CTakeDamageInfo", "m_flOriginalDamage");
|
||||
|
||||
// m_bShouldBleed
|
||||
public ref bool ShouldBleed => ref Schema.GetRef<bool>(this.Handle, "CTakeDamageInfo", "m_bShouldBleed");
|
||||
|
||||
// m_bShouldSpark
|
||||
public ref bool ShouldSpark => ref Schema.GetRef<bool>(this.Handle, "CTakeDamageInfo", "m_bShouldSpark");
|
||||
|
||||
// m_nDamageFlags
|
||||
public ref TakeDamageFlags_t DamageFlags => ref Schema.GetRef<TakeDamageFlags_t>(this.Handle, "CTakeDamageInfo", "m_nDamageFlags");
|
||||
|
||||
// m_nNumObjectsPenetrated
|
||||
public ref Int32 NumObjectsPenetrated => ref Schema.GetRef<Int32>(this.Handle, "CTakeDamageInfo", "m_nNumObjectsPenetrated");
|
||||
|
||||
// m_bInTakeDamageFlow
|
||||
public ref bool InTakeDamageFlow => ref Schema.GetRef<bool>(this.Handle, "CTakeDamageInfo", "m_bInTakeDamageFlow");
|
||||
|
||||
}
|
||||
|
||||
public partial class CTankTargetChange : CPointEntity
|
||||
{
|
||||
public CTankTargetChange (IntPtr pointer) : base(pointer) {}
|
||||
@@ -20138,6 +20255,12 @@ public partial class CTriggerGravity : CBaseTrigger
|
||||
|
||||
}
|
||||
|
||||
public partial class CTriggerHostageReset : CBaseTrigger
|
||||
{
|
||||
public CTriggerHostageReset (IntPtr pointer) : base(pointer) {}
|
||||
|
||||
}
|
||||
|
||||
public partial class CTriggerHurt : CBaseTrigger
|
||||
{
|
||||
public CTriggerHurt (IntPtr pointer) : base(pointer) {}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
namespace CounterStrikeSharp.API.Core.Plugin.Host;
|
||||
|
||||
public interface IPluginContextQueryHandler
|
||||
{
|
||||
IPluginContext? FindPluginByType(Type moduleClass);
|
||||
|
||||
IPluginContext? FindPluginById(int id);
|
||||
|
||||
IPluginContext? FindPluginByModuleName(string name);
|
||||
|
||||
IPluginContext? FindPluginByModulePath(string path);
|
||||
|
||||
IPluginContext? FindPluginByIdOrName(string query);
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core.Plugin.Host;
|
||||
|
||||
public interface IPluginManager
|
||||
{
|
||||
public void Load();
|
||||
public IEnumerable<PluginContext> GetLoadedPlugins();
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using System.Linq;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core.Plugin.Host;
|
||||
|
||||
public class PluginContextQueryHandler : IPluginContextQueryHandler
|
||||
{
|
||||
private readonly IPluginManager _pluginManager;
|
||||
|
||||
public PluginContextQueryHandler(IPluginManager pluginManager)
|
||||
{
|
||||
_pluginManager = pluginManager;
|
||||
}
|
||||
|
||||
public IPluginContext? FindPluginByType(Type moduleClass)
|
||||
{
|
||||
return _pluginManager.GetLoadedPlugins().FirstOrDefault(x => x.Plugin.GetType() == moduleClass);
|
||||
}
|
||||
|
||||
public IPluginContext? FindPluginById(int id)
|
||||
{
|
||||
return _pluginManager.GetLoadedPlugins().FirstOrDefault(x => x.PluginId == id);
|
||||
}
|
||||
|
||||
public IPluginContext? FindPluginByModuleName(string name)
|
||||
{
|
||||
return _pluginManager.GetLoadedPlugins().FirstOrDefault(x => x.Plugin.ModuleName == name);
|
||||
}
|
||||
|
||||
public IPluginContext? FindPluginByModulePath(string path)
|
||||
{
|
||||
return _pluginManager.GetLoadedPlugins().FirstOrDefault(x => x.Plugin.ModulePath == path);
|
||||
}
|
||||
|
||||
public IPluginContext? FindPluginByIdOrName(string query)
|
||||
{
|
||||
return _pluginManager.GetLoadedPlugins().FirstOrDefault(x => x.PluginId.ToString() == query || x.Plugin.ModuleName == query);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API.Core.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core.Plugin.Host;
|
||||
|
||||
public class PluginManager : IPluginManager
|
||||
{
|
||||
private readonly HashSet<PluginContext> _loadedPluginContexts = new();
|
||||
private readonly IScriptHostConfiguration _scriptHostConfiguration;
|
||||
private readonly IServiceProvider _serviceProvider;
|
||||
private readonly ILogger<PluginManager> _logger;
|
||||
|
||||
public PluginManager(IScriptHostConfiguration scriptHostConfiguration, ILogger<PluginManager> logger, IServiceProvider serviceProvider)
|
||||
{
|
||||
_scriptHostConfiguration = scriptHostConfiguration;
|
||||
_logger = logger;
|
||||
_serviceProvider = serviceProvider;
|
||||
}
|
||||
|
||||
public void Load()
|
||||
{
|
||||
var pluginDirectories = Directory.GetDirectories(_scriptHostConfiguration.PluginPath);
|
||||
var pluginAssemblyPaths = pluginDirectories
|
||||
.Select(dir => Path.Combine(dir, Path.GetFileName(dir) + ".dll"))
|
||||
.Where(File.Exists)
|
||||
.ToArray();
|
||||
|
||||
foreach (var path in pluginAssemblyPaths)
|
||||
{
|
||||
try
|
||||
{
|
||||
LoadPlugin(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_logger.LogError(e, "Failed to load plugin from {Path}", path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<PluginContext> GetLoadedPlugins()
|
||||
{
|
||||
return _loadedPluginContexts;
|
||||
}
|
||||
|
||||
private void LoadPlugin(string path)
|
||||
{
|
||||
var plugin = new PluginContext(_serviceProvider, _scriptHostConfiguration, path, _loadedPluginContexts.Select(x => x.PluginId).DefaultIfEmpty(0).Max() + 1);
|
||||
_loadedPluginContexts.Add(plugin);
|
||||
plugin.Load();
|
||||
}
|
||||
}
|
||||
11
managed/CounterStrikeSharp.API/Core/Plugin/IPluginContext.cs
Normal file
11
managed/CounterStrikeSharp.API/Core/Plugin/IPluginContext.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace CounterStrikeSharp.API.Core.Plugin;
|
||||
|
||||
public interface IPluginContext
|
||||
{
|
||||
PluginState State { get; }
|
||||
IPlugin Plugin { get; }
|
||||
int PluginId { get; }
|
||||
|
||||
void Load(bool hotReload);
|
||||
void Unload(bool hotReload);
|
||||
}
|
||||
206
managed/CounterStrikeSharp.API/Core/Plugin/PluginContext.cs
Normal file
206
managed/CounterStrikeSharp.API/Core/Plugin/PluginContext.cs
Normal file
@@ -0,0 +1,206 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Core.Hosting;
|
||||
using CounterStrikeSharp.API.Core.Logging;
|
||||
using McMaster.NETCore.Plugins;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Serilog;
|
||||
using ILogger = Microsoft.Extensions.Logging.ILogger;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core.Plugin
|
||||
{
|
||||
public class PluginContext : IPluginContext
|
||||
{
|
||||
public PluginState State { get; set; } = PluginState.Unregistered;
|
||||
public IPlugin Plugin { get; private set; }
|
||||
|
||||
private PluginLoader Loader { get; set; }
|
||||
|
||||
private IServiceProvider ServiceProvider { get; set; }
|
||||
|
||||
public int PluginId { get; }
|
||||
|
||||
private readonly IScriptHostConfiguration _hostConfiguration;
|
||||
private readonly string _path;
|
||||
private readonly FileSystemWatcher _fileWatcher;
|
||||
private readonly IServiceProvider _applicationServiceProvider;
|
||||
|
||||
// TOOD: ServiceCollection
|
||||
private ILogger _logger = CoreLogging.Factory.CreateLogger<PluginContext>();
|
||||
|
||||
public PluginContext(IServiceProvider applicationServiceProvider, IScriptHostConfiguration hostConfiguration, string path, int id)
|
||||
{
|
||||
_applicationServiceProvider = applicationServiceProvider;
|
||||
_hostConfiguration = hostConfiguration;
|
||||
_path = path;
|
||||
PluginId = id;
|
||||
|
||||
Loader = PluginLoader.CreateFromAssemblyFile(path,
|
||||
new[]
|
||||
{
|
||||
typeof(IPlugin), typeof(ILogger), typeof(IServiceCollection), typeof(IPluginServiceCollection<>)
|
||||
}, config =>
|
||||
{
|
||||
config.EnableHotReload = true;
|
||||
config.IsUnloadable = true;
|
||||
});
|
||||
|
||||
_fileWatcher = new FileSystemWatcher
|
||||
{
|
||||
Path = Path.GetDirectoryName(path)
|
||||
};
|
||||
|
||||
_fileWatcher.Deleted += async (s, e) =>
|
||||
{
|
||||
if (e.FullPath == path)
|
||||
{
|
||||
_logger.LogInformation("Plugin {Name} has been deleted, unloading...", Plugin.ModuleName);
|
||||
Unload(true);
|
||||
}
|
||||
};
|
||||
|
||||
_fileWatcher.Filter = "*.dll";
|
||||
_fileWatcher.EnableRaisingEvents = true;
|
||||
Loader.Reloaded += async (s, e) => await OnReloadedAsync(s, e);
|
||||
}
|
||||
|
||||
private Task OnReloadedAsync(object sender, PluginReloadedEventArgs eventargs)
|
||||
{
|
||||
_logger.LogInformation("Reloading plugin {Name}", Plugin.ModuleName);
|
||||
Loader = eventargs.Loader;
|
||||
Unload(hotReload: true);
|
||||
Load(hotReload: true);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void Load(bool hotReload = false)
|
||||
{
|
||||
if (State == PluginState.Loaded) return;
|
||||
|
||||
using (Loader.EnterContextualReflection())
|
||||
{
|
||||
var defaultAssembly = Loader.LoadDefaultAssembly();
|
||||
|
||||
Type pluginType = defaultAssembly.GetTypes()
|
||||
.FirstOrDefault(t => typeof(IPlugin).IsAssignableFrom(t));
|
||||
|
||||
if (pluginType == null) throw new Exception("Unable to find plugin in assembly");
|
||||
|
||||
var serviceCollection = new ServiceCollection();
|
||||
|
||||
serviceCollection.Scan(scan =>
|
||||
scan.FromAssemblies(defaultAssembly)
|
||||
.AddClasses(c => c.AssignableTo<IPlugin>())
|
||||
.AsSelf()
|
||||
.WithSingletonLifetime()
|
||||
);
|
||||
|
||||
serviceCollection.AddLogging(builder =>
|
||||
{
|
||||
builder.ClearProviders();
|
||||
builder.AddSerilog(new LoggerConfiguration()
|
||||
.Enrich.FromLogContext()
|
||||
.Enrich.With(new PluginNameEnricher(this))
|
||||
.WriteTo.Console(
|
||||
outputTemplate:
|
||||
"{Timestamp:HH:mm:ss} [{Level:u4}] (plugin:{PluginName}) {Message:lj}{NewLine}{Exception}")
|
||||
.WriteTo.File(
|
||||
Path.Join(new[]
|
||||
{
|
||||
_hostConfiguration.RootPath, "logs",
|
||||
$"log-{pluginType.Assembly.GetName().Name}.txt"
|
||||
}), rollingInterval: RollingInterval.Day,
|
||||
outputTemplate:
|
||||
"{Timestamp:yyyy-MM-dd HH:mm:ss.fff zzz} [{Level:u4}] plugin:{PluginName} {Message:lj}{NewLine}{Exception}")
|
||||
.WriteTo.File(Path.Join(new[] { _hostConfiguration.RootPath, "logs", $"log-all.txt" }),
|
||||
rollingInterval: RollingInterval.Day, shared: true,
|
||||
outputTemplate:
|
||||
"{Timestamp:yyyy-MM-dd HH:mm:ss.fff zzz} [{Level:u4}] plugin:{PluginName} {Message:lj}{NewLine}{Exception}")
|
||||
.CreateLogger());
|
||||
});
|
||||
|
||||
Type interfaceType = typeof(IPluginServiceCollection<>).MakeGenericType(pluginType);
|
||||
Type[] serviceCollectionConfiguratorTypes = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(assembly => assembly.GetTypes())
|
||||
.Where(type => interfaceType.IsAssignableFrom(type) && !type.IsInterface && !type.IsAbstract)
|
||||
.ToArray();
|
||||
|
||||
if (serviceCollectionConfiguratorTypes.Any())
|
||||
{
|
||||
foreach (var t in serviceCollectionConfiguratorTypes)
|
||||
{
|
||||
var pluginServiceCollection = Activator.CreateInstance(t);
|
||||
MethodInfo method = t.GetMethod("ConfigureServices");
|
||||
method?.Invoke(pluginServiceCollection, new object[] { serviceCollection });
|
||||
}
|
||||
}
|
||||
|
||||
serviceCollection.AddSingleton(this);
|
||||
ServiceProvider = serviceCollection.BuildServiceProvider();
|
||||
|
||||
var minimumApiVersion = pluginType.GetCustomAttribute<MinimumApiVersion>()?.Version;
|
||||
var currentVersion = Api.GetVersion();
|
||||
|
||||
// Ignore version 0 for local development
|
||||
if (currentVersion > 0 && minimumApiVersion != null && minimumApiVersion > currentVersion)
|
||||
throw new Exception(
|
||||
$"Plugin \"{Path.GetFileName(_path)}\" requires a newer version of CounterStrikeSharp. The plugin expects version [{minimumApiVersion}] but the current version is [{currentVersion}].");
|
||||
|
||||
_logger.LogInformation("Loading plugin {Name}", pluginType.Assembly.GetName().Name);
|
||||
|
||||
Plugin = ServiceProvider.GetRequiredService(pluginType) as IPlugin;
|
||||
|
||||
if (Plugin == null) throw new Exception("Unable to create plugin instance");
|
||||
|
||||
State = PluginState.Loading;
|
||||
|
||||
Plugin.ModulePath = _path;
|
||||
Plugin.RegisterAllAttributes(Plugin);
|
||||
Plugin.Logger = ServiceProvider.GetRequiredService<ILoggerFactory>().CreateLogger(pluginType);
|
||||
|
||||
Plugin.InitializeConfig(Plugin, pluginType);
|
||||
Plugin.Load(hotReload);
|
||||
|
||||
_logger.LogInformation("Finished loading plugin {Name}", Plugin.ModuleName);
|
||||
|
||||
State = PluginState.Loaded;
|
||||
}
|
||||
}
|
||||
|
||||
public void Unload(bool hotReload = false)
|
||||
{
|
||||
if (State == PluginState.Unloaded) return;
|
||||
|
||||
State = PluginState.Unloaded;
|
||||
var cachedName = Plugin.ModuleName;
|
||||
|
||||
_logger.LogInformation("Unloading plugin {Name}", Plugin.ModuleName);
|
||||
|
||||
Plugin.Unload(hotReload);
|
||||
|
||||
Plugin.Dispose();
|
||||
|
||||
_logger.LogInformation("Finished unloading plugin {Name}", cachedName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace CounterStrikeSharp.API.Core.Plugin;
|
||||
|
||||
public enum PluginState
|
||||
{
|
||||
Unregistered,
|
||||
Loading,
|
||||
Loaded,
|
||||
Unloaded,
|
||||
}
|
||||
@@ -1,133 +0,0 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Config;
|
||||
using CounterStrikeSharp.API.Modules.Events;
|
||||
using McMaster.NETCore.Plugins;
|
||||
|
||||
namespace CounterStrikeSharp.API.Core
|
||||
{
|
||||
public class PluginContext
|
||||
{
|
||||
private BasePlugin _plugin;
|
||||
private PluginLoader _assemblyLoader;
|
||||
|
||||
public string Name => _plugin?.ModuleName;
|
||||
public string Version => _plugin?.ModuleVersion;
|
||||
public string Description => _plugin.ModuleDescription;
|
||||
public string Author => _plugin.ModuleAuthor;
|
||||
public Type PluginType => _plugin?.GetType();
|
||||
public string PluginPath => _plugin?.ModulePath;
|
||||
|
||||
public int PluginId { get; }
|
||||
|
||||
private readonly string _path;
|
||||
private readonly FileSystemWatcher _fileWatcher;
|
||||
|
||||
public PluginContext(string path, int id)
|
||||
{
|
||||
_path = path;
|
||||
PluginId = id;
|
||||
|
||||
_assemblyLoader = PluginLoader.CreateFromAssemblyFile(path, new[] { typeof(IPlugin) }, config =>
|
||||
{
|
||||
config.EnableHotReload = true;
|
||||
config.IsUnloadable = true;
|
||||
});
|
||||
|
||||
_fileWatcher = new FileSystemWatcher
|
||||
{
|
||||
Path = Path.GetDirectoryName(path)
|
||||
};
|
||||
|
||||
_fileWatcher.Deleted += async (s, e) =>
|
||||
{
|
||||
if (e.FullPath == path)
|
||||
{
|
||||
Console.WriteLine($"Plugin {Name} has been deleted, unloading...");
|
||||
Unload(true);
|
||||
}
|
||||
};
|
||||
|
||||
_fileWatcher.Filter = "*.dll";
|
||||
_fileWatcher.EnableRaisingEvents = true;
|
||||
_assemblyLoader.Reloaded += async (s, e) => await OnReloadedAsync(s, e);
|
||||
}
|
||||
|
||||
private Task OnReloadedAsync(object sender, PluginReloadedEventArgs eventargs)
|
||||
{
|
||||
Console.WriteLine($"Reloading plugin {Name}");
|
||||
_assemblyLoader = eventargs.Loader;
|
||||
Unload(hotReload: true);
|
||||
Load(hotReload: true);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void Load(bool hotReload = false)
|
||||
{
|
||||
using (_assemblyLoader.EnterContextualReflection())
|
||||
{
|
||||
Type pluginType = _assemblyLoader.LoadDefaultAssembly().GetTypes()
|
||||
.FirstOrDefault(t => typeof(IPlugin).IsAssignableFrom(t));
|
||||
|
||||
if (pluginType == null) throw new Exception("Unable to find plugin in DLL");
|
||||
|
||||
var minimumApiVersion = pluginType.GetCustomAttribute<MinimumApiVersion>()?.Version;
|
||||
var currentVersion = Api.GetVersion();
|
||||
|
||||
// Ignore version 0 for local development
|
||||
if (currentVersion > 0 && minimumApiVersion != null && minimumApiVersion > currentVersion)
|
||||
throw new Exception(
|
||||
$"Plugin \"{Path.GetFileName(_path)}\" requires a newer version of CounterStrikeSharp. The plugin expects version [{minimumApiVersion}] but the current version is [{currentVersion}].");
|
||||
|
||||
Console.WriteLine($"Loading plugin: {pluginType.Name}");
|
||||
_plugin = (BasePlugin)Activator.CreateInstance(pluginType)!;
|
||||
_plugin.ModulePath = _path;
|
||||
_plugin.RegisterAllAttributes(_plugin);
|
||||
_plugin.InitializeConfig(_plugin, pluginType);
|
||||
_plugin.Load(hotReload);
|
||||
|
||||
Console.WriteLine($"Finished loading plugin: {Name}");
|
||||
}
|
||||
}
|
||||
|
||||
public void Unload(bool hotReload = false)
|
||||
{
|
||||
var cachedName = Name;
|
||||
|
||||
Console.WriteLine($"Unloading plugin {Name}");
|
||||
|
||||
_plugin.Unload(hotReload);
|
||||
|
||||
_plugin.Dispose();
|
||||
|
||||
if (!hotReload)
|
||||
{
|
||||
_assemblyLoader.Dispose();
|
||||
_fileWatcher.Dispose();
|
||||
}
|
||||
|
||||
Console.WriteLine($"Finished unloading plugin {cachedName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,13 +67,11 @@ namespace CounterStrikeSharp.API.Core
|
||||
|
||||
public unsafe ScriptContext()
|
||||
{
|
||||
//Console.WriteLine("Global context address: " + (IntPtr)m_extContext);
|
||||
}
|
||||
|
||||
public unsafe ScriptContext(fxScriptContext* context)
|
||||
{
|
||||
m_extContext = *context;
|
||||
//Console.WriteLine("Global context address: " + (IntPtr)m_extContext);
|
||||
}
|
||||
|
||||
private readonly ConcurrentQueue<Action> ms_finalizers = new ConcurrentQueue<Action>();
|
||||
|
||||
@@ -23,6 +23,13 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="McMaster.NETCore.Plugins" Version="1.4.0" />
|
||||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Hosting" Version="7.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="7.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging" Version="7.0.0" />
|
||||
<PackageReference Include="Scrutor" Version="4.2.2" />
|
||||
<PackageReference Include="Serilog.Extensions.Logging" Version="7.0.0" />
|
||||
<PackageReference Include="Serilog.Sinks.Console" Version="5.0.0" />
|
||||
<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
|
||||
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
5
managed/CounterStrikeSharp.API/GlobalUsings.cs
Normal file
5
managed/CounterStrikeSharp.API/GlobalUsings.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
// Global using directives
|
||||
|
||||
global using System;
|
||||
global using System.IO;
|
||||
global using CounterStrikeSharp.API.Core;
|
||||
@@ -0,0 +1,176 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.Json;
|
||||
using System.Linq;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
|
||||
public partial class CommandData
|
||||
{
|
||||
[JsonPropertyName("flags")] public required HashSet<string> Flags { get; init; }
|
||||
[JsonPropertyName("enabled")] public bool Enabled { get; set; } = true;
|
||||
[JsonPropertyName("check_type")] public required string CheckType { get; init; }
|
||||
}
|
||||
|
||||
public static partial class AdminManager
|
||||
{
|
||||
private static Dictionary<string, CommandData> CommandOverrides = new();
|
||||
public static void LoadCommandOverrides(string overridePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(overridePath))
|
||||
{
|
||||
Console.WriteLine("Admin command overrides file not found. Skipping admin command overrides load.");
|
||||
return;
|
||||
}
|
||||
|
||||
var overridesFromFile = JsonSerializer.Deserialize<Dictionary<string, CommandData>>
|
||||
(File.ReadAllText(overridePath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
|
||||
if (overridesFromFile == null) { throw new FileNotFoundException(); }
|
||||
foreach (var (command, overrideDef) in overridesFromFile)
|
||||
{
|
||||
if (CommandOverrides.ContainsKey(command))
|
||||
{
|
||||
CommandOverrides[command].Flags.UnionWith(overrideDef.Flags);
|
||||
}
|
||||
else
|
||||
{
|
||||
CommandOverrides.Add(command, overrideDef);
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine($"Loaded {CommandOverrides.Count} admin command overrides.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to load admin command overrides: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a command has overriden permissions.
|
||||
/// </summary>
|
||||
/// <param name="commandName">Name of the command.</param>
|
||||
/// <returns>True if the command has overriden permissions, false if not.</returns>
|
||||
public static bool CommandIsOverriden(string commandName)
|
||||
{
|
||||
CommandOverrides.TryGetValue(commandName, out var overrideDef);
|
||||
if (overrideDef == null) return false;
|
||||
return overrideDef.Enabled && overrideDef?.Flags.Count() > 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Grabs the data for a command override that was loaded from "configs/admin_overrides.json".
|
||||
/// </summary>
|
||||
/// <param name="commandName">Name of the command.</param>
|
||||
/// <returns>CommandData class if found, null if not.</returns>
|
||||
public static CommandData? GetCommandOverrideData(string commandName)
|
||||
{
|
||||
return CommandOverrides.GetValueOrDefault(commandName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Grabs the new, overriden flags for a command.
|
||||
/// </summary>
|
||||
/// <param name="commandName">Name of the command.</param>
|
||||
/// <returns>If the command is valid, a valid array of flags.</returns>
|
||||
public static string[] GetPermissionOverrides(string commandName)
|
||||
{
|
||||
CommandOverrides.TryGetValue(commandName, out var overrideDef);
|
||||
return overrideDef?.Flags.ToArray() ?? new string[] { };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new permission to a command override.
|
||||
/// This is not saved to "configs/admin_overrides.json".
|
||||
/// </summary>
|
||||
/// <param name="commandName">Name of the command.</param>
|
||||
/// <param name="permissions">Permissions to add to the command override.</param>
|
||||
public static void AddPermissionOverride(string commandName, params string[] permissions)
|
||||
{
|
||||
CommandOverrides.TryGetValue(commandName, out var overrideDef);
|
||||
if (overrideDef == null)
|
||||
{
|
||||
overrideDef = new CommandData()
|
||||
{
|
||||
Flags = new(permissions),
|
||||
Enabled = true,
|
||||
CheckType = "all"
|
||||
};
|
||||
|
||||
CommandOverrides[commandName] = overrideDef;
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var flag in permissions)
|
||||
{
|
||||
overrideDef.Flags.Add(flag);
|
||||
}
|
||||
CommandOverrides[commandName] = overrideDef;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a permission from a command override.
|
||||
/// This is not saved to "configs/admin_overrides.json".
|
||||
/// </summary>
|
||||
/// <param name="commandName">Name of the command.</param>
|
||||
/// <param name="permissions">Permissions to remove from the command override.</param>
|
||||
public static void RemovePermissionOverride(string commandName, params string[] permissions)
|
||||
{
|
||||
CommandOverrides.TryGetValue(commandName, out var overrideDef);
|
||||
if (overrideDef == null) return;
|
||||
|
||||
overrideDef.Flags.ExceptWith(permissions);
|
||||
CommandOverrides[commandName] = overrideDef;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all permissions from a command override.
|
||||
/// This is not saved to "configs/admin_overrides.json".
|
||||
/// </summary>
|
||||
/// <param name="commandName">Name of the command.</param>
|
||||
/// <param name="disable">Whether to disable the command override after clearing.</param>
|
||||
public static void ClearPermissionOverride(string commandName, bool disable = true)
|
||||
{
|
||||
CommandOverrides.TryGetValue(commandName, out var overrideDef);
|
||||
if (overrideDef == null) return;
|
||||
|
||||
overrideDef.Flags?.Clear();
|
||||
overrideDef.Enabled = !disable;
|
||||
CommandOverrides[commandName] = overrideDef;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a command override.
|
||||
/// This is not saved to "configs/admin_overrides.json".
|
||||
/// </summary>
|
||||
/// <param name="commandName">Name of the command.</param>
|
||||
public static void DeleteCommandOverride(string commandName)
|
||||
{
|
||||
if (!CommandOverrides.ContainsKey(commandName)) return;
|
||||
CommandOverrides.Remove(commandName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a command override to be enabled or disabled.
|
||||
/// This is not saved to "configs/admin_overrides.json".
|
||||
/// </summary>
|
||||
/// <param name="commandName">Name of the command.</param>
|
||||
/// <param name="state">New state of the command override.</param>
|
||||
public static void SetCommandOverideState(string commandName, bool state)
|
||||
{
|
||||
CommandOverrides.TryGetValue(commandName, out var overrideDef);
|
||||
if (overrideDef == null) return;
|
||||
|
||||
overrideDef.Flags?.Clear();
|
||||
overrideDef.Enabled = state;
|
||||
CommandOverrides[commandName] = overrideDef;
|
||||
}
|
||||
}
|
||||
}
|
||||
193
managed/CounterStrikeSharp.API/Modules/Admin/AdminGroup.cs
Normal file
193
managed/CounterStrikeSharp.API/Modules/Admin/AdminGroup.cs
Normal file
@@ -0,0 +1,193 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
public partial class AdminData
|
||||
{
|
||||
[JsonPropertyName("groups")] public HashSet<string> Groups { get; init; } = new();
|
||||
}
|
||||
public partial class AdminGroupData
|
||||
{
|
||||
[JsonPropertyName("flags")] public required HashSet<string> Flags { get; init; }
|
||||
[JsonPropertyName("immunity")] public uint Immunity { get; set; } = 0;
|
||||
[JsonPropertyName("command_overrides")] public Dictionary<string, bool> CommandOverrides { get; init; } = new();
|
||||
}
|
||||
|
||||
public static partial class AdminManager
|
||||
{
|
||||
private static Dictionary<string, AdminGroupData> Groups = new();
|
||||
|
||||
public static void LoadAdminGroups(string adminGroupsPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(adminGroupsPath))
|
||||
{
|
||||
Console.WriteLine("Admin groups file not found. Skipping admin groups load.");
|
||||
return;
|
||||
}
|
||||
|
||||
var groupsFromFile = JsonSerializer.Deserialize<Dictionary<string, AdminGroupData>>(File.ReadAllText(adminGroupsPath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
|
||||
if (groupsFromFile == null) { throw new FileNotFoundException(); }
|
||||
foreach (var (key, groupDef) in groupsFromFile)
|
||||
{
|
||||
if (Groups.ContainsKey(key))
|
||||
{
|
||||
Groups[key].Flags.UnionWith(groupDef.Flags);
|
||||
if (groupDef.Immunity > Groups[key].Immunity)
|
||||
{
|
||||
Groups[key].Immunity = groupDef.Immunity;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Groups.Add(key, groupDef);
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine($"Loaded {Groups.Count} admin groups.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to load admin groups: {ex}");
|
||||
}
|
||||
|
||||
// Loop over each of the admins. If one of our admins is in a group,
|
||||
// add the flags from the group to their admin definition and change
|
||||
// the admin's immunity if it's higher.
|
||||
foreach (var adminData in Admins.Values)
|
||||
{
|
||||
var groups = adminData.Groups;
|
||||
foreach (var group in groups)
|
||||
{
|
||||
// roflmuffin is probably smart enough to condense this function down ;)
|
||||
if (Groups.TryGetValue(group, out var groupData))
|
||||
{
|
||||
adminData.Flags.UnionWith(groupData.Flags);
|
||||
if (groupData.Immunity > adminData.Immunity)
|
||||
{
|
||||
adminData.Immunity = groupData.Immunity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the player is part of an admin group.
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller.</param>
|
||||
/// <param name="groups">Groups to check for.</param>
|
||||
/// <returns>True if a player is part of all of the groups provided, false if not.</returns>
|
||||
public static bool PlayerInGroup(CCSPlayerController? player, params string[] groups)
|
||||
{
|
||||
// This is here for cases where the server console is attempting to call commands.
|
||||
// The server console should have access to all commands, regardless of groups.
|
||||
if (player == null) return true;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
||||
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
||||
return playerData?.Groups.IsSupersetOf(groups) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the player is part of an admin group.
|
||||
/// </summary>
|
||||
/// <param name="steamId">SteamID of the player.</param>
|
||||
/// <param name="groups">Groups to check for.</param>
|
||||
/// <returns>True if a player is part of all of the groups provided, false if not.</returns>
|
||||
public static bool PlayerInGroup(SteamID steamId, params string[] groups)
|
||||
{
|
||||
var playerData = GetPlayerAdminData(steamId);
|
||||
return playerData?.Groups.IsSupersetOf(groups) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a player to a group.
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller.</param>
|
||||
/// <param name="groups">Groups to add the player to.</param>
|
||||
public static void AddPlayerToGroup(CCSPlayerController? player, params string[] groups)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
|
||||
AddPlayerToGroup((SteamID)player.SteamID, groups);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a player to a group.
|
||||
/// </summary>
|
||||
/// <param name="steamId">SteamID of the player.</param>
|
||||
/// <param name="groups">Groups to add the player to.</param>
|
||||
public static void AddPlayerToGroup(SteamID steamId, params string[] groups)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null)
|
||||
{
|
||||
data = new AdminData()
|
||||
{
|
||||
Identity = steamId.SteamId64.ToString(),
|
||||
Flags = new(),
|
||||
Groups = new(groups)
|
||||
};
|
||||
}
|
||||
|
||||
foreach (var group in groups)
|
||||
{
|
||||
if (Groups.TryGetValue(group, out var groupDef))
|
||||
{
|
||||
data.Flags.UnionWith(groupDef.Flags);
|
||||
groupDef.CommandOverrides.ToList().ForEach(x => data.CommandOverrides[x.Key] = x.Value);
|
||||
}
|
||||
}
|
||||
Admins[steamId] = data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a player from a group.
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller.</param>
|
||||
/// <param name="removeInheritedFlags">If true, all of the flags that the player inherited from being in the group will be removed.</param>
|
||||
/// <param name="groups"></param>
|
||||
public static void RemovePlayerFromGroup(CCSPlayerController? player, bool removeInheritedFlags = true, params string[] groups)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
|
||||
RemovePlayerFromGroup((SteamID)player.SteamID, true, groups);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a player from a group.
|
||||
/// </summary>
|
||||
/// <param name="steamId">SteamID of the player.</param>
|
||||
/// <param name="removeInheritedFlags">If true, all of the flags that the player inherited from being in the group will be removed.</param>
|
||||
/// <param name="groups"></param>
|
||||
public static void RemovePlayerFromGroup(SteamID steamId, bool removeInheritedFlags = true, params string[] groups)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null) return;
|
||||
|
||||
data.Groups.ExceptWith(groups);
|
||||
|
||||
if (removeInheritedFlags)
|
||||
{
|
||||
foreach (var group in groups)
|
||||
{
|
||||
if (Groups.TryGetValue(group, out var groupDef))
|
||||
{
|
||||
data.Flags.ExceptWith(groupDef.Flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
Admins[steamId] = data;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,44 +1,45 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.Json;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using CounterStrikeSharp.API.Core.Logging;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
public partial class AdminData
|
||||
{
|
||||
[JsonPropertyName("identity")] public required string Identity { get; init; }
|
||||
[JsonPropertyName("flags")] public required HashSet<string> Flags { get; init; }
|
||||
}
|
||||
|
||||
public static class AdminManager
|
||||
public static partial class AdminManager
|
||||
{
|
||||
private static readonly Dictionary<SteamID, AdminData> Admins = new();
|
||||
|
||||
static AdminManager()
|
||||
{
|
||||
CommandUtils.AddStandaloneCommand("css_admins_reload", "Reloads the admin file.", ReloadAdminsCommand);
|
||||
CommandUtils.AddStandaloneCommand("css_admins_list", "List admins and their flags.", ListAdminsCommand);
|
||||
CommandUtils.AddStandaloneCommand("css_groups_reload", "Reloads the admin groups file.", ReloadAdminGroupsCommand);
|
||||
CommandUtils.AddStandaloneCommand("css_groups_list", "List admin groups and their flags.", ListAdminGroupsCommand);
|
||||
CommandUtils.AddStandaloneCommand("css_overrides_reload", "Reloads the admin command overrides file.", ReloadAdminOverridesCommand);
|
||||
CommandUtils.AddStandaloneCommand("css_overrides_list", "List admin command overrides and their flags.", ListAdminOverridesCommand);
|
||||
}
|
||||
|
||||
[RequiresPermissions("can_reload_admins")]
|
||||
public static void MergeGroupPermsIntoAdmins()
|
||||
{
|
||||
foreach (var (steamID, adminDef) in Admins)
|
||||
{
|
||||
AddPlayerToGroup(steamID, adminDef.Groups.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
[RequiresPermissions(permissions:"@css/generic")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private static void ReloadAdminsCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
Admins.Clear();
|
||||
var rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
|
||||
Load(Path.Combine(rootDir.FullName, "configs", "admins.json"));
|
||||
LoadAdminData(Path.Combine(rootDir.FullName, "configs", "admins.json"));
|
||||
}
|
||||
|
||||
[RequiresPermissions("can_reload_admins")]
|
||||
|
||||
[RequiresPermissions(permissions:"@css/generic")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private static void ListAdminsCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
@@ -48,166 +49,42 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
}
|
||||
}
|
||||
|
||||
public static void Load(string adminDataPath)
|
||||
[RequiresPermissions(permissions:"@css/generic")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private static void ReloadAdminGroupsCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(adminDataPath))
|
||||
{
|
||||
Console.WriteLine("Admin data file not found. Skipping admin data load.");
|
||||
return;
|
||||
}
|
||||
|
||||
var adminsFromFile = JsonSerializer.Deserialize<Dictionary<string, AdminData>>(File.ReadAllText(adminDataPath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
|
||||
if (adminsFromFile == null) { throw new FileNotFoundException(); }
|
||||
foreach (var adminDef in adminsFromFile.Values)
|
||||
{
|
||||
if (SteamID.TryParse(adminDef.Identity, out var steamId))
|
||||
{
|
||||
if (Admins.ContainsKey(steamId!))
|
||||
{
|
||||
Admins[steamId!].Flags.UnionWith(adminDef.Flags);
|
||||
}
|
||||
else
|
||||
{
|
||||
Admins.Add(steamId!, adminDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
Groups.Clear();
|
||||
var rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
|
||||
LoadAdminGroups(Path.Combine(rootDir.FullName, "configs", "admin_groups.json"));
|
||||
}
|
||||
|
||||
Console.WriteLine($"Loaded admin data with {Admins.Count} admins.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
[RequiresPermissions(permissions: "@css/generic")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private static void ListAdminGroupsCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
foreach (var (groupName, groupDef) in Groups)
|
||||
{
|
||||
Console.WriteLine($"Failed to load admin data: {ex}");
|
||||
command.ReplyToCommand($"{groupName} - {string.Join(", ", groupDef.Flags)}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Grabs the admin data for a player that was loaded from "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="steamId">SteamID object of the player.</param>
|
||||
/// <returns>AdminData class if data found, null if not.</returns>
|
||||
public static AdminData? GetPlayerAdminData(SteamID steamId)
|
||||
[RequiresPermissions(permissions: "@css/generic")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private static void ReloadAdminOverridesCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
return Admins.GetValueOrDefault(steamId);
|
||||
CommandOverrides.Clear();
|
||||
var rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
|
||||
LoadCommandOverrides(Path.Combine(rootDir.FullName, "configs", "admin_overrides.json"));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a player has access to a certain set of permission flags.
|
||||
/// </summary>
|
||||
/// <param name="player">Player or server console.</param>
|
||||
/// <param name="flags">Flags to look for in the players permission flags.</param>
|
||||
/// <returns>True if flags are present, false if not.</returns>
|
||||
public static bool PlayerHasPermissions(CCSPlayerController? player, params string[] flags)
|
||||
[RequiresPermissions(permissions: "@css/generic")]
|
||||
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
||||
private static void ListAdminOverridesCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
// This is here for cases where the server console is attempting to call commands.
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return true;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
||||
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
||||
return playerData?.Flags.IsSupersetOf(flags) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a player has access to a certain set of permission flags.
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID object.</param>
|
||||
/// <param name="flags">Flags to look for in the players permission flags.</param>
|
||||
/// <returns>True if flags are present, false if not.</returns>
|
||||
public static bool PlayerHasPermissions(SteamID steamId, params string[] flags)
|
||||
{
|
||||
var playerData = GetPlayerAdminData(steamId);
|
||||
return playerData?.Flags.IsSupersetOf(flags) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily adds a permission flag to the player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller to add a flag to.</param>
|
||||
/// <param name="flags">Flags to add for the player.</param>
|
||||
public static void AddPlayerPermissions(CCSPlayerController? player, params string[] flags)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
AddPlayerPermissions((SteamID)player.SteamID, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily adds a permission flag to the player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="steamId">SteamID to add a flag to.</param>
|
||||
/// <param name="flags">Flags to add for the player.</param>
|
||||
public static void AddPlayerPermissions(SteamID steamId, params string[] flags)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null)
|
||||
foreach (var (commandName, commandDef) in CommandOverrides)
|
||||
{
|
||||
data = new AdminData()
|
||||
{
|
||||
Identity = steamId.SteamId64.ToString(),
|
||||
Flags = new(flags)
|
||||
};
|
||||
|
||||
Admins[steamId] = data;
|
||||
return;
|
||||
command.ReplyToCommand($"{commandName} (enabled: {commandDef.Enabled.ToString()}) - {string.Join(", ", commandDef.Flags)}");
|
||||
}
|
||||
|
||||
foreach (var flag in flags)
|
||||
{
|
||||
data.Flags.Add(flag);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily removes a permission flag to the player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller to remove flags from.</param>
|
||||
/// <param name="flags">Flags to remove from the player.</param>
|
||||
public static void RemovePlayerPermissions(CCSPlayerController? player, params string[] flags)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
|
||||
RemovePlayerPermissions((SteamID)player.SteamID, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily removes a permission flag to the player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID to remove flags from.</param>
|
||||
/// <param name="flags">Flags to remove from the player.</param>
|
||||
public static void RemovePlayerPermissions(SteamID steamId, params string[] flags)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null) return;
|
||||
|
||||
data.Flags.ExceptWith(flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a players admin data. This is not saved to "configs/admins.json"
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller to remove admin data from.</param>
|
||||
public static void RemovePlayerAdminData(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
|
||||
RemovePlayerAdminData((SteamID)player.SteamID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a players admin data. This is not saved to "configs/admins.json"
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID remove admin data from.</param>
|
||||
public static void RemovePlayerAdminData(SteamID steamId)
|
||||
{
|
||||
Admins.Remove(steamId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
396
managed/CounterStrikeSharp.API/Modules/Admin/AdminPermissions.cs
Normal file
396
managed/CounterStrikeSharp.API/Modules/Admin/AdminPermissions.cs
Normal file
@@ -0,0 +1,396 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.Json;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using System.Reflection;
|
||||
using System.Numerics;
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API.Core.Logging;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
public partial class AdminData
|
||||
{
|
||||
[JsonPropertyName("identity")] public required string Identity { get; init; }
|
||||
[JsonPropertyName("flags")] public HashSet<string> Flags { get; init; } = new();
|
||||
[JsonPropertyName("immunity")] public uint Immunity { get; set; } = 0;
|
||||
[JsonPropertyName("command_overrides")] public Dictionary<string, bool> CommandOverrides { get; init; } = new();
|
||||
}
|
||||
|
||||
public static partial class AdminManager
|
||||
{
|
||||
private static Dictionary<SteamID, AdminData> Admins = new();
|
||||
|
||||
// TODO: ServiceCollection
|
||||
private static ILogger _logger = CoreLogging.Factory.CreateLogger("AdminManager");
|
||||
|
||||
public static void LoadAdminData(string adminDataPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(adminDataPath))
|
||||
{
|
||||
_logger.LogWarning("Admin data file not found. Skipping admin data load.");
|
||||
return;
|
||||
}
|
||||
|
||||
var adminsFromFile = JsonSerializer.Deserialize<Dictionary<string, AdminData>>(File.ReadAllText(adminDataPath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
|
||||
if (adminsFromFile == null) { throw new FileNotFoundException(); }
|
||||
foreach (var adminDef in adminsFromFile.Values)
|
||||
{
|
||||
if (SteamID.TryParse(adminDef.Identity, out var steamId))
|
||||
{
|
||||
if (Admins.ContainsKey(steamId!))
|
||||
{
|
||||
Admins[steamId!].Flags.UnionWith(adminDef.Flags);
|
||||
if (adminDef.Immunity > Admins[steamId!].Immunity)
|
||||
{
|
||||
Admins[steamId!].Immunity = adminDef.Immunity;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Admins.Add(steamId!, adminDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_logger.LogInformation("Loaded admin data with {Count} admins.", Admins.Count);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Failed to load admin data");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Grabs the admin data for a player that was loaded from "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="steamId">SteamID object of the player.</param>
|
||||
/// <returns>AdminData class if data found, null if not.</returns>
|
||||
public static AdminData? GetPlayerAdminData(SteamID steamId)
|
||||
{
|
||||
return Admins.GetValueOrDefault(steamId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a players admin data. This is not saved to "configs/admins.json"
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID remove admin data from.</param>
|
||||
public static void RemovePlayerAdminData(SteamID steamId)
|
||||
{
|
||||
Admins.Remove(steamId);
|
||||
}
|
||||
|
||||
#region Command Permission Checks
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a player has access to a certain set of permission flags.
|
||||
/// </summary>
|
||||
/// <param name="player">Player or server console.</param>
|
||||
/// <param name="flags">Flags to look for in the players permission flags.</param>
|
||||
/// <returns>True if flags are present, false if not.</returns>
|
||||
public static bool PlayerHasPermissions(CCSPlayerController? player, params string[] flags)
|
||||
{
|
||||
// This is here for cases where the server console is attempting to call commands.
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return true;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
||||
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
||||
return playerData?.Flags.IsSupersetOf(flags) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a player has access to a certain set of permission flags.
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID object.</param>
|
||||
/// <param name="flags">Flags to look for in the players permission flags.</param>
|
||||
/// <returns>True if flags are present, false if not.</returns>
|
||||
public static bool PlayerHasPermissions(SteamID steamId, params string[] flags)
|
||||
{
|
||||
var playerData = GetPlayerAdminData(steamId);
|
||||
return playerData?.Flags.IsSupersetOf(flags) ?? false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// This is placed here instead of in AdminCommandOverrides.cs as this all relates to admins that are
|
||||
// defined within the "configs/admins.json" file.
|
||||
#region Admin Specific Command Overrides
|
||||
/// <summary>
|
||||
/// Checks to see if a player has a command override. This does NOT return the actual
|
||||
/// state of the override.
|
||||
/// </summary>
|
||||
/// <param name="player">Player or server console.</param>
|
||||
/// <param name="command">Name of the command to check for.</param>
|
||||
/// <returns>True if override exists, false if not.</returns>
|
||||
public static bool PlayerHasCommandOverride(CCSPlayerController? player, string command)
|
||||
{
|
||||
// This is here for cases where the server console is attempting to call commands.
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return true;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
||||
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
||||
return playerData?.CommandOverrides.ContainsKey(command) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a player has a command override. This does NOT return the actual
|
||||
/// state of the override.
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID object.</param>
|
||||
/// <param name="command">Name of the command to check for.</param>
|
||||
/// <returns>True if override exists, false if not.</returns>
|
||||
public static bool PlayerHasCommandOverride(SteamID steamId, string command)
|
||||
{
|
||||
var playerData = GetPlayerAdminData(steamId);
|
||||
return playerData?.CommandOverrides.ContainsKey(command) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of a command override state.
|
||||
/// </summary>
|
||||
/// <param name="player">Player or server console.</param>
|
||||
/// <param name="command">Name of the command to check for.</param>
|
||||
/// <returns>True if override is active, false if not.</returns>
|
||||
public static bool GetPlayerCommandOverrideState(CCSPlayerController? player, string command)
|
||||
{
|
||||
// This is here for cases where the server console is attempting to call commands.
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return true;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
||||
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
||||
return playerData?.CommandOverrides.GetValueOrDefault(command) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of a command override state.
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID object.</param>
|
||||
/// <param name="command">Name of the command to check for.</param>
|
||||
/// <returns>True if override is active, false if not.</returns>
|
||||
public static bool GetPlayerCommandOverrideState(SteamID steamId, string command)
|
||||
{
|
||||
var playerData = GetPlayerAdminData(steamId);
|
||||
return playerData?.CommandOverrides.GetValueOrDefault(command) ?? false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a player command override. This is not saved to "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="player">Player or server console.</param>
|
||||
/// <param name="command">Name of the command to check for.</param>
|
||||
/// <param name="state">New state of the command override.</param>
|
||||
public static void SetPlayerCommandOverride(CCSPlayerController? player, string command, bool state)
|
||||
{
|
||||
// This is here for cases where the server console is attempting to call commands.
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
|
||||
SetPlayerCommandOverride((SteamID)player.SteamID, command, state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a player command override. This is not saved to "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="steamId">SteamID to add a flag to.</param>
|
||||
/// <param name="command">Name of the command to check for.</param>
|
||||
/// <param name="state">New state of the command override.</param>
|
||||
public static void SetPlayerCommandOverride(SteamID steamId, string command, bool state)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null)
|
||||
{
|
||||
data = new AdminData()
|
||||
{
|
||||
Identity = steamId.SteamId64.ToString(),
|
||||
Flags = new(),
|
||||
Groups = new(),
|
||||
CommandOverrides = new() { { command, state } }
|
||||
};
|
||||
|
||||
Admins[steamId] = data;
|
||||
return;
|
||||
}
|
||||
|
||||
data.CommandOverrides[command] = state;
|
||||
Admins[steamId] = data;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Manipulating Permissions
|
||||
/// <summary>
|
||||
/// Temporarily adds a permission flag to the player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller to add a flag to.</param>
|
||||
/// <param name="flags">Flags to add for the player.</param>
|
||||
public static void AddPlayerPermissions(CCSPlayerController? player, params string[] flags)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
AddPlayerPermissions((SteamID)player.SteamID, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily adds a permission flag to the player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="steamId">SteamID to add a flag to.</param>
|
||||
/// <param name="flags">Flags to add for the player.</param>
|
||||
public static void AddPlayerPermissions(SteamID steamId, params string[] flags)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null)
|
||||
{
|
||||
data = new AdminData()
|
||||
{
|
||||
Identity = steamId.SteamId64.ToString(),
|
||||
Flags = new(flags),
|
||||
Groups = new()
|
||||
};
|
||||
|
||||
Admins[steamId] = data;
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var flag in flags)
|
||||
{
|
||||
data.Flags.Add(flag);
|
||||
}
|
||||
Admins[steamId] = data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily removes a permission flag to the player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller to remove flags from.</param>
|
||||
/// <param name="flags">Flags to remove from the player.</param>
|
||||
public static void RemovePlayerPermissions(CCSPlayerController? player, params string[] flags)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
|
||||
RemovePlayerPermissions((SteamID)player.SteamID, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily removes a permission flag to the player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID to remove flags from.</param>
|
||||
/// <param name="flags">Flags to remove from the player.</param>
|
||||
public static void RemovePlayerPermissions(SteamID steamId, params string[] flags)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null) return;
|
||||
|
||||
data.Flags.ExceptWith(flags);
|
||||
Admins[steamId] = data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily removes all permission flags from a player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller to remove flags from.</param>
|
||||
public static void ClearPlayerPermissions(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
|
||||
ClearPlayerPermissions((SteamID)player.SteamID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily removes all permission flags from a player. These flags are not saved to
|
||||
/// "configs/admins.json".
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID to remove flags from.</param>
|
||||
public static void ClearPlayerPermissions(SteamID steamId)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null) return;
|
||||
|
||||
data.Flags.Clear();
|
||||
Admins[steamId] = data;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Player Immunity
|
||||
/// <summary>
|
||||
/// Sets the immunity value for a player.
|
||||
/// </summary>
|
||||
/// <param name="player">Player controller.</param>
|
||||
/// <param name="value">New immunity value.</param>
|
||||
public static void SetPlayerImmunity(CCSPlayerController? player, uint value)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
|
||||
SetPlayerImmunity((SteamID)player.SteamID, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the immunity value for a player.
|
||||
/// </summary>
|
||||
/// <param name="steamId">Steam ID of the player.</param>
|
||||
/// <param name="value">New immunity value.</param>
|
||||
public static void SetPlayerImmunity(SteamID steamId, uint value)
|
||||
{
|
||||
var data = GetPlayerAdminData(steamId);
|
||||
if (data == null) return;
|
||||
|
||||
data.Immunity = value;
|
||||
Admins[steamId] = data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a player can target another player based on their immunity value.
|
||||
/// </summary>
|
||||
/// <param name="caller">Caller of the command.</param>
|
||||
/// <param name="target">Target of the command.</param>
|
||||
/// <returns></returns>
|
||||
public static bool CanPlayerTarget(CCSPlayerController? caller, CCSPlayerController? target)
|
||||
{
|
||||
// The server console should be able to target everyone.
|
||||
if (caller == null) return true;
|
||||
|
||||
if (target == null) return false;
|
||||
if (!target.IsValid || target.Connected != PlayerConnectedState.PlayerConnected) return false;
|
||||
|
||||
var callerData = GetPlayerAdminData((SteamID)caller.SteamID);
|
||||
if (callerData == null) return false;
|
||||
|
||||
var targetData = GetPlayerAdminData((SteamID)target.SteamID);
|
||||
if (targetData == null) return true;
|
||||
|
||||
return callerData.Immunity >= targetData.Immunity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a player can target another player based on their immunity value.
|
||||
/// </summary>
|
||||
/// <param name="caller">Caller of the command.</param>
|
||||
/// <param name="target">Target of the command.</param>
|
||||
/// <returns></returns>
|
||||
public static bool CanPlayerTarget(SteamID caller, SteamID target)
|
||||
{
|
||||
var callerData = GetPlayerAdminData(caller);
|
||||
if (callerData == null) return false;
|
||||
|
||||
var targetData = GetPlayerAdminData(caller);
|
||||
if (targetData == null) return true;
|
||||
|
||||
return callerData.Immunity >= targetData.Immunity;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
public class BaseRequiresPermissions : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// The permissions for the command.
|
||||
/// </summary>
|
||||
public string[] Permissions { get; }
|
||||
/// <summary>
|
||||
/// The name of the command that is attached to this attribute.
|
||||
/// </summary>
|
||||
public string Command { get; set; }
|
||||
/// <summary>
|
||||
/// Whether this attribute should be used for permission checks.
|
||||
/// </summary>
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public BaseRequiresPermissions(params string[] permissions)
|
||||
{
|
||||
Permissions = permissions;
|
||||
Command = "";
|
||||
}
|
||||
|
||||
public virtual bool CanExecuteCommand(CCSPlayerController? caller)
|
||||
{
|
||||
// If we have a command in the "command_overrides" section in "configs/admins.json",
|
||||
// we skip the checks below and just return the defined value.
|
||||
var adminData = AdminManager.GetPlayerAdminData((SteamID)caller.SteamID);
|
||||
if (adminData == null) return false;
|
||||
if (adminData.CommandOverrides.ContainsKey(Command))
|
||||
{
|
||||
return adminData.CommandOverrides[Command];
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
public class PermissionCharacters
|
||||
{
|
||||
// Example: "#css/admin"
|
||||
public const char GroupPermissionChar = '#';
|
||||
// Example: "@css/manipulate_players"
|
||||
public const char UserPermissionChar = '@';
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,33 @@
|
||||
using System;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public class RequiresPermissions : Attribute
|
||||
{
|
||||
public string[] RequiredPermissions { get; }
|
||||
|
||||
public RequiresPermissions(params string[] permissions)
|
||||
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true, Inherited = true)]
|
||||
public class RequiresPermissions : BaseRequiresPermissions
|
||||
{
|
||||
public RequiresPermissions(params string[] permissions) : base(permissions) { }
|
||||
|
||||
public override bool CanExecuteCommand(CCSPlayerController? caller)
|
||||
{
|
||||
RequiredPermissions = permissions;
|
||||
if (caller == null) return true;
|
||||
if (AdminManager.PlayerHasCommandOverride(caller, Command))
|
||||
{
|
||||
return AdminManager.GetPlayerCommandOverrideState(caller, Command);
|
||||
}
|
||||
if (!base.CanExecuteCommand(caller)) return false;
|
||||
|
||||
var groupPermissions = Permissions.Where(perm => perm.StartsWith(PermissionCharacters.GroupPermissionChar));
|
||||
var userPermissions = Permissions.Where(perm => perm.StartsWith(PermissionCharacters.UserPermissionChar));
|
||||
|
||||
if (!AdminManager.PlayerInGroup(caller, groupPermissions.ToArray())) return false;
|
||||
if (!AdminManager.PlayerHasPermissions(caller, userPermissions.ToArray())) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true, Inherited = true)]
|
||||
public class RequiresPermissionsOr : BaseRequiresPermissions
|
||||
{
|
||||
public RequiresPermissionsOr(params string[] permissions) : base(permissions) { }
|
||||
|
||||
public override bool CanExecuteCommand(CCSPlayerController? caller)
|
||||
{
|
||||
if (caller == null) return true;
|
||||
if (AdminManager.PlayerHasCommandOverride(caller, Command))
|
||||
{
|
||||
return AdminManager.GetPlayerCommandOverrideState(caller, Command);
|
||||
}
|
||||
if (!base.CanExecuteCommand(caller)) return false;
|
||||
|
||||
var groupPermissions = Permissions.Where(perm => perm.StartsWith(PermissionCharacters.GroupPermissionChar));
|
||||
var userPermissions = Permissions.Where(perm => perm.StartsWith(PermissionCharacters.UserPermissionChar));
|
||||
|
||||
var adminData = AdminManager.GetPlayerAdminData((SteamID)caller.SteamID);
|
||||
if (adminData == null) return false;
|
||||
return (groupPermissions.Intersect(adminData.Groups).Count() + userPermissions.Intersect(adminData.Flags).Count()) > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using CounterStrikeSharp.API.Modules.Commands.Targeting;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Commands;
|
||||
|
||||
public static class CommandExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Treats the argument at the specified index as a target string (@all, @me etc.) and returns the result.
|
||||
/// </summary>
|
||||
public static TargetResult GetArgTargetResult(this CommandInfo commandInfo, int index)
|
||||
{
|
||||
return new Target(commandInfo.GetArg(index)).GetTarget(commandInfo.CallingPlayer);
|
||||
}
|
||||
}
|
||||
@@ -25,13 +25,14 @@ namespace CounterStrikeSharp.API.Modules.Commands
|
||||
|
||||
public delegate HookResult CommandListenerCallback(CCSPlayerController? player, CommandInfo commandInfo);
|
||||
|
||||
private CCSPlayerController _player;
|
||||
public IntPtr Handle { get; private set; }
|
||||
public CCSPlayerController? CallingPlayer { get; }
|
||||
|
||||
public IntPtr Handle { get; }
|
||||
|
||||
internal CommandInfo(IntPtr pointer, CCSPlayerController player)
|
||||
{
|
||||
Handle = pointer;
|
||||
_player = player;
|
||||
CallingPlayer = player;
|
||||
}
|
||||
|
||||
public int ArgCount => NativeAPI.CommandGetArgCount(Handle);
|
||||
@@ -42,12 +43,12 @@ namespace CounterStrikeSharp.API.Modules.Commands
|
||||
|
||||
public string ArgByIndex(int index) => NativeAPI.CommandGetArgByIndex(Handle, index);
|
||||
public string GetArg(int index) => NativeAPI.CommandGetArgByIndex(Handle, index);
|
||||
|
||||
|
||||
public void ReplyToCommand(string message, bool console = false) {
|
||||
if (_player != null)
|
||||
if (CallingPlayer != null)
|
||||
{
|
||||
if (console) { _player.PrintToConsole(message); }
|
||||
else _player.PrintToChat(message);
|
||||
if (console) { CallingPlayer.PrintToConsole(message); }
|
||||
else CallingPlayer.PrintToChat(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Commands.Targeting;
|
||||
|
||||
public class Target
|
||||
{
|
||||
private TargetType Type { get; }
|
||||
private string Raw { get; }
|
||||
private string Slug { get; }
|
||||
|
||||
private static readonly Dictionary<string, TargetType> TargetTypeMap = new(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
{ "@all", TargetType.GroupAll },
|
||||
{ "@bots", TargetType.GroupBots },
|
||||
{ "@human", TargetType.GroupHumans },
|
||||
{ "@alive", TargetType.GroupAlive },
|
||||
{ "@dead", TargetType.GroupDead },
|
||||
{ "@!me", TargetType.GroupNotMe },
|
||||
{ "@me", TargetType.PlayerMe },
|
||||
{ "@ct", TargetType.TeamCt },
|
||||
{ "@t", TargetType.TeamT },
|
||||
{ "@spec", TargetType.TeamSpec }
|
||||
};
|
||||
|
||||
|
||||
private static bool ConstTargetType(string target, out TargetType targetType)
|
||||
{
|
||||
targetType = TargetType.Invalid;
|
||||
if (!target.StartsWith("@"))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return TargetTypeMap.TryGetValue(target, out targetType);
|
||||
}
|
||||
|
||||
private bool IdTargetType(string target,
|
||||
out TargetType targetType,
|
||||
[MaybeNullWhen(false)] out string slug)
|
||||
{
|
||||
targetType = TargetType.Invalid;
|
||||
slug = null!;
|
||||
if (!target.StartsWith("#"))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
slug = target.TrimStart('#');
|
||||
if (slug.StartsWith("STEAM")) targetType = TargetType.IdSteamEscaped;
|
||||
else if (!ulong.TryParse(slug, out _)) targetType = TargetType.ExplicitName;
|
||||
else if (slug.Length == 17) targetType = TargetType.IdSteam64;
|
||||
else targetType = TargetType.IdUserid;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public Target(string target)
|
||||
{
|
||||
Raw = target.Trim();
|
||||
if (ConstTargetType(Raw, out var targetType))
|
||||
{
|
||||
Type = targetType;
|
||||
Slug = Raw;
|
||||
}
|
||||
else if (IdTargetType(Raw, out targetType, out var slug))
|
||||
{
|
||||
Type = targetType;
|
||||
Slug = slug;
|
||||
}
|
||||
else
|
||||
{
|
||||
Type = TargetType.ImplicitName;
|
||||
Slug = Raw;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TargetPredicate(CCSPlayerController player, CCSPlayerController? caller)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case TargetType.TeamCt:
|
||||
return player.TeamNum == (byte)CsTeam.CounterTerrorist;
|
||||
case TargetType.TeamT:
|
||||
return player.TeamNum == (byte)CsTeam.Terrorist;
|
||||
case TargetType.TeamSpec:
|
||||
return player.TeamNum == (byte)CsTeam.Spectator;
|
||||
case TargetType.GroupAll:
|
||||
return true;
|
||||
case TargetType.GroupBots:
|
||||
return player.IsBot;
|
||||
case TargetType.GroupHumans:
|
||||
return !player.IsBot;
|
||||
case TargetType.GroupAlive:
|
||||
return player.PlayerPawn is { IsValid: true, Value.LifeState: (byte)LifeState_t.LIFE_ALIVE };
|
||||
case TargetType.GroupDead:
|
||||
return player.PlayerPawn is { IsValid: true, Value.LifeState: (byte)LifeState_t.LIFE_DEAD or (byte)LifeState_t.LIFE_DYING };
|
||||
case TargetType.GroupNotMe:
|
||||
return player.SteamID != caller?.SteamID;
|
||||
case TargetType.PlayerMe:
|
||||
return player.SteamID == caller?.SteamID;
|
||||
case TargetType.IdUserid:
|
||||
return player.UserId.ToString() == Slug;
|
||||
case TargetType.IdSteamEscaped:
|
||||
return ((SteamID)player.SteamID).SteamId2 == Slug;
|
||||
case TargetType.IdSteam64:
|
||||
return ((SteamID)player.SteamID).SteamId64.ToString() == Slug;
|
||||
case TargetType.ExplicitName:
|
||||
case TargetType.ImplicitName:
|
||||
return player.PlayerName.Contains(Slug, StringComparison.OrdinalIgnoreCase);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public TargetResult GetTarget(CCSPlayerController? caller)
|
||||
{
|
||||
var players = Utilities.GetPlayers().Where(player => TargetPredicate(player, caller)).ToList();
|
||||
|
||||
return new TargetResult() { Players = players };
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Commands.Targeting;
|
||||
|
||||
public class TargetResult : IEnumerable<CCSPlayerController>
|
||||
{
|
||||
public List<CCSPlayerController> Players { get; set; } = new();
|
||||
|
||||
public IEnumerator<CCSPlayerController> GetEnumerator()
|
||||
{
|
||||
return Players.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
namespace CounterStrikeSharp.API.Modules.Commands.Targeting;
|
||||
|
||||
public enum TargetType
|
||||
{
|
||||
TeamCt, // @ct
|
||||
TeamT, // @t
|
||||
TeamSpec, // @spec
|
||||
|
||||
GroupAll, // @all
|
||||
GroupBots, // @bots
|
||||
GroupHumans, // @human
|
||||
GroupAlive, // @alive
|
||||
GroupDead, // @dead
|
||||
GroupNotMe, // @!me
|
||||
|
||||
PlayerMe, // @me
|
||||
|
||||
IdUserid, // #4
|
||||
IdSteamEscaped, // "#STEAM_0:1:8614"
|
||||
IdSteam64, // #76561198116940237
|
||||
|
||||
ExplicitName, // #name
|
||||
ImplicitName, // name
|
||||
Invalid
|
||||
}
|
||||
@@ -21,6 +21,8 @@ using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Logging;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Config
|
||||
{
|
||||
@@ -29,6 +31,7 @@ namespace CounterStrikeSharp.API.Modules.Config
|
||||
private static readonly DirectoryInfo? _rootDir;
|
||||
|
||||
private static readonly string _pluginConfigsFolderPath;
|
||||
private static ILogger _logger = CoreLogging.Factory.CreateLogger("ConfigManager");
|
||||
|
||||
static ConfigManager()
|
||||
{
|
||||
@@ -60,7 +63,7 @@ namespace CounterStrikeSharp.API.Modules.Config
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to generate configuration file for {pluginName}: {ex}");
|
||||
_logger.LogError(ex, "Failed to generate configuration file for {PluginName}", pluginName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,7 +73,7 @@ namespace CounterStrikeSharp.API.Modules.Config
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to parse configuration '{pluginName}': {ex}");
|
||||
_logger.LogError(ex, "Failed to parse configuration file for {PluginName}", pluginName);
|
||||
}
|
||||
|
||||
return config;
|
||||
|
||||
@@ -0,0 +1,241 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Entities.Constants
|
||||
{
|
||||
public enum CsItem
|
||||
{
|
||||
//-----------------------------------------
|
||||
//EQUIPMENT
|
||||
//-----------------------------------------
|
||||
[EnumMember(Value = "item_kevlar")]
|
||||
Kevlar = 000,
|
||||
|
||||
[EnumMember(Value = "item_assaultsuit")]
|
||||
AssaultSuit = 001,
|
||||
KevlarHelmet = AssaultSuit,
|
||||
|
||||
[EnumMember(Value = "weapon_taser")]
|
||||
Taser = 002,
|
||||
Zeus = Taser,
|
||||
|
||||
[EnumMember(Value = "weapon_snowball")]
|
||||
Snowball = 003,
|
||||
|
||||
[EnumMember(Value = "weapon_shield")]
|
||||
Shield = 004,
|
||||
|
||||
[EnumMember(Value = "weapon_c4")]
|
||||
C4 = 005,
|
||||
Bomb = C4,
|
||||
|
||||
[EnumMember(Value = "weapon_healthshot")]
|
||||
Healthshot = 006,
|
||||
|
||||
[EnumMember(Value = "weapon_breachcharge")]
|
||||
BreachCharge = 007,
|
||||
|
||||
[EnumMember(Value = "weapon_tablet")]
|
||||
Tablet = 008,
|
||||
|
||||
[EnumMember(Value = "weapon_bumpmine")]
|
||||
Bumpmine = 009,
|
||||
|
||||
//-----------------------------------------
|
||||
//GRENADES
|
||||
//-----------------------------------------
|
||||
[EnumMember(Value = "weapon_smokegrenade")]
|
||||
Smoke = 100,
|
||||
SmokeGrenade = Smoke,
|
||||
|
||||
[EnumMember(Value = "weapon_flashbang")]
|
||||
Flashbang = 101,
|
||||
FlashbangGrenade = Flashbang,
|
||||
|
||||
[EnumMember(Value = "weapon_hegrenade")]
|
||||
HighExplosive = 102,
|
||||
HE = HighExplosive,
|
||||
HighExplosiveGrenade = HighExplosive,
|
||||
HEGrenade = HighExplosive,
|
||||
|
||||
[EnumMember(Value = "weapon_molotov")]
|
||||
Molotov = 103,
|
||||
|
||||
[EnumMember(Value = "weapon_incgrenade")]
|
||||
Incendiary = 104,
|
||||
IncGrenade = Incendiary,
|
||||
IncendiaryGrenade = Incendiary,
|
||||
|
||||
[EnumMember(Value = "weapon_decoy")]
|
||||
Decoy = 105,
|
||||
DecoyGrenade = Decoy,
|
||||
|
||||
//XRay-Grenade
|
||||
[EnumMember(Value = "weapon_tagrenade")]
|
||||
TacticalAwareness = 106,
|
||||
TAGrenade = TacticalAwareness,
|
||||
XRayGrenade = TacticalAwareness,
|
||||
|
||||
//Dangerzone: Better HighExplosive
|
||||
[EnumMember(Value = "weapon_frag")]
|
||||
Frag = 107,
|
||||
FragGrenade = Frag,
|
||||
|
||||
//Dangerzone: Better Molotov
|
||||
[EnumMember(Value = "weapon_firebomb")]
|
||||
Firebomb = 108,
|
||||
|
||||
//Dangerzone: Decoy but Footsteps instead of gun sounds
|
||||
[EnumMember(Value = "weapon_diversion")]
|
||||
Diversion = 109,
|
||||
|
||||
//-----------------------------------------
|
||||
//PISTOLS
|
||||
//-----------------------------------------
|
||||
[EnumMember(Value = "weapon_deagle")]
|
||||
Deagle = 200,
|
||||
DesertEagle = Deagle,
|
||||
|
||||
[EnumMember(Value = "weapon_glock")]
|
||||
Glock = 201,
|
||||
Glock18 = Glock,
|
||||
|
||||
[EnumMember(Value = "weapon_usp_silencer")]
|
||||
USPS = 202,
|
||||
USP = USPS,
|
||||
|
||||
[EnumMember(Value = "weapon_hkp2000")]
|
||||
HKP2000 = 203,
|
||||
P2000 = HKP2000,
|
||||
P2K = HKP2000,
|
||||
|
||||
[EnumMember(Value = "weapon_elite")]
|
||||
Elite = 204,
|
||||
DualBerettas = Elite,
|
||||
Dualies = Elite,
|
||||
|
||||
[EnumMember(Value = "weapon_tec9")]
|
||||
Tec9 = 205,
|
||||
|
||||
[EnumMember(Value = "weapon_p250")]
|
||||
P250 = 206,
|
||||
|
||||
[EnumMember(Value = "weapon_cz75a")]
|
||||
CZ = 207,
|
||||
CZ75 = CZ,
|
||||
|
||||
[EnumMember(Value = "weapon_fiveseven")]
|
||||
FiveSeven = 208,
|
||||
|
||||
[EnumMember(Value = "weapon_revolver")]
|
||||
Revolver = 209,
|
||||
R8 = Revolver,
|
||||
|
||||
//-----------------------------------------
|
||||
//MID-TIER
|
||||
//-----------------------------------------
|
||||
[EnumMember(Value = "weapon_mac10")]
|
||||
Mac10 = 300,
|
||||
|
||||
[EnumMember(Value = "weapon_mp9")]
|
||||
MP9 = 301,
|
||||
|
||||
[EnumMember(Value = "weapon_mp7")]
|
||||
MP7 = 302,
|
||||
|
||||
[EnumMember(Value = "weapon_p90")]
|
||||
P90 = 303,
|
||||
|
||||
[EnumMember(Value = "weapon_mp5sd")]
|
||||
MP5SD = 304,
|
||||
MP5 = MP5SD,
|
||||
|
||||
[EnumMember(Value = "weapon_bizon")]
|
||||
Bizon = 305,
|
||||
PPBizon = Bizon,
|
||||
|
||||
[EnumMember(Value = "weapon_ump45")]
|
||||
UMP45 = 306,
|
||||
UMP = UMP45,
|
||||
|
||||
[EnumMember(Value = "weapon_xm1014")]
|
||||
XM1014 = 307,
|
||||
|
||||
[EnumMember(Value = "weapon_nova")]
|
||||
Nova = 308,
|
||||
|
||||
[EnumMember(Value = "weapon_mag7")]
|
||||
MAG7 = 309,
|
||||
|
||||
[EnumMember(Value = "weapon_sawedoff")]
|
||||
SawedOff = 310,
|
||||
|
||||
[EnumMember(Value = "weapon_m249")]
|
||||
M249 = 311,
|
||||
|
||||
[EnumMember(Value = "weapon_negev")]
|
||||
Negev = 312,
|
||||
|
||||
//-----------------------------------------
|
||||
//RIFLES
|
||||
//-----------------------------------------
|
||||
[EnumMember(Value = "weapon_ak47")]
|
||||
AK47 = 400,
|
||||
|
||||
[EnumMember(Value = "weapon_m4a1_silencer")]
|
||||
M4A1S = 401,
|
||||
SilencedM4 = M4A1S,
|
||||
|
||||
[EnumMember(Value = "weapon_m4a1")]
|
||||
M4A1 = 402,
|
||||
M4A4 = M4A1,
|
||||
|
||||
[EnumMember(Value = "weapon_galilar")]
|
||||
GalilAR = 403,
|
||||
Galil = GalilAR,
|
||||
|
||||
[EnumMember(Value = "weapon_famas")]
|
||||
Famas = 404,
|
||||
|
||||
[EnumMember(Value = "weapon_sg556")]
|
||||
SG556 = 405,
|
||||
SG553 = SG556,
|
||||
Krieg = SG556,
|
||||
|
||||
[EnumMember(Value = "weapon_awp")]
|
||||
AWP = 406,
|
||||
|
||||
[EnumMember(Value = "weapon_aug")]
|
||||
AUG = 407,
|
||||
|
||||
[EnumMember(Value = "weapon_ssg08")]
|
||||
SSG08 = 408,
|
||||
Scout = SSG08,
|
||||
|
||||
[EnumMember(Value = "weapon_scar20")]
|
||||
SCAR20 = 409,
|
||||
AutoSniperCT = SCAR20,
|
||||
|
||||
[EnumMember(Value = "weapon_g3sg1")]
|
||||
G3SG1 = 410,
|
||||
AutoSniperT = G3SG1,
|
||||
|
||||
//-----------------------------------------
|
||||
//KNIFE
|
||||
//-----------------------------------------
|
||||
[EnumMember(Value = "weapon_knife_t")]
|
||||
DefaultKnifeT = 500,
|
||||
KnifeT = DefaultKnifeT,
|
||||
|
||||
[EnumMember(Value = "weapon_knife")]
|
||||
DefaultKnifeCT = 501,
|
||||
KnifeCT = DefaultKnifeCT,
|
||||
Knife = DefaultKnifeCT,
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* This file is part of CounterStrikeSharp.
|
||||
* CounterStrikeSharp is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* CounterStrikeSharp is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Entities.Constants
|
||||
{
|
||||
public enum RoundEndReason : uint
|
||||
{
|
||||
Unknown = 0x0u,
|
||||
TargetBombed = 0x1u,
|
||||
TerroristsEscaped = 0x4u,
|
||||
CTsPreventEscape = 0x5u,
|
||||
EscapingTerroristsNeutralized = 0x6u,
|
||||
BombDefused = 0x7u,
|
||||
CTsWin = 0x8u,
|
||||
TerroristsWin = 0x9u,
|
||||
RoundDraw = 0xAu,
|
||||
AllHostageRescued = 0xBu,
|
||||
TargetSaved = 0xCu,
|
||||
HostagesNotRescued = 0xDu,
|
||||
TerroristsNotEscaped = 0xEu,
|
||||
GameCommencing = 0x10u,
|
||||
|
||||
TerroristsSurrender = 0x11u, // this also triggers match cancelled
|
||||
CTsSurrender = 0x12u, // this also triggers match cancelled
|
||||
|
||||
TerroristsPlanned = 0x13u,
|
||||
CTsReachedHostage = 0x14u,
|
||||
SurvivalWin = 0x15u,
|
||||
SurvivalDraw = 0x16u
|
||||
}
|
||||
}
|
||||
@@ -123,6 +123,7 @@ namespace CounterStrikeSharp.API.Modules.Events
|
||||
protected void SetEntityIndex(string name, int value) => NativeAPI.SetEventEntityIndex(Handle, name, value);
|
||||
|
||||
public void FireEvent(bool dontBroadcast) => NativeAPI.FireEvent(Handle, dontBroadcast);
|
||||
// public void FireEventToClient(int clientId, bool dontBroadcast) => NativeAPI.FireEventToClient(Handle, clientId);
|
||||
|
||||
public void FireEventToClient(CCSPlayerController player) => NativeAPI.FireEventToClient(Handle, (int)player.EntityIndex.Value.Value);
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Memory
|
||||
{
|
||||
@@ -71,9 +73,26 @@ namespace CounterStrikeSharp.API.Modules.Memory
|
||||
return types[Enum.GetUnderlyingType(type)];
|
||||
}
|
||||
|
||||
Console.WriteLine("Error retrieving data type for type" + type.FullName);
|
||||
Core.Application.Instance.Logger.LogWarning("Error retrieving data type for type {Type}", type.FullName);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static DataType ToValidDataType(this Type type)
|
||||
{
|
||||
if (types.ContainsKey(type)) return types[type];
|
||||
|
||||
if (typeof(NativeObject).IsAssignableFrom(type))
|
||||
{
|
||||
return DataType.DATA_TYPE_POINTER;
|
||||
}
|
||||
|
||||
if (type.IsEnum && types.ContainsKey(Enum.GetUnderlyingType(type)))
|
||||
{
|
||||
return types[Enum.GetUnderlyingType(type)];
|
||||
}
|
||||
|
||||
throw new NotSupportedException("Data type not supported:" + type.FullName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
|
||||
public abstract class BaseMemoryFunction : NativeObject
|
||||
{
|
||||
private static Dictionary<string, IntPtr> _createdFunctions = new();
|
||||
|
||||
private static IntPtr CreateValveFunctionBySignature(string signature, DataType returnType,
|
||||
DataType[] argumentTypes)
|
||||
{
|
||||
if (!_createdFunctions.TryGetValue(signature, out var function))
|
||||
{
|
||||
try
|
||||
{
|
||||
function = NativeAPI.CreateVirtualFunctionBySignature(IntPtr.Zero, Addresses.ServerPath, signature,
|
||||
argumentTypes.Length, (int)returnType, argumentTypes.Cast<object>().ToArray());
|
||||
_createdFunctions[signature] = function;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return function;
|
||||
}
|
||||
|
||||
public BaseMemoryFunction(string signature, DataType returnType, DataType[] parameters) : base(
|
||||
CreateValveFunctionBySignature(signature, returnType, parameters))
|
||||
{
|
||||
}
|
||||
|
||||
public void Hook(Func<DynamicHook, HookResult> handler, HookMode mode)
|
||||
{
|
||||
NativeAPI.HookFunction(Handle, handler, mode == HookMode.Post);
|
||||
}
|
||||
|
||||
public void Unhook(Func<DynamicHook, HookResult> handler, HookMode mode)
|
||||
{
|
||||
NativeAPI.UnhookFunction(Handle, handler, mode == HookMode.Post);
|
||||
}
|
||||
|
||||
protected T InvokeInternal<T>(params object[] args)
|
||||
{
|
||||
return NativeAPI.ExecuteVirtualFunction<T>(Handle, args);
|
||||
}
|
||||
|
||||
protected void InvokeInternalVoid(params object[] args)
|
||||
{
|
||||
NativeAPI.ExecuteVirtualFunction<object>(Handle, args);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
|
||||
public class DynamicHook : NativeObject
|
||||
{
|
||||
public DynamicHook(IntPtr pointer) : base(pointer)
|
||||
{
|
||||
}
|
||||
|
||||
public T GetParam<T>(int index)
|
||||
{
|
||||
return NativeAPI.DynamicHookGetParam<T>(Handle, (int)typeof(T).ToValidDataType(), index);
|
||||
}
|
||||
|
||||
public T GetReturn<T>(int index)
|
||||
{
|
||||
return NativeAPI.DynamicHookGetReturn<T>(Handle, (int)typeof(T).ToValidDataType());
|
||||
}
|
||||
|
||||
public void SetParam<T>(int index, T value)
|
||||
{
|
||||
NativeAPI.DynamicHookSetParam(Handle, (int)typeof(T).ToValidDataType(), index, value);
|
||||
}
|
||||
|
||||
public void SetReturn<T>(T value)
|
||||
{
|
||||
NativeAPI.DynamicHookSetReturn(Handle, (int)typeof(T).ToValidDataType(), value);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
using System;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
|
||||
public class MemoryFunctionVoid : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID, Array.Empty<DataType>())
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke()
|
||||
{
|
||||
InvokeInternalVoid();
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[] { typeof(T1).ToValidDataType() })
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1)
|
||||
{
|
||||
InvokeInternalVoid(arg1);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[] { typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType() })
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2, T3> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[] { typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType() })
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2, T3 arg3)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2, arg3);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2, T3, T4> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(),
|
||||
typeof(T3).ToValidDataType(), typeof(T4).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2, arg3, arg4);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2, T3, T4, T5> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(),
|
||||
typeof(T3).ToValidDataType(), typeof(T4).ToValidDataType(),
|
||||
typeof(T5).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2, arg3, arg4, arg5);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2, T3, T4, T5, T6> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(),
|
||||
typeof(T3).ToValidDataType(), typeof(T4).ToValidDataType(),
|
||||
typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2, arg3, arg4, arg5, arg6);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2, T3, T4, T5, T6, T7> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(),
|
||||
typeof(T3).ToValidDataType(), typeof(T4).ToValidDataType(),
|
||||
typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType(),
|
||||
typeof(T7).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2, T3, T4, T5, T6, T7, T8> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(),
|
||||
typeof(T3).ToValidDataType(), typeof(T4).ToValidDataType(),
|
||||
typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType(),
|
||||
typeof(T7).ToValidDataType(), typeof(T8).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2, T3, T4, T5, T6, T7, T8, T9> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(),
|
||||
typeof(T3).ToValidDataType(), typeof(T4).ToValidDataType(),
|
||||
typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType(),
|
||||
typeof(T7).ToValidDataType(), typeof(T8).ToValidDataType(),
|
||||
typeof(T9).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionVoid<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionVoid(string signature) : base(signature, DataType.DATA_TYPE_VOID,
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(),
|
||||
typeof(T3).ToValidDataType(), typeof(T4).ToValidDataType(),
|
||||
typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType(),
|
||||
typeof(T7).ToValidDataType(), typeof(T8).ToValidDataType(),
|
||||
typeof(T9).ToValidDataType(), typeof(T10).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public void Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10)
|
||||
{
|
||||
InvokeInternalVoid(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,179 @@
|
||||
using System;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
|
||||
public class MemoryFunctionWithReturn<TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
Array.Empty<DataType>())
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke()
|
||||
{
|
||||
return InvokeInternal<TResult>();
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[] { typeof(T1).ToValidDataType() })
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[] { typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType() })
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, T3, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[] { typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType() })
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2, T3 arg3)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2, arg3);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, T3, T4, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType(),
|
||||
typeof(T4).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2, arg3, arg4);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, T3, T4, T5, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType(),
|
||||
typeof(T4).ToValidDataType(), typeof(T5).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2, arg3, arg4, arg5);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, T3, T4, T5, T6, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType(),
|
||||
typeof(T4).ToValidDataType(), typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2, arg3, arg4, arg5, arg6);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, T3, T4, T5, T6, T7, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType(),
|
||||
typeof(T4).ToValidDataType(), typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType(),
|
||||
typeof(T7).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, T3, T4, T5, T6, T7, T8, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType(),
|
||||
typeof(T4).ToValidDataType(), typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType(),
|
||||
typeof(T7).ToValidDataType(), typeof(T8).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType(),
|
||||
typeof(T4).ToValidDataType(), typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType(),
|
||||
typeof(T7).ToValidDataType(), typeof(T8).ToValidDataType(), typeof(T9).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
|
||||
}
|
||||
}
|
||||
|
||||
public class MemoryFunctionWithReturn<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult> : BaseMemoryFunction
|
||||
{
|
||||
public MemoryFunctionWithReturn(string signature) : base(signature, typeof(TResult).ToValidDataType(),
|
||||
new[]
|
||||
{
|
||||
typeof(T1).ToValidDataType(), typeof(T2).ToValidDataType(), typeof(T3).ToValidDataType(),
|
||||
typeof(T4).ToValidDataType(), typeof(T5).ToValidDataType(), typeof(T6).ToValidDataType(),
|
||||
typeof(T7).ToValidDataType(), typeof(T8).ToValidDataType(), typeof(T9).ToValidDataType(),
|
||||
typeof(T10).ToValidDataType()
|
||||
})
|
||||
{
|
||||
}
|
||||
|
||||
public TResult Invoke(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, T8 arg8, T9 arg9, T10 arg10)
|
||||
{
|
||||
return InvokeInternal<TResult>(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
|
||||
}
|
||||
}
|
||||
@@ -31,9 +31,15 @@ public partial class VirtualFunction
|
||||
{
|
||||
if (!_createdFunctions.TryGetValue(signature, out var function))
|
||||
{
|
||||
function = NativeAPI.CreateVirtualFunctionBySignature(IntPtr.Zero, Addresses.ServerPath, signature,
|
||||
argumentTypes.Count(), (int)returnType, arguments);
|
||||
_createdFunctions[signature] = function;
|
||||
try
|
||||
{
|
||||
function = NativeAPI.CreateVirtualFunctionBySignature(IntPtr.Zero, Addresses.ServerPath, signature,
|
||||
argumentTypes.Count(), (int)returnType, arguments);
|
||||
_createdFunctions[signature] = function;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return function;
|
||||
|
||||
@@ -1,27 +1,79 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Memory;
|
||||
|
||||
public static class VirtualFunctions
|
||||
{
|
||||
public static Action<IntPtr, HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrint =
|
||||
VirtualFunction.CreateVoid<IntPtr, HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr>(
|
||||
public static MemoryFunctionVoid<IntPtr, HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrintFunc =
|
||||
new(
|
||||
GameData.GetSignature("ClientPrint"));
|
||||
|
||||
public static Action<IntPtr, HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrint =
|
||||
ClientPrintFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrintAllFunc =
|
||||
new(GameData.GetSignature("UTIL_ClientPrintAll"));
|
||||
|
||||
public static Action<HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrintAll =
|
||||
VirtualFunction.CreateVoid<HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr>(
|
||||
GameData.GetSignature("UTIL_ClientPrintAll"));
|
||||
ClientPrintAllFunc.Invoke;
|
||||
|
||||
// void (*FnGiveNamedItem)(void* itemService,const char* pchName, void* iSubType,void* pScriptItem, void* a5,void* a6) = nullptr;
|
||||
public static Func<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr> GiveNamedItem =
|
||||
VirtualFunction.Create<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr>(
|
||||
GameData.GetSignature("GiveNamedItem"));
|
||||
public static MemoryFunctionWithReturn<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr> GiveNamedItemFunc =
|
||||
new(GameData.GetSignature("GiveNamedItem"));
|
||||
|
||||
public static Action<IntPtr, byte> SwitchTeam =
|
||||
VirtualFunction.CreateVoid<IntPtr, byte>(GameData.GetSignature("CCSPlayerController_SwitchTeam"));
|
||||
public static Func<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr> GiveNamedItem = GiveNamedItemFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<IntPtr, byte> SwitchTeamFunc =
|
||||
new(GameData.GetSignature("CCSPlayerController_SwitchTeam"));
|
||||
|
||||
public static Action<IntPtr, byte> SwitchTeam = SwitchTeamFunc.Invoke;
|
||||
|
||||
// void(*UTIL_Remove)(CEntityInstance*);
|
||||
public static Action<IntPtr> UTIL_Remove = VirtualFunction.CreateVoid<IntPtr>(GameData.GetSignature("UTIL_Remove"));
|
||||
public static MemoryFunctionVoid<IntPtr> UTIL_RemoveFunc =
|
||||
new(GameData.GetSignature("UTIL_Remove"));
|
||||
|
||||
public static Action<IntPtr> UTIL_Remove = UTIL_RemoveFunc.Invoke;
|
||||
|
||||
// void(*CBaseModelEntity_SetModel)(CBaseModelEntity*, const char*);
|
||||
public static MemoryFunctionVoid<IntPtr, string> SetModelFunc =
|
||||
new(GameData.GetSignature("CBaseModelEntity_SetModel"));
|
||||
|
||||
public static Action<IntPtr, string> SetModel = SetModelFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<nint, RoundEndReason, float> TerminateRoundFunc =
|
||||
new(GameData.GetSignature("CCSGameRules_TerminateRound"));
|
||||
|
||||
public static Action<IntPtr, RoundEndReason, float> TerminateRound = TerminateRoundFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionWithReturn<string, int, IntPtr> UTIL_CreateEntityByNameFunc =
|
||||
new(GameData.GetSignature("UTIL_CreateEntityByName"));
|
||||
|
||||
public static Func<string, int, IntPtr> UTIL_CreateEntityByName = UTIL_CreateEntityByNameFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<IntPtr, IntPtr> CBaseEntity_DispatchSpawnFunc =
|
||||
new(GameData.GetSignature("CBaseEntity_DispatchSpawn"));
|
||||
|
||||
public static Action<IntPtr, IntPtr> CBaseEntity_DispatchSpawn = CBaseEntity_DispatchSpawnFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<IntPtr> CCSPlayerPawn_RespawnFunc = new(GameData.GetSignature("CCSPlayerPawn_Respawn"));
|
||||
|
||||
public static Action<IntPtr> CCSPlayerPawn_Respawn = CCSPlayerPawn_RespawnFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<CEntityInstance, CTakeDamageInfo> CBaseEntity_TakeDamageOldFunc = new (GameData.GetSignature("CBaseEntity_TakeDamageOld"));
|
||||
public static Action<CEntityInstance, CTakeDamageInfo> CBaseEntity_TakeDamageOld = CBaseEntity_TakeDamageOldFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<CCSPlayerPawnBase> CCSPlayerPawnBase_PostThinkFunc = new (GameData.GetSignature("CCSPlayerPawnBase_PostThink"));
|
||||
public static Action<CCSPlayerPawnBase> CCSPlayerPawnBase_PostThink = CCSPlayerPawnBase_PostThinkFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<CBaseTrigger, CBaseEntity> CBaseTrigger_StartTouchFunc = new (GameData.GetSignature("CBaseTrigger_StartTouch"));
|
||||
public static Action<CBaseTrigger, CBaseEntity> CBaseTrigger_StartTouch = CBaseTrigger_StartTouchFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<CBaseTrigger, CBaseEntity> CBaseTrigger_EndTouchFunc = new (GameData.GetSignature("CBaseTrigger_EndTouch"));
|
||||
public static Action<CBaseTrigger, CBaseEntity> CBaseTrigger_EndTouch = CBaseTrigger_EndTouchFunc.Invoke;
|
||||
}
|
||||
@@ -14,28 +14,29 @@
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Utils
|
||||
namespace CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
public class ChatColors
|
||||
{
|
||||
public class ChatColors
|
||||
{
|
||||
public static char Default = '\x01';
|
||||
public static char White = '\x01';
|
||||
public static char Darkred = '\x02';
|
||||
public static char Green = '\x04';
|
||||
public static char LightYellow = '\x03';
|
||||
public static char LightBlue = '\x03';
|
||||
public static char Olive = '\x05';
|
||||
public static char Lime = '\x06';
|
||||
public static char Red = '\x07';
|
||||
public static char Purple = '\x03';
|
||||
public static char Grey = '\x08';
|
||||
public static char Yellow = '\x09';
|
||||
public static char Gold = '\x10';
|
||||
public static char Silver = '\x0A';
|
||||
public static char Blue = '\x0B';
|
||||
public static char DarkBlue = '\x0C';
|
||||
public static char BlueGrey = '\x0D';
|
||||
public static char Magenta = '\x0E';
|
||||
public static char LightRed = '\x0F';
|
||||
}
|
||||
public static char Default = '\x01';
|
||||
public static char White = '\x01';
|
||||
public static char Darkred = '\x02';
|
||||
public static char Green = '\x04';
|
||||
public static char LightYellow = '\x09';
|
||||
public static char LightBlue = '\x0B';
|
||||
public static char Olive = '\x05';
|
||||
public static char Lime = '\x06';
|
||||
public static char Red = '\x07';
|
||||
public static char LightPurple = '\x03';
|
||||
public static char Purple = '\x0E';
|
||||
public static char Grey = '\x08';
|
||||
public static char Yellow = '\x09';
|
||||
public static char Gold = '\x10';
|
||||
public static char Silver = '\x0A';
|
||||
public static char Blue = '\x0B';
|
||||
public static char DarkBlue = '\x0C';
|
||||
public static char BlueGrey = '\x0A';
|
||||
public static char Magenta = '\x0E';
|
||||
public static char LightRed = '\x0F';
|
||||
public static char Orange = '\x10';
|
||||
}
|
||||
36
managed/CounterStrikeSharp.API/Modules/Utils/EnumUtils.cs
Normal file
36
managed/CounterStrikeSharp.API/Modules/Utils/EnumUtils.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
|
||||
namespace CounterStrikeSharp.API.Modules.Utils
|
||||
{
|
||||
public static class EnumUtils
|
||||
{
|
||||
public static string? GetEnumMemberAttributeValue<T>(T enumValue)
|
||||
{
|
||||
var enumType = typeof(T);
|
||||
|
||||
if(!enumType.IsEnum || enumValue == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var enumString = enumValue.ToString();
|
||||
|
||||
if(string.IsNullOrWhiteSpace(enumString))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var memberInfo = enumType.GetMember(enumString);
|
||||
var enumMemberAttribute = memberInfo.FirstOrDefault()?.GetCustomAttributes(false).OfType<EnumMemberAttribute>().FirstOrDefault();
|
||||
if (enumMemberAttribute != null)
|
||||
{
|
||||
return enumMemberAttribute.Value;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,42 @@ public class CommandUtils
|
||||
var command = new CommandInfo(ptr, caller);
|
||||
|
||||
var methodInfo = handler?.GetMethodInfo();
|
||||
|
||||
if (!AdminManager.CommandIsOverriden(name))
|
||||
{
|
||||
// Do not execute command if we do not have the correct permissions.
|
||||
var permissions = methodInfo?.GetCustomAttributes<BaseRequiresPermissions>();
|
||||
if (permissions != null)
|
||||
{
|
||||
foreach (var attr in permissions)
|
||||
{
|
||||
attr.Command = name;
|
||||
if (!attr.CanExecuteCommand(caller))
|
||||
{
|
||||
command.ReplyToCommand("[CSS] You do not have the correct permissions to execute this command.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// If this command has it's permissions overriden, we will do an AND check for all permissions.
|
||||
else
|
||||
{
|
||||
// I don't know if this is the most sane implementation of this, can be edited in code review.
|
||||
var data = AdminManager.GetCommandOverrideData(name);
|
||||
if (data != null)
|
||||
{
|
||||
var attrType = (data.CheckType == "all") ? typeof(RequiresPermissions) : typeof(RequiresPermissionsOr);
|
||||
var attr = (BaseRequiresPermissions)Activator.CreateInstance(attrType, args: AdminManager.GetPermissionOverrides(name));
|
||||
attr.Command = name;
|
||||
if (!attr.CanExecuteCommand(caller))
|
||||
{
|
||||
command.ReplyToCommand("[CSS] You do not have the correct permissions to execute this command.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Do not execute if we shouldn't be calling this command.
|
||||
var helperAttribute = methodInfo?.GetCustomAttribute<CommandHelperAttribute>();
|
||||
if (helperAttribute != null)
|
||||
@@ -41,14 +77,6 @@ public class CommandUtils
|
||||
}
|
||||
}
|
||||
|
||||
// Do not execute command if we do not have the correct permissions.
|
||||
var permissions = methodInfo?.GetCustomAttribute<RequiresPermissions>()?.RequiredPermissions;
|
||||
if (permissions != null && !AdminManager.PlayerHasPermissions(caller, permissions))
|
||||
{
|
||||
command.ReplyToCommand("[CSS] You do not have the correct permissions to execute this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
handler?.Invoke(caller, command);
|
||||
});
|
||||
|
||||
|
||||
@@ -14,8 +14,6 @@
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace CounterStrikeSharp.API
|
||||
{
|
||||
[Flags]
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using CounterStrikeSharp.API.Modules.Commands.Targeting;
|
||||
|
||||
namespace CounterStrikeSharp.API
|
||||
{
|
||||
@@ -43,6 +43,11 @@ namespace CounterStrikeSharp.API
|
||||
return (T)Activator.CreateInstance(typeof(T), NativeAPI.GetEntityFromIndex(index))!;
|
||||
}
|
||||
|
||||
public static T? CreateEntityByName<T>(string name) where T : CBaseEntity
|
||||
{
|
||||
return (T?)Activator.CreateInstance(typeof(T), VirtualFunctions.UTIL_CreateEntityByName(name, -1));
|
||||
}
|
||||
|
||||
public static CCSPlayerController GetPlayerFromIndex(int index)
|
||||
{
|
||||
return Utilities.GetEntityFromIndex<CCSPlayerController>(index);
|
||||
@@ -58,6 +63,16 @@ namespace CounterStrikeSharp.API
|
||||
return Utilities.GetEntityFromIndex<CCSPlayerController>((userid & 0xFF) + 1);
|
||||
}
|
||||
|
||||
public static CCSPlayerController? GetPlayerFromSteamId(ulong steamId)
|
||||
{
|
||||
return Utilities.GetPlayers().FirstOrDefault(player => player.SteamID == steamId);
|
||||
}
|
||||
|
||||
public static TargetResult ProcessTargetString(string pattern, CCSPlayerController player)
|
||||
{
|
||||
return new Target(pattern).GetTarget(player);
|
||||
}
|
||||
|
||||
public static IEnumerable<T> FindAllEntitiesByDesignerName<T>(string designerName) where T : CEntityInstance
|
||||
{
|
||||
var pEntity = new CEntityIdentity(NativeAPI.GetFirstActiveEntity());
|
||||
|
||||
@@ -157,6 +157,9 @@ internal static partial class Program
|
||||
WriteEnum(builder, enumName, schemaEnum);
|
||||
}
|
||||
|
||||
// Manually whitelist some classes
|
||||
visited.Add("CTakeDamageInfo");
|
||||
|
||||
var visitedClassNames = new HashSet<string>();
|
||||
foreach (var (className, schemaClass) in allClasses)
|
||||
{
|
||||
|
||||
@@ -4855,6 +4855,14 @@
|
||||
},
|
||||
"CBaseCSGrenadeProjectile": {
|
||||
"fields": [
|
||||
{
|
||||
"name": "m_vInitialPosition",
|
||||
"type": {
|
||||
"atomic": 0,
|
||||
"category": 4,
|
||||
"name": "Vector"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_vInitialVelocity",
|
||||
"type": {
|
||||
@@ -4970,6 +4978,20 @@
|
||||
"category": 0,
|
||||
"name": "int32"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_bHasEverHitPlayer",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "bool"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_bClearFromPlayers",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "bool"
|
||||
}
|
||||
}
|
||||
],
|
||||
"parent": "CBaseGrenade"
|
||||
@@ -13245,10 +13267,10 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_bMatchAbortedDueToPlayerBan",
|
||||
"name": "m_nMatchAbortedEarlyReason",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "bool"
|
||||
"name": "int32"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -13828,6 +13850,13 @@
|
||||
"name": "uint32"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_bCannotBeKicked",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "bool"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_bEverFullyConnected",
|
||||
"type": {
|
||||
@@ -14125,12 +14154,26 @@
|
||||
"name": "bool"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_dblLastReceivedPacketPlatFloatTime",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "float64"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_LastTeamDamageWarningTime",
|
||||
"type": {
|
||||
"category": 5,
|
||||
"name": "GameTime_t"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_LastTimePlayerWasDisconnectedForPawnsRemove",
|
||||
"type": {
|
||||
"category": 5,
|
||||
"name": "GameTime_t"
|
||||
}
|
||||
}
|
||||
],
|
||||
"parent": "CBasePlayerController"
|
||||
@@ -14439,6 +14482,13 @@
|
||||
"name": "char[18]"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_bInHostageResetZone",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "bool"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_bInBuyZone",
|
||||
"type": {
|
||||
@@ -16244,6 +16294,20 @@
|
||||
"category": 0,
|
||||
"name": "float32"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_flHeightAtJumpStart",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "float32"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_flMaxJumpHeightThisJump",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "float32"
|
||||
}
|
||||
}
|
||||
],
|
||||
"parent": "CPlayer_MovementServices_Humanoid"
|
||||
@@ -30081,6 +30145,14 @@
|
||||
"category": 4,
|
||||
"name": "Vector"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_vecHostageResetPosition",
|
||||
"type": {
|
||||
"atomic": 0,
|
||||
"category": 4,
|
||||
"name": "Vector"
|
||||
}
|
||||
}
|
||||
],
|
||||
"parent": "CHostageExpresserShim"
|
||||
@@ -32719,6 +32791,40 @@
|
||||
],
|
||||
"parent": "CLogicalEntity"
|
||||
},
|
||||
"CLogicEventListener": {
|
||||
"fields": [
|
||||
{
|
||||
"name": "m_strEventName",
|
||||
"type": {
|
||||
"atomic": 0,
|
||||
"category": 4,
|
||||
"name": "CUtlString"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_bIsEnabled",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "bool"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_nTeam",
|
||||
"type": {
|
||||
"category": 0,
|
||||
"name": "int32"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "m_OnEventFired",
|
||||
"type": {
|
||||
"category": 5,
|
||||
"name": "CEntityIOOutput"
|
||||
}
|
||||
}
|
||||
],
|
||||
"parent": "CLogicalEntity"
|
||||
},
|
||||
"CLogicGameEvent": {
|
||||
"fields": [
|
||||
{
|
||||
@@ -54460,6 +54566,10 @@
|
||||
"fields": [],
|
||||
"parent": "CBaseTrigger"
|
||||
},
|
||||
"CTriggerHostageReset": {
|
||||
"fields": [],
|
||||
"parent": "CBaseTrigger"
|
||||
},
|
||||
"CTriggerHurt": {
|
||||
"fields": [
|
||||
{
|
||||
@@ -90276,6 +90386,23 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
"C4LightEffect_t": {
|
||||
"align": 4,
|
||||
"items": [
|
||||
{
|
||||
"name": "eLightEffectNone",
|
||||
"value": 0
|
||||
},
|
||||
{
|
||||
"name": "eLightEffectDropped",
|
||||
"value": 1
|
||||
},
|
||||
{
|
||||
"name": "eLightEffectThirdPersonHeld",
|
||||
"value": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
"CAnimationGraphVisualizerPrimitiveType": {
|
||||
"align": 4,
|
||||
"items": [
|
||||
@@ -96794,6 +96921,10 @@
|
||||
{
|
||||
"name": "DFLAG_IGNORE_ARMOR",
|
||||
"value": 2048
|
||||
},
|
||||
{
|
||||
"name": "DFLAG_SUPPRESS_UTILREMOVE",
|
||||
"value": 4096
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -26,6 +26,11 @@ public record SchemaFieldType
|
||||
this.Category = SchemaTypeCategory.Builtin;
|
||||
this.Name = "int32";
|
||||
}
|
||||
else if (this.Name == "AmmoIndex_t")
|
||||
{
|
||||
this.Category = SchemaTypeCategory.Builtin;
|
||||
this.Name = "uint8";
|
||||
}
|
||||
else if (this.Name == "CBitVec< 64 >")
|
||||
{
|
||||
this.Category = SchemaTypeCategory.FixedArray;
|
||||
@@ -68,6 +73,7 @@ public record SchemaFieldType
|
||||
"uint32" => "UInt32",
|
||||
"uint64" => "UInt64",
|
||||
"bool" => "bool",
|
||||
"char" => "char",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(name), name, $"Unknown built-in: {name}")
|
||||
};
|
||||
|
||||
@@ -85,6 +91,7 @@ public record SchemaFieldType
|
||||
SchemaAtomicCategory.T => $"{name.Split('<')[0]}<{inner!.CsTypeName}>",
|
||||
SchemaAtomicCategory.Collection => $"NetworkedVector<{inner!.CsTypeName}>",
|
||||
SchemaAtomicCategory.Unknown => "CBitVec",
|
||||
SchemaAtomicCategory.TT => "Unknown",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(atomic), atomic, $"Unsupported atomic: {atomic}")
|
||||
};
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@ using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes;
|
||||
@@ -27,20 +26,20 @@ using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Events;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Menu;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace TestPlugin
|
||||
{
|
||||
public class SampleConfig : BasePluginConfig
|
||||
{
|
||||
[JsonPropertyName("IsPluginEnabled")]
|
||||
public bool IsPluginEnabled { get; set; } = true;
|
||||
[JsonPropertyName("IsPluginEnabled")] public bool IsPluginEnabled { get; set; } = true;
|
||||
|
||||
[JsonPropertyName("LogPrefix")]
|
||||
public string LogPrefix { get; set; } = "CSSharp";
|
||||
[JsonPropertyName("LogPrefix")] public string LogPrefix { get; set; } = "CSSharp";
|
||||
}
|
||||
|
||||
[MinimumApiVersion(33)]
|
||||
@@ -62,19 +61,32 @@ namespace TestPlugin
|
||||
Config = config;
|
||||
}
|
||||
|
||||
private TestInjectedClass _testInjectedClass;
|
||||
|
||||
public SamplePlugin(TestInjectedClass testInjectedClass)
|
||||
{
|
||||
_testInjectedClass = testInjectedClass;
|
||||
}
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
// Basic usage of the configuration system
|
||||
if (!Config.IsPluginEnabled)
|
||||
{
|
||||
Console.WriteLine($"{Config.LogPrefix} {ModuleName} is disabled");
|
||||
Logger.LogWarning($"{Config.LogPrefix} {ModuleName} is disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine(
|
||||
Logger.LogInformation(
|
||||
$"Test Plugin has been loaded, and the hot reload flag was {hotReload}, path is {ModulePath}");
|
||||
|
||||
Console.WriteLine($"Max Players: {Server.MaxPlayers}");
|
||||
Logger.LogWarning($"Max Players: {Server.MaxPlayers}");
|
||||
|
||||
VirtualFunctions.SwitchTeamFunc.Hook(hook =>
|
||||
{
|
||||
Logger.LogInformation("Switch team func called");
|
||||
return HookResult.Continue;
|
||||
}, HookMode.Pre);
|
||||
|
||||
SetupConvars();
|
||||
SetupGameEvents();
|
||||
@@ -84,7 +96,7 @@ namespace TestPlugin
|
||||
|
||||
// ValveInterface provides pointers to loaded modules via Interface Name exposed from the engine (e.g. Source2Server001)
|
||||
var server = ValveInterface.Server;
|
||||
Log($"Server pointer found @ {server.Pointer:X}");
|
||||
Logger.LogInformation("Server pointer found @ {Pointer:X}", server.Pointer);
|
||||
|
||||
// You can use `ModuleDirectory` to get the directory of the plugin (for storing config files, saving database files etc.)
|
||||
File.WriteAllText(Path.Join(ModuleDirectory, "example.txt"),
|
||||
@@ -98,7 +110,60 @@ namespace TestPlugin
|
||||
// This value is asserted against the native code that points to the same function.
|
||||
var virtualFunc = VirtualFunction.Create<IntPtr>(server.Pointer, 91);
|
||||
var result = virtualFunc() - 8;
|
||||
Log($"Result of virtual func call is {result:X}");
|
||||
Logger.LogInformation("Result of virtual func call is {Pointer:X}", result);
|
||||
|
||||
_testInjectedClass.Hello();
|
||||
|
||||
VirtualFunctions.CBaseTrigger_StartTouchFunc.Hook(h =>
|
||||
{
|
||||
var trigger = h.GetParam<CBaseTrigger>(0);
|
||||
var entity = h.GetParam<CBaseEntity>(1);
|
||||
|
||||
Logger.LogInformation("Trigger {Trigger} touched by {Entity}", trigger.DesignerName, entity.DesignerName);
|
||||
|
||||
return HookResult.Continue;
|
||||
}, HookMode.Post);
|
||||
|
||||
VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(h =>
|
||||
{
|
||||
var trigger = h.GetParam<CBaseTrigger>(0);
|
||||
var entity = h.GetParam<CBaseEntity>(1);
|
||||
|
||||
Logger.LogInformation("Trigger left {Trigger} by {Entity}", trigger.DesignerName, entity.DesignerName);
|
||||
|
||||
return HookResult.Continue;
|
||||
}, HookMode.Post);
|
||||
|
||||
VirtualFunctions.UTIL_RemoveFunc.Hook(hook =>
|
||||
{
|
||||
var entityInstance = hook.GetParam<CEntityInstance>(0);
|
||||
Logger.LogInformation("Removed entity {EntityIndex}", entityInstance.EntityIndex.Value.Value);
|
||||
|
||||
return HookResult.Continue;
|
||||
}, HookMode.Post);
|
||||
|
||||
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook((h =>
|
||||
{
|
||||
var victim = h.GetParam<CEntityInstance>(0);
|
||||
var damageInfo = h.GetParam<CTakeDamageInfo>(1);
|
||||
|
||||
if (damageInfo.Inflictor.Value.DesignerName == "inferno")
|
||||
{
|
||||
var inferno = new CInferno(damageInfo.Inflictor.Value.Handle);
|
||||
Logger.LogInformation("Owner of inferno is {Owner}", inferno.OwnerEntity);
|
||||
|
||||
if (victim == inferno.OwnerEntity.Value)
|
||||
{
|
||||
damageInfo.Damage = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
damageInfo.Damage = 150;
|
||||
}
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}), HookMode.Pre);
|
||||
}
|
||||
|
||||
private void SetupConvars()
|
||||
@@ -109,13 +174,13 @@ namespace TestPlugin
|
||||
cheatsCvar.SetValue(true);
|
||||
|
||||
var numericCvar = ConVar.Find("mp_warmuptime");
|
||||
Console.WriteLine($"mp_warmuptime = {numericCvar?.GetPrimitiveValue<float>()}");
|
||||
Logger.LogInformation("mp_warmuptime = {Value}", numericCvar?.GetPrimitiveValue<float>());
|
||||
|
||||
var stringCvar = ConVar.Find("sv_skyname");
|
||||
Console.WriteLine($"sv_skyname = {stringCvar?.StringValue}");
|
||||
Logger.LogInformation("sv_skyname = {Value}", stringCvar?.StringValue);
|
||||
|
||||
var fogCvar = ConVar.Find("fog_color");
|
||||
Console.WriteLine($"fog_color = {fogCvar?.GetNativeValue<Vector>()}");
|
||||
Logger.LogInformation("fog_color = {Value}", fogCvar?.GetNativeValue<Vector>());
|
||||
});
|
||||
}
|
||||
|
||||
@@ -128,7 +193,7 @@ namespace TestPlugin
|
||||
var entity = new CCSPlayerController(NativeAPI.GetEntityFromIndex(@event.Userid));
|
||||
if (!entity.IsValid)
|
||||
{
|
||||
Log("invalid entity");
|
||||
Logger.LogInformation("invalid entity");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
@@ -151,7 +216,8 @@ namespace TestPlugin
|
||||
if (!@event.Userid.IsValid) return 0;
|
||||
if (!@event.Userid.PlayerPawn.IsValid) return 0;
|
||||
|
||||
Log($"Player spawned with entity index: {@event.Userid.EntityIndex} & User ID: {@event.Userid.UserId}");
|
||||
Logger.LogInformation("Player spawned with entity index: {EntityIndex} & User ID: {UserId}",
|
||||
@event.Userid.EntityIndex, @event.Userid.UserId);
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
@@ -166,7 +232,7 @@ namespace TestPlugin
|
||||
// Set player to random colour
|
||||
player.PlayerPawn.Value.Render = Color.FromArgb(Random.Shared.Next(0, 255),
|
||||
Random.Shared.Next(0, 255), Random.Shared.Next(0, 255));
|
||||
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
player.PrintToCenter(string.Join("\n", weapons.Select(x => x.Value.DesignerName)));
|
||||
@@ -175,17 +241,14 @@ namespace TestPlugin
|
||||
activeWeapon.ReserveAmmo[0] = 250;
|
||||
activeWeapon.Clip1 = 250;
|
||||
|
||||
Log(
|
||||
$"Pawn Position: {pawn.CBodyComponent?.SceneNode?.AbsOrigin} @{pawn.CBodyComponent?.SceneNode.Rotation}");
|
||||
Logger.LogInformation("Pawn Position: {AbsOrigin}-{Rotation}", pawn.AbsOrigin, pawn.AbsRotation);
|
||||
|
||||
char randomColourChar = (char)new Random().Next(0, 16);
|
||||
Server.PrintToChatAll($"Random String with Random Colour: {randomColourChar}{new Random().Next()}");
|
||||
|
||||
pawn.Health += 5;
|
||||
|
||||
Log(
|
||||
$"Found steamID {new SteamID(player.SteamID)} for player {player.PlayerName}:{pawn.Health}|{pawn.InBuyZone}");
|
||||
Log($"{@event.Userid}, {@event.X},{@event.Y},{@event.Z}");
|
||||
Logger.LogInformation("Bullet Impact: {X},{Y},{Z}", @event.X, @event.Y, @event.Z);
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
@@ -193,7 +256,7 @@ namespace TestPlugin
|
||||
{
|
||||
// Grab all cs_player_controller entities and set their cash value to $1337.
|
||||
var playerEntities = Utilities.GetPlayers();
|
||||
Log($"cs_player_controller count: {playerEntities.Count()}");
|
||||
Logger.LogInformation($"cs_player_controller count: {playerEntities.Count()}");
|
||||
|
||||
foreach (var player in playerEntities)
|
||||
{
|
||||
@@ -204,7 +267,7 @@ namespace TestPlugin
|
||||
// Grab everything starting with cs_, but we'll only mainpulate cs_gamerules.
|
||||
// Note: this iterates through all entities, so is an expensive operation.
|
||||
var csEntities = Utilities.FindAllEntitiesByDesignerName<CBaseEntity>("cs_");
|
||||
Log($"Amount of cs_* entities: {csEntities.Count()}");
|
||||
Logger.LogInformation("Amount of cs_* entities: {Count}", csEntities.Count());
|
||||
|
||||
foreach (var entity in csEntities)
|
||||
{
|
||||
@@ -220,15 +283,18 @@ namespace TestPlugin
|
||||
private void SetupListeners()
|
||||
{
|
||||
// Hook global listeners defined by CounterStrikeSharp
|
||||
RegisterListener<Listeners.OnMapStart>(mapName => { Log($"Map {mapName} has started!"); });
|
||||
RegisterListener<Listeners.OnMapEnd>(() => { Log($"Map has ended."); });
|
||||
RegisterListener<Listeners.OnMapStart>(mapName =>
|
||||
{
|
||||
Logger.LogInformation("Map {Map} has started!", mapName);
|
||||
});
|
||||
RegisterListener<Listeners.OnMapEnd>(() => { Logger.LogInformation($"Map has ended."); });
|
||||
RegisterListener<Listeners.OnClientConnect>((index, name, ip) =>
|
||||
{
|
||||
Log($"Client {name} from {ip} has connected!");
|
||||
Logger.LogInformation("Client {Name} from {Ip} has connected!", name, ip);
|
||||
});
|
||||
RegisterListener<Listeners.OnClientAuthorized>((index, id) =>
|
||||
{
|
||||
Log($"Client {index} with address {id}");
|
||||
Logger.LogInformation("Client {Index} with address {Id}", index, id);
|
||||
});
|
||||
|
||||
RegisterListener<Listeners.OnEntitySpawned>(entity =>
|
||||
@@ -245,7 +311,8 @@ namespace TestPlugin
|
||||
projectile.SmokeColor.X = Random.Shared.NextSingle() * 255.0f;
|
||||
projectile.SmokeColor.X = Random.Shared.NextSingle() * 255.0f;
|
||||
projectile.SmokeColor.X = Random.Shared.NextSingle() * 255.0f;
|
||||
Log($"Smoke grenade spawned with color {projectile.SmokeColor}");
|
||||
Logger.LogInformation("Smoke grenade spawned with color {SmokeColor}",
|
||||
projectile.SmokeColor);
|
||||
});
|
||||
return;
|
||||
case "flashbang_projectile":
|
||||
@@ -277,6 +344,24 @@ namespace TestPlugin
|
||||
giveItemMenu.AddMenuOption("weapon_ak47", handleGive);
|
||||
giveItemMenu.AddMenuOption("weapon_p250", handleGive);
|
||||
|
||||
AddCommand("css_target", "Target Test", (player, info) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
|
||||
var targetResult = info.GetArgTargetResult(1);
|
||||
|
||||
if (!targetResult.Any())
|
||||
{
|
||||
player.PrintToChat("No players found.");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var result in targetResult.Players)
|
||||
{
|
||||
player.PrintToChat($"Target found: {result?.PlayerName}");
|
||||
}
|
||||
});
|
||||
|
||||
AddCommand("css_menu", "Opens example menu", (player, info) => { ChatMenus.OpenMenu(player, largeMenu); });
|
||||
AddCommand("css_gunmenu", "Gun Menu", (player, info) => { ChatMenus.OpenMenu(player, giveItemMenu); });
|
||||
|
||||
@@ -298,8 +383,9 @@ namespace TestPlugin
|
||||
(player, info) =>
|
||||
{
|
||||
if (player == null) return;
|
||||
Log(
|
||||
$"CounterStrikeSharp - a test command was called by {new SteamID(player.SteamID).SteamId2} with {info.ArgString}");
|
||||
Logger.LogInformation(
|
||||
"CounterStrikeSharp - a test command was called by {SteamID2} with {Arguments}",
|
||||
((SteamID)player.SteamID).SteamId2, info.ArgString);
|
||||
});
|
||||
|
||||
AddCommand("css_changeteam", "change team", (player, info) =>
|
||||
@@ -319,7 +405,8 @@ namespace TestPlugin
|
||||
// Listens for any client use of the command `jointeam`.
|
||||
AddCommandListener("jointeam", (player, info) =>
|
||||
{
|
||||
Log($"{player.PlayerName} just did a jointeam (pre) [{info.ArgString}]");
|
||||
Logger.LogInformation("{PlayerName} just did a jointeam (pre) [{ArgString}]", player.PlayerName,
|
||||
info.ArgString);
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
@@ -328,7 +415,7 @@ namespace TestPlugin
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerConnect(EventPlayerConnect @event, GameEventInfo info)
|
||||
{
|
||||
Log($"Player {@event.Name} has connected! (post)");
|
||||
Logger.LogInformation("Player {Name} has connected! (post)", @event.Name);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -336,7 +423,7 @@ namespace TestPlugin
|
||||
[GameEventHandler(HookMode.Pre)]
|
||||
public HookResult OnPlayerConnectPre(EventPlayerConnect @event, GameEventInfo info)
|
||||
{
|
||||
Log($"Player {@event.Name} has connected! (pre)");
|
||||
Logger.LogInformation("Player {Name} has connected! (pre)", @event.Name);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
@@ -354,7 +441,7 @@ namespace TestPlugin
|
||||
[ConsoleCommand("cssharp_attribute", "This is a custom attribute event")]
|
||||
public void OnCommand(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
Log("cssharp_attribute called!");
|
||||
command.ReplyToCommand("cssharp_attribute called", true);
|
||||
}
|
||||
|
||||
[ConsoleCommand("css_changelevel", "Changes map")]
|
||||
@@ -379,15 +466,26 @@ namespace TestPlugin
|
||||
|
||||
foreach (var weapon in player.PlayerPawn.Value.WeaponServices.MyWeapons)
|
||||
{
|
||||
// We don't currently have a `ReplyToCommand` equivalent so just print to chat for now.
|
||||
player.PrintToChat(weapon.Value.DesignerName);
|
||||
command.ReplyToCommand(weapon.Value.DesignerName);
|
||||
}
|
||||
}
|
||||
|
||||
[ConsoleCommand("css_colors", "List Chat Colors")]
|
||||
public void OnCommandColors(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.PlayerPawn.IsValid) return;
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
command.ReplyToCommand($" {(char)i}Color 0x{i:x}");
|
||||
}
|
||||
}
|
||||
|
||||
[ConsoleCommand("css_pause", "Pause Game")]
|
||||
public void OnCommandPause(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
Log("Pause");
|
||||
Logger.LogInformation("Pause");
|
||||
}
|
||||
|
||||
[ConsoleCommand("css_give", "Give named item")]
|
||||
@@ -398,19 +496,36 @@ namespace TestPlugin
|
||||
player.GiveNamedItem(command.ArgByIndex(1));
|
||||
}
|
||||
|
||||
[ConsoleCommand("css_giveenum", "giveenum")]
|
||||
public void OnCommandGiveEnum(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid) return;
|
||||
|
||||
player.GiveNamedItem(CsItem.M4A1);
|
||||
player.GiveNamedItem(CsItem.HEGrenade);
|
||||
player.GiveNamedItem(CsItem.Kevlar);
|
||||
player.GiveNamedItem(CsItem.Tec9);
|
||||
}
|
||||
|
||||
[ConsoleCommand("css_give", "give")]
|
||||
public void OnCommandGiveItems(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid) return;
|
||||
|
||||
player.GiveNamedItem("weapon_m4a1");
|
||||
player.GiveNamedItem("weapon_hegrenade");
|
||||
player.GiveNamedItem("item_kevlar");
|
||||
player.GiveNamedItem("weapon_tec9");
|
||||
}
|
||||
|
||||
private HookResult GenericEventHandler<T>(T @event, GameEventInfo info) where T : GameEvent
|
||||
{
|
||||
Log($"Event found {@event.Handle:X}, event name: {@event.EventName} dont broadcast: {info.DontBroadcast}");
|
||||
Logger.LogInformation("Event found {Pointer:X}, event name: {EventName}, dont broadcast: {DontBroadcast}",
|
||||
@event.Handle, @event.EventName, info.DontBroadcast);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.DarkMagenta;
|
||||
Console.WriteLine(message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
29
managed/TestPlugin/TestPluginServiceCollection.cs
Normal file
29
managed/TestPlugin/TestPluginServiceCollection.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace TestPlugin;
|
||||
|
||||
public class TestInjectedClass
|
||||
{
|
||||
private readonly ILogger<TestInjectedClass> _logger;
|
||||
|
||||
public TestInjectedClass(ILogger<TestInjectedClass> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public void Hello()
|
||||
{
|
||||
_logger.LogInformation("Hello World from Test Injected Class");
|
||||
}
|
||||
}
|
||||
|
||||
public class TestPluginServiceCollection : IPluginServiceCollection<SamplePlugin>
|
||||
{
|
||||
public void ConfigureServices(IServiceCollection serviceCollection)
|
||||
{
|
||||
serviceCollection.AddScoped<TestInjectedClass>();
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user