Compare commits

...

34 Commits
v1.0.6 ... v42

Author SHA1 Message Date
Michael Wilson
e155a70873 Cross platform builds (#69) 2023-11-12 15:43:51 +10:00
Nexd
69d9b5d2c8 feat: Provide configuration standard for plugins (#67) 2023-11-12 14:25:06 +10:00
laper32
933fdf9d81 [Windows] feat: Windows support (#52) 2023-11-12 13:39:13 +10:00
Nexd
18e9e37a98 CoreConfig implementation on the managed side (#62)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2023-11-12 12:19:57 +10:00
Roflmuffin
fe236806e1 hotfix: con command hot reload 2023-11-11 10:30:05 +10:00
Nexd
2c4e9bca42 Small adjustments (#56) 2023-11-11 09:50:54 +10:00
Roflmuffin
8f3e0c226b docs: add information about flags and standard flags 2023-11-11 01:42:57 +10:00
Roflmuffin
5f6ccf2839 feat: change color marshalling to ABGR (tested against render color) 2023-11-11 00:05:13 +10:00
Roflmuffin
6c2f56793b hotfix: con command hot reload failing 2023-11-10 23:51:18 +10:00
Roflmuffin
cc7dd5ca96 ci: I have the utmost confidence 2023-11-10 20:16:04 +10:00
Roflmuffin
ebc361b2f8 ci: publish to api.nuget.org 2023-11-10 20:05:52 +10:00
Roflmuffin
c72eff2546 ci: fix nuget source 2023-11-10 20:00:09 +10:00
Roflmuffin
4b432e9efc ci: add package write permission 2023-11-10 19:52:13 +10:00
Roflmuffin
22bbf835c7 Merge remote-tracking branch 'origin/main' into main 2023-11-10 19:51:17 +10:00
Roflmuffin
092a6077c3 ci: try publishing nuget package 2023-11-10 19:49:44 +10:00
pedrotski
4430060efd Update README.md (#37)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2023-11-10 19:07:45 +10:00
Roflmuffin
77ea6fd80d fix: prevent server crash on duplicate command registration, fixes #51 2023-11-10 19:06:40 +10:00
Roflmuffin
f18df3df2b docs: update console command expected usage docs 2023-11-10 19:02:46 +10:00
Roflmuffin
4ce1ec2cf5 feat: add disabled plugins folder, and source folder for source code 2023-11-10 18:56:37 +10:00
Roflmuffin
9005f3c29c fix: my bad merging skills 2023-11-10 18:52:20 +10:00
Roflmuffin
b7ace4256a feat: change permission helper attribute to RequiresPermissions 2023-11-10 18:45:04 +10:00
Roflmuffin
b725f7f79a Basic admin system framework (plus some cleanup) (#44)
Co-authored-by: zonical <zonicalguy@gmail.com>
2023-11-10 18:40:20 +10:00
Roflmuffin
cb6d86a54d feat: implement IEquatable<T> for SteamID 2023-11-10 17:29:45 +10:00
Roflmuffin
d4a2ae68e1 Merge branch 'main' of github.com:roflmuffin/CounterStrikeSharp into main 2023-11-09 23:25:40 +10:00
Roflmuffin
82c92f555b chore: simplify auto-copy configs folder 2023-11-09 23:22:35 +10:00
Daniel Saewitz
19a0923559 feat: Add Current API Version to css console command (#47) 2023-11-09 13:24:54 +10:00
Roflmuffin
cef9758c12 fix: ignore -1 in get players, fixes, #46 2023-11-09 11:02:15 +10:00
Roflmuffin
0dc35818dd hotfix: native string memory leak 2023-11-09 09:18:33 +10:00
Roflmuffin
a0f9d30753 feat: add PrintToCenterHtml to player class 2023-11-09 01:12:17 +10:00
Michael Wilson
d6fe9e10e1 Generate all missing schema properties (#40) 2023-11-08 23:51:32 +10:00
Nexd
e1246af66a Added enum for ItemDefinitionIndex (#30)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2023-11-08 15:52:20 +10:00
Roflmuffin
6b4205a0d2 feat: add custom schema marshalers, provide Color schema get/set 2023-11-08 15:32:33 +10:00
Roflmuffin
f1efc6103d chore: retarget release zip from build/output folder 2023-11-08 14:52:56 +10:00
Roflmuffin
f6935cc9d2 fix: cast long event params properly, fixes #35 2023-11-08 14:32:26 +10:00
94 changed files with 150315 additions and 50199 deletions

View File

@@ -4,88 +4,185 @@ on:
push:
paths-ignore:
- 'docs/**'
branches: [ "main" ]
branches: [ "main", "feature/cross-platform-builds" ]
env:
BUILD_TYPE: Release
jobs:
build:
permissions:
contents: write
runs-on: ubuntu-latest
container:
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
build_windows:
runs-on: windows-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Setup protobuf
shell: bash
run: sudo apt-get update && sudo apt install -y protobuf-compiler
- name: Visual Studio environment
shell: cmd
run: |
:: See https://github.com/microsoft/vswhere/wiki/Find-VC
for /f "usebackq delims=*" %%i in (`vswhere -latest -property installationPath`) do (
call "%%i"\Common7\Tools\vsdevcmd.bat -arch=x64 -host_arch=x64
)
:: Loop over all environment variables and make them global.
for /f "delims== tokens=1,2" %%a in ('set') do (
echo>>"%GITHUB_ENV%" %%a=%%b
)
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Generate build number
id: buildnumber
uses: onyxmueller/build-tag-number@v1
with:
token: ${{secrets.github_token}}
- uses: actions/setup-dotnet@v3
with:
dotnet-version: '7.0.x'
- run: dotnet publish -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
- name: Configure CMake
run: cmake -B build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build build --config ${{env.BUILD_TYPE}}
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- /m:16
- name: Clean build directory
run: |
mkdir -p build/addons/counterstrikesharp/bin/win64
mv build/${{env.BUILD_TYPE}}/*.dll build/addons/counterstrikesharp/bin/win64
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-windows-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
build_linux:
runs-on: ubuntu-latest
# Could not figure out how to run in a container only on some matrix paths, so I've split it out into its own build.
container:
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- -j16
- name: Clean build directory
run: |
mkdir build/output/
mv build/addons build/output
- name: Add API to Artifacts
run: |
mkdir -p build/output/addons/counterstrikesharp/api
mkdir -p build/output/addons/counterstrikesharp/plugins
cp -r managed/CounterStrikeSharp.API/bin/Release/net7.0/publish/* build/output/addons/counterstrikesharp/api
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-linux-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
build_managed:
permissions:
contents: write
runs-on: ubuntu-latest
outputs:
buildnumber: ${{ steps.buildnumber.outputs.build_number }}
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
# We don't need expensive submodules for the managed side.
- uses: actions/checkout@v3
- name: Generate build number
id: buildnumber
uses: onyxmueller/build-tag-number@v1
with:
token: ${{secrets.github_token}}
- name: Build runtime v${{ env.BUILD_NUMBER }}
uses: actions/setup-dotnet@v3
with:
dotnet-version: '7.0.x'
- run: |
dotnet publish -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
dotnet pack -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-${{ env.BUILD_NUMBER }}-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
name: counterstrikesharp-build-api-${{ env.GITHUB_SHA_SHORT }}
path: managed/CounterStrikeSharp.API/bin/Release
- name: Zip CounterStrikeSharp Build
run: zip -qq -r counterstrikesharp-build-${{ env.BUILD_NUMBER }}-${{ env.GITHUB_SHA_SHORT }}.zip build/output/
publish:
permissions:
contents: write
needs: [ "build_linux", "build_windows", "build_managed" ]
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-windows-${{ env.GITHUB_SHA_SHORT }}
path: build/windows
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-linux-${{ env.GITHUB_SHA_SHORT }}
path: build/linux
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-api-${{ env.GITHUB_SHA_SHORT }}
path: build/api
# TODO: This stuff should really be in a matrix
- name: Add API to Artifacts
run: |
mkdir -p build/linux/addons/counterstrikesharp/api
mkdir -p build/windows/addons/counterstrikesharp/api
cp -r build/api/net7.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net7.0/publish/* build/windows/addons/counterstrikesharp/api
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-build-${{ needs.build_managed.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-build-${{ needs.build_managed.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Add dotnet runtime
run: |
mkdir -p build/output/addons/counterstrikesharp/dotnet
mkdir -p build/linux/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/dc2c0a53-85a8-4fda-a283-fa28adb5fbe2/8ccade5bc400a5bb40cd9240f003b45c/aspnetcore-runtime-7.0.11-linux-x64.tar.gz \
| tar xvz -C build/output/addons/counterstrikesharp/dotnet
mv build/output/addons/counterstrikesharp/dotnet/shared/Microsoft.NETCore.App/7.0.11/* build/output/addons/counterstrikesharp/dotnet/shared/Microsoft.NETCore.App/
| tar xvz -C build/linux/addons/counterstrikesharp/dotnet
mv build/linux/addons/counterstrikesharp/dotnet/shared/Microsoft.NETCore.App/7.0.11/* build/linux/addons/counterstrikesharp/dotnet/shared/Microsoft.NETCore.App/
mkdir -p build/windows/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/a99861c8-2e00-4587-aaef-60366ca77307/a44ceec2c5d34165ae881600f52edc43/aspnetcore-runtime-7.0.11-win-x64.zip -o dotnet.zip
unzip -qq dotnet.zip -d build/windows/addons/counterstrikesharp/dotnet
- name: Zip CounterStrikeSharp Runtime Build
run: zip -qq -r counterstrikesharp-with-runtime-build-${{ env.BUILD_NUMBER }}-${{ env.GITHUB_SHA_SHORT }}.zip build/output/
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-with-runtime-build-${{ env.BUILD_NUMBER }}-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.build_managed.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.build_managed.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Release
uses: softprops/action-gh-release@v1
with:
tag_name: v${{ env.BUILD_NUMBER }}
tag_name: v${{ needs.build_managed.outputs.buildnumber }}
files: |
counterstrikesharp-build-${{ env.BUILD_NUMBER }}-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ env.BUILD_NUMBER }}-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-build-${{ needs.build_managed.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.build_managed.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-build-${{ needs.build_managed.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.build_managed.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
- name: Publish NuGet package
run: |
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.build_managed.outputs.buildnumber }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.build_managed.outputs.buildnumber }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate

5
.gitignore vendored
View File

@@ -5,8 +5,13 @@ cmake-build-debug/
.vscode/
generated/
# configure_file auto generated.
configs/addons/metamod/counterstrikesharp.vdf
libraries/mono/
CMakeSettings.json
build/
build_test/

View File

@@ -1,6 +1,7 @@
cmake_minimum_required(VERSION 3.18)
Project(counterstrikesharp C CXX)
# You must set ASM, otherwise CMAKE_ASM_COMPILE_OBJECT will not work on MSVC
project(counterstrikesharp C CXX ASM)
include("makefiles/shared.cmake")
@@ -11,74 +12,86 @@ add_subdirectory(libraries/funchook)
set_property(TARGET funchook-static PROPERTY POSITION_INDEPENDENT_CODE ON)
SET(SOURCE_FILES
src/mm_plugin.cpp
src/mm_plugin.h
libraries/hl2sdk-cs2/tier1/convar.cpp
libraries/hl2sdk-cs2/tier1/generichash.cpp
libraries/hl2sdk-cs2/entity2/entitysystem.cpp
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
libraries/dotnet/hostfxr.h
libraries/dotnet/coreclr_delegates.h
"libraries/metamod-source/core/sourcehook/sourcehook.cpp"
"libraries/metamod-source/core/sourcehook/sourcehook_impl_chookidman.cpp"
"libraries/metamod-source/core/sourcehook/sourcehook_impl_chookmaninfo.cpp"
"libraries/metamod-source/core/sourcehook/sourcehook_impl_cvfnptr.cpp"
"libraries/metamod-source/core/sourcehook/sourcehook_impl_cproto.cpp"
src/scripting/dotnet_host.h
src/scripting/dotnet_host.cpp
src/core/utils.h
src/core/globals.h
src/core/globals.cpp
src/core/log.h
src/core/log.cpp
src/scripting/script_engine.h
src/scripting/script_engine.cpp
src/core/global_listener.h
src/scripting/callback_manager.h
src/scripting/callback_manager.cpp
src/core/managers/event_manager.h
src/core/managers/event_manager.cpp
src/core/timer_system.h
src/core/timer_system.cpp
src/scripting/autonative.h
src/scripting/natives/natives_engine.cpp
src/core/engine_trace.h
src/core/engine_trace.cpp
src/scripting/natives/natives_callbacks.cpp
src/core/managers/player_manager.h
src/core/managers/player_manager.cpp
src/scripting/natives/natives_vector.cpp
src/scripting/natives/natives_timers.cpp
src/utils/virtual.h
src/scripting/natives/natives_events.cpp
src/core/memory.cpp
src/core/memory.h
src/core/managers/con_command_manager.cpp
src/core/managers/con_command_manager.h
src/scripting/natives/natives_commands.cpp
src/core/memory_module.h
src/core/cs2_sdk/interfaces/cgameresourceserviceserver.h
src/core/cs2_sdk/interfaces/cschemasystem.h
src/core/cs2_sdk/interfaces/cs2_interfaces.h
src/core/cs2_sdk/interfaces/cs2_interfaces.cpp
src/core/cs2_sdk/schema.h
src/core/cs2_sdk/schema.cpp
src/core/function.cpp
src/core/function.h
src/scripting/natives/natives_memory.cpp
src/scripting/natives/natives_schema.cpp
src/scripting/natives/natives_entities.cpp
src/core/managers/entity_manager.cpp
src/core/managers/entity_manager.h
src/core/managers/chat_manager.cpp
src/core/managers/chat_manager.h
src/core/managers/client_command_manager.cpp
src/core/managers/client_command_manager.h
src/core/managers/server_manager.cpp
src/core/managers/server_manager.h
src/scripting/natives/natives_server.cpp
src/mm_plugin.cpp
src/mm_plugin.h
libraries/hl2sdk-cs2/tier1/convar.cpp
libraries/hl2sdk-cs2/tier1/generichash.cpp
libraries/hl2sdk-cs2/entity2/entitysystem.cpp
libraries/dotnet/hostfxr.h
libraries/dotnet/coreclr_delegates.h
libraries/metamod-source/core/sourcehook/sourcehook.cpp
libraries/metamod-source/core/sourcehook/sourcehook_impl_chookidman.cpp
libraries/metamod-source/core/sourcehook/sourcehook_impl_chookmaninfo.cpp
libraries/metamod-source/core/sourcehook/sourcehook_impl_cvfnptr.cpp
libraries/metamod-source/core/sourcehook/sourcehook_impl_cproto.cpp
src/scripting/dotnet_host.h
src/scripting/dotnet_host.cpp
src/core/utils.h
src/core/globals.h
src/core/globals.cpp
src/core/gameconfig.h
src/core/gameconfig.cpp
src/core/log.h
src/core/log.cpp
src/scripting/script_engine.h
src/scripting/script_engine.cpp
src/core/global_listener.h
src/scripting/callback_manager.h
src/scripting/callback_manager.cpp
src/core/managers/event_manager.h
src/core/managers/event_manager.cpp
src/core/timer_system.h
src/core/timer_system.cpp
src/scripting/autonative.h
src/scripting/natives/natives_engine.cpp
src/core/engine_trace.h
src/core/engine_trace.cpp
src/scripting/natives/natives_callbacks.cpp
src/core/managers/player_manager.h
src/core/managers/player_manager.cpp
src/scripting/natives/natives_vector.cpp
src/scripting/natives/natives_timers.cpp
src/utils/virtual.h
src/scripting/natives/natives_events.cpp
src/core/memory.cpp
src/core/memory.h
src/core/managers/con_command_manager.cpp
src/core/managers/con_command_manager.h
src/scripting/natives/natives_commands.cpp
src/core/memory_module.h
src/core/memory_module.cpp
src/core/cs2_sdk/interfaces/cgameresourceserviceserver.h
src/core/cs2_sdk/interfaces/cschemasystem.h
src/core/cs2_sdk/interfaces/cs2_interfaces.h
src/core/cs2_sdk/interfaces/cs2_interfaces.cpp
src/core/cs2_sdk/schema.h
src/core/cs2_sdk/schema.cpp
src/core/function.cpp
src/core/function.h
src/scripting/natives/natives_memory.cpp
src/scripting/natives/natives_schema.cpp
src/scripting/natives/natives_entities.cpp
src/core/managers/entity_manager.cpp
src/core/managers/entity_manager.h
src/core/managers/chat_manager.cpp
src/core/managers/chat_manager.h
src/core/managers/client_command_manager.cpp
src/core/managers/client_command_manager.h
src/core/managers/server_manager.cpp
src/core/managers/server_manager.h
src/scripting/natives/natives_server.cpp
libraries/nlohmann/json.hpp
)
if (LINUX)
# memoverride.cpp is not usable on CMake Windows, cuz CMake default link libraries (seems) always link ucrt.lib
set(SOURCE_FILES
${SOURCE_FILES}
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
)
endif()
set(PROTO_DIRS -I${CMAKE_CURRENT_SOURCE_DIR}/libraries/GameTracking-CS2/Protobufs)
file(GLOB PROTOS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/GameTracking-CS2/Protobufs/*.proto")
@@ -104,16 +117,27 @@ target_include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
)
include("makefiles/linux.base.cmake")
if (LINUX)
include("makefiles/linux.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
)
elseif(WIN32)
include("makefiles/windows.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
)
endif()
# Libraries
target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES})
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
)
add_custom_target(build-time-make-directory ALL
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/addons/metamod")
configure_file(configs/counterstrikesharp.vdf "${CMAKE_BINARY_DIR}/addons/metamod/counterstrikesharp.vdf" COPYONLY)
configure_file(configs/gamedata.json "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/gamedata/gamedata.json" COPYONLY)
add_custom_command(
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)

View File

@@ -2,21 +2,16 @@
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
[Come and join our Discord](https://discord.gg/X7r3PmuYKq)
## History
This project is an ongoing migration of a previous project (titled [VSP.NET](https://github.com/roflmuffin/vspdotnet)) whereby a scripting layer was added to a Valve Server Plugin for CSGO.
Due to the architectural changes of CS2, the plugin is being rebuilt on the ground up, to support Linux 64-bit, something which was previously impossible.
## Philosophy
As a result, there are a few key philosophies and trade-offs that drive the project.
- Only 64 bit is supported.
- .NET only supports x64 on Linux; CSGO previously only supported 32 bit servers, but CS2 supports 64 bit on Linux.
- Supporting both platforms is a lot of work for 1 person, so there are no real plans to support Windows.
## Install
Development builds are currently available through GitHub actions, you can download the latest build from [there](https://github.com/roflmuffin/CounterStrikeSharp/actions/workflows/cmake-single-platform.yml).
Download the latest build from [here](https://github.com/roflmuffin/CounterStrikeSharp/releases). (Download the with runtime version if this is your first time installing).
Detailed installation instructions can be found in the [docs](https://docs.cssharp.dev/guides/getting-started/).
@@ -94,7 +89,7 @@ I've also used the scripting context & native system that is implemented in Five
## How to Build
Building requires CMake on Linux.
Building requires CMake.
Clone the repository

View File

@@ -0,0 +1,27 @@
{
"Erikj": {
"identity": "76561197960265731",
"flags": [
"@css/reservation",
"@css/generic",
"@css/kick",
"@css/ban",
"@css/unban",
"@css/vip",
"@css/slay",
"@css/changemap",
"@css/cvar",
"@css/config",
"@css/chat",
"@css/vote",
"@css/password",
"@css/rcon",
"@css/cheats",
"@css/root"
]
},
"Another erikj": {
"identity": "STEAM_0:1:1",
"flags": ["@mycustomplugin/admin"]
}
}

View File

@@ -0,0 +1,5 @@
{
"PublicChatTrigger": "!",
"SilentChatTrigger": "/",
"FollowCS2ServerGuidelines": true
}

View File

@@ -0,0 +1,4 @@
Place your plugin configurations here.
TestPlugin/TestPlugin.json
AnotherPlugin/AnotherPlugin.json

View File

@@ -2,46 +2,73 @@
"UTIL_ClientPrintAll": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x6C\\x24\\x10\\x48\\x89\\x74\\x24\\x18\\x57\\x48\\x81\\xEC\\x70\\x01\\x2A\\x2A\\x8B\\xE9",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xD7\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xFD"
}
},
"ClientPrint": {
"signatures": {
"library": "server",
"windows": "\\x48\\x85\\xC9\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\x48\\x8B\\xC4\\x48\\x89\\x58\\x18",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xCF\\x41\\x56\\x49\\x89\\xD6\\x41\\x55\\x41\\x89\\xF5\\x41\\x54\\x4C\\x8D\\xA5\\xA0\\xFE\\xFF\\xFF"
}
},
"CCSPlayerController_SwitchTeam": {
"signatures": {
"library": "server",
"windows": "\\x40\\x56\\x57\\x48\\x81\\xEC\\x2A\\x2A\\x2A\\x2A\\x48\\x8B\\xF9\\x8B\\xF2\\x8B\\xCA",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x55\\x49\\x89\\xFD\\x89\\xF7"
}
},
"CCSPlayerController_ChangeTeam": {
"offsets": {
"windows": 90,
"linux": 89
}
},
"GiveNamedItem": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x18\\x48\\x89\\x74\\x24\\x20\\x55\\x57\\x41\\x54\\x41\\x56\\x41\\x57\\x48\\x8D\\x6C\\x24\\xD9",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xCE\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xD4"
}
},
"UTIL_Remove": {
"signatures": {
"library": "server",
"windows": "\\x48\\x85\\xC9\\x74\\x2A\\x48\\x8B\\xD1\\x48\\x8B\\x0D\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x48\\x89\\xFE\\x48\\x85\\xFF\\x74\\x2A\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A\\x48"
}
},
"Host_Say": {
"signatures": {
"library": "server",
"windows": "\\x44\\x89\\x4C\\x24\\x20\\x44\\x88\\x44\\x24\\x18",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xFF\\x41\\x56\\x41\\x55\\x41\\x54\\x4D\\x89\\xC4"
}
},
"CBasePlayerPawn_CommitSuicide": {
"offsets": {
"windows": 355,
"linux": 355
}
},
"CBaseEntity_Teleport": {
"offsets": {
"windows": 148,
"linux": 147
}
},
"GameEntitySystem": {
"offsets": {
"windows": 88,
"linux": 80
}
},
"GameEventManager": {
"offsets": {
"windows": 91,
"linux": 91
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,305 @@
ActionType_t
AimMatrixBlendMode
AmmoFlags_t
AmmoPosition_t
AnimLoopMode_t
AnimNodeNetworkMode
AnimParamButton_t
AnimParamNetworkSetting
AnimParamType_t
AnimPoseControl
AnimScriptType
AnimVRFinger_t
AnimVRHandMotionRange_t
AnimVRHand_t
AnimValueSource
AnimVectorSource
AnimVrBoneTransformSource_t
AnimVrFingerSplay_t
AnimationProcessingType_t
AnimationSnapshotType_t
AnimationType_t
BBoxVolumeType_t
BaseExplosionTypes_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
BinaryNodeChildOption
BinaryNodeTiming
Blend2DMode
BlendKeyType
BloomBlendMode_t
BlurFilterType_t
BoneMaskBlendSpace
BoneTransformSpace_t
BrushSolidities_e
CAnimationGraphVisualizerPrimitiveType
CLogicBranchList__LogicBranchListenerLastState_t
CRR_Response__ResponseEnum_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponSilencerType
CSWeaponState_t
CSWeaponType
CanPlaySequence_t
ChatIgnoreType_t
ChickenActivity
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
Class_T
ClosestPointTestType_t
CommandEntitySpecType_t
CommandExecMode_t
CompMatPropertyMutatorConditionType_t
CompMatPropertyMutatorType_t
CompositeMaterialInputContainerSourceType_t
CompositeMaterialInputLooseVariableType_t
CompositeMaterialInputTextureType_t
CompositeMaterialMatchFilterType_t
CompositeMaterialVarSystemVar_t
DamageTypes_t
DampingSpeedFunction
DebugOverlayBits_t
Detail2Combo_t
DetailCombo_t
DisableShadows_t
Disposition_t
DoorState_t
EDemoBoneSelectionMode
EGrenadeThrowState
EInButtonState
EKillTypes_t
ELayoutNodeType
EOverrideBlockLOS_t
EStyleNodeType
EntFinderMethod_t
EntityDisolveType_t
EntityDormancyType_t
EntityIOTargetType_t
EntitySubclassScope_t
Explosions
FacingMode
FieldNetworkOption
FixAngleSet_t
FlexOpCode_t
FootFallTagFoot_t
FootLockSubVisualization
FootPinningTimingSource
FootstepLandedFootSoundType_t
ForcedCrouchState_t
FuncDoorSpawnPos_t
FuseVariableAccess_t
FuseVariableType_t
GameAnimEventIndex_t
GrenadeType_t
HierarchyType_t
HitGroup_t
HitboxLerpType_t
HorizJustification_e
Hull_t
IChoreoServices__ChoreoState_t
IChoreoServices__ScriptState_t
IKChannelMode
IKSolverType
IKTargetCoordinateSystem
IKTargetSource
IkEndEffectorType
IkTargetType
InheritableBoolType_t
InputBitMask_t
InputLayoutVariation_t
ItemFlagTypes_t
JiggleBoneSimSpace
JointAxis_t
JointMotion_t
JumpCorrectionMethod
LatchDirtyPermission_t
LayoutPositionType_e
LessonPanelLayoutFileTypes_t
LifeState_t
MaterialProxyType_t
Materials
MatterialAttributeTagType_t
MedalRank_t
MeshDrawPrimitiveFlags_t
MissingParentInheritBehavior_t
ModelBoneFlexComponent_t
ModelConfigAttachmentType_t
ModelSkeletonData_t__BoneFlags_t
ModifyDamageReturn_t
MoodType_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MoveCollide_t
MoveLinearAuthoredPos_t
MoveMountingAmount_t
MoveType_t
NavAttributeEnum
NavDirType
ObjectTypeFlags_t
ObserverInterpState_t
ObserverMode_t
OnFrame
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
PFuncVisualizationType_t
ParticleAlphaReferenceType_t
ParticleAttachment_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointAxis_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleDirectionNoiseType_t
ParticleEndcapMode_t
ParticleFalloffFunction_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatType_t
ParticleFogType_t
ParticleHitboxBiasType_t
ParticleHitboxDataSelection_t
ParticleImpulseType_t
ParticleLightBehaviorChoiceList_t
ParticleLightFogLightingMode_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleModelType_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleTransformType_t
ParticleVRHandChoiceList_t
ParticleVecType_t
PerformanceMode_t
PermModelInfo_t__FlagEnum
PetGroundType_t
PlayerAnimEvent_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseType_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseInstructionCode_t
PulseMethodCallMode_t
PulseValueType_t
QuestProgress__Reason
RagdollPoseControl
RenderBufferFlags_t
RenderFx_t
RenderMode_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSlotType_t
ResetCycleOption
RumbleEffect_t
ScalarExpressionType_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedMoveTo_t
ScriptedMoveType_t
ScriptedOnDeath_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t
SolidType_t
SolveIKChainAnimNodeDebugSetting
SosActionSortType_t
SosActionStopType_t
SosEditItemType_t
SosGroupType_t
SoundEventStartType_t
SoundFlags_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpawnPointCoopEnemy__BotDefaultBehavior_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StanceOverrideMode
StanceType_t
StandardLightingAttenuationStyle_t
StateActionBehavior
StepPhase
SubclassVDataChangeType_t
SurroundingBoundsType_t
TOGGLE_STATE
TRAIN_CODE
TakeDamageFlags_t
TextureRepetitionMode_t
ThreeState_t
TimelineCompression_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
VMixChannelOperation_t
VMixFilterSlope_t
VMixFilterType_t
VMixLFOShape_t
VMixPannerType_t
VMixProcessorType_t
VMixSubgraphSwitchInterpolationType_t
VPhysXAggregateData_t__VPhysXFlagEnum_t
VPhysXBodyPart_t__VPhysXFlagEnum_t
VPhysXConstraintParams_t__EnumFlags0_t
VPhysXJoint_t__Flags_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VectorExpressionType_t
VectorFloatExpressionType_t
VelocityMetricMode
VertJustification_e
ViewFadeMode_t
WaterLevel_t
WeaponAttackType_t
WeaponSound_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
attributeprovidertypes_t
doorCheck_e
fieldtype_t
filter_t
gear_slot_t
loadout_slot_t
navproperties_t
soundlevel_t
vote_create_failed_t

View File

@@ -0,0 +1,4 @@
Place plugins in this folder. Each plugin should be in its own subfolder, e.g.
TestPlugin/TestPlugin.dll
AnotherPlugin/AnotherPlugin.dll

View File

@@ -0,0 +1 @@
Place your source code for plugins here.

View File

@@ -1,5 +0,0 @@
"Metamod Plugin"
{
"alias" "counterstrikesharp"
"file" "addons/counterstrikesharp/bin/linuxsteamrt64/counterstrikesharp"
}

View File

@@ -0,0 +1,62 @@
---
title: Admin Framework
description: A guide on using the Admin Framework in plugins.
---
## Admin Framework
CounterStrikeSharp has a basic framework which allows plugin developers to assign permissions to commands. When CSS is initialized, a list of admins are loaded from `configs/admins.json`.
## Adding Admins
Adding an Admin is as simple as creating a new entry in the `configs/admins.json` file. The important things you need to declare are the SteamID identifier and the permissions they have. CounterStrikeSharp will do all the heavy-lifting to decipher your SteamID. If you're familar with SourceMod, permission definitions are slightly different as they're defined by an array of strings instead of a string of characters.
```json
{
"ZoNiCaL": {
"identity": "76561198808392634",
"flags": ["@css/changemap", "@css/generic"]
}
}
```
You can also manually assign permissions to players in code with `AddPlayerPermissions` and `RemovePlayerPermissions`. These changes are not saved to `configs/admins.json`.
## Assigning permissions to a Command
Assigning permissions to a Command is as easy as tagging the Command method (function callback) with a `RequiresPermissions` attribute.
```csharp
[RequiresPermissions("@css/slay", "@custom/permission")]
public void OnMyCommand(CCSPlayerController? caller, CommandInfo info)
{
...
}
```
CounterStrikeSharp handles all of the permission checks behind the scenes for you.
### Standard Permissions
Because the flag system is just a list of strings associated with a user, there is no real list of letter based flags like there was previously in something like SourceMod. This means as a plugin author you can declare your own flags, scoped with an `@` symbol, like `@roflmuffin/guns`, which might be the permission to allow spawning of guns in a given command.
However there is a somewhat standardised list of flags that it is advised you use if you are adding functionality that aligns with their purpose, and these are based on the original SourceMod flags:
```shell
@css/reservation # Reserved slot access.
@css/generic # Generic admin.
@css/kick # Kick other players.
@css/ban # Ban other players.
@css/unban # Remove bans.
@css/vip # General vip status.
@css/slay # Slay/harm other players.
@css/changemap # Change the map or major gameplay features.
@css/cvar # Change most cvars.
@css/config # Execute config files.
@css/chat # Special chat privileges.
@css/vote # Start or create votes.
@css/password # Set a password on the server.
@css/rcon # Use RCON commands.
@css/cheats # Change sv_cheats or use cheating commands.
@css/root # Magically enables all flags and ignores immunity values.
```

View File

@@ -64,3 +64,39 @@ Command String: custom_command "Test Quoted" 5 13
First Argument: custom_command
Second Argument: Test Quoted
```
## Helper Attribute
CounterStrikeSharp provides the `CommandHelper` attribute for Command methods (function callback) to simplify the process of checking for the correct amount of arguments and to restrict commands to being executed by the server console or by players (or both!).
```csharp
[ConsoleCommand("freeze", "Freezes a client.")]
[CommandHelper(minArgs: 1, usage: "[target]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnFreezeCommand(CCSPlayerController? caller, CommandInfo command)
{
...
}
```
If a client tries to execute the command without the `[target]` argument, it will print a message to them in chat:
```shell
[CSS] Expected usage: "!freeze [target]".
```
If a command is executed by the wrong user, it will print a message to them:
```shell
[CSS] This command can only be executed by clients.
```
Valid `CommandUsage` values:
```csharp
public enum CommandUsage
{
CLIENT_AND_SERVER = 0,
CLIENT_ONLY,
SERVER_ONLY
}
```

View File

@@ -0,0 +1,26 @@
---
title: Core Configuration
description: Summary for core configuration values
---
## PublicChatTrigger
List of characters to use for public chat triggers.
## SilentChatTrigger
List of characters to use for silent chat triggers.
## FollowCS2ServerGuidelines
Per [CS2 Server Guidelines](https://blog.counter-strike.net/index.php/server_guidelines/), certain plugin
functionality will trigger all of the game server owner's Game Server Login Tokens
(GSLTs) to get banned when executed on a Counter-Strike 2 game server.
Enabling this option will block plugins from using functionality that is known to cause this.
This option only has any effect on CS2. Note that this does NOT guarantee that you cannot
receive a ban.
:::note
Disable this option at your own risk.
:::

View File

@@ -19,7 +19,9 @@
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj">
<Private>false</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />

24596
libraries/nlohmann/json.hpp Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,34 +1,29 @@
include("makefiles/shared.cmake")
#SET(_ITERATOR_DEBUG_LEVEL 2)
#set(_ITERATOR_DEBUG_LEVEL 2)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS)
#Add_Definitions(-DCOMPILER_MSVC -DCOMPILER_MSVC32 -D_WIN32 -D_WINDOWS -D_ALLOW_KEYWORD_MACROS -D__STDC_LIMIT_MACROS)
# Set(CMAKE_CXX_FLAGS_RELEASE "/D_NDEBUG /MD /wd4005 /MP")
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp")
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstrnicmp=strncasecmp -D_snprintf=snprintf")
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstrnicmp=strncasecmp -D_snprintf=snprintf")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp")
# Warnings
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-uninitialized -Wno-switch -Wno-unused")
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-non-virtual-dtor -Wno-overloaded-virtual")
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-conversion-null -Wno-write-strings")
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -Wno-reorder")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-uninitialized -Wno-switch -Wno-unused")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-non-virtual-dtor -Wno-overloaded-virtual")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-conversion-null -Wno-write-strings")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -Wno-reorder")
# Others
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse -msse -fno-strict-aliasing")
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -fno-threadsafe-statics -v -fvisibility=default")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse -msse -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-threadsafe-statics -v -fvisibility=default")
SET(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
)

View File

@@ -0,0 +1,10 @@
if (WIN32)
set(COUNTERSTRIKESHARP_VDF_PLATFORM "win64")
else()
set(COUNTERSTRIKESHARP_VDF_PLATFORM "linuxsteamrt64")
endif()
configure_file(
${CMAKE_CURRENT_LIST_DIR}/counterstrikesharp.vdf.in
${PROJECT_SOURCE_DIR}/configs/addons/metamod/counterstrikesharp.vdf
)

View File

@@ -0,0 +1,5 @@
"Metamod Plugin"
{
"alias" "counterstrikesharp"
"file" "addons/counterstrikesharp/bin/${COUNTERSTRIKESHARP_VDF_PLATFORM}/counterstrikesharp"
}

View File

@@ -1,40 +1,54 @@
Set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
"Only do Release and Debug"
FORCE
if (UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
if (WIN32 AND NOT MSVC)
message(FATAL "MSVC restricted.")
endif()
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
"Only do Release and Debug"
FORCE
)
Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
# TODO: Use C++20 instead.
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_STATIC_LIBRARY_PREFIX "")
Set(SOURCESDK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2)
Set(METAMOD_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/metamod-source)
set(SOURCESDK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2)
set(METAMOD_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/metamod-source)
Set(SOURCESDK ${SOURCESDK_DIR}/${BRANCH})
Set(SOURCESDK_LIB ${SOURCESDK}/lib)
set(SOURCESDK ${SOURCESDK_DIR}/${BRANCH})
set(SOURCESDK_LIB ${SOURCESDK}/lib)
add_definitions(-DMETA_IS_SOURCE2)
include_directories(
${SOURCESDK}
${SOURCESDK}/common
${SOURCESDK}/game/shared
${SOURCESDK}/game/server
${SOURCESDK}/public
${SOURCESDK}/public/engine
${SOURCESDK}/public/mathlib
${SOURCESDK}/public/tier0
${SOURCESDK}/public/tier1
${SOURCESDK}/public/entity2
${SOURCESDK}/public/game/server
${SOURCESDK}/public/entity2
${METAMOD_DIR}/core
${METAMOD_DIR}/core/sourcehook
libraries/dyncall/dynload
libraries/dyncall/dyncall
libraries/spdlog/include
libraries/tl
libraries/funchook/include
libraries
${SOURCESDK}
${SOURCESDK}/common
${SOURCESDK}/game/shared
${SOURCESDK}/game/server
${SOURCESDK}/public
${SOURCESDK}/public/engine
${SOURCESDK}/public/mathlib
${SOURCESDK}/public/tier0
${SOURCESDK}/public/tier1
${SOURCESDK}/public/entity2
${SOURCESDK}/public/game/server
${SOURCESDK}/public/entity2
${METAMOD_DIR}/core
${METAMOD_DIR}/core/sourcehook
libraries/dyncall/dynload
libraries/dyncall/dyncall
libraries/spdlog/include
libraries/tl
libraries/funchook/include
libraries
)
Project(counterstrikesharp C CXX)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)
if (LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()

View File

@@ -0,0 +1,20 @@
add_definitions(
-DCOMPILER_MSVC -DCOMPILER_MSVC64 -D_WIN32 -D_WINDOWS -D_ALLOW_KEYWORD_MACROS -D__STDC_LIMIT_MACROS
-D_CRT_SECURE_NO_WARNINGS=1 -D_CRT_SECURE_NO_DEPRECATE=1 -D_CRT_NONSTDC_NO_DEPRECATE=1
)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4819 /wd4828 /wd5033 /permissive- /utf-8 /wd4005 /MP")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/public/win64/tier0.lib
${SOURCESDK_LIB}/public/win64/tier1.lib
${SOURCESDK_LIB}/public/win64/interfaces.lib
${SOURCESDK_LIB}/public/win64/mathlib.lib
spdlog
dynload_s
dyncall_s
distorm
funchook-static
)

View File

@@ -24,10 +24,14 @@ using System.Runtime.InteropServices;
using System.Runtime.Loader;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Listeners;
using CounterStrikeSharp.API.Modules.Timers;
using McMaster.NETCore.Plugins;
using CounterStrikeSharp.API.Modules.Config;
namespace CounterStrikeSharp.API.Core
{
@@ -154,19 +158,50 @@ namespace CounterStrikeSharp.API.Core
{
var wrappedHandler = new Action<int, IntPtr>((i, ptr) =>
{
if (i == -1)
var caller = (i != -1) ? new CCSPlayerController(NativeAPI.GetEntityFromIndex(i + 1)) : null;
var command = new CommandInfo(ptr, caller);
var methodInfo = handler?.GetMethodInfo();
// Do not execute if we shouldn't be calling this command.
var helperAttribute = methodInfo?.GetCustomAttribute<CommandHelperAttribute>();
if (helperAttribute != null)
{
handler?.Invoke(null, new CommandInfo(ptr, null));
switch (helperAttribute.WhoCanExcecute)
{
case CommandUsage.CLIENT_AND_SERVER: break; // Allow command through.
case CommandUsage.CLIENT_ONLY:
if (caller == null || !caller.IsValid) { command.ReplyToCommand("[CSS] This command can only be executed by clients."); return; } break;
case CommandUsage.SERVER_ONLY:
if (caller != null && caller.IsValid) { command.ReplyToCommand("[CSS] This command can only be executed by the server."); return; } break;
default: throw new ArgumentException("Unrecognised CommandUsage value passed in CommandHelperAttribute.");
}
// Technically the command itself counts as the first argument,
// but we'll just ignore that for this check.
if (helperAttribute.MinArgs != 0 && command.ArgCount - 1 < helperAttribute.MinArgs)
{
command.ReplyToCommand($"[CSS] Expected usage: \"!{command.ArgByIndex(0)} {helperAttribute.Usage}\".");
return;
}
}
// Do not execute command if we do not have the correct permissions.
var permissions = methodInfo?.GetCustomAttribute<RequiresPermissions>()?.RequiredPermissions;
if (permissions != null && !AdminManager.PlayerHasPermissions(caller, permissions))
{
command.ReplyToCommand("[CSS] You do not have the correct permissions to execute this command.");
return;
}
var entity = new CCSPlayerController(NativeAPI.GetEntityFromIndex(i + 1));
var command = new CommandInfo(ptr, entity);
handler?.Invoke(entity.IsValid ? entity : null, command);
handler?.Invoke(caller, command);
});
var methodInfo = handler?.GetMethodInfo();
var helperAttribute = methodInfo?.GetCustomAttribute<CommandHelperAttribute>();
var subscriber = new CallbackSubscriber(handler, wrappedHandler, () => { RemoveCommand(name, handler); });
NativeAPI.AddCommand(name, description, false, (int)ConCommandFlags.FCVAR_LINKED_CONCOMMAND, subscriber.GetInputArgument());
NativeAPI.AddCommand(name, description, (helperAttribute?.WhoCanExcecute == CommandUsage.SERVER_ONLY),
(int)ConCommandFlags.FCVAR_LINKED_CONCOMMAND, subscriber.GetInputArgument());
CommandHandlers[handler] = subscriber;
}
@@ -300,6 +335,31 @@ namespace CounterStrikeSharp.API.Core
this.RegisterConsoleCommandAttributeHandlers(instance);
}
public void InitializeConfig(object instance, Type pluginType)
{
Type[] interfaces = pluginType.GetInterfaces();
Func<Type, bool> predicate = (i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IPluginConfig<>));
// if the plugin has set a configuration type (implements IPluginConfig<>)
if (interfaces.Any(predicate))
{
// IPluginConfig<>
Type @interface = interfaces.Where(predicate).FirstOrDefault()!;
// custom config type passed as generic
Type genericType = @interface!.GetGenericArguments().First();
var config = typeof(ConfigManager)
.GetMethod("Load")!
.MakeGenericMethod(genericType)
.Invoke(null, new object[] { Path.GetFileName(ModuleDirectory) }) as IBasePluginConfig;
// we KNOW that we can do this "safely"
pluginType.GetRuntimeMethod("OnConfigParsed", new Type[] { genericType })
.Invoke(instance, new object[] { config });
}
}
/// <summary>
/// Registers all game event handlers that are decorated with the `[GameEventHandler]` attribute.
/// </summary>

View File

@@ -0,0 +1,32 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Text.Json.Serialization;
namespace CounterStrikeSharp.API.Core
{
public interface IBasePluginConfig
{
[JsonPropertyName("ConfigVersion")]
int Version { get; set; }
}
public class BasePluginConfig : IBasePluginConfig
{
[JsonPropertyName("ConfigVersion")]
public virtual int Version { get; set; } = 1;
}
}

View File

@@ -1,7 +1,37 @@
using System;
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core;
public static class Constants
{
public const string ROOT_BINARY_PATH = "/bin/linuxsteamrt64/";
public const string GAME_BINARY_PATH = "/csgo/bin/linuxsteamrt64/";
public static string ModulePrefix { get; }
public static string ModuleSuffix { get; }
public static string RootBinaryPath { get; }
public static string GameBinaryPath { get; }
static Constants()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
ModulePrefix = "";
ModuleSuffix = ".dll";
GameBinaryPath = "/csgo/bin/win64/";
RootBinaryPath = "/bin/win64";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
ModulePrefix = "lib";
ModuleSuffix = ".so";
GameBinaryPath = "/csgo/bin/linuxsteamrt64/";
RootBinaryPath = "/bin/linuxsteamrt64/";
}
else
{
throw new NotSupportedException($"""Current platform is "{RuntimeInformation.OSDescription}", but does not supported.""");
}
}
}

View File

@@ -0,0 +1,120 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System;
using System.IO;
using System.Reflection;
using System.Text.Json;
using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
namespace CounterStrikeSharp.API.Core
{
/// <summary>
/// Serializable instance of the CoreConfig
/// </summary>
internal sealed partial class CoreConfigData
{
[JsonPropertyName("PublicChatTrigger")] public string PublicChatTrigger { get; internal set; } = "!";
[JsonPropertyName("SilentChatTrigger")] public string SilentChatTrigger { get; internal set; } = "/";
[JsonPropertyName("FollowCS2ServerGuidelines")] public bool FollowCS2ServerGuidelines { get; internal set; } = true;
}
/// <summary>
/// Configuration related to the Core API.
/// </summary>
public static partial class CoreConfig
{
/// <summary>
/// List of characters to use for public chat triggers.
/// </summary>
public static string PublicChatTrigger => _coreConfig.PublicChatTrigger;
/// <summary>
/// List of characters to use for silent chat triggers.
/// </summary>
public static string SilentChatTrigger => _coreConfig.SilentChatTrigger;
/// <summary>
/// <para>
/// Per <see href="http://blog.counter-strike.net/index.php/server_guidelines/"/>, certain plugin
/// functionality will trigger all of the game server owner's Game Server Login Tokens
/// (GSLTs) to get banned when executed on a Counter-Strike 2 game server.
/// </para>
///
/// <para>
/// Enabling this option will block plugins from using functionality that is known to cause this.
///
/// Note that this does NOT guarantee that you cannot
///
/// receive a ban.
/// </para>
///
/// <para>
/// Disable this option at your own risk.
/// </para>
/// </summary>
public static bool FollowCS2ServerGuidelines => _coreConfig.FollowCS2ServerGuidelines;
}
public static partial class CoreConfig
{
private static CoreConfigData _coreConfig = new CoreConfigData();
static CoreConfig()
{
CommandUtils.AddStandaloneCommand("css_core_reload", "Reloads the core configuration file.", ReloadCoreConfigCommand);
}
[RequiresPermissions("@css/config")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
private static void ReloadCoreConfigCommand(CCSPlayerController? player, CommandInfo command)
{
var rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
Load(Path.Combine(rootDir.FullName, "configs", "core.json"));
}
public static void Load(string coreConfigPath)
{
if (!File.Exists(coreConfigPath))
{
Console.WriteLine($"Core configuration could not be found at path '{coreConfigPath}', fallback values will be used.");
return;
}
try
{
var data = JsonSerializer.Deserialize<CoreConfigData>(File.ReadAllText(coreConfigPath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
if (data != null)
{
_coreConfig = data;
}
Console.WriteLine($"Loaded core configuration");
}
catch (Exception ex)
{
Console.WriteLine($"Failed to load core configuration: {ex}, fallback values will be used.");
}
}
}
}

View File

@@ -10,8 +10,6 @@ namespace CounterStrikeSharp.API.Core;
class LoadedGameData
{
[JsonPropertyName("signatures")] public Signatures? Signatures { get; set; }
[JsonPropertyName("offsets")] public Offsets? Offsets { get; set; }
}
@@ -37,36 +35,70 @@ public static class GameData
public static void Load(string gameDataPath)
{
_methods = JsonSerializer.Deserialize<Dictionary<string, LoadedGameData>>(File.ReadAllText(gameDataPath));
try
{
_methods = JsonSerializer.Deserialize<Dictionary<string, LoadedGameData>>(File.ReadAllText(gameDataPath))!;
Console.WriteLine($"Loaded game data with {_methods.Count} methods.");
Console.WriteLine($"Loaded game data with {_methods.Count} methods.");
}
catch (Exception ex)
{
Console.WriteLine($"Failed to load game data: {ex}");
}
}
public static string GetSignature(string key)
{
if (!_methods.ContainsKey(key)) throw new Exception($"Method {key} not found in gamedata.json");
if (_methods[key].Signatures == null) throw new Exception($"No signatures found for {key} in gamedata.json");
var methodMetadata = _methods[key];
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
Console.WriteLine($"Getting signature: {key}");
if (!_methods.ContainsKey(key))
{
return methodMetadata.Signatures!.Linux;
throw new ArgumentException($"Method {key} not found in gamedata.json");
}
return methodMetadata.Signatures!.Windows;
var methodMetadata = _methods[key];
if (methodMetadata.Signatures == null)
{
throw new InvalidOperationException($"No signatures found for {key} in gamedata.json");
}
string signature;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
signature = methodMetadata.Signatures?.Linux ?? throw new InvalidOperationException($"No Linux signature for {key} in gamedata.json");
}
else
{
signature = methodMetadata.Signatures?.Windows ?? throw new InvalidOperationException($"No Windows signature for {key} in gamedata.json");
}
return signature;
}
public static int GetOffset(string key)
{
if (!_methods.ContainsKey(key)) throw new Exception($"Method {key} not found in gamedata.json");
if (_methods[key].Offsets == null) throw new Exception($"No offsets found for {key} in gamedata.json");
var methodMetadata = _methods[key];
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
if (!_methods.ContainsKey(key))
{
return methodMetadata.Offsets!.Linux;
throw new Exception($"Method {key} not found in gamedata.json");
}
return methodMetadata.Offsets!.Windows;
var methodMetadata = _methods[key];
if (methodMetadata.Offsets == null)
{
throw new Exception($"No offsets found for {key} in gamedata.json");
}
int offset;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
offset = methodMetadata.Offsets?.Linux ?? throw new InvalidOperationException($"No Linux offset for {key} in gamedata.json");
}
else
{
offset = methodMetadata.Offsets?.Windows ?? throw new InvalidOperationException($"No Windows offset for {key} in gamedata.json");
}
return offset;
}
}

View File

@@ -20,8 +20,10 @@ using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core
{
@@ -57,32 +59,38 @@ namespace CounterStrikeSharp.API.Core
}
public void InitGlobalContext()
{
Console.WriteLine("Loading GameData");
Console.WriteLine("Loading CoreConfig from \"configs/core.json\"");
CoreConfig.Load(Path.Combine(rootDir.FullName, "configs", "core.json"));
Console.WriteLine("Loading GameData from \"gamedata/gamedata.json\"");
GameData.Load(Path.Combine(rootDir.FullName, "gamedata", "gamedata.json"));
for (int i = 1; i <= 9; i++)
Console.WriteLine("Loading Admins from \"configs/admins.json\"");
AdminManager.Load(Path.Combine(rootDir.FullName, "configs", "admins.json"));
for (var i = 1; i <= 9; i++)
{
AddCommand("css_" + i, "Command Key Handler", (player, info) =>
CommandUtils.AddStandaloneCommand("css_" + i, "Command Key Handler", (player, info) =>
{
if (player == null) return;
var key = Convert.ToInt32(info.GetArg(0).Split("_")[1]);
ChatMenus.OnKeyPress(player, key);
}, false);
});
}
Console.WriteLine("Loading C# plugins...");
int pluginCount = LoadAllPlugins();
var pluginCount = LoadAllPlugins();
Console.WriteLine($"All managed modules were loaded. {pluginCount} plugins loaded.");
RegisterPluginCommands();
}
public void LoadPlugin(string path)
private void LoadPlugin(string path)
{
var existingPlugin = FindPluginByModulePath(path);
if (existingPlugin != null)
{
throw new Exception("Plugin is already loaded.");
throw new FileLoadException("Plugin is already loaded.");
}
var plugin = new PluginContext(path, _loadedPlugins.Select(x => x.PluginId).DefaultIfEmpty(0).Max() + 1);
@@ -90,37 +98,39 @@ namespace CounterStrikeSharp.API.Core
_loadedPlugins.Add(plugin);
}
public int LoadAllPlugins()
private int LoadAllPlugins()
{
DirectoryInfo modules_directory_info;
DirectoryInfo modulesDirectoryInfo;
try
{
modules_directory_info = new DirectoryInfo(Path.Combine(rootDir.FullName, "plugins"));
modulesDirectoryInfo = new DirectoryInfo(Path.Combine(rootDir.FullName, "plugins"));
}
catch (Exception e)
{
Console.WriteLine(
"Unable to access .NET modules directory: " + e.GetType().ToString() + " " + e.Message);
Console.WriteLine(e);
return 0;
}
DirectoryInfo[] proper_modules_directories;
DirectoryInfo[] properModulesDirectories;
try
{
proper_modules_directories = modules_directory_info.GetDirectories();
properModulesDirectories = modulesDirectoryInfo.GetDirectories();
}
catch
{
proper_modules_directories = new DirectoryInfo[0];
properModulesDirectories = Array.Empty<DirectoryInfo>();
}
var filePaths = proper_modules_directories
var filePaths = properModulesDirectories
.Where(d => d.GetFiles().Any((f) => f.Name == d.Name + ".dll"))
.Select(d => d.GetFiles().First((f) => f.Name == d.Name + ".dll").FullName)
.ToArray();
foreach (var path in filePaths)
{
Console.WriteLine($"Plugin path: {path}");
try
{
LoadPlugin(path);
@@ -165,7 +175,7 @@ namespace CounterStrikeSharp.API.Core
private PluginContext? FindPluginByIdOrName(string query)
{
PluginContext? plugin = null;
if (Int32.TryParse(query, out var pluginNumber))
{
@@ -178,21 +188,34 @@ namespace CounterStrikeSharp.API.Core
return plugin;
}
[RequiresPermissions("can_execute_css_commands")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
private void OnCSSCommand(CCSPlayerController? caller, CommandInfo info)
{
Utilities.ReplyToCommand(caller, " CounterStrikeSharp was created and is maintained by Michael \"roflmuffin\" Wilson.\n" +
var currentVersion = Api.GetVersion();
info.ReplyToCommand(" CounterStrikeSharp was created and is maintained by Michael \"roflmuffin\" Wilson.\n" +
" Counter-Strike Sharp uses code borrowed from SourceMod, Source.Python, FiveM, Saul Rennison and CS2Fixes.\n" +
" See ACKNOWLEDGEMENTS.md for more information.", true);
" See ACKNOWLEDGEMENTS.md for more information.\n" +
" Current API Version: " + currentVersion, true);
return;
}
[RequiresPermissions("can_execute_css_commands")]
[CommandHelper(minArgs: 1,
usage: "[option]\n" +
" list - List all plugins currently loaded.\n" +
" start / load - Loads a plugin not currently loaded.\n" +
" stop / unload - Unloads a plugin currently loaded.\n" +
" restart / reload - Reloads a plugin currently loaded.",
whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
private void OnCSSPluginCommand(CCSPlayerController? caller, CommandInfo info)
{
switch (info.GetArg(1))
{
case "list":
{
Utilities.ReplyToCommand(caller, $" List of all plugins currently loaded by CounterStrikeSharp: {_loadedPlugins.Count} plugins loaded.", true);
info.ReplyToCommand($" List of all plugins currently loaded by CounterStrikeSharp: {_loadedPlugins.Count} plugins loaded.", true);
foreach (var plugin in _loadedPlugins)
{
@@ -205,7 +228,7 @@ namespace CounterStrikeSharp.API.Core
sb.Append(" ");
sb.Append(plugin.Description);
}
Utilities.ReplyToCommand(caller, sb.ToString(), true);
info.ReplyToCommand(sb.ToString(), true);
}
@@ -216,7 +239,7 @@ namespace CounterStrikeSharp.API.Core
{
if (info.ArgCount < 2)
{
Utilities.ReplyToCommand(caller, "Valid usage: css_plugins start/load [relative plugin path || absolute plugin path] (e.g \"TestPlugin\", \"plugins/TestPlugin/TestPlugin.dll\")\n", true);
info.ReplyToCommand("Valid usage: css_plugins start/load [relative plugin path || absolute plugin path] (e.g \"TestPlugin\", \"plugins/TestPlugin/TestPlugin.dll\")\n", true);
break;
}
@@ -231,7 +254,7 @@ namespace CounterStrikeSharp.API.Core
{
path = Path.Combine(rootDir.FullName, path);
}
try
{
LoadPlugin(path);
@@ -240,7 +263,7 @@ namespace CounterStrikeSharp.API.Core
{
Console.WriteLine($"Failed to load plugin {path} with error {e}");
}
break;
}
@@ -249,7 +272,7 @@ namespace CounterStrikeSharp.API.Core
{
if (info.ArgCount < 2)
{
Utilities.ReplyToCommand(caller, "Valid usage: css_plugins stop/unload [plugin name || #plugin id] (e.g \"TestPlugin\", \"1\")\n", true);
info.ReplyToCommand("Valid usage: css_plugins stop/unload [plugin name || #plugin id] (e.g \"TestPlugin\", \"1\")\n", true);
break;
}
@@ -257,7 +280,7 @@ namespace CounterStrikeSharp.API.Core
PluginContext? plugin = FindPluginByIdOrName(pluginIdentifier);
if (plugin == null)
{
Utilities.ReplyToCommand(caller, $"Could not unload plugin \"{pluginIdentifier}\")", true);
info.ReplyToCommand($"Could not unload plugin \"{pluginIdentifier}\")", true);
break;
}
plugin.Unload();
@@ -270,7 +293,7 @@ namespace CounterStrikeSharp.API.Core
{
if (info.ArgCount < 2)
{
Utilities.ReplyToCommand(caller, "Valid usage: css_plugins restart/reload [plugin name || #plugin id] (e.g \"TestPlugin\", \"#1\")\n", true);
info.ReplyToCommand("Valid usage: css_plugins restart/reload [plugin name || #plugin id] (e.g \"TestPlugin\", \"#1\")\n", true);
break;
}
@@ -279,7 +302,7 @@ namespace CounterStrikeSharp.API.Core
if (plugin == null)
{
Utilities.ReplyToCommand(caller, $"Could not reload plugin \"{pluginIdentifier}\")", true);
info.ReplyToCommand($"Could not reload plugin \"{pluginIdentifier}\")", true);
break;
}
plugin.Unload(true);
@@ -288,7 +311,7 @@ namespace CounterStrikeSharp.API.Core
}
default:
Utilities.ReplyToCommand(caller, "Valid usage: css_plugins [option]\n" +
info.ReplyToCommand("Valid usage: css_plugins [option]\n" +
" list - List all plugins currently loaded.\n" +
" start / load - Loads a plugin not currently loaded.\n" +
" stop / unload - Unloads a plugin currently loaded.\n" +
@@ -299,35 +322,11 @@ namespace CounterStrikeSharp.API.Core
}
public void RegisterPluginCommands()
private void RegisterPluginCommands()
{
AddCommand("css", "Counter-Strike Sharp options.", OnCSSCommand, false);
AddCommand("css_plugins", "Counter-Strike Sharp plugin options.", OnCSSPluginCommand, true);
}
/**
* Temporary way for base CSS to add commands without a plugin context
*/
private void AddCommand(string name, string description, CommandInfo.CommandCallback handler, bool serverOnly)
{
var wrappedHandler = new Action<int, IntPtr>((i, ptr) =>
{
if (i == -1)
{
handler?.Invoke(null, new CommandInfo(ptr, null));
return;
}
if (serverOnly) return;
var entity = new CCSPlayerController(NativeAPI.GetEntityFromIndex(i + 1));
var command = new CommandInfo(ptr, entity);
handler?.Invoke(entity.IsValid ? entity : null, command);
});
var subscriber = new BasePlugin.CallbackSubscriber(handler, wrappedHandler, () => { });
NativeAPI.AddCommand(name, description, serverOnly, (int)ConCommandFlags.FCVAR_LINKED_CONCOMMAND,
subscriber.GetInputArgument());
CommandUtils.AddStandaloneCommand("css", "Counter-Strike Sharp options.", OnCSSCommand);
CommandUtils.AddStandaloneCommand("css_plugins", "Counter-Strike Sharp plugin options.", OnCSSPluginCommand);
}
}
}

View File

@@ -64,7 +64,7 @@ namespace CounterStrikeSharp.API.Core
}
catch (Exception e)
{
Console.WriteLine(e.StackTrace);
Console.WriteLine(e);
return 0;
}
}

View File

@@ -14,13 +14,15 @@
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using CounterStrikeSharp.API.Modules.Memory;
namespace CounterStrikeSharp.API.Core;
public partial class CGlowProperty
namespace CounterStrikeSharp.API.Core
{
// m_bGlowing
public ref bool IsGlowing => ref Schema.GetRef<bool>(this.Handle, "CGlowProperty", "m_bGlowing");
/// <summary>
/// An interface that describes a plugin configuration.
/// </summary>
public interface IPluginConfig<T> where T: IBasePluginConfig, new()
{
T Config { get; set; }
public void OnConfigParsed(T config);
}
}

View File

@@ -6,8 +6,6 @@ namespace CounterStrikeSharp.API.Core;
public partial class CBaseEntity
{
public Vector AbsVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseEntity", "m_vecAbsVelocity");
public void Teleport(Vector position, QAngle angles, Vector velocity)
{
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(
@@ -18,10 +16,9 @@ public partial class CBaseEntity
/// Shorthand for accessing an entity's CBodyComponent?.SceneNode?.AbsOrigin;
/// </summary>
public Vector? AbsOrigin => CBodyComponent?.SceneNode?.AbsOrigin;
/// <summary>
/// Shorthand for accessing an entity's CBodyComponent?.SceneNode?.AbsRotation;
/// </summary>
public QAngle? AbsRotation => CBodyComponent?.SceneNode?.AbsRotation;
}

View File

@@ -38,6 +38,18 @@ public partial class CCSPlayerController
{
VirtualFunctions.ClientPrint(this.Handle, HudDestination.Center, message, 0, 0, 0, 0);
}
public void PrintToCenterHtml(string message)
{
var @event = new EventShowSurvivalRespawnStatus(true)
{
LocToken = message,
Duration = 5,
Userid = this
};
@event.FireEvent(false);
}
public bool IsBot => ((PlayerFlags)Flags).HasFlag(PlayerFlags.FL_FAKECLIENT);
@@ -49,7 +61,7 @@ public partial class CCSPlayerController
{
VirtualFunctions.SwitchTeam(this.Handle, (byte)team);
}
/// <summary>
/// Switches the team of the player, has the same effect as the "jointeam" console command.
/// <remarks>
@@ -62,4 +74,9 @@ public partial class CCSPlayerController
VirtualFunction.CreateVoid<IntPtr, CsTeam>(Handle, GameData.GetOffset("CCSPlayerController_ChangeTeam"))(Handle,
team);
}
/// <summary>
/// Gets the active pawns button state. Will work even if the player is dead or observing.
/// </summary>
public PlayerButtons Buttons => (PlayerButtons)Pawn.Value.MovementServices!.Buttons.ButtonStates[0];
}

View File

@@ -51,9 +51,4 @@ public partial class CEntityIdentity
{
public unsafe CEntityInstance EntityInstance => new(Unsafe.Read<IntPtr>((void*)Handle));
public unsafe CHandle<CEntityInstance> EntityHandle => new(Handle + 0x10);
public unsafe string DesignerName => Utilities.ReadStringUtf8(Handle + 0x20);
public unsafe PointerTo<CEntityIdentity> Prev => new(Handle + 0x58);
public unsafe PointerTo<CEntityIdentity> Next => new(Handle + 0x60);
public unsafe PointerTo<CEntityIdentity> PrevByClass => new(Handle + 0x68);
public unsafe PointerTo<CEntityIdentity> NextByClass => new(Handle + 0x70);
}

View File

@@ -1,22 +0,0 @@
using System;
using System.Runtime.CompilerServices;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
public class CInButtonState : NativeObject
{
public CInButtonState(IntPtr pointer) : base(pointer)
{
}
public unsafe ref PlayerButtons Value =>
ref Unsafe.AsRef<PlayerButtons>((void*)(Handle + Schema.GetSchemaOffset("CInButtonState", "m_pButtonStates")));
}
public partial class CPlayer_MovementServices
{
public CInButtonState ButtonState =>
Schema.GetDeclaredClass<CInButtonState>(this.Handle, "CPlayer_MovementServices", "m_nButtons");
}

File diff suppressed because it is too large Load Diff

View File

@@ -20,6 +20,7 @@ using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Config;
using CounterStrikeSharp.API.Modules.Events;
using McMaster.NETCore.Plugins;
@@ -103,6 +104,7 @@ namespace CounterStrikeSharp.API.Core
_plugin = (BasePlugin)Activator.CreateInstance(pluginType)!;
_plugin.ModulePath = _path;
_plugin.RegisterAllAttributes(_plugin);
_plugin.InitializeConfig(_plugin, pluginType);
_plugin.Load(hotReload);
Console.WriteLine($"Finished loading plugin: {Name}");

View File

@@ -103,6 +103,7 @@ namespace CounterStrikeSharp.API.Core
public void Invoke()
{
InvokeNativeInternal();
GlobalCleanUp();
}
[SecurityCritical]

View File

@@ -2,7 +2,19 @@
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<EnablePackageValidation>true</EnablePackageValidation>
<NoWarn>$(NoWarn);CS1591</NoWarn>
<Nullable>enable</Nullable>
<Authors>Roflmuffin</Authors>
<Description>Official server side runtime assembly for CounterStrikeSharp</Description>
<PackageProjectUrl>http://docs.cssharp.dev/</PackageProjectUrl>
<RepositoryUrl>https://github.com/roflmuffin/CounterStrikeSharp</RepositoryUrl>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<PublishRepositoryUrl>true</PublishRepositoryUrl>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
<ItemGroup>
<None Remove="Modules\Commands\CommandInfo" />

View File

@@ -0,0 +1,35 @@
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API;
public static class Marshaling
{
public static ColorMarshaler ColorMarshaler = new();
}
public interface ICustomMarshal<T>
{
T NativeToManaged(IntPtr pointer);
void ManagedToNative(IntPtr pointer, T managedObj);
}
public class ColorMarshaler : ICustomMarshal<Color>
{
public Color NativeToManaged(IntPtr pointer)
{
var color = Marshal.ReadInt32(pointer);
var alpha = (byte)((color >> 24) & 0xFF);
var blue = (byte)((color >> 16) & 0xFF);
var green = (byte)((color >> 8) & 0xFF);
var red = (byte)(color & 0xFF);
return Color.FromArgb(alpha, red, green, blue);
}
public void ManagedToNative(IntPtr pointer, Color managedObj)
{
Marshal.WriteInt32(pointer, (managedObj.A << 24) | (managedObj.B << 16) | (managedObj.G << 8) | managedObj.R);
}
}

View File

@@ -0,0 +1,213 @@
using System;
using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text.Json.Serialization;
using System.Text.Json;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Commands;
using System.Reflection;
namespace CounterStrikeSharp.API.Modules.Admin
{
public partial class AdminData
{
[JsonPropertyName("identity")] public required string Identity { get; init; }
[JsonPropertyName("flags")] public required HashSet<string> Flags { get; init; }
}
public static class AdminManager
{
private static readonly Dictionary<SteamID, AdminData> Admins = new();
static AdminManager()
{
CommandUtils.AddStandaloneCommand("css_admins_reload", "Reloads the admin file.", ReloadAdminsCommand);
CommandUtils.AddStandaloneCommand("css_admins_list", "List admins and their flags.", ListAdminsCommand);
}
[RequiresPermissions("can_reload_admins")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
private static void ReloadAdminsCommand(CCSPlayerController? player, CommandInfo command)
{
Admins.Clear();
var rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
Load(Path.Combine(rootDir.FullName, "configs", "admins.json"));
}
[RequiresPermissions("can_reload_admins")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
private static void ListAdminsCommand(CCSPlayerController? player, CommandInfo command)
{
foreach (var (steamId, data) in Admins)
{
command.ReplyToCommand($"{steamId.SteamId64}, {steamId.SteamId2} - {string.Join(", ", data.Flags)}");
}
}
public static void Load(string adminDataPath)
{
try
{
if (!File.Exists(adminDataPath))
{
Console.WriteLine("Admin data file not found. Skipping admin data load.");
return;
}
var adminsFromFile = JsonSerializer.Deserialize<Dictionary<string, AdminData>>(File.ReadAllText(adminDataPath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
if (adminsFromFile == null) { throw new FileNotFoundException(); }
foreach (var adminDef in adminsFromFile.Values)
{
if (SteamID.TryParse(adminDef.Identity, out var steamId))
{
if (Admins.ContainsKey(steamId!))
{
Admins[steamId!].Flags.UnionWith(adminDef.Flags);
}
else
{
Admins.Add(steamId!, adminDef);
}
}
}
Console.WriteLine($"Loaded admin data with {Admins.Count} admins.");
}
catch (Exception ex)
{
Console.WriteLine($"Failed to load admin data: {ex}");
}
}
/// <summary>
/// Grabs the admin data for a player that was loaded from "configs/admins.json".
/// </summary>
/// <param name="steamId">SteamID object of the player.</param>
/// <returns>AdminData class if data found, null if not.</returns>
public static AdminData? GetPlayerAdminData(SteamID steamId)
{
return Admins.GetValueOrDefault(steamId);
}
/// <summary>
/// Checks to see if a player has access to a certain set of permission flags.
/// </summary>
/// <param name="player">Player or server console.</param>
/// <param name="flags">Flags to look for in the players permission flags.</param>
/// <returns>True if flags are present, false if not.</returns>
public static bool PlayerHasPermissions(CCSPlayerController? player, params string[] flags)
{
// This is here for cases where the server console is attempting to call commands.
// The server console should have access to all commands, regardless of permissions.
if (player == null) return true;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
return playerData?.Flags.IsSupersetOf(flags) ?? false;
}
/// <summary>
/// Checks to see if a player has access to a certain set of permission flags.
/// </summary>
/// <param name="steamId">Steam ID object.</param>
/// <param name="flags">Flags to look for in the players permission flags.</param>
/// <returns>True if flags are present, false if not.</returns>
public static bool PlayerHasPermissions(SteamID steamId, params string[] flags)
{
var playerData = GetPlayerAdminData(steamId);
return playerData?.Flags.IsSupersetOf(flags) ?? false;
}
/// <summary>
/// Temporarily adds a permission flag to the player. These flags are not saved to
/// "configs/admins.json".
/// </summary>
/// <param name="player">Player controller to add a flag to.</param>
/// <param name="flags">Flags to add for the player.</param>
public static void AddPlayerPermissions(CCSPlayerController? player, params string[] flags)
{
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
AddPlayerPermissions((SteamID)player.SteamID, flags);
}
/// <summary>
/// Temporarily adds a permission flag to the player. These flags are not saved to
/// "configs/admins.json".
/// </summary>
/// <param name="steamId">SteamID to add a flag to.</param>
/// <param name="flags">Flags to add for the player.</param>
public static void AddPlayerPermissions(SteamID steamId, params string[] flags)
{
var data = GetPlayerAdminData(steamId);
if (data == null)
{
data = new AdminData()
{
Identity = steamId.SteamId64.ToString(),
Flags = new(flags)
};
Admins[steamId] = data;
return;
}
foreach (var flag in flags)
{
data.Flags.Add(flag);
}
}
/// <summary>
/// Temporarily removes a permission flag to the player. These flags are not saved to
/// "configs/admins.json".
/// </summary>
/// <param name="player">Player controller to remove flags from.</param>
/// <param name="flags">Flags to remove from the player.</param>
public static void RemovePlayerPermissions(CCSPlayerController? player, params string[] flags)
{
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
RemovePlayerPermissions((SteamID)player.SteamID, flags);
}
/// <summary>
/// Temporarily removes a permission flag to the player. These flags are not saved to
/// "configs/admins.json".
/// </summary>
/// <param name="steamId">Steam ID to remove flags from.</param>
/// <param name="flags">Flags to remove from the player.</param>
public static void RemovePlayerPermissions(SteamID steamId, params string[] flags)
{
var data = GetPlayerAdminData(steamId);
if (data == null) return;
data.Flags.ExceptWith(flags);
}
/// <summary>
/// Removes a players admin data. This is not saved to "configs/admins.json"
/// </summary>
/// <param name="player">Player controller to remove admin data from.</param>
public static void RemovePlayerAdminData(CCSPlayerController? player)
{
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
RemovePlayerAdminData((SteamID)player.SteamID);
}
/// <summary>
/// Removes a players admin data. This is not saved to "configs/admins.json"
/// </summary>
/// <param name="steamId">Steam ID remove admin data from.</param>
public static void RemovePlayerAdminData(SteamID steamId)
{
Admins.Remove(steamId);
}
}
}

View File

@@ -0,0 +1,15 @@
using System;
namespace CounterStrikeSharp.API.Modules.Admin
{
[AttributeUsage(AttributeTargets.Method)]
public class RequiresPermissions : Attribute
{
public string[] RequiredPermissions { get; }
public RequiresPermissions(params string[] permissions)
{
RequiredPermissions = permissions;
}
}
}

View File

@@ -0,0 +1,37 @@
using CounterStrikeSharp.API.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CounterStrikeSharp.API.Modules.Commands
{
public enum CommandUsage
{
CLIENT_AND_SERVER = 0,
CLIENT_ONLY,
SERVER_ONLY
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class CommandHelperAttribute : Attribute
{
public int MinArgs { get; }
public string Usage { get; }
public CommandUsage WhoCanExcecute { get; }
/// <summary>
///
/// </summary>
/// <param name="minArgs">The minimum amount of arguments required to execute this command.</param>
/// <param name="usage">If the command fails, this string is printed to the caller to show the CommandUtils intended usage.</param>
/// <param name="whoCanExecute">Restricts the command so it can only be executed by players, the server console, or both (see CommandUsage).</param>
public CommandHelperAttribute(int minArgs = 0, string usage = "", CommandUsage whoCanExecute = CommandUsage.CLIENT_AND_SERVER)
{
MinArgs = minArgs;
Usage = usage;
WhoCanExcecute = whoCanExecute;
}
}
}

View File

@@ -43,10 +43,11 @@ namespace CounterStrikeSharp.API.Modules.Commands
public string ArgByIndex(int index) => NativeAPI.CommandGetArgByIndex(Handle, index);
public string GetArg(int index) => NativeAPI.CommandGetArgByIndex(Handle, index);
public void ReplyToCommand(string message) {
public void ReplyToCommand(string message, bool console = false) {
if (_player != null)
{
_player.PrintToChat(message);
if (console) { _player.PrintToConsole(message); }
else _player.PrintToChat(message);
}
else
{

View File

@@ -0,0 +1,79 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.Json;
using CounterStrikeSharp.API.Core;
namespace CounterStrikeSharp.API.Modules.Config
{
public static class ConfigManager
{
private static readonly DirectoryInfo? _rootDir;
private static readonly string _pluginConfigsFolderPath;
static ConfigManager()
{
_rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
_pluginConfigsFolderPath = Path.Combine(_rootDir.FullName, "configs", "plugins");
}
public static T Load<T>(string pluginName) where T : IBasePluginConfig, new()
{
string directoryPath = Path.Combine(_pluginConfigsFolderPath, pluginName);
string configPath = Path.Combine(directoryPath, $"{pluginName}.json");
T config = (T)Activator.CreateInstance(typeof(T))!;
if (!File.Exists(configPath))
{
try
{
if (!Directory.Exists(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
StringBuilder builder = new StringBuilder();
builder.Append($"// This configuration was automatically generated by CounterStrikeSharp for plugin '{pluginName}', at {DateTimeOffset.Now:yyyy/MM/dd hh:mm:ss}\n");
builder.Append(JsonSerializer.Serialize<T>(config, new JsonSerializerOptions { WriteIndented = true }));
File.WriteAllText(configPath, builder.ToString());
return config;
}
catch (Exception ex)
{
Console.WriteLine($"Failed to generate configuration file for {pluginName}: {ex}");
}
}
try
{
config = JsonSerializer.Deserialize<T>(File.ReadAllText(configPath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip })!;
}
catch (Exception ex)
{
Console.WriteLine($"Failed to parse configuration '{pluginName}': {ex}");
}
return config;
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -2,7 +2,7 @@ using System;
namespace CounterStrikeSharp.API.Modules.Entities
{
public class SteamID
public class SteamID : IEquatable<SteamID>
{
const long Base = 76561197960265728;
public ulong SteamId64 { get; set; }
@@ -12,7 +12,6 @@ namespace CounterStrikeSharp.API.Modules.Entities
public static explicit operator SteamID(ulong u) => new(u);
public static explicit operator SteamID(string s) => new(s);
ulong ParseId(string id)
{
var parts = id.Split(':');
@@ -46,5 +45,55 @@ namespace CounterStrikeSharp.API.Modules.Entities
}
public override string ToString() => $"[SteamID {SteamId64}, {SteamId2}, {SteamId3}]";
public bool Equals(SteamID? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return SteamId64 == other.SteamId64;
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((SteamID)obj);
}
public static bool TryParse(string s, out SteamID? steamId)
{
try
{
if (ulong.TryParse(s, out var steamid64))
{
steamId = new SteamID(steamid64);
return true;
}
steamId = new SteamID(s);
return true;
}
catch
{
steamId = null;
return false;
}
}
public override int GetHashCode()
{
return SteamId64.GetHashCode();
}
public static bool operator ==(SteamID? left, SteamID? right)
{
return Equals(left, right);
}
public static bool operator !=(SteamID? left, SteamID? right)
{
return !Equals(left, right);
}
}
}

View File

@@ -53,7 +53,7 @@ namespace CounterStrikeSharp.API.Modules.Events
_ when type == typeof(string) => GetString(name),
_ when type == typeof(bool) => GetBool(name),
_ when type == typeof(ulong) => GetUint64(name),
_ when type == typeof(long) => GetUint64(name),
_ when type == typeof(long) => (long)GetUint64(name),
_ when type == typeof(CCSPlayerController) => GetPlayer(name),
_ => throw new NotSupportedException(),
};

View File

@@ -1,16 +1,17 @@
using System.IO;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Core;
namespace CounterStrikeSharp.API.Modules.Memory;
public class Addresses
{
public static string EnginePath = Path.Join(Server.GameDirectory, Constants.ROOT_BINARY_PATH, "libengine2.so");
public static string Tier0Path = Path.Join(Server.GameDirectory, Constants.ROOT_BINARY_PATH, "libtier0.so");
public static string ServerPath = Path.Join(Server.GameDirectory, Constants.GAME_BINARY_PATH, "libserver.so");
public static string EnginePath => Path.Join(Server.GameDirectory, Constants.RootBinaryPath, $"{Constants.ModulePrefix}engine2{Constants.ModuleSuffix}");
public static string Tier0Path => Path.Join(Server.GameDirectory, Constants.RootBinaryPath, $"{Constants.ModulePrefix}tier0{Constants.ModuleSuffix}");
public static string SchemaSystemPath =
Path.Join(Server.GameDirectory, Constants.ROOT_BINARY_PATH, "libschemasystem.so");
public static string ServerPath => Path.Join(Server.GameDirectory, Constants.GameBinaryPath, $"{Constants.ModulePrefix}server{Constants.ModuleSuffix}");
public static string SchemaSystemPath => Path.Join(Server.GameDirectory, Constants.RootBinaryPath, $"{Constants.ModulePrefix}schemasystem{Constants.ModuleSuffix}");
public static string VScriptPath => Path.Join(Server.GameDirectory, Constants.RootBinaryPath, $"{Constants.ModulePrefix}vscript{Constants.ModuleSuffix}");
public static string VScriptPath = Path.Join(Server.GameDirectory, Constants.ROOT_BINARY_PATH, "libvscript.so");
}

View File

@@ -52,7 +52,7 @@ namespace CounterStrikeSharp.API.Modules.Memory
{ typeof(string), DataType.DATA_TYPE_STRING },
{ typeof(long), DataType.DATA_TYPE_LONG },
{ typeof(ulong), DataType.DATA_TYPE_ULONG },
{ typeof(short), DataType.DATA_TYPE_VARIANT },
{ typeof(short), DataType.DATA_TYPE_SHORT },
{ typeof(sbyte), DataType.DATA_TYPE_UCHAR },
{ typeof(byte), DataType.DATA_TYPE_CHAR },
};

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.CompilerServices;
using CounterStrikeSharp.API.Core;
@@ -9,8 +10,53 @@ public class Schema
{
private static Dictionary<Tuple<string, string>, short> _schemaOffsets = new();
private static HashSet<string> _cs2BadList = new HashSet<string>()
{
"m_bIsValveDS",
"m_bIsQuestEligible",
// "m_iItemDefinitionIndex", // as of 2023.11.11 this is currently not blocked
"m_iEntityLevel",
"m_iItemIDHigh",
"m_iItemIDLow",
"m_iAccountID",
"m_iEntityQuality",
"m_bInitialized",
"m_szCustomName",
"m_iAttributeDefinitionIndex",
"m_iRawValue32",
"m_iRawInitialValue32",
"m_flValue", // MNetworkAlias "m_iRawValue32"
"m_flInitialValue", // MNetworkAlias "m_iRawInitialValue32"
"m_bSetBonus",
"m_nRefundableCurrency",
"m_OriginalOwnerXuidLow",
"m_OriginalOwnerXuidHigh",
"m_nFallbackPaintKit",
"m_nFallbackSeed",
"m_flFallbackWear",
"m_nFallbackStatTrak",
"m_iCompetitiveWins",
"m_iCompetitiveRanking",
"m_iCompetitiveRankType",
"m_iCompetitiveRankingPredicted_Win",
"m_iCompetitiveRankingPredicted_Loss",
"m_iCompetitiveRankingPredicted_Tie",
"m_nActiveCoinRank",
"m_nMusicID",
};
public static short GetSchemaOffset(string className, string propertyName)
{
if (CoreConfig.FollowCS2ServerGuidelines && _cs2BadList.Contains(propertyName))
{
throw new Exception($"Cannot set or get '{className}::{propertyName}' with \"FollowCS2ServerGuidelines\" option enabled.");
}
var key = new Tuple<string, string>(className, propertyName);
if (!_schemaOffsets.TryGetValue(key, out var offset))
{
@@ -28,6 +74,11 @@ public class Schema
public static void SetSchemaValue<T>(IntPtr handle, string className, string propertyName, T value)
{
if (CoreConfig.FollowCS2ServerGuidelines && _cs2BadList.Contains(propertyName))
{
throw new Exception($"Cannot set or get '{className}::{propertyName}' with \"FollowCS2ServerGuidelines\" option enabled.");
}
NativeAPI.SetSchemaValueByName<T>(handle, (int)typeof(T).ToDataType(), className, propertyName, value);
}
@@ -96,4 +147,30 @@ public class Schema
{
SetSchemaValue(pointer, className, memberName, value);
}
public static T GetCustomMarshalledType<T>(IntPtr pointer, string className, string memberName)
{
var type = typeof(T);
object result = type switch
{
_ when type == typeof(Color) => Marshaling.ColorMarshaler.NativeToManaged(pointer + GetSchemaOffset(className, memberName)),
_ => throw new NotSupportedException(),
};
return (T)result;
}
public static void SetCustomMarshalledType<T>(IntPtr pointer, string className, string memberName, T value)
{
var type = typeof(T);
switch (type)
{
case var _ when value is Color c:
Marshaling.ColorMarshaler.ManagedToNative(pointer + GetSchemaOffset(className, memberName), c);
break;
default:
throw new NotSupportedException();
}
}
}

View File

@@ -0,0 +1,62 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using System;
using System.Reflection;
namespace CounterStrikeSharp.API.Modules.Utils;
public class CommandUtils
{
public static void AddStandaloneCommand(string name, string description, CommandInfo.CommandCallback handler)
{
var wrappedHandler = new Action<int, IntPtr>((i, ptr) =>
{
var caller = (i != -1) ? new CCSPlayerController(NativeAPI.GetEntityFromIndex(i + 1)) : null;
var command = new CommandInfo(ptr, caller);
var methodInfo = handler?.GetMethodInfo();
// Do not execute if we shouldn't be calling this command.
var helperAttribute = methodInfo?.GetCustomAttribute<CommandHelperAttribute>();
if (helperAttribute != null)
{
switch (helperAttribute.WhoCanExcecute)
{
case CommandUsage.CLIENT_AND_SERVER: break; // Allow command through.
case CommandUsage.CLIENT_ONLY:
if (caller == null || !caller.IsValid) { command.ReplyToCommand("[CSS] This command can only be executed by clients."); return; }
break;
case CommandUsage.SERVER_ONLY:
if (caller != null && caller.IsValid) { command.ReplyToCommand("[CSS] This command can only be executed by the server."); return; }
break;
default: throw new ArgumentException("Unrecognised CommandUsage value passed in CommandHelperAttribute.");
}
// Technically the command itself counts as the first argument,
// but we'll just ignore that for this check.
if (helperAttribute.MinArgs != 0 && command.ArgCount - 1 < helperAttribute.MinArgs)
{
command.ReplyToCommand($"[CSS] Expected usage: \"!{command.ArgByIndex(0)} {helperAttribute.Usage}\".");
return;
}
}
// Do not execute command if we do not have the correct permissions.
var permissions = methodInfo?.GetCustomAttribute<RequiresPermissions>()?.RequiredPermissions;
if (permissions != null && !AdminManager.PlayerHasPermissions(caller, permissions))
{
command.ReplyToCommand("[CSS] You do not have the correct permissions to execute this command.");
return;
}
handler?.Invoke(caller, command);
});
var methodInfo = handler?.GetMethodInfo();
var helperAttribute = methodInfo?.GetCustomAttribute<CommandHelperAttribute>();
var subscriber = new BasePlugin.CallbackSubscriber(handler, wrappedHandler, () => { });
NativeAPI.AddCommand(name, description, (helperAttribute?.WhoCanExcecute == CommandUsage.SERVER_ONLY),
(int)ConCommandFlags.FCVAR_LINKED_CONCOMMAND, subscriber.GetInputArgument());
}
}

View File

@@ -0,0 +1,13 @@
using System;
using System.Runtime.CompilerServices;
namespace CounterStrikeSharp.API.Modules.Utils;
public partial class matrix3x4_t : NativeObject
{
public matrix3x4_t(IntPtr pointer) : base(pointer)
{
}
public unsafe ref float this[int row, int column] => ref Unsafe.Add(ref *(float*)Handle, row * 4 + column);
}

View File

@@ -1,8 +0,0 @@
{
"profiles": {
"CounterStrikeSharp.API": {
"commandName": "Project",
"nativeDebugging": true
}
}
}

View File

@@ -61,7 +61,7 @@ namespace CounterStrikeSharp.API
public static IEnumerable<T> FindAllEntitiesByDesignerName<T>(string designerName) where T : CEntityInstance
{
var pEntity = new CEntityIdentity(NativeAPI.GetFirstActiveEntity());
for (; pEntity.Handle != IntPtr.Zero; pEntity = pEntity.Next.Value)
for (; pEntity != null && pEntity.Handle != IntPtr.Zero; pEntity = pEntity.Next)
{
if (!pEntity.DesignerName.Contains(designerName)) continue;
yield return new PointerTo<T>(pEntity.Handle).Value;
@@ -79,7 +79,7 @@ namespace CounterStrikeSharp.API
{
var controller = GetPlayerFromIndex(i);
if (!controller.IsValid || controller.UserId < 0)
if (!controller.IsValid || controller.UserId == -1)
continue;
players.Add(controller);
@@ -88,6 +88,7 @@ namespace CounterStrikeSharp.API
return players;
}
[Obsolete]
public static void ReplyToCommand(CCSPlayerController? player, string msg, bool console = false)
{
if (player != null)

View File

@@ -1,8 +1,9 @@
/**
* This project has been copied & modified from the demofile-net project under the MIT license.
* This project has been copied & modified from the demofile-net project under the MIT license.
* See ACKNOWLEDGEMENTS file for more information.
* https://github.com/saul/demofile-net
*/
using System.Collections.Immutable;
using System.Diagnostics;
using System.Text;
@@ -20,7 +21,14 @@ internal static partial class Program
"GameTick_t",
"AttachmentHandle_t",
"CGameSceneNodeHandle",
"HSequence"
"HSequence",
"CAttributeManager::cached_attribute_float_t",
"QuestProgress::Reason",
"IChoreoServices::ScriptState_t",
"IChoreoServices::ChoreoState_t",
"SpawnPointCoopEnemy::BotDefaultBehavior_t",
"CLogicBranchList::LogicBranchListenerLastState_t",
"SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t"
};
public static string SanitiseTypeName(string typeName) => typeName.Replace(":", "");
@@ -35,7 +43,7 @@ internal static partial class Program
var allEnums = new SortedDictionary<string, SchemaEnum>();
var allClasses = new SortedDictionary<string, SchemaClass>();
var schemaFiles = new[] { "server.json", "!GlobalTypes.json" };
var schemaFiles = new[] { "server.json" };
foreach (var schemaFile in schemaFiles)
{
@@ -200,28 +208,20 @@ internal static partial class Program
foreach (var field in schemaClass.Fields)
{
var defaultValue = field.Type.Category switch
// Putting these in the too hard basket for now.
if (field.Name == "m_VoteOptions" || field.Type.Name.Contains("CEntityOutputTemplate") ||
field.Type.Name.Contains("CVariantBase") ||
field.Type.Name == "HSCRIPT" || field.Type.Name == "KeyValues3") continue;
if (field.Type is { Category: SchemaTypeCategory.Atomic, Atomic: SchemaAtomicCategory.Collection })
{
SchemaTypeCategory.DeclaredClass =>
" = new();",
SchemaTypeCategory.FixedArray =>
field.Type.IsString
? $" = \"\";"
: $" = Array.Empty<{field.Type.Inner!.CsTypeName}>();",
SchemaTypeCategory.Atomic when field.Type.Atomic == SchemaAtomicCategory.Collection =>
$" = new NetworkedVector<{field.Type.Inner!.CsTypeName}>();",
_ => null
};
if (IgnoreClasses.Contains(field.Type.Inner!.Name)) continue;
}
var handleParams = $"this.Handle, \"{schemaClassName}\", \"{field.Name}\"";
builder.AppendLine($" // {field.Name}");
foreach (var (metadataKey, value) in field.Metadata)
{
builder.AppendLine($" // {metadataKey}{(value == "" ? "" : $" \"{value}\"")}");
}
if (field.Type is { Category: SchemaTypeCategory.FixedArray, CsTypeName: "string" })
{
var getter = $"return Schema.GetString({handleParams});";
@@ -237,7 +237,7 @@ internal static partial class Program
builder.AppendLine();
}
// Networked Strings require UTF8 encoding/decoding
else if ( field.Type is { Category: SchemaTypeCategory.Atomic, CsTypeName: "string" })
else if (field.Type is { Category: SchemaTypeCategory.Atomic, CsTypeName: "string" })
{
var getter = $"return Schema.GetUtf8String({handleParams});";
var setter = $"Schema.SetString({handleParams}, value);";
@@ -253,19 +253,23 @@ internal static partial class Program
}
else if (field.Type.Category == SchemaTypeCategory.FixedArray)
{
var getter = $"Schema.GetFixedArray<{SanitiseTypeName(field.Type.Inner!.CsTypeName)}>({handleParams}, {field.Type.ArraySize});";
var getter =
$"Schema.GetFixedArray<{SanitiseTypeName(field.Type.Inner!.CsTypeName)}>({handleParams}, {field.Type.ArraySize});";
builder.AppendLine(
$" public Span<{SanitiseTypeName(field.Type.Inner!.CsTypeName)}> {schemaClass.CsPropertyNameForField(schemaClassName, field)} => {getter}");
builder.AppendLine();
}
else if (field.Type.Category == SchemaTypeCategory.DeclaredClass && !IgnoreClasses.Contains(field.Type.Name))
else if (field.Type.Category == SchemaTypeCategory.DeclaredClass &&
!IgnoreClasses.Contains(field.Type.Name))
{
var getter = $"Schema.GetDeclaredClass<{SanitiseTypeName(field.Type.CsTypeName)}>({handleParams});";
builder.AppendLine(
$" public {SanitiseTypeName(field.Type.CsTypeName)} {schemaClass.CsPropertyNameForField(schemaClassName, field)} => {getter}");
builder.AppendLine();
}
else if ((field.Type.Category == SchemaTypeCategory.Builtin || field.Type.Category == SchemaTypeCategory.DeclaredEnum) && !IgnoreClasses.Contains(field.Type.Name))
else if ((field.Type.Category == SchemaTypeCategory.Builtin ||
field.Type.Category == SchemaTypeCategory.DeclaredEnum) &&
!IgnoreClasses.Contains(field.Type.Name))
{
var getter = $"ref Schema.GetRef<{SanitiseTypeName(field.Type.CsTypeName)}>({handleParams});";
builder.AppendLine(
@@ -275,12 +279,26 @@ internal static partial class Program
else if (field.Type.Category == SchemaTypeCategory.Ptr)
{
var inner = field.Type.Inner!;
Debug.Assert(inner.Category == SchemaTypeCategory.DeclaredClass);
if (inner.Category != SchemaTypeCategory.DeclaredClass) continue;
builder.AppendLine(
$" public {SanitiseTypeName(field.Type.CsTypeName)} {schemaClass.CsPropertyNameForField(schemaClassName, field)} => Schema.GetPointer<{SanitiseTypeName(inner.CsTypeName)}>({handleParams});");
builder.AppendLine();
}
}
else if (field.Type is { Category: SchemaTypeCategory.Atomic, Name: "Color" })
{
var getter = $"return Schema.GetCustomMarshalledType<{field.Type.CsTypeName}>({handleParams});";
var setter = $"Schema.SetCustomMarshalledType<{field.Type.CsTypeName}>({handleParams}, value);";
builder.AppendLine(
$" public {SanitiseTypeName(field.Type.CsTypeName)} {schemaClass.CsPropertyNameForField(schemaClassName, field)}");
builder.AppendLine($" {{");
builder.AppendLine(
$" get {{ {getter} }}");
builder.AppendLine(
$" set {{ {setter} }}");
builder.AppendLine($" }}");
builder.AppendLine();
}
else if (field.Type.Category == SchemaTypeCategory.Atomic)
{
var getter = $"Schema.GetDeclaredClass<{SanitiseTypeName(field.Type.CsTypeName)}>({handleParams});";
@@ -341,4 +359,4 @@ internal static partial class Program
builder.AppendLine("}");
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -32,6 +32,7 @@ public partial record SchemaClass(
case ("CEnvScreenOverlay", "m_bIsActive"): return "IsOverlayActive";
case ("CPlayerSprayDecal", "m_nEntity"): return "DecalEntity";
case ("CHandleTest", "m_Handle"): return "TestHandle";
case ("FilterTeam", "m_iFilterTeam"): return "Value";
}
string CleanFieldName(string fieldName) =>

View File

@@ -1,14 +1,39 @@
using System.Diagnostics.CodeAnalysis;
using System.Text.RegularExpressions;
namespace CounterStrikeSharp.SchemaGen;
public record SchemaFieldType(
string Name,
SchemaTypeCategory Category,
SchemaAtomicCategory? Atomic,
SchemaFieldType? Inner,
int? ArraySize)
public record SchemaFieldType
{
public SchemaFieldType(string Name,
SchemaTypeCategory Category,
SchemaAtomicCategory? Atomic,
SchemaFieldType? Inner)
{
this.Name = Name;
this.Category = Category;
this.Atomic = Atomic;
this.Inner = Inner;
if (this.Name == "GameTime_t")
{
this.Category = SchemaTypeCategory.Builtin;
this.Name = "float32";
}
else if
(this.Name == "CPlayerSlot" || this.Name == "HSequence" || this.Name == "CSplitScreenSlot" || this.Name == "GameTick_t")
{
this.Category = SchemaTypeCategory.Builtin;
this.Name = "int32";
}
else if (this.Name == "CBitVec< 64 >")
{
this.Category = SchemaTypeCategory.FixedArray;
this.Inner = new SchemaFieldType("uint8", SchemaTypeCategory.Builtin, null, null);
this.Name = "uint8[8]";
}
}
public bool IsString =>
Category == SchemaTypeCategory.FixedArray
&& Inner!.Category == SchemaTypeCategory.Builtin
@@ -46,19 +71,22 @@ public record SchemaFieldType(
_ => throw new ArgumentOutOfRangeException(nameof(name), name, $"Unknown built-in: {name}")
};
private static string AtomicToCsTypeName(string name, SchemaAtomicCategory atomic, SchemaFieldType? inner) => atomic switch
{
SchemaAtomicCategory.Basic => name switch
private static string AtomicToCsTypeName(string name, SchemaAtomicCategory atomic, SchemaFieldType? inner) =>
atomic switch
{
"CUtlString" or "CUtlSymbolLarge" => "string",
"CEntityHandle" => "CHandle<CEntityInstance>",
"CNetworkedQuantizedFloat" => "float",
_ => name
},
SchemaAtomicCategory.T => $"{name.Split('<')[0]}<{inner!.CsTypeName}>",
SchemaAtomicCategory.Collection => $"NetworkedVector<{inner!.CsTypeName}>",
_ => throw new ArgumentOutOfRangeException(nameof(atomic), atomic, $"Unsupported atomic: {atomic}")
};
SchemaAtomicCategory.Basic => name switch
{
"CUtlString" or "CUtlSymbolLarge" => "string",
"CEntityHandle" => "CHandle<CEntityInstance>",
"CNetworkedQuantizedFloat" => "float",
"RotationVector" => "Vector",
_ => name
},
SchemaAtomicCategory.T => $"{name.Split('<')[0]}<{inner!.CsTypeName}>",
SchemaAtomicCategory.Collection => $"NetworkedVector<{inner!.CsTypeName}>",
SchemaAtomicCategory.Unknown => "CBitVec",
_ => throw new ArgumentOutOfRangeException(nameof(atomic), atomic, $"Unsupported atomic: {atomic}")
};
public string CsTypeName => Category switch
{
@@ -72,4 +100,34 @@ public record SchemaFieldType(
SchemaTypeCategory.DeclaredEnum => Name,
_ => throw new ArgumentOutOfRangeException(nameof(Category), Category, $"Unsupported type category: {Category}")
};
}
public string Name { get; init; }
public SchemaTypeCategory Category { get; init; }
public SchemaAtomicCategory? Atomic { get; init; }
public SchemaFieldType? Inner { get; init; }
public int? ArraySize
{
get
{
if (Category == SchemaTypeCategory.FixedArray)
{
// Extract number from name, e.g. `uint16[2]`
var match = Regex.Match(this.Name, @"\[(\d+)\]$");
return match.Success ? int.Parse(match.Groups[1].Value) : null;
}
return null;
}
}
public void Deconstruct(out string Name, out SchemaTypeCategory Category, out SchemaAtomicCategory? Atomic,
out SchemaFieldType? Inner, out int? ArraySize)
{
Name = this.Name;
Category = this.Category;
Atomic = this.Atomic;
Inner = this.Inner;
ArraySize = this.ArraySize;
}
}

View File

@@ -15,8 +15,11 @@
*/
using System;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text.Json.Serialization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
@@ -31,8 +34,17 @@ using CounterStrikeSharp.API.Modules.Utils;
namespace TestPlugin
{
[MinimumApiVersion(1)]
public class SamplePlugin : BasePlugin
public class SampleConfig : BasePluginConfig
{
[JsonPropertyName("IsPluginEnabled")]
public bool IsPluginEnabled { get; set; } = true;
[JsonPropertyName("LogPrefix")]
public string LogPrefix { get; set; } = "CSSharp";
}
[MinimumApiVersion(33)]
public class SamplePlugin : BasePlugin, IPluginConfig<SampleConfig>
{
public override string ModuleName => "Sample Plugin";
public override string ModuleVersion => "v1.0.0";
@@ -41,8 +53,24 @@ namespace TestPlugin
public override string ModuleDescription => "A playground of features used for testing";
public SampleConfig Config { get; set; }
// This method is called right before `Load` is called
public void OnConfigParsed(SampleConfig config)
{
// Save config instance
Config = config;
}
public override void Load(bool hotReload)
{
// Basic usage of the configuration system
if (!Config.IsPluginEnabled)
{
Console.WriteLine($"{Config.LogPrefix} {ModuleName} is disabled");
return;
}
Console.WriteLine(
$"Test Plugin has been loaded, and the hot reload flag was {hotReload}, path is {ModulePath}");
@@ -135,6 +163,10 @@ namespace TestPlugin
var activeWeapon = @event.Userid.PlayerPawn.Value.WeaponServices?.ActiveWeapon.Value;
var weapons = @event.Userid.PlayerPawn.Value.WeaponServices?.MyWeapons;
// Set player to random colour
player.PlayerPawn.Value.Render = Color.FromArgb(Random.Shared.Next(0, 255),
Random.Shared.Next(0, 255), Random.Shared.Next(0, 255));
Server.NextFrame(() =>
{
player.PrintToCenter(string.Join("\n", weapons.Select(x => x.Value.DesignerName)));

View File

@@ -5,9 +5,12 @@
<Platforms>AnyCPU;x86</Platforms>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
<ProjectReference Include="..\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj">
<Private>false</Private>
</ProjectReference>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,130 @@
#pragma once
#include <array>
#include <cstdint>
#include <vector>
using UtlTsHashHandleT = std::uint64_t;
class CUtlMemoryPool {
public:
// returns number of allocated blocks
int BlockSize() const {
return m_blocks_per_blob_;
}
int Count() const {
return m_block_allocated_size_;
}
int PeakCount() const {
return m_peak_alloc_;
}
private:
std::int32_t m_block_size_ = 0; // 0x0558
std::int32_t m_blocks_per_blob_ = 0; // 0x055C
std::int32_t m_grow_mode_ = 0; // 0x0560
std::int32_t m_blocks_allocated_ = 0; // 0x0564
std::int32_t m_block_allocated_size_ = 0; // 0x0568
std::int32_t m_peak_alloc_ = 0; // 0x056C
};
template <class T, class Keytype = std::uint64_t>
class CUtlTSHash {
public:
// Invalid handle.
static UtlTsHashHandleT InvalidHandle(void) {
return static_cast<UtlTsHashHandleT>(0);
}
// Returns the number of elements in the hash table
[[nodiscard]] int BlockSize() const {
return m_entry_memory_.BlockSize();
}
[[nodiscard]] int Count() const {
return m_entry_memory_.Count();
}
// Returns elements in the table
std::vector<T> GetElements(void);
public:
// Templatized for memory tracking purposes
template <typename DataT>
struct HashFixedDataInternalT {
Keytype m_ui_key;
HashFixedDataInternalT<DataT>* m_next;
DataT m_data;
};
using HashFixedDataT = HashFixedDataInternalT<T>;
// Templatized for memory tracking purposes
template <typename DataT>
struct HashFixedStructDataInternalT {
DataT m_data;
Keytype m_ui_key;
char pad_0x0020[0x8];
};
using HashFixedStructDataT = HashFixedStructDataInternalT<T>;
struct HashStructDataT {
char pad_0x0000[0x10]; // 0x0000
std::array<HashFixedStructDataT, 256> m_list;
};
struct HashAllocatedDataT {
public:
auto GetList() {
return m_list_;
}
private:
char pad_0x0000[0x18]; // 0x0000
std::array<HashFixedDataT, 128> m_list_;
};
// Templatized for memory tracking purposes
template <typename DataT>
struct HashBucketDataInternalT {
DataT m_data;
HashFixedDataInternalT<DataT>* m_next;
Keytype m_ui_key;
};
using HashBucketDataT = HashBucketDataInternalT<T>;
struct HashUnallocatedDataT {
HashUnallocatedDataT* m_next_ = nullptr; // 0x0000
Keytype m_6114; // 0x0008
Keytype m_ui_key; // 0x0010
Keytype m_i_unk_1; // 0x0018
std::array<HashBucketDataT, 256> m_current_block_list; // 0x0020
};
struct HashBucketT {
HashStructDataT* m_struct_data = nullptr;
void* m_mutex_list = nullptr;
HashAllocatedDataT* m_allocated_data = nullptr;
HashUnallocatedDataT* m_unallocated_data = nullptr;
};
CUtlMemoryPool m_entry_memory_;
HashBucketT m_buckets_;
bool m_needs_commit_ = false;
};
template <class T, class Keytype>
std::vector<T> CUtlTSHash<T, Keytype>::GetElements(void) {
std::vector<T> list;
const int n_count = Count();
auto n_index = 0;
auto& unallocated_data = m_buckets_.m_unallocated_data;
for (auto element = unallocated_data; element; element = element->m_next_) {
for (auto i = 0; i < BlockSize() && i != n_count; i++) {
list.emplace_back(element->m_current_block_list.at(i).m_data);
n_index++;
if (n_index >= n_count)
break;
}
}
return list;
}

View File

@@ -18,17 +18,18 @@
*/
#pragma once
#include <platform.h>
#include "interfaces/interfaces.h"
#include <cstdint>
#include "core/gameconfig.h"
class CGameEntitySystem;
class CGameResourceService
{
public:
CGameEntitySystem *GetGameEntitySystem()
{
return *reinterpret_cast<CGameEntitySystem **>((uintptr_t)(this) + 0x50);
}
public:
CGameEntitySystem* GetGameEntitySystem()
{
return *reinterpret_cast<CGameEntitySystem**>(
(uintptr_t)(this) +
counterstrikesharp::globals::gameConfig->GetOffset("GameEntitySystem"));
}
};

View File

@@ -18,11 +18,12 @@
*/
#include "cs2_interfaces.h"
#include "interfaces/interfaces.h"
#include "tier0/memdbgon.h"
#include "core/memory_module.h"
#include "core/globals.h"
#include "interfaces/interfaces.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
namespace counterstrikesharp {
void interfaces::Initialize() {

View File

@@ -1,127 +1,394 @@
/**
* =============================================================================
* CS2Fixes
* Copyright (C) 2023 Source2ZE
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "../../utils/virtual.h"
#include <platform.h>
struct CSchemaNetworkValue {
union {
const char* m_sz_value;
int m_n_value;
float m_f_value;
uintptr_t m_p_value;
};
#include <vector>
#include <utils/virtual.h>
#include <string_view>
#include <array>
#include "core/cs2_sdk/interfaces/CUtlTSHash.h"
#define CS2
#define CSCHEMATYPE_GETSIZES_INDEX 3
#define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x190
#define SCHEMASYSTEMTYPESCOPE_OFF1 0x47E
#define SCHEMASYSTEMTYPESCOPE_OFF2 0x2808
#define SCHEMASYSTEM_FIND_DECLARED_CLASS_TYPE 2
class CSchemaClassInfo;
class CSchemaSystemTypeScope;
class CSchemaType;
struct SchemaMetadataEntryData_t;
struct SchemaMetadataSetData_t;
struct SchemaClassInfoData_t;
using SchemaString_t = const char*;
template <typename T> struct SchemaArray
{
public:
T* begin() const { return m_data; }
T* end() const { return m_data + m_size; }
T* m_data;
unsigned int m_size;
};
struct SchemaMetadataEntryData_t {
const char *m_name;
CSchemaNetworkValue* m_value;
struct CSchemaNetworkValue
{
union
{
const char* m_sz_value;
int m_n_value;
float m_f_value;
std::uintptr_t m_p_value;
};
};
struct CSchemaClassBinding
{
CSchemaClassBinding* parent;
const char* m_binary_name; // ex: C_World
const char* m_module_name; // ex: libclient.so
const char* m_class_name; // ex: client
void* m_class_info_old_synthesized;
void* m_class_info;
void* m_this_module_binding_pointer;
CSchemaType* m_schema_type;
};
struct SchemaEnumeratorInfoData_t
{
SchemaString_t m_name;
union
{
unsigned char m_value_char;
unsigned short m_value_short;
unsigned int m_value_int;
unsigned long long m_value;
};
char pad_0x0010[0x10]; // 0x0010
};
class CSchemaEnumInfo
{
public:
SchemaEnumeratorInfoData_t m_field_;
};
class CSchemaEnumBinding
{
public:
virtual const char* GetBindingName() = 0;
virtual CSchemaClassBinding* AsClassBinding() = 0;
virtual CSchemaEnumBinding* AsEnumBinding() = 0;
virtual const char* GetBinaryName() = 0;
virtual const char* GetProjectName() = 0;
public:
char* m_binding_name_; // 0x0008
char* m_dll_name_; // 0x0010
std::int8_t m_align_; // 0x0018
char pad_0x0019[0x3]; // 0x0019
std::int16_t m_size_; // 0x001C
std::int16_t m_flags_; // 0x001E
SchemaEnumeratorInfoData_t* m_enum_info_;
char pad_0x0028[0x8]; // 0x0028
CSchemaSystemTypeScope* m_type_scope_; // 0x0030
char pad_0x0038[0x8]; // 0x0038
std::int32_t m_i_unk1_; // 0x0040
};
enum SchemaClassFlags_t
{
SCHEMA_CLASS_HAS_VIRTUAL_MEMBERS = 1,
SCHEMA_CLASS_IS_ABSTRACT = 2,
SCHEMA_CLASS_HAS_TRIVIAL_CONSTRUCTOR = 4,
SCHEMA_CLASS_HAS_TRIVIAL_DESTRUCTOR = 8,
SCHEMA_CLASS_TEMP_HACK_HAS_NOSCHEMA_MEMBERS = 16,
SCHEMA_CLASS_TEMP_HACK_HAS_CONSTRUCTOR_LIKE_METHODS = 32,
SCHEMA_CLASS_TEMP_HACK_HAS_DESTRUCTOR_LIKE_METHODS = 64,
SCHEMA_CLASS_IS_NOSCHEMA_CLASS = 128,
};
enum ETypeCategory
{
Schema_Builtin = 0,
Schema_Ptr = 1,
Schema_Bitfield = 2,
Schema_FixedArray = 3,
Schema_Atomic = 4,
Schema_DeclaredClass = 5,
Schema_DeclaredEnum = 6,
Schema_None = 7
};
enum EAtomicCategory
{
Atomic_Basic,
Atomic_T,
Atomic_CollectionOfT,
Atomic_TT,
Atomic_I,
Atomic_None
};
#define __thiscall
class CSchemaType
{
public:
bool GetSizes(int* out_size1, uint8_t* unk_probably_not_size)
{
return reinterpret_cast<int(__thiscall*)(void*, int*, uint8_t*)>(
_vtable[CSCHEMATYPE_GETSIZES_INDEX])(this, out_size1, unk_probably_not_size);
}
public:
bool GetSize(int* out_size)
{
uint8_t smh = 0;
return GetSizes(out_size, &smh);
}
public:
uintptr_t* _vtable; // 0x0000
const char* m_name_; // 0x0008
CSchemaSystemTypeScope* m_type_scope_; // 0x0010
uint8_t type_category; // ETypeCategory 0x0018
uint8_t atomic_category; // EAtomicCategory 0x0019
// find out to what class pointer points.
CSchemaType* GetRefClass()
{
if (type_category != Schema_Ptr)
return nullptr;
auto ptr = m_schema_type_;
while (ptr && ptr->type_category == ETypeCategory::Schema_Ptr)
ptr = ptr->m_schema_type_;
return ptr;
}
struct array_t
{
uint32_t array_size;
uint32_t unknown;
CSchemaType* element_type_;
};
struct generic_type_t
{
uint64_t unknown;
const char* m_name_; // 0x0008
};
struct atomic_t
{ // same goes for CollectionOfT
generic_type_t* generic_type;
uint64_t unknown;
CSchemaType* template_typename;
};
struct atomic_tt
{
uint64_t gap[2];
CSchemaType* templates[2];
};
struct atomic_i
{
uint64_t gap[2];
uint64_t integer;
};
// this union depends on CSchema implementation, all members above
// is from base class ( CSchemaType )
union // 0x020
{
CSchemaType* m_schema_type_;
CSchemaClassInfo* m_class_info;
CSchemaEnumBinding* m_enum_binding_;
array_t m_array_;
atomic_t m_atomic_t_;
atomic_tt m_atomic_tt_;
atomic_i m_atomic_i_;
};
};
static_assert(offsetof(CSchemaType, m_schema_type_) == 0x20);
struct SchemaMetadataEntryData_t
{
SchemaString_t m_name;
CSchemaNetworkValue* m_value;
// CSchemaType* m_pDataType;
// void* unaccounted;
};
struct SchemaMetadataSetData_t
{
SchemaMetadataEntryData_t m_static_entries;
};
struct SchemaClassFieldData_t
{
const char *m_name;
char pad0[0x8];
short m_offset;
int32_t m_metadata_size;
SchemaMetadataEntryData_t* m_metadata;
SchemaString_t m_name; // 0x0000
CSchemaType* m_type; // 0x0008
std::int32_t m_single_inheritance_offset; // 0x0010
std::int32_t m_metadata_size; // 0x0014
SchemaMetadataEntryData_t* m_metadata; // 0x0018
};
class SchemaClassInfoData_t;
struct SchemaStaticFieldData_t
{
const char* name; // 0x0000
CSchemaType* m_type; // 0x0008
void* m_instance; // 0x0010
char pad_0x0018[0x10]; // 0x0018
};
struct SchemaBaseClassInfoData_t
{
unsigned int m_offset;
SchemaClassInfoData_t *m_class;
unsigned int m_offset;
CSchemaClassInfo* m_class;
};
class SchemaClassInfoData_t
// Classes
struct SchemaClassInfoData_t
{
public:
auto GetName()
{
return m_name;
}
char pad_0x0000[0x8]; // 0x0000
auto GetFieldsSize()
{
return m_align;
}
const char* m_name; // 0x0008
char* m_module; // 0x0010
auto GetFields()
{
return m_fields;
}
int m_size; // 0x0018
std::int16_t m_align; // 0x001C
SchemaClassInfoData_t* GetParent()
{
if (!m_schema_parent)
return nullptr;
std::int16_t m_static_size; // 0x001E
std::int16_t m_metadata_size; // 0x0020
std::int16_t m_i_unk1; // 0x0022
std::int16_t m_i_unk2; // 0x0024
std::int16_t m_i_unk3; // 0x0026
return m_schema_parent->m_class;
}
SchemaClassFieldData_t* m_fields; // 0x0028
private:
char pad_0x0000[0x8]; // 0x0000
SchemaStaticFieldData_t* m_static_fields; // 0x0030
SchemaBaseClassInfoData_t* m_schema_parent; // 0x0038
const char *m_name; // 0x0008
char *m_module; // 0x0010
char pad_0x0038[0x10]; // 0x0038
int m_size; // 0x0018
int16_t m_align; // 0x001C
SchemaMetadataSetData_t* m_metadata; // 0x0048
CSchemaSystemTypeScope* m_type_scope; // 0x0050
CSchemaType* m_shema_type; // 0x0058
SchemaClassFlags_t m_class_flags : 8; // 0x0060
};
int16_t m_static_size; // 0x001E
int16_t m_metadata_size; // 0x0020
int16_t m_i_unk1; // 0x0022
int16_t m_i_unk2; // 0x0024
int16_t m_i_unk3; // 0x0026
class CSchemaClassInfo : public SchemaClassInfoData_t
{
public:
bool GetMetaStrings(const char* metaName, std::vector<const char**>& strings);
SchemaClassFieldData_t *m_fields; // 0x0028
unsigned int CalculateInheritanceDataSize(bool ignoreVirtuals = false);
char pad_0x0030[0x8]; // 0x0030
SchemaBaseClassInfoData_t *m_schema_parent; // 0x0038
bool DependsOn(CSchemaClassInfo* other);
bool InheritsFrom(CSchemaClassInfo* other);
bool UsesClass(CSchemaClassInfo* other);
bool InheritsVirtuals();
char pad_0x0038[0x10]; // 0x0038
void FillClassFieldsList(std::vector<SchemaClassFieldData_t*>& fields);
void FillInheritanceList(std::vector<const char*>& inheritance);
CSchemaClassInfo* GetParent()
{
if (!m_schema_parent)
return nullptr;
return m_schema_parent->m_class;
}
private:
};
class CSchemaSystemTypeScope
{
public:
SchemaClassInfoData_t* FindDeclaredClass(const char *pClass)
{
public:
CSchemaClassInfo* FindDeclaredClass(const char* class_name)
{
#ifdef _WIN32
SchemaClassInfoData_t *rv = nullptr;
CALL_VIRTUAL(void, 2, this, &rv, pClass);
return rv;
CSchemaClassInfo* rv = nullptr;
CALL_VIRTUAL(void, 2, this, &rv, class_name);
return rv;
#else
return CALL_VIRTUAL(SchemaClassInfoData_t*, 2, this, pClass);
return CALL_VIRTUAL(CSchemaClassInfo*, 2, this, class_name);
#endif
}
}
CSchemaEnumBinding* FindDeclaredEnum(const char* name)
{
#ifdef _WIN32
CSchemaEnumBinding* rv = nullptr;
CALL_VIRTUAL(void, 3, this, &rv, name);
return rv;
#else
return CALL_VIRTUAL(CSchemaEnumBinding*, 3, this, name);
#endif
}
CSchemaType* FindSchemaTypeByName(const char* name, std::uintptr_t* pSchema)
{
return CALL_VIRTUAL(CSchemaType*, 4, this, name, pSchema);
}
CSchemaType* FindTypeDeclaredClass(const char* name)
{
return CALL_VIRTUAL(CSchemaType*, 5, this, name);
}
CSchemaType* FindTypeDeclaredEnum(const char* name)
{
return CALL_VIRTUAL(CSchemaType*, 6, this, name);
}
CSchemaClassBinding* FindRawClassBinding(const char* name)
{
return CALL_VIRTUAL(CSchemaClassBinding*, 7, this, name);
}
CSchemaEnumBinding* FindRawEnumBinding(const char* name)
{
return CALL_VIRTUAL(CSchemaEnumBinding*, 8, this, name);
}
std::string_view GetScopeName() { return {m_name_.data()}; }
[[nodiscard]] CUtlTSHash<CSchemaClassBinding*> GetClasses() const { return m_classes_; }
[[nodiscard]] CUtlTSHash<CSchemaEnumBinding*> GetEnums() const { return m_enumes_; }
private:
char pad_0x0000[0x8]; // 0x0000
std::array<char, 256> m_name_ = {};
char pad_0x0108[SCHEMASYSTEMTYPESCOPE_OFF1]; // 0x0108
CUtlTSHash<CSchemaClassBinding*> m_classes_; // 0x0588
char pad_0x0594[SCHEMASYSTEMTYPESCOPE_OFF2]; // 0x05C8
CUtlTSHash<CSchemaEnumBinding*> m_enumes_; // 0x2DD0
private:
static constexpr unsigned int s_class_list = 0x580;
};
class CSchemaSystem
{
public:
auto FindTypeScopeForModule(const char *module)
{
return CALL_VIRTUAL(CSchemaSystemTypeScope *, 13, this, module, nullptr);
}
};
public:
CSchemaSystemTypeScope* GlobalTypeScope(void)
{
return CALL_VIRTUAL(CSchemaSystemTypeScope*, 11, this);
}
CSchemaSystemTypeScope* FindTypeScopeForModule(const char* m_module_name)
{
return CALL_VIRTUAL(CSchemaSystemTypeScope*, 13, this, m_module_name, nullptr);
}
};

View File

@@ -20,13 +20,15 @@
#include "schema.h"
#include "interfaces/cs2_interfaces.h"
#include "../globals.h"
// #include <unordered_map>
#include "tier1/utlmap.h"
#include "tier0/memdbgon.h"
#include "../memory.h"
#include "core/globals.h"
#include "core/memory.h"
#include "core/log.h"
#include "tier1/utlmap.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using SchemaKeyValueMap_t = CUtlMap<uint32_t, SchemaKey>;
using SchemaTableMap_t = CUtlMap<uint32_t, SchemaKeyValueMap_t*>;
@@ -57,8 +59,8 @@ static bool InitSchemaFieldsForClass(SchemaTableMap_t* tableMap,
return false;
}
short fieldsSize = pClassInfo->GetFieldsSize();
SchemaClassFieldData_t* pFields = pClassInfo->GetFields();
short fieldsSize = pClassInfo->m_align;
SchemaClassFieldData_t* pFields = pClassInfo->m_fields;
SchemaKeyValueMap_t* keyValueMap = new SchemaKeyValueMap_t(0, 0, DefLessFunc(uint32_t));
keyValueMap->EnsureCapacity(fieldsSize);
@@ -68,7 +70,7 @@ static bool InitSchemaFieldsForClass(SchemaTableMap_t* tableMap,
SchemaClassFieldData_t& field = pFields[i];
keyValueMap->Insert(hash_32_fnv1a_const(field.m_name),
{field.m_offset, IsFieldNetworked(field)});
{field.m_single_inheritance_offset, IsFieldNetworked(field)});
}
return true;
@@ -80,16 +82,16 @@ int16_t schema::FindChainOffset(const char* className) {
if (!pType) return false;
SchemaClassInfoData_t* pClassInfo = pType->FindDeclaredClass(className);
auto* pClassInfo = pType->FindDeclaredClass(className);
do {
SchemaClassFieldData_t* pFields = pClassInfo->GetFields();
short fieldsSize = pClassInfo->GetFieldsSize();
SchemaClassFieldData_t* pFields = pClassInfo->m_fields;
short fieldsSize = pClassInfo->m_align;
for (int i = 0; i < fieldsSize; ++i) {
SchemaClassFieldData_t& field = pFields[i];
if (V_strcmp(field.m_name, "__m_pChainEntity") == 0) {
return field.m_offset;
return field.m_single_inheritance_offset;
}
}
} while ((pClassInfo = pClassInfo->GetParent()) != nullptr);

View File

@@ -19,27 +19,17 @@
#pragma once
#include "stdint.h"
#ifdef _WIN32
#pragma warning(push)
#pragma warning(disable : 4005)
#endif
#include <type_traits>
#ifdef _WIN32
#pragma warning(pop)
#endif
#include "tier0/dbg.h"
#include "const.h"
#include "../../utils/virtual.h"
#include "stdint.h"
#include "utils/virtual.h"
#include <stdint.h>
#include <type_traits>
#undef schema
struct SchemaKey {
int16_t offset;
int32_t offset;
bool networked;
};

236
src/core/gameconfig.cpp Normal file
View File

@@ -0,0 +1,236 @@
#include "core/gameconfig.h"
#include <fstream>
#include "log.h"
#include "metamod_oslink.h"
namespace counterstrikesharp {
CGameConfig::CGameConfig(const std::string& path) { m_sPath = path; }
CGameConfig::~CGameConfig() = default;
bool CGameConfig::Init(char* conf_error, int conf_error_size)
{
std::ifstream ifs(m_sPath);
if (!ifs) {
V_snprintf(conf_error, conf_error_size, "Gamedata file not found.");
return false;
}
m_json = json::parse(ifs);
#if _WIN32
constexpr auto platform = "windows";
#else
constexpr auto platform = "linux";
#endif
try {
for (auto& [k, v] : m_json.items()) {
if (v.contains("signatures")) {
if (auto library = v["signatures"]["library"]; library.is_string()) {
m_umLibraries[k] = library.get<std::string>();
}
if (auto signature = v["signatures"][platform]; signature.is_string()) {
m_umSignatures[k] = signature.get<std::string>();
}
}
if (v.contains("offsets")) {
if (auto offset = v["offsets"][platform]; offset.is_number_integer()) {
m_umOffsets[k] = offset.get<std::int64_t>();
}
}
if (v.contains("patches")) {
if (auto patch = v["patches"][platform]; patch.is_string()) {
m_umPatches[k] = patch.get<std::string>();
}
}
}
} catch (const std::exception& ex) {
V_snprintf(conf_error, conf_error_size, "Failed to parse gamedata file: %s", ex.what());
return false;
}
return true;
}
const std::string CGameConfig::GetPath()
{
return m_sPath;
}
const char* CGameConfig::GetLibrary(const std::string& name)
{
// My recommendation is switch to C++20.
auto it = m_umLibraries.find(name);
if (it == m_umLibraries.end()) {
return nullptr;
}
return it->second.c_str();
}
const char* CGameConfig::GetSignature(const std::string& name)
{
auto it = m_umSignatures.find(name);
if (it == m_umSignatures.end()) {
return nullptr;
}
return it->second.c_str();
}
const char* CGameConfig::GetSymbol(const char* name)
{
const char* symbol = this->GetSignature(name);
if (!symbol || strlen(symbol) <= 1) {
CSSHARP_CORE_ERROR("Missing symbol: {}\n", name);
return nullptr;
}
return symbol + 1;
}
const char* CGameConfig::GetPatch(const std::string& name)
{
auto it = m_umPatches.find(name);
if (it == m_umPatches.end()) {
return nullptr;
}
return it->second.c_str();
}
int CGameConfig::GetOffset(const std::string& name)
{
auto it = m_umOffsets.find(name);
if (it == m_umOffsets.end()) {
return -1;
}
return it->second;
}
void* CGameConfig::GetAddress(const std::string& name, void* engine, void* server, char* error,
int maxlen)
{
CSSHARP_CORE_ERROR("Not implemented.");
return nullptr;
}
modules::CModule** CGameConfig::GetModule(const char* name)
{
const char* library = this->GetLibrary(name);
if (!library)
return nullptr;
if (strcmp(library, "engine") == 0)
return &modules::engine;
else if (strcmp(library, "server") == 0)
return &modules::server;
else if (strcmp(library, "vscript") == 0)
return &modules::vscript;
else if (strcmp(library, "tier0") == 0)
return &modules::tier0;
return nullptr;
}
bool CGameConfig::IsSymbol(const char* name)
{
const char* sigOrSymbol = this->GetSignature(name);
if (!sigOrSymbol || strlen(sigOrSymbol) <= 0) {
CSSHARP_CORE_ERROR("Missing signature or symbol: {}\n", name);
return false;
}
return sigOrSymbol[0] == '@';
}
void* CGameConfig::ResolveSignature(const char* name)
{
modules::CModule** module = this->GetModule(name);
if (!module || !(*module)) {
CSSHARP_CORE_ERROR("Invalid Module {}\n", name);
return nullptr;
}
void* address = nullptr;
if (this->IsSymbol(name)) {
const char* symbol = this->GetSymbol(name);
if (!symbol) {
CSSHARP_CORE_ERROR("Invalid symbol for {}\n", name);
return nullptr;
}
address = dlsym((*module)->m_hModule, symbol);
} else {
const char* signature = this->GetSignature(name);
if (!signature) {
CSSHARP_CORE_ERROR("Failed to find signature for {}\n", name);
return nullptr;
}
size_t iLength = 0;
byte* pSignature = HexToByte(signature, iLength);
if (!pSignature) {
return nullptr;
}
address = (*module)->FindSignature(pSignature, iLength);
}
if (!address) {
CSSHARP_CORE_ERROR("Failed to find address for {}\n", name);
return nullptr;
}
return address;
}
std::string CGameConfig::GetDirectoryName(const std::string& directoryPathInput)
{
std::string directoryPath = std::string(directoryPathInput);
size_t found = std::string(directoryPath).find_last_of("/\\");
if (found != std::string::npos) {
return std::string(directoryPath, found + 1);
}
return "";
}
int CGameConfig::HexStringToUint8Array(const char* hexString, uint8_t* byteArray, size_t maxBytes)
{
if (!hexString) {
printf("Invalid hex string.\n");
return -1;
}
size_t hexStringLength = strlen(hexString);
size_t byteCount = hexStringLength / 4; // Each "\\x" represents one byte.
if (hexStringLength % 4 != 0 || byteCount == 0 || byteCount > maxBytes) {
printf("Invalid hex string format or byte count.\n");
return -1; // Return an error code.
}
for (size_t i = 0; i < hexStringLength; i += 4) {
if (sscanf(hexString + i, "\\x%2hhX", &byteArray[i / 4]) != 1) {
printf("Failed to parse hex string at position %zu.\n", i);
return -1; // Return an error code.
}
}
byteArray[byteCount] = '\0'; // Add a null-terminating character.
return byteCount; // Return the number of bytes successfully converted.
}
byte* CGameConfig::HexToByte(const char* src, size_t& length)
{
if (!src || strlen(src) <= 0) {
CSSHARP_CORE_INFO("Invalid hex string\n");
return nullptr;
}
length = strlen(src) / 4;
uint8_t* dest = new uint8_t[length];
int byteCount = HexStringToUint8Array(src, dest, length);
if (byteCount <= 0) {
CSSHARP_CORE_INFO("Invalid hex format %s\n", src);
return nullptr;
}
return dest;
}
} // namespace counterstrikesharp

51
src/core/gameconfig.h Normal file
View File

@@ -0,0 +1,51 @@
#pragma once
#include "core/globals.h"
#include "core/memory_module.h"
#include <KeyValues.h>
#include <string>
#include <unordered_map>
#undef snprintf
#include <nlohmann/json.hpp>
namespace counterstrikesharp {
class CGameConfig
{
public:
using json = nlohmann::json;
CGameConfig(const std::string& path);
~CGameConfig();
bool Init(char* conf_error, int conf_error_size);
const std::string GetPath();
const char* GetLibrary(const std::string& name);
const char* GetSignature(const std::string& name);
const char* GetSymbol(const char* name);
const char* GetPatch(const std::string& name);
int GetOffset(const std::string& name);
void* GetAddress(const std::string& name, void* engine, void* server, char* error, int maxlen);
modules::CModule** GetModule(const char* name);
bool IsSymbol(const char* name);
void* ResolveSignature(const char* name);
static std::string GetDirectoryName(const std::string& directoryPathInput);
static int HexStringToUint8Array(const char* hexString, uint8_t* byteArray, size_t maxBytes);
static byte* HexToByte(const char* src, size_t& length);
private:
std::string m_sPath;
// use Valve KeyValues in the future.
// since we'd better make '\' easier.
json m_json;
std::unordered_map<std::string, int> m_umOffsets;
std::unordered_map<std::string, std::string> m_umSignatures;
std::unordered_map<std::string, void*> m_umAddresses;
std::unordered_map<std::string, std::string> m_umLibraries;
std::unordered_map<std::string, std::string> m_umPatches;
};
} // namespace counterstrikesharp

View File

@@ -1,3 +1,4 @@
#include "mm_plugin.h"
#include "core/globals.h"
#include "core/managers/player_manager.h"
#include "iserver.h"
@@ -12,6 +13,7 @@
#include "log.h"
#include "utils/virtual.h"
#include "core/memory.h"
#include "core/managers/con_command_manager.h"
#include "core/managers/chat_manager.h"
#include "memory_module.h"
@@ -22,6 +24,7 @@
#include <public/game/server/iplayerinfo.h>
#include <public/entity2/entitysystem.h>
namespace counterstrikesharp {
namespace modules {
@@ -63,6 +66,7 @@ SourceHook::Impl::CSourceHookImpl source_hook_impl;
SourceHook::ISourceHook *source_hook = &source_hook_impl;
ISmmAPI *ismm = nullptr;
CGameEntitySystem* entitySystem = nullptr;
CGameConfig* gameConfig = nullptr;
// Custom Managers
CallbackManager callbackManager;
@@ -84,16 +88,20 @@ void Initialize() {
interfaces::Initialize();
globals::entitySystem = interfaces::pGameResourceServiceServer->GetGameEntitySystem();
entitySystem = interfaces::pGameResourceServiceServer->GetGameEntitySystem();
gameEventManager = (IGameEventManager2 *)(CALL_VIRTUAL(uintptr_t, 91, server) - 8);
if (int offset = -1; (offset = gameConfig->GetOffset("GameEventManager")) != -1) {
gameEventManager = (IGameEventManager2*)(CALL_VIRTUAL(uintptr_t, offset, server) - 8);
}
}
int source_hook_pluginid = 0;
CGlobalVars *getGlobalVars() {
INetworkGameServer *server = networkServerService->GetIGameServer();
if (!server) return nullptr;
if (!server) {
return nullptr;
}
return networkServerService->GetIGameServer()->GetGlobals();
}

View File

@@ -50,6 +50,7 @@ class EntityManager;
class ChatManager;
class ClientCommandManager;
class ServerManager;
class CGameConfig;
namespace globals {
@@ -100,6 +101,7 @@ extern int source_hook_pluginid;
extern IGameEventSystem *gameEventSystem;
extern CounterStrikeSharpMMPlugin *mmPlugin;
extern ISmmAPI *ismm;
extern CGameConfig* gameConfig;
void Initialize();
// Should only be called within the active game loop (i e map should be loaded

View File

@@ -8,17 +8,22 @@ namespace counterstrikesharp {
std::shared_ptr<spdlog::logger> Log::m_core_logger;
void Log::Init() {
std::vector<spdlog::sink_ptr> logSinks;
auto ansiColorSink = std::make_shared<spdlog::sinks::ansicolor_stderr_sink_mt>();
ansiColorSink->set_color(spdlog::level::trace, ansiColorSink->yellow);
logSinks.emplace_back(ansiColorSink);
logSinks.emplace_back(
std::vector<spdlog::sink_ptr> log_sinks;
auto color_sink = std::make_shared<spdlog::sinks::stderr_color_sink_mt>();
#if _WIN32
color_sink->set_color(spdlog::level::trace, 6);
#else
color_sink->set_color(spdlog::level::trace, color_sink->yellow);
#endif
log_sinks.emplace_back(color_sink);
log_sinks.emplace_back(
std::make_shared<spdlog::sinks::basic_file_sink_mt>("counterstrikesharp.log", true));
logSinks[0]->set_pattern("%^[%T.%e] %n: %v%$");
logSinks[1]->set_pattern("[%T.%e] [%l] %n: %v");
log_sinks[0]->set_pattern("%^[%T.%e] %n: %v%$");
log_sinks[1]->set_pattern("[%T.%e] [%l] %n: %v");
m_core_logger = std::make_shared<spdlog::logger>("CSSharp", begin(logSinks), end(logSinks));
m_core_logger = std::make_shared<spdlog::logger>("CSSharp", begin(log_sinks), end(log_sinks));
spdlog::register_logger(m_core_logger);
m_core_logger->set_level(spdlog::level::info);
m_core_logger->flush_on(spdlog::level::info);

View File

@@ -24,9 +24,12 @@
#include <public/eiface.h>
#include "core/memory.h"
#include "core/log.h"
#include "core/gameconfig.h"
#include <funchook.h>
#include "core/memory_module.h"
namespace counterstrikesharp {
ChatManager::ChatManager() {}
@@ -35,11 +38,14 @@ ChatManager::~ChatManager() {}
void ChatManager::OnAllInitialized()
{
// TODO: Allow reading of the shared game data json from the C++ side too so this isn't
// being hardcoded.
m_pHostSay = (HostSay)FindSignature(
MODULE_PREFIX "server" MODULE_EXT,
R"(\x55\x48\x89\xE5\x41\x57\x49\x89\xFF\x41\x56\x41\x55\x41\x54\x4D\x89\xC4)");
m_pHostSay = reinterpret_cast<HostSay>(
modules::server->FindSignature(globals::gameConfig->GetSignature("Host_Say"))
);
if (m_pHostSay == nullptr) {
CSSHARP_CORE_ERROR("Failed to find signature for \'Host_Say\'");
return;
}
auto m_hook = funchook_create();
funchook_prepare(m_hook, (void**)&m_pHostSay, (void*)&DetourHostSay);

View File

@@ -38,13 +38,130 @@
#include "scripting/callback_manager.h"
#include "core/log.h"
#include "core/cs2_sdk/interfaces/cschemasystem.h"
#include "core/utils.h"
#include "core/memory.h"
#include "interfaces/cs2_interfaces.h"
#include <nlohmann/json.hpp>
#include "metamod_oslink.h"
using json = nlohmann::json;
namespace counterstrikesharp {
SH_DECL_HOOK2_void(
ConCommandHandle, Dispatch, SH_NOATTRIB, false, const CCommandContext&, const CCommand&);
json WriteTypeJson(json obj, CSchemaType* current_type)
{
obj["name"] = current_type->m_name_;
obj["category"] = current_type->type_category;
void ConCommandInfo::HookChange(CallbackT cb, bool post) {
if (current_type->type_category == Schema_Atomic) {
obj["atomic"] = current_type->atomic_category;
if (current_type->atomic_category == Atomic_T &&
current_type->m_atomic_t_.generic_type != nullptr) {
obj["outer"] = current_type->m_atomic_t_.generic_type->m_name_;
}
if (current_type->atomic_category == Atomic_T ||
current_type->atomic_category == Atomic_CollectionOfT) {
obj["inner"] =
WriteTypeJson(json::object(), current_type->m_atomic_t_.template_typename);
}
} else if (current_type->type_category == Schema_FixedArray) {
obj["inner"] = WriteTypeJson(json::object(), current_type->m_array_.element_type_);
} else if (current_type->type_category == Schema_Ptr) {
obj["inner"] = WriteTypeJson(json::object(), current_type->m_schema_type_);
}
return obj;
}
CON_COMMAND(dump_schema, "dump schema symbols")
{
std::vector<std::string> classNames;
std::vector<std::string> enumNames;
// Reading these from a static file since I cannot seem to get the
// CSchemaSystemTypeScope->GetClasses() to return anything on linux.
std::ifstream inputClasses(utils::GamedataDirectory() + "/schema_classes.txt");
std::ifstream inputEnums(utils::GamedataDirectory() + "/schema_enums.txt");
std::ofstream output(utils::GamedataDirectory() + "/schema.json");
std::string line;
while (std::getline(inputClasses, line)) {
if (!line.empty() && line.back() == '\r') {
line.pop_back();
}
classNames.push_back(line);
}
while (std::getline(inputEnums, line)) {
if (!line.empty() && line.back() == '\r') {
line.pop_back();
}
enumNames.push_back(line);
}
CSchemaSystemTypeScope* pType =
interfaces::pSchemaSystem->FindTypeScopeForModule(MODULE_PREFIX "server" MODULE_EXT);
json j;
j["classes"] = json::object();
j["enums"] = json::object();
for (const auto& line : classNames) {
SchemaClassInfoData_t* pClassInfo = pType->FindDeclaredClass(line.c_str());
if (!pClassInfo)
continue;
short fieldsSize = pClassInfo->m_align;
SchemaClassFieldData_t* pFields = pClassInfo->m_fields;
j["classes"][pClassInfo->m_name] = json::object();
if (pClassInfo->m_schema_parent) {
j["classes"][pClassInfo->m_name]["parent"] =
pClassInfo->m_schema_parent->m_class->m_name;
}
j["classes"][pClassInfo->m_name]["fields"] = json::array();
for (int i = 0; i < fieldsSize; ++i) {
SchemaClassFieldData_t& field = pFields[i];
j["classes"][pClassInfo->m_name]["fields"].push_back({
{"name", field.m_name},
{"type", WriteTypeJson(json::object(), field.m_type)},
});
}
}
for (const auto& line : enumNames) {
auto* pEnumInfo = pType->FindDeclaredEnum(line.c_str());
if (!pEnumInfo)
continue;
j["enums"][pEnumInfo->m_binding_name_] = json::object();
j["enums"][pEnumInfo->m_binding_name_]["align"] = pEnumInfo->m_align_;
j["enums"][pEnumInfo->m_binding_name_]["items"] = json::array();
for (int i = 0; i < pEnumInfo->m_size_; ++i) {
auto& field = pEnumInfo->m_enum_info_[i];
j["enums"][pEnumInfo->m_binding_name_]["items"].push_back({
{"name", field.m_name},
{"value", field.m_value},
});
}
}
Msg("Schema dumped to %s\n", (utils::GamedataDirectory() + "/schema.json").c_str());
output << std::setw(2) << j << std::endl;
}
SH_DECL_HOOK2_void(ConCommandHandle, Dispatch, SH_NOATTRIB, false, const CCommandContext&,
const CCommand&);
void ConCommandInfo::HookChange(CallbackT cb, bool post)
{
if (post) {
this->callback_post->AddListener(cb);
} else {
@@ -52,7 +169,8 @@ void ConCommandInfo::HookChange(CallbackT cb, bool post) {
}
}
void ConCommandInfo::UnhookChange(CallbackT cb, bool post) {
void ConCommandInfo::UnhookChange(CallbackT cb, bool post)
{
if (post) {
if (this->callback_post && this->callback_post->GetFunctionCount()) {
callback_post->RemoveListener(cb);
@@ -64,8 +182,7 @@ void ConCommandInfo::UnhookChange(CallbackT cb, bool post) {
}
}
ConCommandManager::ConCommandManager()
: last_command_client(-1) {}
ConCommandManager::ConCommandManager() : last_command_client(-1) {}
ConCommandManager::~ConCommandManager() {}
@@ -73,16 +190,17 @@ void ConCommandManager::OnAllInitialized() {}
void ConCommandManager::OnShutdown() {}
void CommandCallback(const CCommandContext& context, const CCommand& command) {
bool rval = globals::conCommandManager.InternalDispatch(
context.GetPlayerSlot(), &command);
void CommandCallback(const CCommandContext& context, const CCommand& command)
{
bool rval = globals::conCommandManager.InternalDispatch(context.GetPlayerSlot(), &command);
if (rval) {
RETURN_META(MRES_SUPERCEDE);
}
}
void CommandCallback_Post(const CCommandContext& context, const CCommand& command) {
void CommandCallback_Post(const CCommandContext& context, const CCommand& command)
{
bool rval = globals::conCommandManager.InternalDispatch_Post(context.GetPlayerSlot(), &command);
if (rval) {
@@ -90,14 +208,14 @@ void CommandCallback_Post(const CCommandContext& context, const CCommand& comman
}
}
ConCommandInfo* ConCommandManager::AddOrFindCommand(const char* name,
const char* description,
bool server_only,
int flags) {
ConCommandInfo* ConCommandManager::AddOrFindCommand(const char* name, const char* description,
bool server_only, int flags)
{
ConCommandInfo* p_info = m_cmd_lookup[std::string(name)];
if (!p_info) {
CSSHARP_CORE_TRACE("[ConCommandManager] Could not find command in existing lookup {}", name);
CSSHARP_CORE_TRACE("[ConCommandManager] Could not find command in existing lookup {}",
name);
// auto found = std::find_if(m_cmd_list.begin(), m_cmd_list.end(),
// [&](ConCommandInfo* info) {
// return V_strcasecmp(info->command->GetName(), name) == 0;
@@ -120,11 +238,13 @@ ConCommandInfo* ConCommandManager::AddOrFindCommand(const char* name,
char* new_name = strdup(name);
char* new_desc = strdup(description);
CSSHARP_CORE_TRACE("[ConCommandManager] Creating new command {}, {}, {}, {}, {}", (void*)&pointerConCommand, new_name, (void*)CommandCallback, new_desc, flags);
CSSHARP_CORE_TRACE("[ConCommandManager] Creating new command {}, {}, {}, {}, {}",
(void*)&pointerConCommand, new_name, (void*)CommandCallback,
new_desc, flags);
auto conCommand =
new ConCommand(&pointerConCommand, new_name, CommandCallback, new_desc, flags);
CSSHARP_CORE_TRACE("[ConCommandManager] Creating callbacks for command {}", name);
p_info->command = conCommand;
@@ -132,24 +252,22 @@ ConCommandInfo* ConCommandManager::AddOrFindCommand(const char* name,
p_info->callback_post = globals::callbackManager.CreateCallback(name);
p_info->server_only = server_only;
CSSHARP_CORE_TRACE("[ConCommandManager] Adding hooks for command callback for command {}", name);
CSSHARP_CORE_TRACE(
"[ConCommandManager] Adding hooks for command callback for command {}", name);
SH_ADD_HOOK(ConCommandHandle, Dispatch, &pointerConCommand.handle, SH_STATIC(CommandCallback), false);
SH_ADD_HOOK(ConCommandHandle, Dispatch, &pointerConCommand.handle, SH_STATIC(CommandCallback_Post), true);
SH_ADD_HOOK(ConCommandHandle, Dispatch, &pointerConCommand.handle,
SH_STATIC(CommandCallback), false);
SH_ADD_HOOK(ConCommandHandle, Dispatch, &pointerConCommand.handle,
SH_STATIC(CommandCallback_Post), true);
CSSHARP_CORE_TRACE("[ConCommandManager] Adding command to internal lookup {}", name);
m_cmd_list.push_back(p_info);
m_cmd_lookup[name] = p_info;
} else {
// p_info->callback_pre = globals::callbackManager.CreateCallback(name);
// p_info->callback_post = globals::callbackManager.CreateCallback(name);
// p_info->server_only = server_only;
//
// SH_ADD_HOOK(ConCommandHandle, Dispatch, pointerConCommand->handle,
// SH_STATIC(CommandCallback), false); SH_ADD_HOOK(ConCommandHandle,
// Dispatch, pointerConCommand->handle, SH_STATIC(CommandCallback_Post),
// true);
p_info->callback_pre = globals::callbackManager.CreateCallback(name);
p_info->callback_post = globals::callbackManager.CreateCallback(name);
p_info->server_only = server_only;
}
return p_info;
@@ -158,8 +276,9 @@ ConCommandInfo* ConCommandManager::AddOrFindCommand(const char* name,
return p_info;
}
ConCommandInfo* ConCommandManager::AddCommand(
const char* name, const char* description, bool server_only, int flags, CallbackT callback) {
ConCommandInfo* ConCommandManager::AddCommand(const char* name, const char* description,
bool server_only, int flags, CallbackT callback)
{
ConCommandInfo* p_info = AddOrFindCommand(name, description, server_only, flags);
if (!p_info || !p_info->callback_pre) {
return nullptr;
@@ -170,10 +289,12 @@ ConCommandInfo* ConCommandManager::AddCommand(
return p_info;
}
bool ConCommandManager::RemoveCommand(const char* name, CallbackT callback) {
bool ConCommandManager::RemoveCommand(const char* name, CallbackT callback)
{
auto strName = std::string(strdup(name));
ConCommandInfo* p_info = m_cmd_lookup[strName];
if (!p_info) return false;
if (!p_info)
return false;
if (p_info->callback_pre && p_info->callback_pre->GetFunctionCount()) {
p_info->callback_pre->RemoveListener(callback);
@@ -184,24 +305,16 @@ bool ConCommandManager::RemoveCommand(const char* name, CallbackT callback) {
}
if (!p_info->callback_pre || p_info->callback_pre->GetFunctionCount() == 0) {
// It does not look like this actually removes the con command.
// You can still find with `find` command.
globals::cvars->UnregisterConCommand(p_info->p_cmd.handle);
bool success;
auto it = std::remove_if(m_cmd_list.begin(), m_cmd_list.end(),
[p_info](ConCommandInfo* i) { return p_info == i; });
if ((success = it != m_cmd_list.end())) m_cmd_list.erase(it, m_cmd_list.end());
// if (success) {
// m_cmd_lookup[strName] = nullptr;
// }
return success;
}
return true;
}
ConCommandInfo* ConCommandManager::FindCommand(const char* name) {
ConCommandInfo* ConCommandManager::FindCommand(const char* name)
{
ConCommandInfo* p_info = m_cmd_lookup[std::string(name)];
if (p_info == nullptr) {
@@ -213,7 +326,8 @@ ConCommandInfo* ConCommandManager::FindCommand(const char* name) {
}
ConCommandHandle p_cmd = globals::cvars->FindCommand(name);
if (!p_cmd.IsValid()) return nullptr;
if (!p_cmd.IsValid())
return nullptr;
p_info = new ConCommandInfo();
p_info->command = globals::cvars->GetCommand(p_cmd);
@@ -236,12 +350,14 @@ int ConCommandManager::GetCommandClient() { return last_command_client; }
void ConCommandManager::SetCommandClient(int client) { last_command_client = client + 1; }
bool ConCommandManager::InternalDispatch(CPlayerSlot slot, const CCommand* args) {
bool ConCommandManager::InternalDispatch(CPlayerSlot slot, const CCommand* args)
{
const char* cmd = args->Arg(0);
ConCommandInfo* p_info = m_cmd_lookup[cmd];
if (p_info == nullptr) {
if (slot.Get() == 0 && !globals::engine->IsDedicatedServer()) return false;
if (slot.Get() == 0 && !globals::engine->IsDedicatedServer())
return false;
for (ConCommandInfo* cmdInfo : m_cmd_list) {
if ((cmdInfo != nullptr) && strcasecmp(cmdInfo->command->GetName(), cmd) == 0) {
@@ -270,12 +386,14 @@ bool ConCommandManager::InternalDispatch(CPlayerSlot slot, const CCommand* args)
return result;
}
bool ConCommandManager::InternalDispatch_Post(CPlayerSlot slot, const CCommand* args) {
bool ConCommandManager::InternalDispatch_Post(CPlayerSlot slot, const CCommand* args)
{
const char* cmd = args->Arg(0);
ConCommandInfo* p_info = m_cmd_lookup[cmd];
if (p_info == nullptr) {
if (slot.Get() == 0 && !globals::engine->IsDedicatedServer()) return false;
if (slot.Get() == 0 && !globals::engine->IsDedicatedServer())
return false;
for (ConCommandInfo* cmdInfo : m_cmd_list) {
if ((cmdInfo != nullptr) && strcasecmp(cmdInfo->command->GetName(), cmd) == 0) {
@@ -300,9 +418,9 @@ bool ConCommandManager::InternalDispatch_Post(CPlayerSlot slot, const CCommand*
return result;
}
bool ConCommandManager::DispatchClientCommand(CPlayerSlot slot,
const char* cmd,
const CCommand* args) {
bool ConCommandManager::DispatchClientCommand(CPlayerSlot slot, const char* cmd,
const CCommand* args)
{
ConCommandInfo* p_info = m_cmd_lookup[cmd];
if (p_info == nullptr) {
auto found =
@@ -316,7 +434,8 @@ bool ConCommandManager::DispatchClientCommand(CPlayerSlot slot,
p_info = *found;
}
if (p_info->server_only) return false;
if (p_info->server_only)
return false;
bool result = false;
if (p_info->callback_pre) {
@@ -341,4 +460,4 @@ bool ConCommandManager::DispatchClientCommand(CPlayerSlot slot,
return result;
}
} // namespace counterstrikesharp
} // namespace counterstrikesharp

View File

@@ -44,6 +44,8 @@ class CUtlString;
#include "core/globals.h"
#include "scripting/script_engine.h"
namespace counterstrikesharp {
class ScriptCallback;
class PluginFunction;

View File

@@ -381,6 +381,7 @@ bool CPlayer::IsAuthStringValidated() const
if (!IsFakeClient()) {
return globals::engine->IsClientFullyAuthenticated(m_slot);
}
return false;
}
void CPlayer::Authorize() { m_is_authorized = true; }

View File

@@ -21,12 +21,22 @@
#include <cstdlib>
#include <cstring>
#if __linux__
#include <dlfcn.h>
#include <elf.h>
#include <link.h>
#else
#include <Windows.h>
#include <Psapi.h>
#endif
#include <cstdio>
#include "memory_module.h"
#include "metamod_oslink.h"
#include "wchartypes.h"
#if __linux__
struct ModuleInfo {
const char *path; // in
uint8_t *base; // out
@@ -106,6 +116,7 @@ int GetModuleInformation(void *hModule, void **base, size_t *length) {
return 0;
}
#endif
byte *ConvertToByteArray(const char *str, size_t *outLength) {
size_t len = strlen(str) / 4; // Every byte is represented as \xHH
@@ -124,17 +135,24 @@ void* FindSignature(const char* moduleName, const char* bytesStr) {
size_t iSigLength;
auto sigBytes = ConvertToByteArray(bytesStr, &iSigLength);
auto module = dlopen(moduleName, RTLD_NOW);
auto module = dlmount(moduleName);
if (module == nullptr) {
return nullptr;
}
void *moduleBase;
size_t moduleSize;
#if __linux__
if (GetModuleInformation(module, &moduleBase, &moduleSize) != 0) {
return nullptr;
}
#else
MODULEINFO m_hModuleInfo;
GetModuleInformation(GetCurrentProcess(), module, &m_hModuleInfo, sizeof(m_hModuleInfo));
moduleBase = (void*)m_hModuleInfo.lpBaseOfDll;
moduleSize = m_hModuleInfo.SizeOfImage;
#endif
unsigned char *pMemory;
void *returnAddr = nullptr;

View File

@@ -1,16 +1,18 @@
#include <cstring>
#pragma once
#ifdef _WIN32
#define ROOTBIN "/bin/win64/"
#define GAMEBIN "/csgo/bin/win64/"
#define MODULE_PREFIX ""
#define MODULE_EXT ".dll"
#else
#define ROOTBIN "/bin/linuxsteamrt64/"
#define GAMEBIN "/csgo/bin/linuxsteamrt64/"
#endif
#define MODULE_PREFIX "lib"
#define MODULE_EXT ".so"
#endif
#if __linux__
int GetModuleInformation(void *hModule, void **base, size_t *length);
#endif
void* FindSignature(const char* moduleName, const char* bytesStr);

View File

@@ -0,0 +1,83 @@
#include "core/memory_module.h"
#if _WIN32
#include <Psapi.h>
#endif
#include "dbg.h"
#include "core/gameconfig.h"
#include "core/memory.h"
#include "metamod_oslink.h"
namespace counterstrikesharp::modules {
CModule::CModule(const char* path, const char* module) : m_pszModule(module), m_pszPath(path)
{
char szModule[MAX_PATH];
V_snprintf(szModule, MAX_PATH, "%s%s%s%s%s", Plat_GetGameDirectory(), path, MODULE_PREFIX,
m_pszModule, MODULE_EXT);
m_hModule = dlmount(szModule);
if (!m_hModule)
Error("Could not find %s\n", szModule);
#ifdef _WIN32
MODULEINFO m_hModuleInfo;
GetModuleInformation(GetCurrentProcess(), m_hModule, &m_hModuleInfo, sizeof(m_hModuleInfo));
m_base = (void*)m_hModuleInfo.lpBaseOfDll;
m_size = m_hModuleInfo.SizeOfImage;
#else
if (int e = GetModuleInformation(m_hModule, &m_base, &m_size))
Error("Failed to get module info for %s, error %d\n", szModule, e);
#endif
}
void* CModule::FindSignature(const char* signature)
{
if (strlen(signature) == 0) {
return nullptr;
}
size_t iSigLength = 0;
byte* pData = CGameConfig::HexToByte(signature, iSigLength);
return this->FindSignature(pData, iSigLength);
}
void* CModule::FindSignature(const byte* pData, size_t iSigLength)
{
unsigned char* pMemory;
void* return_addr = nullptr;
pMemory = (byte*)m_base;
for (size_t i = 0; i < m_size; i++) {
size_t Matches = 0;
while (*(pMemory + i + Matches) == pData[Matches] || pData[Matches] == '\x2A') {
Matches++;
if (Matches == iSigLength)
return_addr = (void*)(pMemory + i);
}
}
return return_addr;
}
void* CModule::FindInterface(const char* name)
{
CreateInterfaceFn fn = (CreateInterfaceFn)dlsym(m_hModule, "CreateInterface");
if (!fn)
Error("Could not find CreateInterface in %s\n", m_pszModule);
void* pInterface = fn(name, nullptr);
if (!pInterface)
Error("Could not find %s in %s\n", name, m_pszModule);
return pInterface;
}
}

View File

@@ -18,80 +18,31 @@
*/
#pragma once
#include "dbg.h"
#include <cstdio>
#include "interface.h"
#include "strtools.h"
#include "metamod_oslink.h"
#include "memory.h"
#undef snprintf
#ifdef _WIN32
#include <Psapi.h>
#endif
namespace counterstrikesharp {
namespace modules {
namespace counterstrikesharp::modules {
class CModule {
public:
CModule(const char *path, const char *module)
: m_pszModule(module),
m_pszPath(path) {
char szModule[MAX_PATH];
class CModule
{
public:
CModule(const char* path, const char* module);
V_snprintf(szModule, MAX_PATH, "%s%s%s%s%s", Plat_GetGameDirectory(), path, MODULE_PREFIX,
m_pszModule, MODULE_EXT);
void* FindSignature(const char* signature);
m_hModule = dlmount(szModule);
void* FindSignature(const byte* pData, size_t iSigLength);
if (!m_hModule) Error("Could not find %s\n", szModule);
void* FindInterface(const char* name);
#ifdef _WIN32
MODULEINFO m_hModuleInfo;
GetModuleInformation(GetCurrentProcess(), m_hModule, &m_hModuleInfo, sizeof(m_hModuleInfo));
m_base = (void *)m_hModuleInfo.lpBaseOfDll;
m_size = m_hModuleInfo.SizeOfImage;
#else
if (int e = GetModuleInformation(m_hModule, &m_base, &m_size))
Error("Failed to get module info for %s, error %d\n", szModule, e);
#endif
}
void *FindSignature(const byte *pData) {
unsigned char *pMemory;
void *return_addr = nullptr;
size_t iSigLength = V_strlen((const char *)pData);
pMemory = (byte *)m_base;
for (size_t i = 0; i < m_size; i++) {
size_t Matches = 0;
while (*(pMemory + i + Matches) == pData[Matches] || pData[Matches] == '\x2A') {
Matches++;
if (Matches == iSigLength) return_addr = (void *)(pMemory + i);
}
}
return return_addr;
}
void *FindInterface(const char *name) {
CreateInterfaceFn fn = (CreateInterfaceFn)dlsym(m_hModule, "CreateInterface");
if (!fn) Error("Could not find CreateInterface in %s\n", m_pszModule);
void *pInterface = fn(name, nullptr);
if (!pInterface) Error("Could not find %s in %s\n", name, m_pszModule);
return pInterface;
}
const char *m_pszModule;
const char *m_pszPath;
const char* m_pszModule;
const char* m_pszPath;
HINSTANCE m_hModule;
void *m_base;
void* m_base;
size_t m_size;
};
} // namespace modules
} // namespace counterstrikesharp
} // namespace counterstrikesharp::modules

View File

@@ -21,7 +21,7 @@ inline std::string GameDirectory() {
}
inline std::string PluginDirectory() { return GameDirectory() + "/addons/counterstrikesharp"; }
inline std::string GamedataDirectory() { return GameDirectory() + "/addons/counterstrikesharp/gamedata"; }
inline std::string ConfigDirectory() { return PluginDirectory() + "/config"; }
} // namespace utils
} // namespace counterstrikesharp

View File

@@ -18,6 +18,7 @@
#include "core/global_listener.h"
#include "core/log.h"
#include "core/gameconfig.h"
#include "core/timer_system.h"
#include "core/utils.h"
#include "core/managers/entity_manager.h"
@@ -29,9 +30,12 @@
#include "entity2/entitysystem.h"
#include "interfaces/cs2_interfaces.h"
counterstrikesharp::GlobalClass* counterstrikesharp::GlobalClass::head = nullptr;
extern "C" void InvokeNative(counterstrikesharp::fxNativeContext& context)
// TODO: Workaround for windows, we __MUST__ have COUNTERSTRIKESHARP_API to handle it.
// like on windows it should be `extern "C" __declspec(dllexport)`, on linux it should be anything else.
DLL_EXPORT void InvokeNative(counterstrikesharp::fxNativeContext& context)
{
if (context.nativeIdentifier == 0)
return;
@@ -79,6 +83,15 @@ bool CounterStrikeSharpMMPlugin::Load(PluginId id, ISmmAPI* ismm, char* error, s
GET_V_IFACE_ANY(GetEngineFactory, globals::gameEventSystem, IGameEventSystem,
GAMEEVENTSYSTEM_INTERFACE_VERSION);
auto gamedata_path = std::string(utils::GamedataDirectory() + "/gamedata.json");
globals::gameConfig = new CGameConfig(gamedata_path);
char conf_error[255] = "";
if (!globals::gameConfig->Init(conf_error, sizeof(conf_error))) {
CSSHARP_CORE_ERROR("Could not read \'{}\'. Error: {}", gamedata_path, conf_error);
return false;
}
globals::Initialize();
CSSHARP_CORE_INFO("Globals loaded.");

View File

@@ -35,7 +35,7 @@ void ScriptCallback::AddListener(CallbackT fnPluginFunction)
bool ScriptCallback::RemoveListener(CallbackT fnPluginFunction)
{
bool bSuccess;
bool bSuccess = true;
m_functions.erase(std::remove(m_functions.begin(), m_functions.end(), fnPluginFunction),
m_functions.end());

View File

@@ -1,3 +1,19 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
#include "scripting/dotnet_host.h"
#include <dotnet/coreclr_delegates.h>
@@ -7,15 +23,19 @@
#include <locale>
#ifdef WIN32
#include <Windows.h>
#include <direct.h>
#include <Windows.h>
#include <direct.h>
#define STR(s) L##s
#define CH(c) L##c
#define DIR_SEPARATOR L'\\'
#define STR(s) L##s
#define CH(c) L##c
#define DIR_SEPARATOR L'\\'
#else
#include <dlfcn.h>
#define STR(s) s
#define CH(c) c
#define DIR_SEPARATOR '/'
#include <dlfcn.h>
#endif
#include <cassert>
@@ -24,6 +44,8 @@
#include "core/log.h"
#include "core/utils.h"
#include "utils/string.h"
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
namespace {
@@ -33,34 +55,38 @@ hostfxr_close_fn close_fptr;
hostfxr_handle cxt;
bool load_hostfxr();
load_assembly_and_get_function_pointer_fn get_dotnet_load_assembly(const char_t *assembly);
} // namespace
load_assembly_and_get_function_pointer_fn get_dotnet_load_assembly(const char_t* assembly);
} // namespace
namespace {
// Forward declarations
void *load_library(const char_t *);
void *get_export(void *, const char *);
void* load_library(const char_t*);
void* get_export(void*, const char*);
#ifdef _WINDOWS
void *load_library(const char_t *path) {
void* load_library(const char_t* path)
{
HMODULE h = ::LoadLibraryW(path);
assert(h != nullptr);
return (void *)h;
return (void*)h;
}
void *get_export(void *h, const char *name) {
void *f = ::GetProcAddress((HMODULE)h, name);
void* get_export(void* h, const char* name)
{
void* f = ::GetProcAddress((HMODULE)h, name);
assert(f != nullptr);
return f;
}
#else
void *load_library(const char_t *path) {
void *h = dlopen(path, RTLD_LAZY | RTLD_LOCAL);
void* load_library(const char_t* path)
{
void* h = dlopen(path, RTLD_LAZY | RTLD_LOCAL);
assert(h != nullptr);
return h;
}
void *get_export(void *h, const char *name) {
void *f = dlsym(h, name);
void* get_export(void* h, const char* name)
{
void* f = dlsym(h, name);
assert(f != nullptr);
return f;
}
@@ -68,20 +94,39 @@ void *get_export(void *h, const char *name) {
// <SnippetLoadHostFxr>
// Using the nethost library, discover the location of hostfxr and get exports
bool load_hostfxr() {
std::string baseDir = counterstrikesharp::utils::PluginDirectory();
std::string buffer = std::string(baseDir + "/dotnet/host/fxr/7.0.11/libhostfxr.so");
CSSHARP_CORE_TRACE("Loading hostfxr from {0}", buffer.c_str());
bool load_hostfxr()
{
std::string base_dir = counterstrikesharp::utils::PluginDirectory();
namespace css = counterstrikesharp;
#if _WIN32
std::wstring buffer =
std::wstring(css::widen(base_dir) + L"\\dotnet\\host\\fxr\\7.0.11\\hostfxr.dll");
CSSHARP_CORE_INFO("Loading hostfxr from {0}", css::narrow(buffer).c_str());
#else
std::string buffer = std::string(base_dir + "/dotnet/host/fxr/7.0.11/libhostfxr.so");
CSSHARP_CORE_INFO("Loading hostfxr from {0}", buffer.c_str());
#endif
// Load hostfxr and get desired exports
void *lib = load_library(buffer.c_str());
void* lib = load_library(buffer.c_str());
init_fptr = (hostfxr_initialize_for_runtime_config_fn)get_export(
lib, "hostfxr_initialize_for_runtime_config");
if (init_fptr == nullptr) {
CSSHARP_CORE_CRITICAL(
"unable to get export function: \"hostfxr_initialize_for_runtime_config\"");
return false;
}
get_delegate_fptr =
(hostfxr_get_runtime_delegate_fn)get_export(lib, "hostfxr_get_runtime_delegate");
if (!get_delegate_fptr) {
CSSHARP_CORE_CRITICAL("unable to get export function: \"hostfxr_get_runtime_delegate\"");
return false;
}
close_fptr = (hostfxr_close_fn)get_export(lib, "hostfxr_close");
if (!close_fptr) {
CSSHARP_CORE_CRITICAL("unable to get export function: \"hostfxr_close\"");
return false;
}
return (init_fptr && get_delegate_fptr && close_fptr);
}
@@ -89,12 +134,13 @@ bool load_hostfxr() {
// <SnippetInitialize>
// Load and initialize .NET Core and get desired function pointer for scenario
load_assembly_and_get_function_pointer_fn get_dotnet_load_assembly(const char_t *config_path) {
load_assembly_and_get_function_pointer_fn get_dotnet_load_assembly(const char_t* config_path)
{
// Load .NET Core
void *load_assembly_and_get_function_pointer = nullptr;
void* load_assembly_and_get_function_pointer = nullptr;
int rc = init_fptr(config_path, nullptr, &cxt);
if (rc != 0 || cxt == nullptr) {
std::cerr << "Init failed: " << std::hex << std::showbase << rc << std::endl;
CSSHARP_CORE_CRITICAL("Init failed: {0:x}", rc);
close_fptr(cxt);
return nullptr;
}
@@ -102,53 +148,75 @@ load_assembly_and_get_function_pointer_fn get_dotnet_load_assembly(const char_t
// Get the load assembly function pointer
rc = get_delegate_fptr(cxt, hdt_load_assembly_and_get_function_pointer,
&load_assembly_and_get_function_pointer);
if (rc != 0 || load_assembly_and_get_function_pointer == nullptr)
std::cerr << "Get delegate failed: " << std::hex << std::showbase << rc << std::endl;
if (rc != 0 || load_assembly_and_get_function_pointer == nullptr) {
CSSHARP_CORE_ERROR("Get delegate failed: {0:x}", rc);
}
// close_fptr(cxt);
return (load_assembly_and_get_function_pointer_fn)load_assembly_and_get_function_pointer;
}
} // namespace
} // namespace
CDotNetManager::CDotNetManager() {}
CDotNetManager::~CDotNetManager() {}
bool CDotNetManager::Initialize() {
std::string baseDir = counterstrikesharp::utils::PluginDirectory();
bool CDotNetManager::Initialize()
{
const std::string base_dir = counterstrikesharp::utils::PluginDirectory();
CSSHARP_CORE_INFO("Loading .NET runtime...");
if (!load_hostfxr()) {
CSSHARP_CORE_ERROR("Failed to initialize .NET");
CSSHARP_CORE_ERROR("Failed to initialize .NET runtime.");
return false;
}
CSSHARP_CORE_INFO(".NET Runtime Initialised.");
namespace css = counterstrikesharp;
#if _WIN32
const auto wide_str =
std::wstring(css::widen(base_dir) + L"\\api\\CounterStrikeSharp.API.runtimeconfig.json");
CSSHARP_CORE_INFO("Loading CSS API, Runtime config: {}",
counterstrikesharp::narrow(wide_str).c_str());
#else
std::string wide_str =
std::string((base_dir + "/api/CounterStrikeSharp.API.runtimeconfig.json").c_str());
CSSHARP_CORE_INFO("Loading CSS API, Runtime Config: {}", wide_str);
#endif
const auto load_assembly_and_get_function_pointer = get_dotnet_load_assembly(wide_str.c_str());
if (load_assembly_and_get_function_pointer == nullptr) {
CSSHARP_CORE_ERROR("Failed to load CSS API.");
return false;
}
CSSHARP_CORE_INFO(".NET Runtime Initialised.");
std::string wideStr =
std::string((baseDir + "/api/CounterStrikeSharp.API.runtimeconfig.json").c_str());
load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer = nullptr;
load_assembly_and_get_function_pointer = get_dotnet_load_assembly(wideStr.c_str());
assert(load_assembly_and_get_function_pointer != nullptr &&
"Failure: get_dotnet_load_assembly()");
#if _WIN32
const auto dotnetlib_path =
std::wstring(css::widen(base_dir) + L"\\api\\CounterStrikeSharp.API.dll");
CSSHARP_CORE_INFO("CSS API DLL: {}", counterstrikesharp::narrow(dotnetlib_path));
#else
const std::string dotnetlib_path =
std::string((baseDir + "/api/CounterStrikeSharp.API.dll").c_str());
const char_t *dotnet_type = "CounterStrikeSharp.API.Core.Helpers, CounterStrikeSharp.API";
std::string((base_dir + "/api/CounterStrikeSharp.API.dll").c_str());
#endif
const auto dotnet_type = STR("CounterStrikeSharp.API.Core.Helpers, CounterStrikeSharp.API");
// Namespace, assembly name
typedef int(CORECLR_DELEGATE_CALLTYPE * custom_entry_point_fn)();
custom_entry_point_fn entry_point = nullptr;
int rc = load_assembly_and_get_function_pointer(dotnetlib_path.c_str(), dotnet_type,
"LoadAllPlugins", UNMANAGEDCALLERSONLY_METHOD,
nullptr, (void **)&entry_point);
const int rc = load_assembly_and_get_function_pointer(
dotnetlib_path.c_str(), dotnet_type, STR("LoadAllPlugins"), UNMANAGEDCALLERSONLY_METHOD,
nullptr, reinterpret_cast<void**>(&entry_point));
if (entry_point == nullptr) {
CSSHARP_CORE_ERROR("Trying to get entry point \"LoadAllPlugins\" but failed.");
return false;
}
assert(rc == 0 && entry_point != nullptr &&
"Failure: load_assembly_and_get_function_pointer()");
const bool success = entry_point();
if (!success) {
CSSHARP_CORE_ERROR("Failed to initialize .NET");
if (const int invoke_result_code = entry_point(); invoke_result_code == 0) {
CSSHARP_CORE_ERROR("LoadAllPlugins return failure.");
return false;
}
@@ -156,10 +224,13 @@ bool CDotNetManager::Initialize() {
return true;
}
void CDotNetManager::UnloadPlugin(PluginContext *context) {}
void CDotNetManager::UnloadPlugin(PluginContext* context) {}
void CDotNetManager::Shutdown() {
void CDotNetManager::Shutdown()
{
// CoreCLR does not currently supporting unloading... :(
// I think this is intentionally, you should handle Init/Shutdown manually.
// Better rework in the future, but not now.
}
PluginContext *CDotNetManager::FindContext(std::string path) { return nullptr; }
PluginContext* CDotNetManager::FindContext(std::string path) { return nullptr; }

View File

@@ -1,3 +1,19 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
#pragma once
#include <memory>

View File

@@ -0,0 +1,4 @@
OnServerHibernationUpdate: isHibernating:bool
OnGameServerSteamAPIActivated:
OnGameServerSteamAPIDeactivated:
OnHostNameChanged: hostname:string

View File

@@ -15,7 +15,6 @@
*/
#include <IEngineSound.h>
#include <dlfcn.h>
#include <edict.h>
#include <eiface.h>
#include <filesystem.h>
@@ -33,6 +32,10 @@
#include "core/function.h"
// clang-format on
#if _WIN32
#undef GetCurrentTime
#endif
namespace counterstrikesharp {
const char* GetMapName(ScriptContext& script_context)

View File

@@ -15,9 +15,11 @@
*/
#include "core/globals.h"
#include "core/log.h"
#include "core/managers/event_manager.h"
#include "scripting/autonative.h"
namespace counterstrikesharp {
std::vector<IGameEvent *> managed_game_events;
@@ -189,7 +191,7 @@ static void *GetPlayerController(ScriptContext &scriptContext) {
return gameEvent->GetPlayerController(keyName);
}
static void *SetPlayerController(ScriptContext &scriptContext) {
static void SetPlayerController(ScriptContext &scriptContext) {
IGameEvent *gameEvent = scriptContext.GetArgument<IGameEvent *>(0);
const char *keyName = scriptContext.GetArgument<const char *>(1);
auto *value = scriptContext.GetArgument<CEntityInstance *>(2);
@@ -199,7 +201,7 @@ static void *SetPlayerController(ScriptContext &scriptContext) {
}
}
static void *SetEntity(ScriptContext &scriptContext) {
static void SetEntity(ScriptContext &scriptContext) {
IGameEvent *gameEvent = scriptContext.GetArgument<IGameEvent *>(0);
const char *keyName = scriptContext.GetArgument<const char *>(1);
auto *value = scriptContext.GetArgument<CEntityInstance *>(2);
@@ -209,7 +211,7 @@ static void *SetEntity(ScriptContext &scriptContext) {
}
}
static void *SetEntityIndex(ScriptContext &scriptContext) {
static void SetEntityIndex(ScriptContext &scriptContext) {
IGameEvent *gameEvent = scriptContext.GetArgument<IGameEvent *>(0);
const char *keyName = scriptContext.GetArgument<const char *>(1);
auto index = scriptContext.GetArgument<int>(2);
@@ -243,7 +245,7 @@ static uint64 GetUint64(ScriptContext &scriptContext) {
return gameEvent->GetUint64(keyName);
}
static void *SetUint64(ScriptContext &scriptContext) {
static void SetUint64(ScriptContext &scriptContext) {
IGameEvent *gameEvent = scriptContext.GetArgument<IGameEvent *>(0);
const char *keyName = scriptContext.GetArgument<const char *>(1);
auto value = scriptContext.GetArgument<uint64>(2);

View File

@@ -16,7 +16,6 @@
#include <ios>
#include <sstream>
#include <dlfcn.h>
#include "scripting/autonative.h"
#include "core/function.h"

View File

@@ -16,7 +16,6 @@
#include <ios>
#include <sstream>
#include <dlfcn.h>
#include "scripting/autonative.h"
#include "scripting/script_engine.h"

47
src/utils/string.h Normal file
View File

@@ -0,0 +1,47 @@
/**
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
#pragma once
#include <string>
#include <sstream>
namespace counterstrikesharp {
std::wstring widen(const std::string& str)
{
std::wostringstream wstm;
const auto& ctfacet = std::use_facet<std::ctype<wchar_t>>(wstm.getloc());
for (size_t i = 0; i < str.size(); ++i) {
wstm << ctfacet.widen(str[i]);
}
return wstm.str();
}
std::string narrow(const std::wstring& str)
{
std::ostringstream stm;
// Incorrect code from the link
// const ctype<char>& ctfacet = use_facet<ctype<char>>(stm.getloc());
// Correct code.
const auto& ctfacet = std::use_facet<std::ctype<wchar_t>>(stm.getloc());
for (size_t i = 0; i < str.size(); ++i) {
stm << ctfacet.narrow(str[i], 0);
}
return stm.str();
}
}