mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-06 08:03:12 -08:00
Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e270bdfd44 | ||
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f591fe58d0 | ||
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052cb4e14e |
@@ -5,6 +5,8 @@ project(counterstrikesharp C CXX ASM)
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include("makefiles/shared.cmake")
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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add_subdirectory(libraries/spdlog)
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add_subdirectory(libraries/dyncall)
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add_subdirectory(libraries/funchook)
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@@ -13,7 +15,8 @@ add_subdirectory(libraries/DynoHook)
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set_property(TARGET dynohook PROPERTY DYNO_ARCH_X86 64)
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set_property(TARGET funchook-static PROPERTY POSITION_INDEPENDENT_CODE ON)
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SET(SOURCE_FILES
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set(SOURCE_FILES
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libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
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src/mm_plugin.cpp
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src/mm_plugin.h
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libraries/hl2sdk-cs2/tier1/convar.cpp
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@@ -95,66 +98,55 @@ SET(SOURCE_FILES
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src/core/game_system.cpp
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)
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if (LINUX)
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# memoverride.cpp is not usable on CMake Windows, cuz CMake default link libraries (seems) always link ucrt.lib
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set(SOURCE_FILES
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${SOURCE_FILES}
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libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
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)
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endif()
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set(PROTO_DIRS -I${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo)
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file(GLOB PROTOS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo/*.proto")
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## Generate protobuf source & headers
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if (LINUX)
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if(LINUX)
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set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
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elseif(WIN32)
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set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
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endif()
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add_custom_command(
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OUTPUT protobuf_output_stamp
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COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
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COMMENT "Generating protobuf file"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
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VERBATIM
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OUTPUT protobuf_output_stamp
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COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
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COMMENT "Generating protobuf file"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
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VERBATIM
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)
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SET(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
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set(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
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# Sources
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add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${NATIVES_SOURCES} ${CONVERSIONS_SOURCES} ${CONVERSIONS_HEADERS})
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target_include_directories(
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${PROJECT_NAME}
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
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${PROJECT_NAME}
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
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)
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if (LINUX)
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if(LINUX)
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include("makefiles/linux.base.cmake")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
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)
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elseif(WIN32)
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include("makefiles/windows.base.cmake")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
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)
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endif()
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# Libraries
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target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES})
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add_custom_command(
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TARGET ${PROJECT_NAME} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
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)
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TARGET ${PROJECT_NAME} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
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)
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@@ -133,6 +133,13 @@
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"linux": "55 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
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}
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},
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"CEntitySystem_AddEntityIOEvent": {
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"signatures": {
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"library": "server",
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"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 ? ? ? 49 ? ? 48 ? ? 48 ? ? 74",
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"linux": "55 41 BA FF FF FF FF"
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}
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},
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"LegacyGameEventListener": {
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"signatures": {
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"library": "server",
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@@ -6,6 +6,7 @@ add_definitions(
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4819 /wd4828 /wd5033 /permissive- /utf-8 /wd4005 /MP")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
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set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt")
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set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
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${SOURCESDK_LIB}/public/win64/tier0.lib
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@@ -18,4 +19,4 @@ set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
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distorm
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funchook-static
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dynohook
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)
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)
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@@ -714,6 +714,37 @@ namespace CounterStrikeSharp.API.Core
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}
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}
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public static void AcceptInput(IntPtr pthis, string inputname, IntPtr activator, IntPtr caller, string value, int outputid){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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ScriptContext.GlobalScriptContext.Push(pthis);
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ScriptContext.GlobalScriptContext.Push(inputname);
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ScriptContext.GlobalScriptContext.Push(activator);
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ScriptContext.GlobalScriptContext.Push(caller);
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ScriptContext.GlobalScriptContext.Push(value);
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ScriptContext.GlobalScriptContext.Push(outputid);
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ScriptContext.GlobalScriptContext.SetIdentifier(0x259E084C);
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ScriptContext.GlobalScriptContext.Invoke();
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ScriptContext.GlobalScriptContext.CheckErrors();
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}
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}
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public static void AddEntityIoEvent(IntPtr ptarget, string inputname, IntPtr activator, IntPtr caller, string value, float delay, int outputid){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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ScriptContext.GlobalScriptContext.Push(ptarget);
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ScriptContext.GlobalScriptContext.Push(inputname);
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ScriptContext.GlobalScriptContext.Push(activator);
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ScriptContext.GlobalScriptContext.Push(caller);
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ScriptContext.GlobalScriptContext.Push(value);
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ScriptContext.GlobalScriptContext.Push(delay);
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ScriptContext.GlobalScriptContext.Push(outputid);
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ScriptContext.GlobalScriptContext.SetIdentifier(0x4CFDE98A);
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ScriptContext.GlobalScriptContext.Invoke();
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ScriptContext.GlobalScriptContext.CheckErrors();
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}
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}
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public static void HookEvent(string name, InputArgument callback, bool ispost){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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@@ -23,12 +23,7 @@ public partial class CCSPlayerController
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{
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Guard.IsValidEntity(this);
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if (!PlayerPawn.IsValid) return null;
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if (PlayerPawn.Value == null) return null; ;
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if (!PlayerPawn.Value.IsValid) return null;
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if (PlayerPawn.Value.ItemServices == null) return null;
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return PlayerPawn.Value.ItemServices.As<CCSPlayer_ItemServices>().GiveNamedItem<T>(item);
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return PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().GiveNamedItem<T>(item);
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}
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public IntPtr GiveNamedItem(CsItem item)
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@@ -98,17 +93,13 @@ public partial class CCSPlayerController
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public void DropActiveWeapon()
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{
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Guard.IsValidEntity(this);
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if (!PlayerPawn.IsValid) return;
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if (PlayerPawn.Value == null) return;
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if (!PlayerPawn.Value.IsValid) return;
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if (PlayerPawn.Value.ItemServices == null) return;
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if (PlayerPawn.Value.WeaponServices == null) return;
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if (!PlayerPawn.Value.WeaponServices.ActiveWeapon.IsValid) return;
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CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
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CCSPlayer_WeaponServices weaponServices = new CCSPlayer_WeaponServices(PlayerPawn.Value.WeaponServices.Handle);
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var itemServices = PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>();
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var activeWeapon = PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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itemServices.DropActivePlayerWeapon(weaponServices.ActiveWeapon.Value);
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if (activeWeapon == null || itemServices == null) return;
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itemServices.DropActivePlayerWeapon(activeWeapon);
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}
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/// <summary>
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@@ -118,13 +109,8 @@ public partial class CCSPlayerController
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public void RemoveWeapons()
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{
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Guard.IsValidEntity(this);
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if (!PlayerPawn.IsValid) return;
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if (PlayerPawn.Value == null) return;
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if (!PlayerPawn.Value.IsValid) return;
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if (PlayerPawn.Value.ItemServices == null) return;
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|
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CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
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itemServices.RemoveWeapons();
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PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().RemoveWeapons();
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}
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/// <summary>
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@@ -136,11 +122,8 @@ public partial class CCSPlayerController
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public void CommitSuicide(bool explode, bool force)
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{
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Guard.IsValidEntity(this);
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if (!PlayerPawn.IsValid) return;
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if (PlayerPawn.Value == null) return;
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if (!PlayerPawn.Value.IsValid) return;
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PlayerPawn.Value.CommitSuicide(explode, force);
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PlayerPawn.Value?.CommitSuicide(explode, force);
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}
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|
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/// <summary>
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@@ -150,9 +133,7 @@ public partial class CCSPlayerController
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public void Respawn()
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{
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Guard.IsValidEntity(this);
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if (!PlayerPawn.IsValid) return;
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if (PlayerPawn.Value == null) return;
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if (!PlayerPawn.Value.IsValid) return;
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|
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// The Call To Arms update appears to have invalidated the need for CCSPlayerPawn_Respawn.
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SetPawn(PlayerPawn.Value);
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@@ -65,7 +65,7 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
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}
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|
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/// <summary>
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/// Calls a named input method on an entity.
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/// Calls a named input method on an entity, this will bypass the map IO event queue system.
|
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/// <example>
|
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/// <code>
|
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/// entity.AcceptInput("Break");
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@@ -82,7 +82,30 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
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{
|
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Guard.IsValidEntity(this);
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|
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VirtualFunctions.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, 0);
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NativeAPI.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, outputId);
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||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Calls a named input method on an entity, conforming to the map IO event queue system.
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// entity.AddEntityIOEvent("Break");
|
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/// </code>
|
||||
/// </example>
|
||||
/// </summary>
|
||||
/// <param name="inputName">Input action name</param>
|
||||
/// <param name="activator">Entity which initiated the action, <see langword="null"/> for no entity</param>
|
||||
/// <param name="caller">Entity that is sending the event, <see langword="null"/> for no entity</param>
|
||||
/// <param name="value">String variant value to send with the event</param>
|
||||
/// <param name="delay">Delay in seconds before calling the input</param>
|
||||
/// <param name="outputId">Unknown, defaults to 0</param>
|
||||
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
|
||||
public void AddEntityIOEvent(string inputName, CEntityInstance? activator = null, CEntityInstance? caller = null, string value = "", float delay = 0, int outputId = 0)
|
||||
{
|
||||
Guard.IsValidEntity(this);
|
||||
|
||||
NativeAPI.AddEntityIoEvent(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, delay, outputId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,4 +113,4 @@ public partial class CEntityIdentity
|
||||
{
|
||||
public unsafe CEntityInstance EntityInstance => new(Unsafe.Read<IntPtr>((void*)Handle));
|
||||
public unsafe CHandle<CEntityInstance> EntityHandle => new(this.Handle + 0x10);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,9 +81,6 @@ public static class VirtualFunctions
|
||||
public static MemoryFunctionVoid<IntPtr, IntPtr> RemovePlayerItemFunc =
|
||||
new(GameData.GetSignature("CBasePlayerPawn_RemovePlayerItem"));
|
||||
public static Action<IntPtr, IntPtr> RemovePlayerItemVirtual = RemovePlayerItemFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<IntPtr, string, IntPtr, IntPtr, string, int> AcceptInputFunc = new(GameData.GetSignature("CEntityInstance_AcceptInput"));
|
||||
public static Action<IntPtr, string, IntPtr, IntPtr, string, int> AcceptInput = AcceptInputFunc.Invoke;
|
||||
|
||||
public static MemoryFunctionVoid<IntPtr, IntPtr, int, short, short> StateChangedFunc =
|
||||
new(GameData.GetSignature("StateChanged"));
|
||||
@@ -92,4 +89,4 @@ public static class VirtualFunctions
|
||||
public static MemoryFunctionVoid<IntPtr, int, long> NetworkStateChangedFunc = new(GameData.GetSignature("NetworkStateChanged"));
|
||||
public static Action<IntPtr, int, long> NetworkStateChanged = NetworkStateChangedFunc.Invoke;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace TestPlugin
|
||||
{
|
||||
RegisterListener<Listeners.OnMapStart>(name =>
|
||||
{
|
||||
ConVar.FindRequired("sv_cheats").SetValue(true);
|
||||
ConVar.Find("sv_cheats")?.SetValue(true);
|
||||
|
||||
var numericCvar = ConVar.Find("mp_warmuptime");
|
||||
Logger.LogInformation("mp_warmuptime = {Value}", numericCvar?.GetPrimitiveValue<float>());
|
||||
@@ -357,6 +357,17 @@ namespace TestPlugin
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[ConsoleCommand("css_testinput", "Test AcceptInput and AddEntityIOEvent")]
|
||||
public void OnTestInput(CCSPlayerController? player, CommandInfo command)
|
||||
{
|
||||
if (player == null) return;
|
||||
var pawn = player.PlayerPawn.Get();
|
||||
if (pawn == null) return;
|
||||
|
||||
pawn!.AcceptInput("SetHealth", null, null, "50");
|
||||
pawn!.AddEntityIOEvent("SetHealth", null, null, "75", 5);
|
||||
}
|
||||
|
||||
[ConsoleCommand("css_killmeplease", "Kills the player")]
|
||||
[ConsoleCommand("css_killme", "Kills the player")]
|
||||
public void OnKillme(CCSPlayerController? player, CommandInfo command)
|
||||
|
||||
@@ -46,6 +46,22 @@ void EntityManager::OnAllInitialized()
|
||||
return;
|
||||
}
|
||||
|
||||
CEntityInstance_AcceptInput = decltype(CEntityInstance_AcceptInput)(
|
||||
modules::server->FindSignature(globals::gameConfig->GetSignature("CEntityInstance_AcceptInput")));
|
||||
|
||||
if (!CEntityInstance_AcceptInput)
|
||||
{
|
||||
CSSHARP_CORE_CRITICAL("Failed to find signature for \'CEntityInstance_AcceptInput\'");
|
||||
}
|
||||
|
||||
CEntitySystem_AddEntityIOEvent = decltype(CEntitySystem_AddEntityIOEvent)(
|
||||
modules::server->FindSignature(globals::gameConfig->GetSignature("CEntitySystem_AddEntityIOEvent")));
|
||||
|
||||
if (!CEntitySystem_AddEntityIOEvent)
|
||||
{
|
||||
CSSHARP_CORE_CRITICAL("Failed to find signature for \'CEntitySystem_AddEntityIOEvent\'");
|
||||
}
|
||||
|
||||
auto m_hook = funchook_create();
|
||||
funchook_prepare(m_hook, (void**)&m_pFireOutputInternal, (void*)&DetourFireOutputInternal);
|
||||
funchook_install(m_hook, 0);
|
||||
@@ -219,4 +235,4 @@ void DetourFireOutputInternal(CEntityIOOutput* const pThis, CEntityInstance* pAc
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace counterstrikesharp
|
||||
} // namespace counterstrikesharp
|
||||
|
||||
@@ -111,4 +111,15 @@ static void DetourFireOutputInternal(CEntityIOOutput* const pThis, CEntityInstan
|
||||
|
||||
static FireOutputInternal m_pFireOutputInternal = nullptr;
|
||||
|
||||
} // namespace counterstrikesharp
|
||||
// Do it in here because i didn't found a good place to do this
|
||||
inline void (*CEntityInstance_AcceptInput)(CEntityInstance* pThis, const char* pInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, variant_t* value, int nOutputID);
|
||||
|
||||
inline void (*CEntitySystem_AddEntityIOEvent)(CEntitySystem* pEntitySystem,
|
||||
CEntityInstance* pTarget,
|
||||
const char* pInputName,
|
||||
CEntityInstance* pActivator,
|
||||
CEntityInstance* pCaller,
|
||||
variant_t* value,
|
||||
float delay,
|
||||
int nOutputID);
|
||||
} // namespace counterstrikesharp
|
||||
|
||||
@@ -193,6 +193,45 @@ void UnhookEntityOutput(ScriptContext& script_context)
|
||||
globals::entityManager.UnhookEntityOutput(szClassname, szOutput, callback, mode);
|
||||
}
|
||||
|
||||
void AcceptInput(ScriptContext& script_context)
|
||||
{
|
||||
if (!CEntityInstance_AcceptInput)
|
||||
{
|
||||
script_context.ThrowNativeError("Failed to find signature for \'CEntityInstance_AcceptInput\'");
|
||||
return;
|
||||
}
|
||||
|
||||
CEntityInstance* pThis = script_context.GetArgument<CEntityInstance*>(0);
|
||||
const char* pInputName = script_context.GetArgument<const char*>(1);
|
||||
CEntityInstance* pActivator = script_context.GetArgument<CEntityInstance*>(2);
|
||||
CEntityInstance* pCaller = script_context.GetArgument<CEntityInstance*>(3);
|
||||
const char* value = script_context.GetArgument<const char*>(4);
|
||||
int outputID = script_context.GetArgument<int>(5);
|
||||
|
||||
variant_t _value = variant_t(value);
|
||||
CEntityInstance_AcceptInput(pThis, pInputName, pActivator, pCaller, &_value, outputID);
|
||||
}
|
||||
|
||||
void AddEntityIOEvent(ScriptContext& script_context)
|
||||
{
|
||||
if (!CEntitySystem_AddEntityIOEvent)
|
||||
{
|
||||
script_context.ThrowNativeError("Failed to find signature for \'CEntitySystem_AddEntityIOEvent\'");
|
||||
return;
|
||||
}
|
||||
|
||||
CEntityInstance* pTarget = script_context.GetArgument<CEntityInstance*>(0);
|
||||
const char* pInputName = script_context.GetArgument<const char*>(1);
|
||||
CEntityInstance* pActivator = script_context.GetArgument<CEntityInstance*>(2);
|
||||
CEntityInstance* pCaller = script_context.GetArgument<CEntityInstance*>(3);
|
||||
const char* value = script_context.GetArgument<const char*>(4);
|
||||
float delay = script_context.GetArgument<float>(5);
|
||||
int outputID = script_context.GetArgument<int>(6);
|
||||
|
||||
variant_t _value = variant_t(value);
|
||||
CEntitySystem_AddEntityIOEvent(GameEntitySystem(), pTarget, pInputName, pActivator, pCaller, &_value, delay, outputID);
|
||||
}
|
||||
|
||||
REGISTER_NATIVES(entities, {
|
||||
ScriptEngine::RegisterNativeHandler("GET_ENTITY_FROM_INDEX", GetEntityFromIndex);
|
||||
ScriptEngine::RegisterNativeHandler("GET_USERID_FROM_INDEX", GetUserIdFromIndex);
|
||||
@@ -209,5 +248,7 @@ REGISTER_NATIVES(entities, {
|
||||
ScriptEngine::RegisterNativeHandler("GET_PLAYER_IP_ADDRESS", GetPlayerIpAddress);
|
||||
ScriptEngine::RegisterNativeHandler("HOOK_ENTITY_OUTPUT", HookEntityOutput);
|
||||
ScriptEngine::RegisterNativeHandler("UNHOOK_ENTITY_OUTPUT", UnhookEntityOutput);
|
||||
ScriptEngine::RegisterNativeHandler("ACCEPT_INPUT", AcceptInput);
|
||||
ScriptEngine::RegisterNativeHandler("ADD_ENTITY_IO_EVENT", AddEntityIOEvent);
|
||||
})
|
||||
} // namespace counterstrikesharp
|
||||
} // namespace counterstrikesharp
|
||||
|
||||
@@ -11,4 +11,6 @@ GET_FIRST_ACTIVE_ENTITY: -> pointer
|
||||
GET_PLAYER_AUTHORIZED_STEAMID: slot:int -> uint64
|
||||
GET_PLAYER_IP_ADDRESS: slot:int -> string
|
||||
HOOK_ENTITY_OUTPUT: classname:string, outputName:string, callback:func, mode:HookMode -> void
|
||||
UNHOOK_ENTITY_OUTPUT: classname:string, outputName:string, callback:func, mode:HookMode -> void
|
||||
UNHOOK_ENTITY_OUTPUT: classname:string, outputName:string, callback:func, mode:HookMode -> void
|
||||
ACCEPT_INPUT: pThis:pointer, inputName:string, activator:pointer, caller:pointer, value:string, outputID:int -> void
|
||||
ADD_ENTITY_IO_EVENT: pTarget:pointer, inputName:string, activator:pointer, caller:pointer, value:string, delay:float, outputID:int -> void
|
||||
|
||||
Reference in New Issue
Block a user