Compare commits

...

74 Commits

Author SHA1 Message Date
dependabot[bot]
23828153eb chore(deps): bump libraries/hl2sdk-cs2 from 0b862d7 to f21e0c9 (#560)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-29 02:04:34 +00:00
Roflmuffin
0e3698b370 feat: add player.Disconnect(reason) method 2024-08-29 11:42:57 +10:00
Michael Wilson
bb38b1cb1a Cleanup Protobuf Generation (#562) 2024-08-29 11:23:50 +10:00
Michael Wilson
10f472ec85 Implement Usermessages (#435) 2024-08-26 17:18:40 +10:00
dependabot[bot]
28ce183cdc chore(deps): bump libraries/hl2sdk-cs2 from c57d5ab to 0b862d7 (#550)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-19 04:48:07 +00:00
Michael Wilson
dddf24d0f3 feat: add localizer extension methods for player language 2024-08-19 12:10:12 +10:00
Yarukon
fce68cb160 Update SetStateChanged parameters (#541)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-19 01:58:25 +00:00
Ian Lucas
a82faeb5c8 Fix CBasePlayerController_SetPawn signature (#547) 2024-08-19 11:52:30 +10:00
dependabot[bot]
ce3ff449b9 chore(deps): bump libraries/hl2sdk-cs2 from a5d9f80 to c57d5ab (#542)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-10 06:23:36 +00:00
Michael Wilson
aa40d81a86 fix: update gamedata json for update 2024-08-10 16:18:42 +10:00
Michael Wilson
5644921873 Improve plugin unloading consistency (#532) 2024-07-26 22:37:54 +10:00
Michael Wilson
3860ca1662 fix: update CNetworkQuantizedFloat to resolve to float
closes #482
2024-07-26 18:28:37 +10:00
Michael Wilson
b79fd19c85 chore: update schema (#531) 2024-07-26 18:11:57 +10:00
dependabot[bot]
b7ea025b03 chore(deps): bump libraries/hl2sdk-cs2 from 4b31db7 to a5d9f80 (#522)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-07-26 18:08:21 +10:00
Michael Wilson
5ac173df51 [no ci] chore: add actionlint (#530) 2024-07-26 16:11:46 +10:00
Michael Wilson
c82a58f5ab feat: update game events (adds bullet_damage event) 2024-07-26 14:47:18 +10:00
Yarukon
1806919559 Fix function hooking on windows (#529) 2024-07-24 16:26:41 +10:00
Levin V
f8451c2818 Update gamedata.json (#521) 2024-07-03 23:37:08 +10:00
Yarukon
a87bd25b48 Improve Teleport Function (#513) 2024-06-27 23:51:57 +10:00
Michael Wilson
9c5468e5ba fix: bad vector natives (closes #512) 2024-06-27 03:58:21 +00:00
Michael Wilson
f826be664f [no ci] Add Linux Dev Container (#448) 2024-06-27 13:52:14 +10:00
Michael Wilson
7f5103d9ee Add Basic VPROF Budgets, Add Con Command Unlocker to Core (#505) 2024-06-17 21:08:05 +10:00
dependabot[bot]
877b7c5a4a chore(deps): bump libraries/hl2sdk-cs2 from 4202f1c to 4b31db7 (#496)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-06-17 08:35:54 +00:00
WidovV
24363d6352 [no ci] Change example command prefix to follow "best practice" (#503) 2024-06-17 18:25:13 +10:00
Yarukon
2eaf7c2d8c Fix AddResource offset for Linux (#479) 2024-06-13 22:27:34 +10:00
dependabot[bot]
8b486ecf7e chore(deps): bump libraries/hl2sdk-cs2 from 739c88f to 4202f1c (#494)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-06-13 22:26:50 +10:00
StefanX
54cc93e0f8 fix: CBasePlayerController_SetPawn signature (#493) 2024-06-13 21:55:33 +10:00
Michael Wilson
a695eec4fa Revert "fix: improve error handling if globals are accessed before ready"
This reverts commit e207be2fbf.
2024-05-31 20:06:26 +10:00
Roflmuffin
e207be2fbf fix: improve error handling if globals are accessed before ready 2024-05-31 12:51:48 +10:00
Nukoooo
eea64519a6 Update `GiveNamedItem` signature for linux (#470) 2024-05-31 08:49:03 +10:00
Ian Lucas
13ec19e412 Update GiveNamedItem signature on Linux (#467) 2024-05-30 14:19:50 +10:00
Ian Lucas
3240a5e582 Update GiveNamedItem signature on Linux (#463) 2024-05-26 10:29:41 +10:00
Michael Wilson
cafc4e237f Initial update after 2024-05-23 CS2 update (#461) 2024-05-25 18:50:09 +10:00
dependabot[bot]
02d5191e74 chore(deps): bump libraries/hl2sdk-cs2 from f7ed6a0 to 36dd2db (#452)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: roflmuffin <shortguy014@gmail.com>
2024-05-10 11:50:41 +10:00
dependabot[bot]
aec696abc0 chore(deps): bump libraries/hl2sdk-cs2 from 9ddef9a to f7ed6a0 (#451)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-09 00:43:54 +10:00
Roflmuffin
c01aeec14b [no ci] chore: fix dependabot prefix 2024-05-08 20:13:19 +10:00
dependabot[bot]
41e7bee85a chore(deps): update hl2sdk: bump libraries/metamod-source from e857fbe to 607301a (#450)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-08 20:10:01 +10:00
Roflmuffin
9834271956 [no ci] chore: add metamod source dependabot config 2024-05-08 19:59:53 +10:00
Michael Wilson
fb5967d102 Back to C++17 (#447) 2024-05-08 16:34:51 +10:00
dependabot[bot]
928bc3f74d chore(deps): update hl2sdk: bump libraries/hl2sdk-cs2 from 3fc8d0f to 9ddef9a (#446)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-08 15:27:48 +10:00
Roflmuffin
6a7d7dba4f [no ci] feat: add hl2sdk-cs2 dependabot 2024-05-08 14:30:51 +10:00
Roflmuffin
11e5e9972d fix: concommand crash when no description 2024-05-01 14:44:57 +10:00
Michael Wilson
9a221b4ebb chore: bump hl2sdk after update (#434) 2024-05-01 09:38:54 +10:00
Yarukon
e270bdfd44 AcceptInput changes (#433) 2024-05-01 01:12:25 +10:00
Michael Wilson
f591fe58d0 fix: add memoverride on windows, use correct MT flag (#431) 2024-04-30 17:40:25 +10:00
Roflmuffin
052cb4e14e chore: improve ccsplayercontroller helpers validity checks 2024-04-30 11:39:49 +10:00
Michael Wilson
bc3bec4aa8 feat: improve docs and add more null checking for handle accesses (#417) 2024-04-30 11:20:47 +10:00
Roflmuffin
20bab7f4a8 feat: add PrintToCenterAlert player helper 2024-04-29 20:14:58 +10:00
Roflmuffin
c7eac71109 feat: add generic math operators to Vector 2024-04-29 00:56:00 +10:00
Roflmuffin
e3d2370e2e chore: use IDA style sigs for gamedata 2024-04-28 13:57:07 +10:00
Roflmuffin
142242744c chore: update give named item sig for linux 2024-04-28 09:44:51 +10:00
Nukoooo
0eebffd860 Copy bytes of a module to prevent signature scanning failures and some minor changes (#414)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-04-27 10:44:42 +00:00
Michael Wilson
25ca5dbe0c chore: use offsets for give named item (#427) 2024-04-27 19:56:07 +10:00
Nexd
7cae4be96d Fix: new game update broke signatures (#425)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-04-26 16:29:38 +10:00
Nexd
83bc1a95fb Make shared type loader less strict (#424)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-04-26 10:26:39 +10:00
roflmuffin
71c694b52e [no ci] add windows install script 2024-04-14 13:25:43 +10:00
Michael Wilson
a452d79ba3 [no ci] feat: add install script 2024-04-14 12:58:24 +10:00
Nukoooo
dfc9859806 Make signature support IDA/x64Dbg style (#407)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-04-13 12:11:26 +10:00
Nukoooo
f99f58402a Add mising `GameData.GetSignature to NetworkStateChangedFunc` (#415) 2024-04-13 11:00:51 +10:00
Michael Wilson
6317559bd2 [no ci] Update .clang-format & add formatting tool install scripts (#410) 2024-04-12 12:36:39 +10:00
Michael Wilson
ad6e1ca2e2 chore: bump hl2sdk (#408) 2024-04-11 18:15:50 +10:00
Michael Wilson
2564ef9f39 fix: fix startup server listener 2024-04-11 16:14:16 +10:00
Michael Wilson
83a341d3cf feat: expose TargetTypeMap 2024-04-11 15:34:01 +10:00
Michael Wilson
534fc42444 fix: bad commit 2024-04-11 14:26:21 +10:00
Michael Wilson
41355d05fa docs: add more comments to base plugin 2024-04-11 14:20:24 +10:00
luxury fabka
d9da15be83 Add teleport overloads (#399)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-04-11 00:48:55 +00:00
B3none
75e2f6e8aa [no ci] Rename ACKNOWLEDGEMENTS to ACKNOWLEDGEMENTS.md (#401) 2024-04-10 16:34:15 +10:00
Michael Wilson
37b34e1d41 [no ci] add basic contributing guide 2024-04-08 10:02:18 +10:00
WidovV
5ce04649fd Add CenterHtmlMenu button colors (#398) 2024-04-06 21:43:38 +10:00
Michael Wilson
7b7202fe8a [no ci] Update README.md 2024-04-05 11:54:53 +10:00
Michael Wilson
cadb817ed2 fix: mark center html menu constructor as obsolete, throw error (#396) 2024-04-04 09:33:22 +10:00
luxury fabka
211516cce5 added Open method to each menu type (#385)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-04-01 18:04:12 +10:00
Roflmuffin
ab211a42e6 [skip ci] chore: update ApiCompat to v202, disable suppression file 2024-03-26 12:46:42 +10:00
Roflmuffin
696ecadee4 fix: bad vector math 2024-03-26 12:16:53 +10:00
229 changed files with 115156 additions and 110008 deletions

View File

@@ -1,21 +1,72 @@
BasedOnStyle: LLVM
# Spacing
IndentWidth: 4
ColumnLimit: 100
UseTab: Never
ColumnLimit: 140
# Line Endings
LineEnding: LF
InsertNewlineAtEOF: true
DerivePointerAlignment: false
PointerAlignment: Left
AlignAfterOpenBracket: Align
KeepEmptyLinesAtTheStartOfBlocks: false
SortIncludes: false
SpaceBeforeParens: ControlStatements
AllowAllArgumentsOnNextLine: true
AllowShortIfStatementsOnASingleLine: false
IndentCaseLabels: false
IndentCaseLabels: true
# Line Breaks
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterStruct: true
AfterControlStatement: Always
AfterEnum: true
AfterUnion: true
AfterNamespace: false
AfterFunction: true
AfterNamespace: false
AfterStruct: true
AfterUnion: true
AfterExternBlock: true
BeforeCatch: true
BeforeElse: true
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
PointerAlignment: Left
SortIncludes: CaseSensitive
IncludeBlocks: Regroup
IncludeCategories:
# External headers in <> with extension or /
- Regex: '<[-\w\/-_]+[\.\/][-\w\/-_]+>'
Priority: 2
# Standard headers in <>
- Regex: '<[-\w\/-_]+>'
Priority: 3
# Local headers in ""
- Regex: '"[-\w\/-_]*"'
Priority: 4
ReflowComments: true
CompactNamespaces: false
Cpp11BracedListStyle: false
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: false
AcrossComments: false
AlignEscapedNewlines: Left
AlignTrailingComments: Never
AllowShortBlocksOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: OnlyFirstIf
AllowShortLambdasOnASingleLine: Empty
BinPackArguments: true
BinPackParameters: false
LambdaBodyIndentation: OuterScope

View File

@@ -0,0 +1,11 @@
{
"name": "SteamRT Sniper SDK",
"image": "registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest",
"customizations": {
"vscode": {
"extensions": [
"ms-vscode.cpptools"
]
}
}
}

14
.editorconfig Normal file
View File

@@ -0,0 +1,14 @@
# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
indent_style = space
indent_size = 4
max_line_length = 140
trim_trailing_whitespace = true
[{*.json,*.yaml,*.yml}]
indent_size = 2

12
.github/dependabot.yaml vendored Normal file
View File

@@ -0,0 +1,12 @@
version: 2
updates:
# Update the submodule in libraries/hl2sdk-cs2 every day
- package-ecosystem: "gitsubmodule"
directory: "/"
allow:
- dependency-name: "libraries/hl2sdk-cs2"
- dependency-name: "libraries/metamod-source"
schedule:
interval: "daily"
commit-message:
prefix: "chore(deps)"

21
.github/workflows/actionlint.yaml vendored Normal file
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@@ -0,0 +1,21 @@
name: actionlint
on:
workflow_dispatch:
pull_request:
branches: ["main"]
paths:
- ".github/actions/**"
- ".github/workflows/**"
jobs:
actionlint:
runs-on: ubuntu-latest
timeout-minutes: 3
steps:
- uses: actions/checkout@v4
- name: actionlint
uses: reviewdog/action-actionlint@v1
with:
reporter: github-pr-review
fail_on_error: true

3
.gitignore vendored
View File

@@ -2,8 +2,8 @@
.cmake/
cmake-build-*/
.kdev4/
.vscode/
generated/
!**/protobuf/generated/
# configure_file auto generated.
configs/addons/metamod/counterstrikesharp.vdf
@@ -12,6 +12,7 @@ libraries/mono/
CMakeSettings.json
build-*/
build/
build_test/

4
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,4 @@
{
"editor.defaultFormatter": null,
"editor.formatOnSave": true
}

View File

@@ -5,6 +5,8 @@ project(counterstrikesharp C CXX ASM)
include("makefiles/shared.cmake")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_subdirectory(libraries/spdlog)
add_subdirectory(libraries/dyncall)
add_subdirectory(libraries/funchook)
@@ -13,7 +15,10 @@ add_subdirectory(libraries/DynoHook)
set_property(TARGET dynohook PROPERTY DYNO_ARCH_X86 64)
set_property(TARGET funchook-static PROPERTY POSITION_INDEPENDENT_CODE ON)
SET(SOURCE_FILES
include("makefiles/protobuf.cmake")
set(SOURCE_FILES
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
src/mm_plugin.cpp
src/mm_plugin.h
libraries/hl2sdk-cs2/tier1/convar.cpp
@@ -53,8 +58,6 @@ SET(SOURCE_FILES
src/core/tick_scheduler.cpp
src/scripting/autonative.h
src/scripting/natives/natives_engine.cpp
src/core/engine_trace.h
src/core/engine_trace.cpp
src/scripting/natives/natives_callbacks.cpp
src/core/managers/player_manager.h
src/core/managers/player_manager.cpp
@@ -70,7 +73,6 @@ SET(SOURCE_FILES
src/core/memory_module.h
src/core/memory_module.cpp
src/core/cs2_sdk/interfaces/cgameresourceserviceserver.h
src/core/cs2_sdk/interfaces/cschemasystem.h
src/core/cs2_sdk/interfaces/cs2_interfaces.h
src/core/cs2_sdk/interfaces/cs2_interfaces.cpp
src/core/cs2_sdk/schema.h
@@ -88,74 +90,48 @@ SET(SOURCE_FILES
src/core/managers/server_manager.cpp
src/core/managers/server_manager.h
src/scripting/natives/natives_server.cpp
src/scripting/natives/natives_usermessages.cpp
libraries/nlohmann/json.hpp
src/core/managers/voice_manager.cpp
src/core/managers/voice_manager.h
src/core/managers/usermessage_manager.cpp
src/core/managers/usermessage_manager.h
src/scripting/natives/natives_dynamichooks.cpp
src/core/game_system.h
src/core/game_system.cpp
src/core/UserMessage.h
src/core/UserMessage.cpp
src/core/recipientfilters.h
)
if (LINUX)
# memoverride.cpp is not usable on CMake Windows, cuz CMake default link libraries (seems) always link ucrt.lib
set(SOURCE_FILES
${SOURCE_FILES}
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
)
endif()
set(PROTO_DIRS -I${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo)
file(GLOB PROTOS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo/*.proto")
## Generate protobuf source & headers
if (LINUX)
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
elseif(WIN32)
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
endif()
add_custom_command(
OUTPUT protobuf_output_stamp
COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
COMMENT "Generating protobuf file"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
VERBATIM
)
SET(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
# Sources
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${NATIVES_SOURCES} ${CONVERSIONS_SOURCES} ${CONVERSIONS_HEADERS})
target_include_directories(
${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
)
if (LINUX)
if(LINUX)
include("makefiles/linux.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
)
elseif(WIN32)
include("makefiles/windows.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
)
endif()
# Libraries
target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES})
target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES} Protobufs)
add_custom_command(
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)

103
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,103 @@
# Contributing to CounterStrikeSharp
We'd love for you to contribute to CS# to make it better than it is today!
Here are the guidelines we'd like you to follow:
- [Question or Problem?](#question)
- [Issues and Bugs](#issue)
- [Submission Guidelines](#submit)
- [Coding Format](#format)
## <a name="question"></a> Got a Question or Problem?
If you have questions about how to contribute to CounterStrikeSharp, please join our [Discord][discord] server.
## <a name="issue"></a> Found an Issue?
If you find a bug in the source code or a mistake in the documentation, you can help us by
submitting an issue to our [GitHub Repository][github]. Even better you can submit a Pull Request
with a fix.
**Please see the [Submission Guidelines](#submit) below.**
## <a name="submit"></a> Submission Guidelines
### Submitting an Issue
Before you submit your issue please search the archive, maybe your question was already answered.
If your issue appears to be a bug and hasn't been reported, open a new issue. Help us to maximize
the effort we can spend fixing issues and adding new features, by not reporting duplicate issues.
Providing the following information will increase the chances of your issue being dealt with
quickly:
* **Overview of the Issue** - if an error is being thrown a stack trace helps
* **Operating System** - is this a problem with a specific OS (Windows or Linux)?
* **Reproduce the Error** - provide details, if possible, on how to reproduce the error
* **Related Issues** - has a similar issue been reported before?
* **Suggest a Fix** - if you can't fix the bug yourself, perhaps you can point to what might be causing the problem (line of code or commit)
### Submitting a Pull Request
Before you submit your pull request consider the following guidelines:
* Search [GitHub](https://github.com/roflmuffin/CounterStrikeSharp/pulls) for an open or closed Pull Request
that relates to your submission. You don't want to duplicate effort.
* If adding a feature or enhancement, we recommend you first [start a discussion for
it](https://github.com/roflmuffin/CounterStrikeSharp/discussions) before submitting a Pull Request.
* [Fork](https://help.github.com/articles/fork-a-repo/) this repo.
* [Clone](https://help.github.com/articles/cloning-a-repository/) your copy.
```shell
git clone https://github.com/YOUR_USERNAME/CounterStrikeSharp.git
cd CounterStrikeSharp/
```
* After cloning, set a new remote [upstream](https://help.github.com/articles/configuring-a-remote-for-a-fork/) (this helps to keep your fork up to date)
```shell
git remote add upstream https://github.com/roflmuffin/CounterStrikeSharp.git
```
* Make your changes in a new git branch:
```shell
git checkout -b my-fix-branch master
```
* Create your patch and run appropriate tests.
* Commit your changes using a descriptive commit message that uses the imperative, present tense: "change" not "changed" nor "changes".
```shell
git commit -a
```
Note: the optional commit `-a` command line option will automatically "add" and "rm" edited files.
* Push your branch to GitHub:
```shell
git push origin my-fix-branch
```
In GitHub, send a pull request to `CounterStrikeSharp:master`.
If we suggest changes, then:
* Make the required updates.
* Re-run CounterStrikeSharp to ensure everything is still working & tests are passing.
* Commit your changes to your branch (e.g. `my-fix-branch`).
* Push the changes to your GitHub repository (this will update your Pull Request).
If the PR gets too outdated we may ask you to rebase and force push to update the PR:
```shell
git fetch upstream
git rebase upstream/master
git push origin my-fix-branch -f
```
That's it! Thank you for your contribution!
#### After your pull request is merged
After your pull request is merged, you can safely delete your branch and pull the changes
from the main (upstream) repository.
[github]: https://github.com/roflmuffin/CounterStrikeSharp
[discord]: https://discord.gg/eAZU3guKWU

View File

@@ -1,6 +1,6 @@
# CounterStrikeSharp
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
CounterStrikeSharp is a server side modding framework for Counter-Strike 2. This project implements a .NET 8 scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
[Come and join our Discord](https://discord.gg/eAZU3guKWU)
@@ -18,14 +18,12 @@ Detailed installation instructions can be found in the [docs](https://docs.cssha
## What works?
_(Note, these were features in the previous VSP.NET project, but have not been implemented yet in this project)_
These features are the core of the platform and work pretty well/have a low risk of causing issues.
- [x] Console Commands, Server Commands (e.g. css_mycommand)
- [x] Chat Commands with `!` and `/` prefixes (e.g. !mycommand)
- [ ] **(In Progress)** Console Variables
- [x] Game Event Handlers & Custom Events (e.g. player_death)
- [x] Fake Console Variables (commands which mimic ConVar behaviour as these have not been fully reverse engineered)
- [x] Game Event Handlers & Firing of Events (e.g. player_death)
- [x] Basic event value get/set (string, bool, int32, float)
- [x] Complex event values get/set (ehandle, pawn, player controller)
- [x] Game Tick Based Timers (e.g. repeating map timers)
@@ -34,7 +32,7 @@ These features are the core of the platform and work pretty well/have a low risk
- [x] Client Listeners (e.g. connect, disconnect, put in server)
- [x] OnMapStart
- [x] OnTick
- [x] Server Information (current map, game time, tick rate, model precaching)
- [x] Server Information (current map, game time)
- [x] Schema System Access (access player values like current weapon, money, location etc.)
## Links
@@ -81,7 +79,7 @@ public class HelloWorldPlugin : BasePlugin
return HookResult.Continue;
}
[ConsoleCommand("issue_warning", "Issue warning to player")]
[ConsoleCommand("css_issue_warning", "Issue warning to player")]
public void OnCommand(CCSPlayerController? player, CommandInfo command)
{
Logger.LogWarning("Player shouldn't be doing that");

View File

@@ -4,5 +4,7 @@
"FollowCS2ServerGuidelines": true,
"PluginHotReloadEnabled": true,
"PluginAutoLoadEnabled": true,
"ServerLanguage": "en"
"ServerLanguage": "en",
"UnlockConCommands": true,
"UnlockConVars": true
}

View File

@@ -2,190 +2,210 @@
"UTIL_ClientPrintAll": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x6C\\x24\\x10\\x48\\x89\\x74\\x24\\x18\\x57\\x48\\x81\\xEC\\x70\\x01\\x2A\\x2A\\x8B\\xE9",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xD7\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xFD"
"windows": "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ? ? 8B E9",
"linux": "55 48 89 E5 41 57 49 89 D7 41 56 49 89 F6 41 55 41 89 FD"
}
},
"ClientPrint": {
"signatures": {
"library": "server",
"windows": "\\x48\\x85\\xC9\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\x48\\x8B\\xC4\\x48\\x89\\x58\\x18",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xCF\\x41\\x56\\x49\\x89\\xD6\\x41\\x55\\x41\\x89\\xF5\\x41\\x54\\x4C\\x8D\\xA5\\xA0\\xFE\\xFF\\xFF"
"windows": "48 85 C9 0F 84 ? ? ? ? 48 89 5C 24 ? 55",
"linux": "55 48 89 E5 41 57 49 89 CF 41 56 49 89 D6 41 55 41 89 F5 41 54 4C 8D A5 A0 FE FF FF"
}
},
"CCSPlayerController_SwitchTeam": {
"signatures": {
"library": "server",
"windows": "\\x40\\x56\\x57\\x48\\x81\\xEC\\x2A\\x2A\\x2A\\x2A\\x48\\x8B\\xF9\\x8B\\xF2\\x8B\\xCA",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x55\\x49\\x89\\xFD\\x89\\xF7"
"windows": "40 56 57 48 81 EC ? ? ? ? 48 8B F9 8B F2 8B CA",
"linux": "55 48 89 E5 41 55 49 89 FD 89 F7"
}
},
"CCSPlayerController_ChangeTeam": {
"offsets": {
"windows": 93,
"linux": 92
"windows": 98,
"linux": 97
}
},
"CCSPlayerController_Respawn": {
"offsets": {
"windows": 244,
"linux": 246
"windows": 254,
"linux": 256
}
},
"CBasePlayerController_SetPawn": {
"signatures": {
"library": "server",
"windows": "\\x44\\x88\\x4C\\x24\\x20\\x55\\x57\\x41\\x54\\x41\\x56\\x41\\x57\\x48\\x8D\\x6C\\x24\\x2A\\x48\\x81\\xEC\\x2A",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x89\\xF3\\x48\\x81\\xEC\\xC8\\x00\\x00\\x00"
"windows": "48 89 74 24 ? 55 41 54 41 55 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 4C 8B F9",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 FD 41 54 45 89 C4"
}
},
"CCSPlayerPawnBase_PostThink": {
"signatures": {
"library": "server",
"windows": "\\x48\\x8B\\xC4\\x48\\x89\\x48\\x08\\x55\\x53\\x56\\x57\\x41\\x56\\x48\\x8D\\xA8\\xD8\\xFE\\xFF\\xFF",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x53\\x48\\x89\\xFB\\x48\\x81\\xEC\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x48\\x89\\xDF"
"windows": "48 ? ? 55 53 56 57 41 ? 48 ? ? ? 48 ? ? ? ? ? ? 4C 89 68",
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 48 83 EC 30 E8 ? ? ? ?"
}
},
"CGameEventManager_Init": {
"signatures": {
"library": "server",
"windows": "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10",
"linux": "55 48 89 E5 41 54 49 89 FC 48 83 EC 08 48 8B 07 FF 50 18"
}
},
"GiveNamedItem": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x18\\x48\\x89\\x74\\x24\\x20\\x55\\x57\\x41\\x54\\x41\\x56\\x41\\x57\\x48\\x8D\\x6C\\x24\\xD9",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xCE\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xD4"
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 ? 41 ? 41 ? 48 ? ? ? ? 48 ? ? ? ? ? ? 4D ? ? 48",
"linux": "55 48 89 E5 41 57 41 56 49 89 D6 41 55 49 89 CD 41 54 49 89 F4 53 48 89 FB 48 8D 3D"
}
},
"UTIL_Remove": {
"signatures": {
"library": "server",
"windows": "\\x48\\x85\\xC9\\x74\\x2A\\x48\\x8B\\xD1\\x48\\x8B\\x0D\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x48\\x89\\xFE\\x48\\x85\\xFF\\x74\\x2A\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A\\x48"
"windows": "48 85 C9 74 ? 48 8B D1 48 8B 0D ? ? ? ?",
"linux": "48 89 FE 48 85 FF 74 ? 48 8D 05 ? ? ? ? 48"
}
},
"Host_Say": {
"signatures": {
"library": "server",
"windows": "\\x44\\x89\\x4C\\x24\\x20\\x44\\x88\\x44\\x24\\x18",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xFF\\x41\\x56\\x41\\x55\\x41\\x54\\x4D\\x89\\xC4"
"windows": "44 89 4C 24 20 44 88 44 24 18",
"linux": "55 48 89 E5 41 57 41 56 41 89 D6 41 55 4D 89 C5"
}
},
"CBaseModelEntity_SetModel": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x2A\\x48\\x89\\x7C\\x24\\x2A\\x55\\x48\\x8B\\xEC\\x48\\x83\\xEC\\x50\\x48\\x8B\\xF9\\x4C\\x8B\\xC2",
"linux": "\\x55\\x48\\x89\\xF2\\x48\\x89\\xE5\\x41\\x54\\x49\\x89\\xFC\\x48\\x8D\\x7D\\xE0\\x48\\x83\\xEC\\x2A\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A\\x48\\x8B\\x30\\x48\\x8B\\x06"
"library": "server",
"windows": "48 89 5C 24 ? 48 89 7C 24 ? 55 48 8B EC 48 83 EC 50 48 8B F9 4C 8B C2",
"linux": "55 48 89 F2 48 89 E5 41 54 49 89 FC 48 8D 7D E0 48 83 EC ? 48 8D 05 ? ? ? ? 48 8B 30 48 8B 06"
}
},
"CCSPlayer_WeaponServices_CanUse": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x48\\x89\\x6C\\x24\\x18\\x56\\x57\\x41\\x56\\x48\\x83\\xEC\\x30\\x80\\xB9\\xA0\\x00\\x00\\x00\\x00",
"linux": "\\x48\\x85\\xF6\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\x55\\x31\\xC9\\x48\\x89\\xE5\\x41\\x55\\x49\\x89\\xFD"
"windows": "48 89 5C 24 10 48 89 6C 24 18 56 57 41 56 48 83 EC 30 48 8B 01",
"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 55 49 89 FD 41 54 49 89 F4"
}
},
"CCSPlayer_ItemServices_GiveNamedItem": {
"offsets": {
"windows": 17,
"linux": 18
}
},
"CCSPlayer_ItemServices_DropActivePlayerWeapon": {
"offsets": {
"windows": 18,
"linux": 19
"windows": 18,
"linux": 19
}
},
"CCSPlayer_ItemServices_RemoveWeapons": {
"offsets": {
"windows": 19,
"linux": 20
}
"offsets": {
"windows": 19,
"linux": 20
}
},
"CGameSceneNode_GetSkeletonInstance": {
"offsets": {
"windows": 8,
"linux": 8
"windows": 8,
"linux": 8
}
},
"CCSGameRules_TerminateRound": {
"signatures": {
"library": "server",
"windows": "\\x48\\x8B\\xC4\\x4C\\x89\\x48\\x20\\x55\\x57",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x81\\xEC\\xE8\\x01\\x00\\x00\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A"
}
"library": "server",
"windows": "48 8B C4 4C 89 48 ? 48 89 48 ? 55 56",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC 88 00 00 00 48 8D 05 ? ? ? ?"
}
},
"UTIL_CreateEntityByName": {
"signatures": {
"library": "server",
"windows": "\\x48\\x83\\xEC\\x48\\xC6\\x44\\x24\\x30\\x00",
"linux": "\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A\\x55\\x48\\x89\\xFA"
}
"library": "server",
"windows": "48 83 EC 48 C6 44 24 30 00",
"linux": "48 8D 05 ? ? ? ? 55 48 89 FA"
}
},
"CBaseEntity_DispatchSpawn": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x57\\x48\\x83\\xEC\\x30\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\x48\\x85\\xC9",
"linux": "\\x48\\x85\\xFF\\x74\\x2A\\x55\\x48\\x89\\xE5\\x41\\x56"
}
"library": "server",
"windows": "48 89 5C 24 10 57 48 83 EC 30 48 8B DA 48 8B F9 48 85 C9",
"linux": "48 85 FF 74 ? 55 48 89 E5 41 56"
}
},
"CEntityInstance_AcceptInput": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x48\\x89\\x74\\x24\\x18\\x57\\x48\\x83\\xEC\\x40\\x49\\x8B\\xF0",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xFF\\x41\\x56\\x48\\x8D\\x7D\\xC0"
"windows": "48 89 5C 24 10 48 89 74 24 18 57 48 83 EC 40 49 8B F0",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
}
},
"CEntitySystem_AddEntityIOEvent": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 ? ? ? 49 ? ? 48 ? ? 48 ? ? 74",
"linux": "55 41 BA FF FF FF FF"
}
},
"LegacyGameEventListener": {
"signatures": {
"library": "server",
"windows": "\\x48\\x8B\\x15\\x2A\\x2A\\x2A\\x2A\\x48\\x85\\xD2\\x74\\x2A\\x85\\xC9\\x74",
"linux": "\\x48\\x8B\\x05\\x2A\\x2A\\x2A\\x2A\\x48\\x85\\xC0\\x74\\x2A\\x83\\xFF\\x3F\\x76\\x2A\\x31\\xC0"
"windows": "48 8B 15 ? ? ? ? 48 85 D2 74 ? 85 C9 74",
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 85 FF"
}
},
"CBasePlayerPawn_CommitSuicide": {
"offsets": {
"windows": 360,
"linux": 360
"windows": 372,
"linux": 372
}
},
"CBasePlayerPawn_RemovePlayerItem": {
"signatures": {
"library": "server",
"linux": "\\x55\\x48\\x89\\x2A\\x41\\x2A\\x49\\x89\\x2A\\x41\\x2A\\x49\\x89\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x49\\x39",
"windows": "\\x48\\x85\\xD2\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\x48\\x89\\x5C\\x24\\x08\\x57\\x48\\x83\\xEC\\x30\\x48\\x8B\\xDA"
"windows": "48 ? ? 0F 84 ? ? ? ? 48 89 5C 24 ? 57 48 ? ? ? 48 ? ? 48 ? ? E8",
"linux": "55 48 89 ? 41 ? 49 89 ? 41 ? 49 89 ? E8 ? ? ? ? 49 39"
}
},
"CBaseEntity_Teleport": {
"offsets": {
"windows": 149,
"linux": 148
"windows": 155,
"linux": 154
}
},
"CBaseEntity_TakeDamageOld": {
"signatures": {
"library": "server",
"windows": "\\x40\\x56\\x57\\x48\\x83\\xEC\\x58\\x48\\x8B\\x41\\x10",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x83\\xEC\\x38\\x4C\\x8D\\x2D\\x2A\\x2A\\x2A\\x2A\\x49\\x8B\\x7D\\x00\\x48\\x85\\xFF\\x0F\\x84\\x2A\\x2A\\x2A\\x2A"
"windows": "48 89 74 24 20 57 48 83 EC 60 48 8B 41 10",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 83 EC 48 4C 8D 2D ? ? ? ? 49 8B 7D 00 48 85 FF 0F 84 ? ? ? ?"
}
},
"CBaseTrigger_StartTouch": {
"signatures": {
"library": "server",
"windows": "\\x41\\x56\\x41\\x57\\x48\\x83\\xEC\\x58\\x48\\x8B\\x01",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x49\\x89\\xFD\\x41\\x54\\x53\\xBB"
"windows": "41 56 41 57 48 83 EC 58 48 8B 01",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 49 89 FD 41 54 53 BB"
}
},
"CBaseTrigger_EndTouch": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x57\\x41\\x55\\x48\\x83\\xEC\\x40",
"linux": "\\x55\\xBA\\xFF\\xFF\\xFF\\xFF\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xF5\\x41"
"windows": "40 53 57 41 55 48 83 EC 40",
"linux": "55 BA FF FF FF FF 48 89 E5 41 57 41 56 41 55 49 89 F5 41"
}
},
"StateChanged": {
"signatures": {
"library": "server",
"windows": "\\x40\\x55\\x53\\x56\\x41\\x55\\x41\\x57\\x48\\x8D\\x6C\\x24\\xB0",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x53\\x89\\xD3"
"windows": "40 ? 53 56 41 ? 41 ? 48 ? ? ? ? 48 ? ? ? ? ? ? 48 ? ? 45",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 53 89 D3"
}
},
"NetworkStateChanged": {
"signatures": {
"library": "server",
"windows": "\\x4C\\x8B\\xC9\\x48\\x8B\\x09\\x48\\x85\\xC9\\x74\\x2A\\x48\\x8B\\x41\\x10",
"linux": "\\x4C\\x8B\\x07\\x4D\\x85\\xC0\\x74\\x2A\\x49\\x8B\\x40\\x10"
"windows": "4C 8B C9 48 8B 09 48 85 C9 74 ? 48 8B 41 10",
"linux": "4C 8B 07 4D 85 C0 74 ? 49 8B 40 10"
}
},
"GameEntitySystem": {
@@ -203,21 +223,21 @@
"CEntityIOOutput_FireOutputInternal": {
"signatures": {
"library": "server",
"windows": "\\x4C\\x89\\x4C\\x24\\x20\\x53\\x55\\x57\\x41\\x54\\x41\\x56\\x48\\x81\\xEC",
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"windows": "4C 89 4C 24 20 53 55 57 41 54 41 56 48 81 EC",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 D4 53 48 89 F3 48 83 EC 58"
}
},
"IGameSystem_InitAllSystems_pFirst": {
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"library": "server",
"windows": "\\x48\\x8B\\x1D\\x2A\\x2A\\x2A\\x2A\\x48\\x85\\xDB\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\xBE\\x2A\\x2A\\x2A\\x2A\\x0F\\x1F\\x00\\x48\\x8B\\x7B\\x10",
"linux": "\\x4C\\x8B\\x35\\x2A\\x2A\\x2A\\x2A\\x4D\\x85\\xF6\\x75\\x2D\\xE9\\x2A\\x2A\\x2A\\x2A\\x0F\\x1F\\x40\\x00\\x48\\x8B\\x05"
"windows": "48 8B 1D ? ? ? ? 48 85 DB 0F 84 ? ? ? ? BE ? ? ? ? 0F 1F 00 48 8B 7B 10",
"linux": "4C 8B 35 ? ? ? ? 4D 85 F6 75 2D E9 ? ? ? ? 0F 1F 40 00 48 8B 05"
}
},
"CEntityResourceManifest_AddResource": {
"offsets": {
"windows": 2,
"linux": 2
"linux": 0
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,320 +0,0 @@
ActionType_t
AimMatrixBlendMode
AmmoFlags_t
AmmoPosition_t
AnimationProcessingType_t
AnimationSnapshotType_t
AnimationType_t
AnimLoopMode_t
AnimNodeNetworkMode
AnimParamButton_t
AnimParamNetworkSetting
AnimParamType_t
AnimPoseControl
AnimScriptType
AnimValueSource
AnimVectorSource
attributeprovidertypes_t
BaseExplosionTypes_t
BBoxVolumeType_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
BinaryNodeChildOption
BinaryNodeTiming
Blend2DMode
BlendKeyType
BloomBlendMode_t
BlurFilterType_t
BoneMaskBlendSpace
BoneTransformSpace_t
BrushSolidities_e
C4LightEffect_t
CAnimationGraphVisualizerPrimitiveType
CanPlaySequence_t
ChatIgnoreType_t
ChickenActivity
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
Class_T
CLogicBranchList__LogicBranchListenerLastState_t
ClosestPointTestType_t
CNmBoneMask__WeightInfo_t
CommandEntitySpecType_t
CommandExecMode_t
CompMatPropertyMutatorConditionType_t
CompMatPropertyMutatorType_t
CompositeMaterialInputContainerSourceType_t
CompositeMaterialInputLooseVariableType_t
CompositeMaterialInputTextureType_t
CompositeMaterialMatchFilterType_t
CompositeMaterialVarSystemVar_t
CRR_Response__ResponseEnum_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponSilencerType
CSWeaponState_t
CSWeaponType
DamageTypes_t
DampingSpeedFunction
DebugOverlayBits_t
Detail2Combo_t
DetailCombo_t
DisableShadows_t
Disposition_t
doorCheck_e
DoorState_t
EDemoBoneSelectionMode
EInButtonState
EKillTypes_t
ELayoutNodeType
EntFinderMethod_t
EntityDisolveType_t
EntityDormancyType_t
EntityIOTargetType_t
EntitySubclassScope_t
EOverrideBlockLOS_t
EStyleNodeType
Explosions
FacingMode
FieldNetworkOption
fieldtype_t
filter_t
FixAngleSet_t
FlexOpCode_t
FootFallTagFoot_t
FootLockSubVisualization
FootPinningTimingSource
FootstepLandedFootSoundType_t
ForcedCrouchState_t
FuncDoorSpawnPos_t
FuseVariableAccess_t
FuseVariableType_t
GameAnimEventIndex_t
gear_slot_t
GrenadeType_t
HierarchyType_t
HitboxLerpType_t
HitGroup_t
HorizJustification_e
Hull_t
IChoreoServices__ChoreoState_t
IChoreoServices__ScriptState_t
IKChannelMode
IkEndEffectorType
IKSolverType
IKTargetCoordinateSystem
IKTargetSource
IkTargetType
InheritableBoolType_t
InputBitMask_t
InputLayoutVariation_t
ItemFlagTypes_t
JiggleBoneSimSpace
JointAxis_t
JointMotion_t
JumpCorrectionMethod
LatchDirtyPermission_t
LayoutPositionType_e
LessonPanelLayoutFileTypes_t
LifeState_t
loadout_slot_t
MaterialProxyType_t
Materials
MatterialAttributeTagType_t
MedalRank_t
MeshDrawPrimitiveFlags_t
MissingParentInheritBehavior_t
ModelBoneFlexComponent_t
ModelConfigAttachmentType_t
ModelSkeletonData_t__BoneFlags_t
ModifyDamageReturn_t
MoodType_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MoveCollide_t
MoveLinearAuthoredPos_t
MovementGait_t
MoveMountingAmount_t
MoveType_t
NavAttributeEnum
NavDirType
navproperties_t
NmFootPhase_t
NmFootPhaseCondition_t
NmFrameSnapEventMode_t
NmTransitionRule_t
NmTransitionRuleCondition_t
NPCFollowFormation_t
NPCLookType_t
ObjectTypeFlags_t
ObserverInterpState_t
ObserverMode_t
OnFrame
ParticleAlphaReferenceType_t
ParticleAttachment_t
ParticleAttrBoxFlags_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointAxis_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleDirectionNoiseType_t
ParticleEndcapMode_t
ParticleFalloffFunction_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatType_t
ParticleFogType_t
ParticleHitboxBiasType_t
ParticleHitboxDataSelection_t
ParticleImpulseType_t
ParticleLightBehaviorChoiceList_t
ParticleLightFogLightingMode_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleModelType_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleTransformType_t
ParticleVecType_t
ParticleVRHandChoiceList_t
PerformanceMode_t
PermModelInfo_t__FlagEnum
PetGroundType_t
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
PFuncVisualizationType_t
PlayerAnimEvent_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseType_t
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCursorCancelPriority_t
PulseCursorExecResult_t
PulseInstructionCode_t
PulseMethodCallMode_t
PulseTestEnumColor_t
PulseTestEnumShape_t
PulseValueType_t
QuestProgress__Reason
RagdollPoseControl
RenderBufferFlags_t
RenderFx_t
RenderMode_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSlotType_t
ResetCycleOption
RumbleEffect_t
ScalarExpressionType_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedMoveTo_t
ScriptedMoveType_t
ScriptedOnDeath_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
SequenceFinishNotifyState_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t
SnapshotIndexType_t
SolidType_t
SolveIKChainAnimNodeDebugSetting
SosActionSortType_t
SosActionStopType_t
SosEditItemType_t
SosGroupType_t
SoundEventStartType_t
SoundFlags_t
soundlevel_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpawnPointCoopEnemy__BotDefaultBehavior_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StanceOverrideMode
StanceType_t
StandardLightingAttenuationStyle_t
StateActionBehavior
StepPhase
SubclassVDataChangeType_t
SurroundingBoundsType_t
TakeDamageFlags_t
TextureRepetitionMode_t
ThreeState_t
TimelineCompression_t
TOGGLE_STATE
Touch_t
TrackOrientationType_t
TRAIN_CODE
TrainOrientationType_t
TrainVelocityType_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VectorExpressionType_t
VectorFloatExpressionType_t
VelocityMetricMode
VertJustification_e
ViewFadeMode_t
VMixChannelOperation_t
VMixFilterSlope_t
VMixFilterType_t
VMixLFOShape_t
VMixPannerType_t
VMixProcessorType_t
VMixSubgraphSwitchInterpolationType_t
vote_create_failed_t
VPhysXAggregateData_t__VPhysXFlagEnum_t
VPhysXBodyPart_t__VPhysXFlagEnum_t
VPhysXConstraintParams_t__EnumFlags0_t
VPhysXJoint_t__Flags_t
WaterLevel_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t

View File

@@ -28,7 +28,6 @@ receive a ban.
> [!NOTE]
> Disable this option at your own risk.
## PluginHotReloadEnabled
When enabled, plugins are automatically reloaded when their .dll file is updated.
@@ -39,4 +38,12 @@ When enabled, plugins are automatically loaded from the plugins directory on ser
## ServerLanguage
Configures the default language to use for server commands & messages. The format for the culture name based on RFC 4646 is `languagecode2-country`/`regioncode2`, where `languagecode2` is the two-letter language code and `country/regioncode2` is the two-letter subculture code. Examples include `ja-JP` for Japanese (Japan) and `en-US` for English (United States). Defaults to "en".
Configures the default language to use for server commands & messages. The format for the culture name based on RFC 4646 is `languagecode2-country`/`regioncode2`, where `languagecode2` is the two-letter language code and `country/regioncode2` is the two-letter subculture code. Examples include `ja-JP` for Japanese (Japan) and `en-US` for English (United States). Defaults to "en".
## UnlockConCommands
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console commands.
## UnlockConVars
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console variables.

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@@ -0,0 +1,5 @@
[!INCLUDE [WithUserMessages](../../examples/WithUserMessages/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithUserMessages" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithUserMessages/WithUserMessagesPlugin.cs)]

View File

@@ -19,6 +19,8 @@ items:
href: WithSharedTypes.md
- name: Translations
href: WithTranslations.md
- name: User Messages
href: WithUserMessages.md
- name: Voice Overrides
href: WithVoiceOverrides.md
- name: Warcraft Plugin

View File

@@ -0,0 +1,37 @@
# Tool taken from dotnet/runtime
# https://github.com/dotnet/runtime/blob/a8158c170b694f8c1dbae114c63c346b38244901/eng/formatting/download-tools.ps1
function DownloadClangTool {
param (
[string]
$toolName,
[string]
$downloadOutputPath
)
$clangVersion = "17.0.6"
$clangToolsRootUrl = "https://clrjit2.blob.core.windows.net/clang-tools"
$clangPlatform = "windows-x64"
$toolUrl = "$clangToolsRootUrl/$clangVersion/$clangPlatform/$toolName.exe"
$targetPath = "$downloadOutputPath\$toolName.exe"
if (-not $(ls $downloadOutputPath | Where-Object { $_.Name -eq "$toolName.exe" })) {
Write-Output "Downloading '$toolUrl' to '$targetPath'"
# Pass -PassThru as otherwise Invoke-WebRequest leaves a corrupted file if the download fails. With -PassThru the download is buffered first.
# -UseBasicParsing is necessary for older PowerShells when Internet Explorer might not be installed/configured
$null = Invoke-WebRequest -Uri "$toolUrl" -OutFile $(Join-Path $downloadOutputPath -ChildPath "$toolName.exe") -PassThru -UseBasicParsing
}
else {
Write-Output "Found '$targetPath'"
}
}
$downloadPathFolder = Split-Path $PSScriptRoot -Parent | Split-Path -Parent | Join-Path -ChildPath "artifacts" | Join-Path -ChildPath "tools"
mkdir $downloadPathFolder -ErrorAction SilentlyContinue
DownloadClangTool "clang-format" "$downloadPathFolder"
# Add to path to enable scripts to skip additional downloading steps since the tools will already be on the path.
$env:PATH = "$downloadPathFolder;$env:PATH"

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@@ -0,0 +1,60 @@
# Tool taken from dotnet/runtime
# https://github.com/dotnet/runtime/blob/a8158c170b694f8c1dbae114c63c346b38244901/eng/formatting/download-tools.sh
#!/usr/bin/env bash
set -ue
source="${BASH_SOURCE[0]}"
# resolve $source until the file is no longer a symlink
while [[ -h "$source" ]]; do
scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
source="$(readlink "$source")"
# if $source was a relative symlink, we need to resolve it relative to the path where the
# symlink file was located
[[ $source != /* ]] && source="$scriptroot/$source"
done
scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
function DownloadClangTool {
clangVersion="17.0.6"
clangToolsRootUrl="https://clrjit2.blob.core.windows.net/clang-tools"
clangPlatform="$(dotnet --info | grep 'RID:')"
clangPlatform="${clangPlatform##*RID:* }"
echo "dotnet RID: ${clangPlatform}"
# override common RIDs with compatible version so we don't need to upload binaries for each RID
case $clangPlatform in
ubuntu.*-x64)
clangPlatform=linux-x64
;;
esac
toolUrl="${clangToolsRootUrl}/${clangVersion}/${clangPlatform}/$1"
toolOutput=$2/$1
echo "Downloading $1 from ${toolUrl} to ${toolOutput}"
if [[ ! -x "$toolOutput" ]]; then
curl --silent --retry 5 --fail -o "${toolOutput}" "$toolUrl"
chmod 751 $toolOutput
fi
if [[ ! -x "$toolOutput" ]]; then
echo "Failed to download $1"
exit 1
fi
}
engFolder="$(cd -P "$( dirname "$scriptroot" )" && pwd )"
downloadPathFolder="$(cd -P "$( dirname "$engFolder" )" && pwd )/artifacts/tools"
mkdir -p "$downloadPathFolder"
DownloadClangTool "clang-format" "$downloadPathFolder"
export PATH=$downloadPathFolder:$PATH

29
eng/formatting/format.sh Normal file
View File

@@ -0,0 +1,29 @@
# Tool taken from dotnet/runtime
# https://github.com/dotnet/runtime/blob/a8158c170b694f8c1dbae114c63c346b38244901/eng/formatting/format.sh
#!/bin/sh
LC_ALL=C
# Select files to format
NATIVE_FILES=$(git diff --cached --name-only --diff-filter=ACM "*.h" "*.hpp" "*.c" "*.cpp" "*.inl" | sed 's| |\\ |g')
MANAGED_FILES=$(git diff --cached --name-only --diff-filter=ACM "*.cs" "*.vb" | sed 's| |\\ |g')
exec 1>&2
if [ -n "$NATIVE_FILES" ]; then
# Format all selected files
echo "$NATIVE_FILES" | cat | xargs | sed -e 's/ /,/g' | xargs "./artifacts/tools/clang-format" -style=file -i
# Add back the modified files to staging
echo "$NATIVE_FILES" | xargs git add
fi
if [ -n "$MANAGED_FILES" ]; then
# Format all selected files
echo "$MANAGED_FILES" | cat | xargs | sed -e 's/ /,/g' | dotnet format whitespace --include - --folder
# Add back the modified files to staging
echo "$MANAGED_FILES" | xargs git add
fi
exit 0

71
eng/install/install.ps1 Normal file
View File

@@ -0,0 +1,71 @@
# Install script that downloads Metamod:Source and Counter-Strike Sharp (with runtime)
$MM_DOWNLOAD_URL = "https://mms.alliedmods.net/mmsdrop/2.0/mmsource-2.0.0-git1286-windows.zip"
$TARGET_DIR = "./game/csgo"
$GAMEINFO_FILE = Join-Path $TARGET_DIR "gameinfo.gi"
$ProgressPreference = 'SilentlyContinue'
# Verification
if (-not (Test-Path $GAMEINFO_FILE)) {
Write-Error "Error: $GAMEINFO_FILE does not exist in the specified directory."
exit 1
}
# GitHub API for Counter-Strike Sharp Releases
$RELEASE_INFO = (Invoke-WebRequest -Uri "https://api.github.com/repos/roflmuffin/CounterStrikeSharp/releases/latest").Content | ConvertFrom-Json
# Filtering download URLs
$CSSHARP_DOWNLOAD_URL = $RELEASE_INFO.assets |
Where-Object { $_.browser_download_url -like '*windows*.zip*' -and $_.browser_download_url -notlike '*with-runtime*' } |
Select-Object -First 1 -ExpandProperty browser_download_url
$CSSHARP_RUNTIME_DOWNLOAD_URL = $RELEASE_INFO.assets |
Where-Object { $_.browser_download_url -like '*windows*.zip*' -and $_.browser_download_url -like '*with-runtime*' } |
Select-Object -First 1 -ExpandProperty browser_download_url
### METAMOD:SOURCE ###
Write-Output "Downloading Metamod:Source..."
Invoke-WebRequest -Uri $MM_DOWNLOAD_URL -OutFile metamod.zip
Write-Output "Extracting Metamod:Source to $TARGET_DIR..."
Expand-Archive -Force -Path metamod.zip -DestinationPath $TARGET_DIR
Remove-Item metamod.zip
### GAMEINFO.GI UPDATE ###
$NEW_ENTRY = " Game csgo/addons/metamod"
$FILE_CONTENT = Get-Content $GAMEINFO_FILE
Write-Output "Updating $GAMEINFO_FILE..."
if ($FILE_CONTENT -contains $NEW_ENTRY) {
Write-Output "The entry '$NEW_ENTRY' already exists in $GAMEINFO_FILE. No changes were made."
} else {
$Pattern = "Game_LowViolence"
$Modified = $false
$NewContent = @()
foreach ($line in $FILE_CONTENT) {
if ($line -match $Pattern -and -not $Modified) {
$NewContent += $line
$NewContent += $NEW_ENTRY
$Modified = $true
} else {
$NewContent += $line
}
}
$NewContent | Set-Content $GAMEINFO_FILE
Write-Host "The file $GAMEINFO_FILE has been modified successfully. '$NEW_ENTRY' has been added."
}
### COUNTER-STRIKE SHARP ###
Write-Output "Downloading Counter-Strike Sharp (with runtime)..."
# Determine if runtime needs to be downloaded
if (-not (Test-Path "./game/csgo/addons/CounterStrikeSharp/dotnet/dotnet.exe")) {
$CSSHARP_DOWNLOAD_URL = $CSSHARP_RUNTIME_DOWNLOAD_URL
}
Invoke-WebRequest -Uri $CSSHARP_DOWNLOAD_URL -OutFile cssharp.zip
Write-Output "Extracting Counter-Strike Sharp to $TARGET_DIR..."
Expand-Archive -Force -Path cssharp.zip -DestinationPath $TARGET_DIR
Remove-Item cssharp.zip

72
eng/install/install.sh Executable file
View File

@@ -0,0 +1,72 @@
#!/bin/bash
# Install script that downloads Metamod:Source and Counter-Strike Sharp (with runtime)
MM_DOWNLOAD_URL="https://mms.alliedmods.net/mmsdrop/2.0/mmsource-2.0.0-git1286-linux.tar.gz"
TARGET_DIR="./game/csgo"
GAMEINFO_FILE="${TARGET_DIR}/gameinfo.gi"
if [ ! -f "${GAMEINFO_FILE}" ]; then
printf "Error: %s does not exist in the specified directory.\n" "$GAMEINFO_FILE"
exit 1
fi
RELEASE_INFO=$(curl -s https://api.github.com/repos/roflmuffin/CounterStrikeSharp/releases/latest)
# Filter and store download URLs
CSSHARP_DOWNLOAD_URL=$(echo "$RELEASE_INFO" | grep -o "browser_download_url.*linux.*\.zip" | cut -d '"' -f 3 | grep -v "with-runtime")
CSSHARP_RUNTIME_DOWNLOAD_URL=$(echo "$RELEASE_INFO" | grep -o "browser_download_url.*linux.*\.zip" | cut -d '"' -f 3 | grep "with-runtime")
### METAMOD:SOURCE ###
printf "Downloading Metamod:Source...\n"
curl -s -L -o metamod.tar.gz "$MM_DOWNLOAD_URL"
if [ $? -eq 0 ]; then
printf "Extracting Metamod:Source to %s...\n" "$TARGET_DIR"
tar -xzf metamod.tar.gz -C "$TARGET_DIR"
rm metamod.tar.gz
else
echo "Download failed. Please check the URL and your connection."
fi
### GAMEINFO.GI UPDATE ###
NEW_ENTRY=" Game csgo/addons/metamod"
printf "Updating %s...\n" "$GAMEINFO_FILE"
if grep -Fxq "$NEW_ENTRY" "$GAMEINFO_FILE"; then
echo "The entry '$(echo $NEW_ENTRY | xargs)' already exists in ${GAMEINFO_FILE}. No changes were made."
else
awk -v new_entry="$NEW_ENTRY" '
BEGIN { found=0; }
// {
if (found) {
print new_entry;
found=0;
}
print;
}
/Game_LowViolence/ { found=1; }
' "$GAMEINFO_FILE" > "$GAMEINFO_FILE.tmp" && mv "$GAMEINFO_FILE.tmp" "$GAMEINFO_FILE"
printf "The file %s has been modified successfully. '%s' has been added.\n" "$GAMEINFO_FILE" "$(echo $NEW_ENTRY | xargs)"
fi
printf "Downloading Counter-Strike Sharp (with runtime)...\n"
# If ./game/csgo/addons/CounterStrikeSharp/dotnet/dotnet does not exist, use the runtime download url
if [ ! -f "./game/csgo/addons/CounterStrikeSharp/dotnet/dotnet" ]; then
CSSHARP_DOWNLOAD_URL="$CSSHARP_RUNTIME_DOWNLOAD_URL"
fi
curl -s -L -o cssharp.zip "$CSSHARP_DOWNLOAD_URL"
if [ $? -eq 0 ]; then
printf "Extracting Counter-Strike Sharp to %s...\n" "$TARGET_DIR"
unzip -q -o cssharp.zip -d "$TARGET_DIR"
rm cssharp.zip
else
echo "Download failed. Please check the URL and your connection."
fi

View File

@@ -1,4 +1,4 @@
using System.Globalization;
using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
@@ -22,18 +22,29 @@ public class WithTranslationsPlugin : BasePlugin
// A global `Localizer` is provided on the plugin instance.
// You can also use dependency injection to inject `IStringLocalizer` in your own services.
Logger.LogInformation("This message is in the server language: {Message}", Localizer["test.translation"]);
// IStringLocalizer can accept standard string format arguments.
// "This number has 2 decimal places {0:n2}" -> "This number has 2 decimal places 123.55"
Logger.LogInformation(Localizer["test.format", 123.551]);
// This message has colour codes
Server.PrintToChatAll(Localizer["test.colors"]);
// This message has colour codes and formatted values
Server.PrintToChatAll(Localizer["test.colors.withformat", 123.551]);
// This prints the message to all players in their respective language
PrintToAllPlayersLocalized("test.format", 123.456);
}
void PrintToAllPlayersLocalized(string key, params object[] args)
{
foreach (var player in Utilities.GetPlayers().Where(x => x.IsValid))
{
player.PrintToChat(Localizer.ForPlayer(player, key, args));
}
}
[ConsoleCommand("css_replylanguage", "Test Translations")]
public void OnCommandReplyLanguage(CCSPlayerController? player, CommandInfo command)
{

View File

@@ -0,0 +1,2 @@
# With User Messages
This is example shows how you can hook, interrupt and send User Messages.

View File

@@ -0,0 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,84 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.UserMessages;
using Microsoft.Extensions.Logging;
namespace WithUserMessages;
[MinimumApiVersion(80)]
public class WithUserMessagesPlugin : BasePlugin
{
public override string ModuleName => "Example: With User Messages";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A simple plugin that hooks and sends User Messages";
public override void Load(bool hotReload)
{
// Hooks can be added using the user message ID. In this case it's the ID for `CMsgTEFireBullets`.
HookUserMessage(452, um =>
{
// Sets all weapon sounds to the sound of a silenced usp.
um.SetUInt("weapon_id", 0);
um.SetInt("sound_type", 9);
um.SetUInt("item_def_index", 61);
return HookResult.Continue;
}, HookMode.Pre);
HookUserMessage(118, um =>
{
var author = um.ReadString("param1");
var message = um.ReadString("param2");
Logger.LogInformation("Chat message from {Author}: {Message}", author, message);
for (var i = 0; i < um.Recipients.Count; i++)
{
Logger.LogInformation("Recipient {Index}: {Name}", i, um.Recipients[i].PlayerName);
}
if (message.Contains("stop"))
{
return HookResult.Stop;
}
if (message.Contains("skip"))
{
um.Recipients.Clear();
}
return HookResult.Continue;
});
}
[ConsoleCommand("css_shake")]
public void OnCommandShake(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
// UserMessage.FromPartialName is a helper method that creates a UserMessage object from a partial network name.
// In this case, it will resolve to `CUserMessageShake`.
var message = UserMessage.FromPartialName("Shake");
message.SetFloat("duration", 2);
message.SetFloat("amplitude", 5);
message.SetFloat("frequency", 10f);
message.SetInt("command", 0);
if (command.GetArg(1) == "all")
{
message.Recipients.AddAllPlayers();
}
else
{
message.Recipients.Add(player);
}
message.Send();
// You can also use an overload of `Send` to send the message to a specific player without manually creating a recipient filter.
// message.Send(player);
}
}

View File

@@ -1,6 +1,4 @@
#set(_ITERATOR_DEBUG_LEVEL 2)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS -D_FILE_OFFSET_BITS=64 -D_GLIBCXX_USE_CXX11_ABI=0)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstrnicmp=strncasecmp -D_snprintf=snprintf")
@@ -16,16 +14,19 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -Wno-reorder")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse -msse -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-threadsafe-statics -v -fvisibility=default")
SET(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
dynohook
)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs=libprotobuf.a")
set(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
dynohook
)

59
makefiles/protobuf.cmake Normal file
View File

@@ -0,0 +1,59 @@
# Credit for this protobuf generation cmake file goes to Poggicek.
# Based on their work at https://github.com/Poggicek/StickerInspect
set(PROTO_TARGETS
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/network_connection.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/networkbasetypes.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cs_gameevents.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/engine_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/gcsdk_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cstrike15_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cstrike15_usermessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/netmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/steammessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/usermessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/gameevents.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/clientmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/te.proto
)
if(UNIX)
set(PROTOC_EXECUTABLE ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
elseif(WIN32)
set(PROTOC_EXECUTABLE ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
endif()
foreach(PROTO_TARGET ${PROTO_TARGETS})
get_filename_component(PROTO_FILENAME ${PROTO_TARGET} NAME_WLE)
list(APPEND PROTO_OUTPUT ${PROTO_FILENAME}.pb.cc ${PROTO_FILENAME}.pb.h)
list(APPEND PROTO_INPUT ${PROTO_FILENAME}.proto)
get_filename_component(PROTO_PATH ${PROTO_TARGET} DIRECTORY)
list(APPEND PROTO_PATHS "--proto_path=${PROTO_PATH}")
endforeach()
list(REMOVE_DUPLICATES PROTO_PATHS)
list(TRANSFORM PROTO_OUTPUT PREPEND ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler/)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler)
add_custom_command(
OUTPUT ${PROTO_OUTPUT}
COMMAND "${PROTOC_EXECUTABLE}" -I ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/thirdparty/protobuf-3.21.8/src --proto_path=${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo ${PROTO_PATHS} --cpp_out=${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler ${PROTO_INPUT}
COMMENT "Generating protobuf file"
)
add_library(Protobufs STATIC
${PROTO_OUTPUT}
)
target_include_directories(Protobufs
PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler
PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/thirdparty/protobuf-3.21.8/src
)
if(WIN32)
target_link_libraries(Protobufs PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/lib/public/win64/2015/libprotobuf.lib)
elseif(UNIX)
target_link_libraries(Protobufs PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/lib/linux64/release/libprotobuf.a)
endif()
set_target_properties(Protobufs PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(Protobufs PROPERTIES FOLDER SDK)

View File

@@ -1,8 +1,8 @@
if (UNIX AND NOT APPLE)
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
if (WIN32 AND NOT MSVC)
if(WIN32 AND NOT MSVC)
message(FATAL "MSVC restricted.")
endif()
@@ -11,23 +11,23 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
FORCE
)
# TODO: Use C++20 instead.
set(CMAKE_CXX_STANDARD 17)
if (LINUX)
if(LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
endif()
set(CMAKE_STATIC_LIBRARY_PREFIX "")
set(LIBRARIES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries)
set(SOURCESDK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2)
set(METAMOD_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/metamod-source)
set(SOURCESDK ${SOURCESDK_DIR}/${BRANCH})
set(SOURCESDK_LIB ${SOURCESDK}/lib)
add_definitions(-DMETA_IS_SOURCE2)
add_definitions(-DMETA_IS_SOURCE2 -D_ITERATOR_DEBUG_LEVEL=0)
if(DEFINED ENV{GITHUB_SHA_SHORT})
add_definitions(-DGITHUB_SHA="$ENV{GITHUB_SHA_SHORT}")
@@ -41,6 +41,10 @@ else()
add_definitions(-DBUILD_NUMBER="0")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0)
endif()
include_directories(
${SOURCESDK}
${SOURCESDK}/thirdparty/protobuf-3.21.8/src
@@ -55,6 +59,7 @@ include_directories(
${SOURCESDK}/public/entity2
${SOURCESDK}/public/game/server
${SOURCESDK}/public/entity2
${SOURCESDK}/public/schemasystem
${METAMOD_DIR}/core
${METAMOD_DIR}/core/sourcehook
libraries/dyncall/dynload
@@ -67,4 +72,6 @@ include_directories(
libraries
)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)

View File

@@ -6,6 +6,7 @@ add_definitions(
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4819 /wd4828 /wd5033 /permissive- /utf-8 /wd4005 /MP")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt")
set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/public/win64/tier0.lib
@@ -18,4 +19,4 @@ set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
distorm
funchook-static
dynohook
)
)

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View File

@@ -1,7 +1,9 @@
using System;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.UserMessages;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core
{
@@ -558,6 +560,17 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void DisconnectClient(int slot, int reason){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(slot);
ScriptContext.GlobalScriptContext.Push(reason);
ScriptContext.GlobalScriptContext.SetIdentifier(0x799EE9C3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static IntPtr GetEntityFromIndex(int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -714,6 +727,37 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void AcceptInput(IntPtr pthis, string inputname, IntPtr activator, IntPtr caller, string value, int outputid){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pthis);
ScriptContext.GlobalScriptContext.Push(inputname);
ScriptContext.GlobalScriptContext.Push(activator);
ScriptContext.GlobalScriptContext.Push(caller);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(outputid);
ScriptContext.GlobalScriptContext.SetIdentifier(0x259E084C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void AddEntityIoEvent(IntPtr ptarget, string inputname, IntPtr activator, IntPtr caller, string value, float delay, int outputid){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(ptarget);
ScriptContext.GlobalScriptContext.Push(inputname);
ScriptContext.GlobalScriptContext.Push(activator);
ScriptContext.GlobalScriptContext.Push(caller);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(delay);
ScriptContext.GlobalScriptContext.Push(outputid);
ScriptContext.GlobalScriptContext.SetIdentifier(0x4CFDE98A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void HookEvent(string name, InputArgument callback, bool ispost){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1212,6 +1256,375 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void HookUsermessage(int messageid, InputArgument callback, HookMode mode){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(messageid);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.Push(mode);
ScriptContext.GlobalScriptContext.SetIdentifier(0x76C63A83);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void UnhookUsermessage(int messageid, InputArgument callback, HookMode mode){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(messageid);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.Push(mode);
ScriptContext.GlobalScriptContext.SetIdentifier(0x63B0AC38);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static bool PbHasfield(UserMessage message, string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC971FB70);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static int PbReadint(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x5FA8BDC9);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static long PbReadint64(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xECCF528B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (long)ScriptContext.GlobalScriptContext.GetResult(typeof(long));
}
}
public static float PbReadfloat(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xED208CEA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static bool PbReadbool(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x54C0D7F4);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static string PbReadstring(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x66CACEEF);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static int PbGetrepeatedfieldcount(UserMessage message, string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xDE4E1549);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static void PbSetint(UserMessage message, string name, int value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x99BBC059);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetint64(UserMessage message, string name, long value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF7AD351B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetfloat(UserMessage message, string name, float value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF7FDEB7A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetbool(UserMessage message, string name, bool value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xD1342864);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetstring(UserMessage message, string name, string value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x15C78B7F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddint(UserMessage message, string name, int value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x66CD6A1A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddint64(UserMessage message, string name, object value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x4FD05AD8);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddfloat(UserMessage message, string name, float value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x5117B239);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddbool(UserMessage message, string name, bool value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x40827C47);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddstring(UserMessage message, string name, string value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x8DFD739C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbRemoverepeatedfieldvalue(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x1721FCB1);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static string PbGetdebugstring(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x913FB7BA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static ulong UsermessageGetrecipients(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x70CDDEBE);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (ulong)ScriptContext.GlobalScriptContext.GetResult(typeof(ulong));
}
}
public static void UsermessageSetrecipients(UserMessage message, ulong recipients){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(recipients);
ScriptContext.GlobalScriptContext.SetIdentifier(0xB4ED43AA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static int UsermessageFindmessageidbyname(string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0x22CD6C9F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static IntPtr UsermessageCreate(string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xE8E83344);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static IntPtr UsermessageCreatebyid(int id){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(id);
ScriptContext.GlobalScriptContext.SetIdentifier(0xBC758632);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static void UsermessageSend(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x24EB6B3C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void UsermessageDelete(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xE10465D9);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static int UsermessageGetid(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC17BA71B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static string UsermessageGetname(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xEFE0FD1);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static string UsermessageGettype(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xEF4842E);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static IntPtr VectorNew(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -156,17 +156,10 @@ namespace CounterStrikeSharp.API.Core
break;
}
// If our arugment doesn't end in ".dll" - try and construct a path similar to PluginName/PluginName.dll.
// If our argument doesn't end in ".dll" - try and construct a path similar to PluginName/PluginName.dll.
// We'll assume we have a full path if we have ".dll".
var path = info.GetArg(2);
if (!path.EndsWith(".dll"))
{
path = Path.Combine(_scriptHostConfiguration.RootPath, $"plugins/{path}/{path}.dll");
}
else
{
path = Path.Combine(_scriptHostConfiguration.RootPath, path);
}
path = Path.Combine(_scriptHostConfiguration.RootPath, !path.EndsWith(".dll") ? $"plugins/{path}/{path}.dll" : path);
var plugin = _pluginContextQueryHandler.FindPluginByModulePath(path);
@@ -204,7 +197,13 @@ namespace CounterStrikeSharp.API.Core
}
var pluginIdentifier = info.GetArg(2);
IPluginContext? plugin = _pluginContextQueryHandler.FindPluginByIdOrName(pluginIdentifier);
string path;
path = Path.Combine(_scriptHostConfiguration.RootPath,
!pluginIdentifier.EndsWith(".dll") ? $"plugins/{pluginIdentifier}/{pluginIdentifier}.dll" : pluginIdentifier);
var plugin = _pluginContextQueryHandler.FindPluginByIdOrName(pluginIdentifier)
?? _pluginContextQueryHandler.FindPluginByModulePath(path);
if (plugin == null)
{
info.ReplyToCommand($"Could not unload plugin \"{pluginIdentifier}\"");
@@ -249,7 +248,7 @@ namespace CounterStrikeSharp.API.Core
break;
}
}
private void OnLangCommand(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
@@ -305,4 +304,4 @@ namespace CounterStrikeSharp.API.Core
});
}
}
}
}

View File

@@ -30,6 +30,7 @@ using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Config;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.UserMessages;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
@@ -122,9 +123,6 @@ namespace CounterStrikeSharp.API.Core
public readonly Dictionary<Delegate, CallbackSubscriber> CommandListeners =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> ConvarChangeHandlers =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> Listeners =
new Dictionary<Delegate, CallbackSubscriber>();
@@ -159,7 +157,23 @@ namespace CounterStrikeSharp.API.Core
var name = typeof(T).GetCustomAttribute<EventNameAttribute>()?.Name;
RegisterEventHandlerInternal(name, handler, hookMode == HookMode.Post);
}
/// <summary>
/// De-registers a game event handler.
/// </summary>
/// <inheritdoc cref="RegisterEventHandler{T}"/>
public void DeregisterEventHandler<T>(GameEventHandler<T> handler, HookMode hookMode = HookMode.Post) where T : GameEvent
{
var name = typeof(T).GetCustomAttribute<EventNameAttribute>()!.Name;
if (!Handlers.TryGetValue(handler, out var subscriber)) return;
NativeAPI.UnhookEvent(name, subscriber.GetInputArgument(), hookMode == HookMode.Post);
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
Handlers.Remove(handler);
}
[Obsolete("Use the generic version of this method")]
public void DeregisterEventHandler(string name, Delegate handler, bool post)
{
if (!Handlers.TryGetValue(handler, out var subscriber)) return;
@@ -187,6 +201,12 @@ namespace CounterStrikeSharp.API.Core
CommandManager.RegisterCommand(definition);
}
/// <summary>
/// Adds a command listener which will be called before or after the command is executed on the server by a player.
/// </summary>
/// <param name="name">Name of the command, e.g. `jointeam`</param>
/// <param name="handler">Code to run when command is executed. Return <see cref="HookResult.Handled"/> or higher to prevent command execution.</param>
/// <param name="mode">Whether to hook before or after the command is executed.</param>
public void AddCommandListener(string? name, CommandInfo.CommandListenerCallback handler, HookMode mode = HookMode.Pre)
{
var wrappedHandler = new Func<int, IntPtr, HookResult>((i, ptr) =>
@@ -202,6 +222,11 @@ namespace CounterStrikeSharp.API.Core
CommandListeners[handler] = subscriber;
}
/// <summary>
/// Removes a server command.
/// </summary>
/// <param name="name">The name of the command.</param>
/// <param name="handler">The callback function to be invoked when the command is executed.</param>
public void RemoveCommand(string name, CommandInfo.CommandCallback handler)
{
if (CommandHandlers.ContainsKey(handler))
@@ -215,6 +240,10 @@ namespace CounterStrikeSharp.API.Core
}
}
/// <summary>
/// Remove a command listener.
/// </summary>
/// <inheritdoc cref="AddCommandListener"/>
public void RemoveCommandListener(string name, CommandInfo.CommandListenerCallback handler, HookMode mode)
{
if (CommandListeners.ContainsKey(handler))
@@ -228,39 +257,24 @@ namespace CounterStrikeSharp.API.Core
}
}
/*
public void HookConVarChange(ConVar convar, ConVar.ConVarChangedCallback handler)
{
var wrappedHandler = new Action<IntPtr, string, string>((ptr, oldVal, newVal) =>
{
handler?.Invoke(new ConVar(ptr), oldVal, newVal);
});
var subscriber = new CallbackSubscriber(convar, handler, wrappedHandler);
NativeAPI.HookConvarChange(convar.Handle, subscriber.GetInputArgument());
ConvarChangeHandlers[handler] = subscriber;
}
public void UnhookConVarChange(ConVar convar, ConVar.ConVarChangedCallback handler)
{
if (ConvarChangeHandlers.ContainsKey(handler))
{
var subscriber = ConvarChangeHandlers[handler];
NativeAPI.UnhookConvarChange(convar.Handle, subscriber.GetInputArgument());
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
CommandHandlers.Remove(handler);
}
}*/
// Adds global listener, e.g. OnTick, OnClientConnect
/// <summary>
/// Registers a global listener, e.g. <see cref="Listeners.OnTick"/>, <see cref="Listeners.OnClientConnect"/>.
/// </summary>
/// <param name="handler"></param>
/// <typeparam name="T">Listener delegate type</typeparam>
/// <exception cref="ArgumentException">Invalid listener <see cref="T"/> provided</exception>
/// <example>
/// <code lang="C#">
/// RegisterListener&lt;Listeners.OnTick&gt;(OnTick);
/// </code>
/// </example>
public void RegisterListener<T>(T handler) where T : Delegate
{
var listenerName = typeof(T).GetCustomAttribute<ListenerNameAttribute>()?.Name;
if (string.IsNullOrEmpty(listenerName))
{
throw new Exception("Listener of type T is invalid and does not have a name attribute");
throw new ArgumentException("Listener of type T is invalid and does not have a name attribute",
nameof(T));
}
var parameterTypes = typeof(T).GetMethod("Invoke").GetParameters().Select(p => p.ParameterType).ToArray();
@@ -291,6 +305,34 @@ namespace CounterStrikeSharp.API.Core
Listeners[handler] = subscriber;
}
/// <summary>
/// Removes a global listener.
/// </summary>
/// <param name="handler"></param>
/// <typeparam name="T"></typeparam>
/// <exception cref="ArgumentException">Invalid listener <see cref="T"/> provided</exception>
public void RemoveListener<T>(T handler) where T : Delegate
{
var listenerName = typeof(T).GetCustomAttribute<ListenerNameAttribute>()?.Name;
if (string.IsNullOrEmpty(listenerName))
{
throw new ArgumentException("Listener of type T is invalid and does not have a name attribute",
nameof(T));
}
if (!Listeners.TryGetValue(handler, out var subscriber)) return;
NativeAPI.RemoveListener(listenerName, subscriber.GetInputArgument());
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
Listeners.Remove(handler);
}
/// <summary>
/// Removes a global listener.
/// </summary>
/// <param name="name"></param>
/// <param name="handler"></param>
[Obsolete("Use the generic version of this method")]
public void RemoveListener(string name, Delegate handler)
{
if (!Listeners.TryGetValue(handler, out var subscriber)) return;
@@ -300,6 +342,14 @@ namespace CounterStrikeSharp.API.Core
Listeners.Remove(handler);
}
/// <summary>
/// Adds a timer that will call the given callback after the specified amount of seconds.
/// By default will only run once unless the <see cref="TimerFlags.REPEAT"/> flag is set.
/// </summary>
/// <param name="interval">Interval/Delay in seconds</param>
/// <param name="callback">Code to run when timer elapses</param>
/// <param name="flags">Controls if the timer is a one-off, repeat or stops on map change etc.</param>
/// <returns>An instance of the <see cref="Timer"/></returns>
public Timer AddTimer(float interval, Action callback, TimerFlags? flags = null)
{
var timer = new Timer(interval, callback, flags ?? 0);
@@ -307,7 +357,11 @@ namespace CounterStrikeSharp.API.Core
return timer;
}
/// <summary>
/// Registers all attribute handlers on the given instance.
/// Can be used to register event handlers, console commands, entity outputs etc. from classes that are not derived from `BasePlugin`.
/// </summary>
/// <param name="instance"></param>
public void RegisterAllAttributes(object instance)
{
this.RegisterAttributeHandlers(instance);
@@ -342,7 +396,7 @@ namespace CounterStrikeSharp.API.Core
}
/// <summary>
/// Registers all game event handlers that are decorated with the `[GameEventHandler]` attribute.
/// Registers all game event handlers that are decorated with the <see cref="GameEventHandlerAttribute"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where the event handlers are defined.</param>
public void RegisterAttributeHandlers(object instance)
@@ -372,6 +426,10 @@ namespace CounterStrikeSharp.API.Core
}
}
/// <summary>
/// Registers all console command handlers that are decorated with the <see cref="ConsoleCommandAttribute"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where the console command handlers are defined.</param>
public void RegisterConsoleCommandAttributeHandlers(object instance)
{
var eventHandlers = instance.GetType()
@@ -399,6 +457,10 @@ namespace CounterStrikeSharp.API.Core
}
}
/// <summary>
/// Registers all entity output handlers that are decorated with the <see cref="EntityOutputHookAttribute"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where entity output hook handlers are defined.</param>
public void RegisterEntityOutputAttributeHandlers(object instance)
{
var handlers = instance.GetType()
@@ -453,6 +515,12 @@ namespace CounterStrikeSharp.API.Core
RegisterFakeConVars(instance.GetType(), instance);
}
/// <summary>
/// Hooks an <a href="https://developer.valvesoftware.com/wiki/Inputs_and_Outputs">entity output</a>.
/// </summary>
/// <param name="classname">Classname to hook, or `*` for wildcard</param>
/// <param name="outputName">Output name to hook, or `*` for wildcard</param>
/// <param name="handler">Handler to call</param>
public void HookEntityOutput(string classname, string outputName, EntityIO.EntityOutputHandler handler, HookMode mode = HookMode.Pre)
{
var subscriber = new CallbackSubscriber(handler, handler,
@@ -461,7 +529,29 @@ namespace CounterStrikeSharp.API.Core
NativeAPI.HookEntityOutput(classname, outputName, subscriber.GetInputArgument(), mode);
EntityOutputHooks[handler] = subscriber;
}
public void HookUserMessage(int messageId, UserMessage.UserMessageHandler handler, HookMode mode = HookMode.Pre)
{
var subscriber = new CallbackSubscriber(handler, handler,
() => UnhookUserMessage(messageId, handler));
NativeAPI.HookUsermessage(messageId, subscriber.GetInputArgument(), mode);
Handlers[handler] = subscriber;
}
public void UnhookUserMessage(int messageId, UserMessage.UserMessageHandler handler, HookMode mode = HookMode.Pre)
{
if (!Handlers.TryGetValue(handler, out var subscriber)) return;
NativeAPI.UnhookUsermessage(messageId, subscriber.GetInputArgument(), mode);
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
Handlers.Remove(handler);
}
/// <summary>
/// Unhooks an entity output.
/// </summary>
/// <inheritdoc cref="HookEntityOutput"/>
public void UnhookEntityOutput(string classname, string outputName, EntityIO.EntityOutputHandler handler, HookMode mode = HookMode.Pre)
{
if (!EntityOutputHooks.TryGetValue(handler, out var subscriber)) return;
@@ -471,6 +561,12 @@ namespace CounterStrikeSharp.API.Core
EntityOutputHooks.Remove(handler);
}
/// <summary>
/// Hooks an entity output for a single entity instance.
/// </summary>
/// <param name="entityInstance">Entity instance to hook</param>
/// <param name="outputName">Output name to hook, or `*` for wildcard</param>
/// <param name="handler">Handler to call</param>
public void HookSingleEntityOutput(CEntityInstance entityInstance, string outputName, EntityIO.EntityOutputHandler handler)
{
// since we wrap around the plugin handler we need to do this to ensure that the plugin callback is only called
@@ -494,6 +590,10 @@ namespace CounterStrikeSharp.API.Core
EntitySingleOutputHooks[handler] = new EntityIO.EntityOutputCallback(entityInstance.DesignerName, outputName, internalHandler);
}
/// <summary>
/// Unhooks an entity output for a single entity instance.
/// </summary>
/// <inheritdoc cref="HookSingleEntityOutput"/>
public void UnhookSingleEntityOutput(CEntityInstance entityInstance, string outputName, EntityIO.EntityOutputHandler handler)
{
UnhookSingleEntityOutputInternal(entityInstance.DesignerName, outputName, handler);
@@ -532,10 +632,6 @@ namespace CounterStrikeSharp.API.Core
subscriber.Dispose();
}
foreach (var kv in ConvarChangeHandlers)
{
}
foreach (var subscriber in Listeners.Values)
{
subscriber.Dispose();

View File

@@ -46,15 +46,21 @@ namespace CounterStrikeSharp.API.Core
[JsonPropertyName("FollowCS2ServerGuidelines")]
public bool FollowCS2ServerGuidelines { get; set; } = true;
[JsonPropertyName("PluginHotReloadEnabled")]
public bool PluginHotReloadEnabled { get; set; } = true;
[JsonPropertyName("PluginAutoLoadEnabled")]
public bool PluginAutoLoadEnabled { get; set; } = true;
[JsonPropertyName("ServerLanguage")]
public string ServerLanguage { get; set; } = "en";
[JsonPropertyName("UnlockConCommands")]
public bool UnlockConCommands { get; set; } = true;
[JsonPropertyName("UnlockConVars")]
public bool UnlockConVars { get; set; } = true;
}
/// <summary>
@@ -97,14 +103,18 @@ namespace CounterStrikeSharp.API.Core
/// When enabled, plugins are automatically reloaded when their .dll file is updated.
/// </summary>
public static bool PluginHotReloadEnabled => _coreConfig.PluginHotReloadEnabled;
/// <summary>
/// When enabled, plugins are automatically loaded from the plugins directory on server start.
/// </summary>
public static bool PluginAutoLoadEnabled => _coreConfig.PluginAutoLoadEnabled;
public static string ServerLanguage => _coreConfig.ServerLanguage;
public static bool UnlockConCommands => _coreConfig.UnlockConCommands;
public static bool UnlockConVars => _coreConfig.UnlockConVars;
}
public partial class CoreConfig : IStartupService
@@ -140,7 +150,7 @@ namespace CounterStrikeSharp.API.Core
ReloadCoreConfigCommand));
_commandsRegistered = true;
}
if (!File.Exists(_coreConfigPath))
{
_logger.LogWarning(
@@ -181,13 +191,13 @@ namespace CounterStrikeSharp.API.Core
serverCulture = CultureInfo.InvariantCulture;
}
}
CultureInfo.DefaultThreadCurrentUICulture = serverCulture;
CultureInfo.DefaultThreadCurrentCulture = serverCulture;
CultureInfo.CurrentUICulture = serverCulture;
CultureInfo.CurrentCulture = serverCulture;
_logger.LogInformation("Successfully loaded core configuration");
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -28,17 +28,23 @@ namespace CounterStrikeSharp.API.Core
public interface IPlugin : IDisposable
{
/// <summary>
/// Name of the plugin.
/// Name of the plugin as it will appear in the plugin list.
/// </summary>
string ModuleName { get; }
/// <summary>
/// Module version.
/// Module version as it will appear in the plugin list.
/// </summary>
string ModuleVersion { get; }
/// <summary>
/// Author of the plugin as it will appear in the plugin list.
/// </summary>
string ModuleAuthor { get; }
/// <summary>
/// Brief description of the plugin as it will appear in the plugin list.
/// </summary>
string ModuleDescription { get; }
/// <summary>
@@ -61,12 +67,15 @@ namespace CounterStrikeSharp.API.Core
/// <param name="hotReload"></param>
void OnAllPluginsLoaded(bool hotReload);
/// <summary>
/// The path to the plugin's DLL file.
/// </summary>
string ModulePath { get; internal set; }
ILogger Logger { get; set; }
IStringLocalizer Localizer { get; set; }
ICommandManager CommandManager { get; set; }
void RegisterAllAttributes(object instance);

View File

@@ -8,12 +8,19 @@ namespace CounterStrikeSharp.API.Core;
public partial class CBaseEntity
{
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void Teleport(Vector position, QAngle angles, Vector velocity)
/// <exception cref="ArgumentNullException">No valid argument</exception>
public void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
Guard.IsValidEntity(this);
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(
Handle, position.Handle, angles.Handle, velocity.Handle);
if (position == null && angles == null && velocity == null)
throw new ArgumentNullException("No valid argument");
nint _position = position?.Handle ?? 0;
nint _angles = angles?.Handle ?? 0;
nint _velocity = velocity?.Handle ?? 0;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(Handle, _position, _angles, _velocity);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -39,6 +46,6 @@ public partial class CBaseEntity
{
Guard.IsValidEntity(this);
return (T) Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 4));
return (T)Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 4));
}
}
}

View File

@@ -1,10 +1,10 @@
using System;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.ValveConstants.Protobuf;
namespace CounterStrikeSharp.API.Core;
@@ -16,17 +16,17 @@ public partial class CCSPlayerController
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public IntPtr GiveNamedItem(string item)
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return 0;
if (PlayerPawn.Value == null) return 0;
if (!PlayerPawn.Value.IsValid) return 0;
if (PlayerPawn.Value.ItemServices == null) return 0;
return VirtualFunctions.GiveNamedItem(PlayerPawn.Value.ItemServices.Handle, item, 0, 0, 0, 0);
return GiveNamedItem<CEntityInstance>(item)?.Handle ?? IntPtr.Zero;
}
public IntPtr GiveNamedItem(CsItem item)
public T? GiveNamedItem<T>(string item) where T : CEntityInstance
{
Guard.IsValidEntity(this);
return PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().GiveNamedItem<T>(item);
}
public IntPtr GiveNamedItem(CsItem item)
{
string? itemString = EnumUtils.GetEnumMemberAttributeValue(item);
if (string.IsNullOrWhiteSpace(itemString))
@@ -61,6 +61,14 @@ public partial class CCSPlayerController
VirtualFunctions.ClientPrint(Handle, HudDestination.Center, message, 0, 0, 0, 0);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void PrintToCenterAlert(string message)
{
Guard.IsValidEntity(this);
VirtualFunctions.ClientPrint(Handle, HudDestination.Alert, message, 0, 0, 0, 0);
}
public void PrintToCenterHtml(string message) => PrintToCenterHtml(message, 5);
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -85,17 +93,13 @@ public partial class CCSPlayerController
public void DropActiveWeapon()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
if (PlayerPawn.Value.ItemServices == null) return;
if (PlayerPawn.Value.WeaponServices == null) return;
if (!PlayerPawn.Value.WeaponServices.ActiveWeapon.IsValid) return;
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
CCSPlayer_WeaponServices weaponServices = new CCSPlayer_WeaponServices(PlayerPawn.Value.WeaponServices.Handle);
itemServices.DropActivePlayerWeapon(weaponServices.ActiveWeapon.Value);
var itemServices = PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>();
var activeWeapon = PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon == null || itemServices == null) return;
itemServices.DropActivePlayerWeapon(activeWeapon);
}
/// <summary>
@@ -105,13 +109,8 @@ public partial class CCSPlayerController
public void RemoveWeapons()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
if (PlayerPawn.Value.ItemServices == null) return;
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
itemServices.RemoveWeapons();
PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().RemoveWeapons();
}
/// <summary>
@@ -123,11 +122,8 @@ public partial class CCSPlayerController
public void CommitSuicide(bool explode, bool force)
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
PlayerPawn.Value.CommitSuicide(explode, force);
PlayerPawn.Value?.CommitSuicide(explode, force);
}
/// <summary>
@@ -137,9 +133,7 @@ public partial class CCSPlayerController
public void Respawn()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
// The Call To Arms update appears to have invalidated the need for CCSPlayerPawn_Respawn.
SetPawn(PlayerPawn.Value);
@@ -247,6 +241,15 @@ public partial class CCSPlayerController
NativeAPI.IssueClientCommand(Slot, command);
}
/// <summary>
/// Disconnects a player from the server with the specified reason.
/// </summary>
/// <param name="reason"></param>
public void Disconnect(NetworkDisconnectionReason reason)
{
NativeAPI.DisconnectClient(Slot, (int)reason);
}
/// <summary>
/// Issue the specified command directly from the server (mimics the server executing the command with the given player context).
/// <remarks>Works with server commands like `kill`, `explode`, `noclip`, etc. </remarks>

View File

@@ -45,4 +45,13 @@ public partial class CCSPlayer_ItemServices
VirtualFunction.CreateVoid<nint>(Handle, GameData.GetOffset("CCSPlayer_ItemServices_RemoveWeapons"))(Handle);
}
}
public T? GiveNamedItem<T>(string item) where T : CEntityInstance
{
var pointer = VirtualFunction.Create<nint, string, nint>(Handle, GameData.GetOffset("CCSPlayer_ItemServices_GiveNamedItem"))(Handle, item);
if (pointer == IntPtr.Zero)
return null;
return (T)Activator.CreateInstance(typeof(T), pointer)!;
}
}

View File

@@ -65,7 +65,7 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
}
/// <summary>
/// Calls a named input method on an entity.
/// Calls a named input method on an entity, this will bypass the map IO event queue system.
/// <example>
/// <code>
/// entity.AcceptInput("Break");
@@ -82,7 +82,30 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
{
Guard.IsValidEntity(this);
VirtualFunctions.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, 0);
NativeAPI.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, outputId);
}
/// <summary>
/// Calls a named input method on an entity, conforming to the map IO event queue system.
/// <example>
/// <code>
/// entity.AddEntityIOEvent("Break");
/// </code>
/// </example>
/// </summary>
/// <param name="inputName">Input action name</param>
/// <param name="activator">Entity which initiated the action, <see langword="null"/> for no entity</param>
/// <param name="caller">Entity that is sending the event, <see langword="null"/> for no entity</param>
/// <param name="value">String variant value to send with the event</param>
/// <param name="delay">Delay in seconds before calling the input</param>
/// <param name="outputId">Unknown, defaults to 0</param>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void AddEntityIOEvent(string inputName, CEntityInstance? activator = null, CEntityInstance? caller = null, string value = "", float delay = 0, int outputId = 0)
{
Guard.IsValidEntity(this);
NativeAPI.AddEntityIoEvent(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, delay, outputId);
}
}
@@ -90,4 +113,4 @@ public partial class CEntityIdentity
{
public unsafe CEntityInstance EntityInstance => new(Unsafe.Read<IntPtr>((void*)Handle));
public unsafe CHandle<CEntityInstance> EntityHandle => new(this.Handle + 0x10);
}
}

View File

@@ -36,7 +36,7 @@ public class PluginManager : IPluginManager
config => { config.PreferSharedTypes = true; });
var assembly = loader.LoadDefaultAssembly();
_sharedAssemblies[assembly.GetName().FullName] = assembly;
_sharedAssemblies[assembly.GetName().Name] = assembly;
}
private void LoadSharedLibraries()
@@ -76,7 +76,7 @@ public class PluginManager : IPluginManager
_loadedSharedLibs = true;
}
if (!_sharedAssemblies.TryGetValue(name.FullName, out var assembly))
if (!_sharedAssemblies.TryGetValue(name.Name, out var assembly))
{
return null;
}
@@ -124,4 +124,4 @@ public class PluginManager : IPluginManager
_loadedPluginContexts.Add(plugin);
plugin.Load();
}
}
}

View File

@@ -20,11 +20,11 @@ public partial class CAISound : CPointEntity
// m_iSoundType
[SchemaMember("CAISound", "m_iSoundType")]
public ref Int32 SoundType => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundType");
public ref SoundTypes_t SoundType => ref Schema.GetRef<SoundTypes_t>(this.Handle, "CAISound", "m_iSoundType");
// m_iSoundContext
[SchemaMember("CAISound", "m_iSoundContext")]
public ref Int32 SoundContext => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundContext");
// m_iSoundFlags
[SchemaMember("CAISound", "m_iSoundFlags")]
public ref SoundFlags_t SoundFlags => ref Schema.GetRef<SoundFlags_t>(this.Handle, "CAISound", "m_iSoundFlags");
// m_iVolume
[SchemaMember("CAISound", "m_iVolume")]

View File

@@ -46,6 +46,10 @@ public partial class CAI_Expresser : NativeObject
[SchemaMember("CAI_Expresser", "m_bConsiderSceneInvolvementAsSpeech")]
public ref bool ConsiderSceneInvolvementAsSpeech => ref Schema.GetRef<bool>(this.Handle, "CAI_Expresser", "m_bConsiderSceneInvolvementAsSpeech");
// m_bSceneEntityDisabled
[SchemaMember("CAI_Expresser", "m_bSceneEntityDisabled")]
public ref bool SceneEntityDisabled => ref Schema.GetRef<bool>(this.Handle, "CAI_Expresser", "m_bSceneEntityDisabled");
// m_nLastSpokenPriority
[SchemaMember("CAI_Expresser", "m_nLastSpokenPriority")]
public ref Int32 LastSpokenPriority => ref Schema.GetRef<Int32>(this.Handle, "CAI_Expresser", "m_nLastSpokenPriority");

View File

@@ -54,8 +54,8 @@ public partial class CBaseAnimGraph : CBaseModelEntity
[SchemaMember("CBaseAnimGraph", "m_pRagdollPose")]
public PhysicsRagdollPose_t? RagdollPose => Schema.GetPointer<PhysicsRagdollPose_t>(this.Handle, "CBaseAnimGraph", "m_pRagdollPose");
// m_bClientRagdoll
[SchemaMember("CBaseAnimGraph", "m_bClientRagdoll")]
public ref bool ClientRagdoll => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bClientRagdoll");
// m_bRagdollClientSide
[SchemaMember("CBaseAnimGraph", "m_bRagdollClientSide")]
public ref bool RagdollClientSide => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bRagdollClientSide");
}

View File

@@ -30,6 +30,10 @@ public partial class CBaseAnimGraphController : CSkeletonAnimationController
[SchemaMember("CBaseAnimGraphController", "m_flSoundSyncTime")]
public ref float SoundSyncTime => ref Schema.GetRef<float>(this.Handle, "CBaseAnimGraphController", "m_flSoundSyncTime");
// m_nActiveIKChainMask
[SchemaMember("CBaseAnimGraphController", "m_nActiveIKChainMask")]
public ref UInt32 ActiveIKChainMask => ref Schema.GetRef<UInt32>(this.Handle, "CBaseAnimGraphController", "m_nActiveIKChainMask");
// m_hSequence
[SchemaMember("CBaseAnimGraphController", "m_hSequence")]
public ref Int32 Sequence => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraphController", "m_hSequence");
@@ -48,7 +52,7 @@ public partial class CBaseAnimGraphController : CSkeletonAnimationController
// m_flPlaybackRate
[SchemaMember("CBaseAnimGraphController", "m_flPlaybackRate")]
public float PlaybackRate => Schema.GetDeclaredClass<float>(this.Handle, "CBaseAnimGraphController", "m_flPlaybackRate");
public ref float PlaybackRate => ref Schema.GetRef<float>(this.Handle, "CBaseAnimGraphController", "m_flPlaybackRate");
// m_nNotifyState
[SchemaMember("CBaseAnimGraphController", "m_nNotifyState")]

View File

@@ -58,6 +58,14 @@ public partial class CBaseButton : CBaseToggle
set { Schema.SetString(this.Handle, "CBaseButton", "m_sUnlockedSound", value); }
}
// m_sOverrideAnticipationName
[SchemaMember("CBaseButton", "m_sOverrideAnticipationName")]
public string OverrideAnticipationName
{
get { return Schema.GetUtf8String(this.Handle, "CBaseButton", "m_sOverrideAnticipationName"); }
set { Schema.SetString(this.Handle, "CBaseButton", "m_sOverrideAnticipationName", value); }
}
// m_bLocked
[SchemaMember("CBaseButton", "m_bLocked")]
public ref bool Locked => ref Schema.GetRef<bool>(this.Handle, "CBaseButton", "m_bLocked");

View File

@@ -54,6 +54,10 @@ public partial class CBaseCSGrenade : CCSWeaponBase
[SchemaMember("CBaseCSGrenade", "m_fDropTime")]
public ref float DropTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenade", "m_fDropTime");
// m_fPinPullTime
[SchemaMember("CBaseCSGrenade", "m_fPinPullTime")]
public ref float PinPullTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenade", "m_fPinPullTime");
// m_bJustPulledPin
[SchemaMember("CBaseCSGrenade", "m_bJustPulledPin")]
public ref bool JustPulledPin => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenade", "m_bJustPulledPin");

View File

@@ -54,10 +54,6 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
[SchemaMember("CBaseCSGrenadeProjectile", "m_bDetonationRecorded")]
public ref bool DetonationRecorded => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bDetonationRecorded");
// m_flDetonateTime
[SchemaMember("CBaseCSGrenadeProjectile", "m_flDetonateTime")]
public ref float DetonateTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flDetonateTime");
// m_nItemIndex
[SchemaMember("CBaseCSGrenadeProjectile", "m_nItemIndex")]
public ref UInt16 ItemIndex => ref Schema.GetRef<UInt16>(this.Handle, "CBaseCSGrenadeProjectile", "m_nItemIndex");

View File

@@ -42,10 +42,6 @@ public partial class CBaseCombatCharacter : CBaseFlex
[SchemaMember("CBaseCombatCharacter", "m_bApplyStressDamage")]
public ref bool ApplyStressDamage => ref Schema.GetRef<bool>(this.Handle, "CBaseCombatCharacter", "m_bApplyStressDamage");
// m_bloodColor
[SchemaMember("CBaseCombatCharacter", "m_bloodColor")]
public ref Int32 BloodColor => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_bloodColor");
// m_iDamageCount
[SchemaMember("CBaseCombatCharacter", "m_iDamageCount")]
public ref Int32 DamageCount => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_iDamageCount");

View File

@@ -38,9 +38,9 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_nLastThinkTick")]
public ref Int32 LastThinkTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nLastThinkTick");
// m_nDisableContextThinkStartTick
[SchemaMember("CBaseEntity", "m_nDisableContextThinkStartTick")]
public ref Int32 DisableContextThinkStartTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nDisableContextThinkStartTick");
// m_bDisabledContextThinks
[SchemaMember("CBaseEntity", "m_bDisabledContextThinks")]
public ref bool DisabledContextThinks => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bDisabledContextThinks");
// m_isSteadyState
[SchemaMember("CBaseEntity", "m_isSteadyState")]
@@ -250,6 +250,10 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_hGroundEntity")]
public CHandle<CBaseEntity> GroundEntity => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBaseEntity", "m_hGroundEntity");
// m_nGroundBodyIndex
[SchemaMember("CBaseEntity", "m_nGroundBodyIndex")]
public ref Int32 GroundBodyIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nGroundBodyIndex");
// m_flFriction
[SchemaMember("CBaseEntity", "m_flFriction")]
public ref float Friction => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flFriction");
@@ -338,4 +342,8 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_flVPhysicsUpdateLocalTime")]
public ref float VPhysicsUpdateLocalTime => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flVPhysicsUpdateLocalTime");
// m_nBloodType
[SchemaMember("CBaseEntity", "m_nBloodType")]
public ref BloodType BloodType => ref Schema.GetRef<BloodType>(this.Handle, "CBaseEntity", "m_nBloodType");
}

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@@ -40,7 +40,7 @@ public partial class CBaseFlex : CBaseAnimGraph
// m_nNextSceneEventId
[SchemaMember("CBaseFlex", "m_nNextSceneEventId")]
public ref UInt32 NextSceneEventId => ref Schema.GetRef<UInt32>(this.Handle, "CBaseFlex", "m_nNextSceneEventId");
public SceneEventId_t NextSceneEventId => Schema.GetDeclaredClass<SceneEventId_t>(this.Handle, "CBaseFlex", "m_nNextSceneEventId");
// m_bUpdateLayerPriorities
[SchemaMember("CBaseFlex", "m_bUpdateLayerPriorities")]

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@@ -31,7 +31,7 @@ public partial class CBaseIssue : NativeObject
public string DetailsString
{
get { return Schema.GetString(this.Handle, "CBaseIssue", "m_szDetailsString"); }
set { Schema.SetStringBytes(this.Handle, "CBaseIssue", "m_szDetailsString", value, 260); }
set { Schema.SetStringBytes(this.Handle, "CBaseIssue", "m_szDetailsString", value, 4096); }
}
// m_iNumYesVotes

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@@ -30,6 +30,10 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_hPawn")]
public CHandle<CBasePlayerPawn> Pawn => Schema.GetDeclaredClass<CHandle<CBasePlayerPawn>>(this.Handle, "CBasePlayerController", "m_hPawn");
// m_bKnownTeamMismatch
[SchemaMember("CBasePlayerController", "m_bKnownTeamMismatch")]
public ref bool KnownTeamMismatch => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bKnownTeamMismatch");
// m_nSplitScreenSlot
[SchemaMember("CBasePlayerController", "m_nSplitScreenSlot")]
public ref Int32 SplitScreenSlot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nSplitScreenSlot");
@@ -90,14 +94,6 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bGamePaused");
// m_nLastRealCommandNumberExecuted
[SchemaMember("CBasePlayerController", "m_nLastRealCommandNumberExecuted")]
public ref Int32 LastRealCommandNumberExecuted => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nLastRealCommandNumberExecuted");
// m_nLastLateCommandExecuted
[SchemaMember("CBasePlayerController", "m_nLastLateCommandExecuted")]
public ref Int32 LastLateCommandExecuted => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nLastLateCommandExecuted");
// m_iIgnoreGlobalChat
[SchemaMember("CBasePlayerController", "m_iIgnoreGlobalChat")]
public ref ChatIgnoreType_t IgnoreGlobalChat => ref Schema.GetRef<ChatIgnoreType_t>(this.Handle, "CBasePlayerController", "m_iIgnoreGlobalChat");

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@@ -54,6 +54,10 @@ public partial class CBaseTrigger : CBaseToggle
[SchemaMember("CBaseTrigger", "m_OnTouching")]
public CEntityIOOutput OnTouching => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnTouching");
// m_OnTouchingEachEntity
[SchemaMember("CBaseTrigger", "m_OnTouchingEachEntity")]
public CEntityIOOutput OnTouchingEachEntity => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnTouchingEachEntity");
// m_OnNotTouching
[SchemaMember("CBaseTrigger", "m_OnNotTouching")]
public CEntityIOOutput OnNotTouching => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnNotTouching");

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@@ -32,6 +32,6 @@ public partial class CBlood : CPointEntity
// m_Color
[SchemaMember("CBlood", "m_Color")]
public ref Int32 Color => ref Schema.GetRef<Int32>(this.Handle, "CBlood", "m_Color");
public ref BloodType Color => ref Schema.GetRef<BloodType>(this.Handle, "CBlood", "m_Color");
}

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@@ -22,8 +22,4 @@ public partial class CBodyComponentBaseAnimGraph : CBodyComponentSkeletonInstanc
[SchemaMember("CBodyComponentBaseAnimGraph", "m_animationController")]
public CBaseAnimGraphController AnimationController => Schema.GetDeclaredClass<CBaseAnimGraphController>(this.Handle, "CBodyComponentBaseAnimGraph", "m_animationController");
// __m_pChainEntity
[SchemaMember("CBodyComponentBaseAnimGraph", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentBaseAnimGraph", "__m_pChainEntity");
}

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@@ -18,8 +18,4 @@ public partial class CBodyComponentBaseModelEntity : CBodyComponentSkeletonInsta
{
public CBodyComponentBaseModelEntity (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CBodyComponentBaseModelEntity", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentBaseModelEntity", "__m_pChainEntity");
}

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@@ -22,8 +22,4 @@ public partial class CBodyComponentPoint : CBodyComponent
[SchemaMember("CBodyComponentPoint", "m_sceneNode")]
public CGameSceneNode SceneNode => Schema.GetDeclaredClass<CGameSceneNode>(this.Handle, "CBodyComponentPoint", "m_sceneNode");
// __m_pChainEntity
[SchemaMember("CBodyComponentPoint", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentPoint", "__m_pChainEntity");
}

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@@ -22,8 +22,4 @@ public partial class CBodyComponentSkeletonInstance : CBodyComponent
[SchemaMember("CBodyComponentSkeletonInstance", "m_skeletonInstance")]
public CSkeletonInstance SkeletonInstance => Schema.GetDeclaredClass<CSkeletonInstance>(this.Handle, "CBodyComponentSkeletonInstance", "m_skeletonInstance");
// __m_pChainEntity
[SchemaMember("CBodyComponentSkeletonInstance", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentSkeletonInstance", "__m_pChainEntity");
}

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@@ -18,6 +18,10 @@ public partial class CBreakable : CBaseModelEntity
{
public CBreakable (IntPtr pointer) : base(pointer) {}
// m_CPropDataComponent
[SchemaMember("CBreakable", "m_CPropDataComponent")]
public CPropDataComponent CPropDataComponent => Schema.GetDeclaredClass<CPropDataComponent>(this.Handle, "CBreakable", "m_CPropDataComponent");
// m_Material
[SchemaMember("CBreakable", "m_Material")]
public ref Materials Material => ref Schema.GetRef<Materials>(this.Handle, "CBreakable", "m_Material");
@@ -66,42 +70,6 @@ public partial class CBreakable : CBaseModelEntity
[SchemaMember("CBreakable", "m_OnBreak")]
public CEntityIOOutput OnBreak => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBreakable", "m_OnBreak");
// m_flDmgModBullet
[SchemaMember("CBreakable", "m_flDmgModBullet")]
public ref float DmgModBullet => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModBullet");
// m_flDmgModClub
[SchemaMember("CBreakable", "m_flDmgModClub")]
public ref float DmgModClub => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModClub");
// m_flDmgModExplosive
[SchemaMember("CBreakable", "m_flDmgModExplosive")]
public ref float DmgModExplosive => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModExplosive");
// m_flDmgModFire
[SchemaMember("CBreakable", "m_flDmgModFire")]
public ref float DmgModFire => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModFire");
// m_iszPhysicsDamageTableName
[SchemaMember("CBreakable", "m_iszPhysicsDamageTableName")]
public string PhysicsDamageTableName
{
get { return Schema.GetUtf8String(this.Handle, "CBreakable", "m_iszPhysicsDamageTableName"); }
set { Schema.SetString(this.Handle, "CBreakable", "m_iszPhysicsDamageTableName", value); }
}
// m_iszBasePropData
[SchemaMember("CBreakable", "m_iszBasePropData")]
public string BasePropData
{
get { return Schema.GetUtf8String(this.Handle, "CBreakable", "m_iszBasePropData"); }
set { Schema.SetString(this.Handle, "CBreakable", "m_iszBasePropData", value); }
}
// m_iInteractions
[SchemaMember("CBreakable", "m_iInteractions")]
public ref Int32 Interactions => ref Schema.GetRef<Int32>(this.Handle, "CBreakable", "m_iInteractions");
// m_PerformanceMode
[SchemaMember("CBreakable", "m_PerformanceMode")]
public ref PerformanceMode_t PerformanceMode => ref Schema.GetRef<PerformanceMode_t>(this.Handle, "CBreakable", "m_PerformanceMode");

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@@ -18,6 +18,10 @@ public partial class CBreakableProp : CBaseProp
{
public CBreakableProp (IntPtr pointer) : base(pointer) {}
// m_CPropDataComponent
[SchemaMember("CBreakableProp", "m_CPropDataComponent")]
public CPropDataComponent CPropDataComponent => Schema.GetDeclaredClass<CPropDataComponent>(this.Handle, "CBreakableProp", "m_CPropDataComponent");
// m_OnBreak
[SchemaMember("CBreakableProp", "m_OnBreak")]
public CEntityIOOutput OnBreak => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBreakableProp", "m_OnBreak");
@@ -42,6 +46,14 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_flPressureDelay")]
public ref float PressureDelay => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flPressureDelay");
// m_flDefBurstScale
[SchemaMember("CBreakableProp", "m_flDefBurstScale")]
public ref float DefBurstScale => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDefBurstScale");
// m_vDefBurstOffset
[SchemaMember("CBreakableProp", "m_vDefBurstOffset")]
public Vector DefBurstOffset => Schema.GetDeclaredClass<Vector>(this.Handle, "CBreakableProp", "m_vDefBurstOffset");
// m_hBreaker
[SchemaMember("CBreakableProp", "m_hBreaker")]
public CHandle<CBaseEntity> Breaker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBreakableProp", "m_hBreaker");
@@ -50,42 +62,6 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_PerformanceMode")]
public ref PerformanceMode_t PerformanceMode => ref Schema.GetRef<PerformanceMode_t>(this.Handle, "CBreakableProp", "m_PerformanceMode");
// m_flDmgModBullet
[SchemaMember("CBreakableProp", "m_flDmgModBullet")]
public ref float DmgModBullet => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModBullet");
// m_flDmgModClub
[SchemaMember("CBreakableProp", "m_flDmgModClub")]
public ref float DmgModClub => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModClub");
// m_flDmgModExplosive
[SchemaMember("CBreakableProp", "m_flDmgModExplosive")]
public ref float DmgModExplosive => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModExplosive");
// m_flDmgModFire
[SchemaMember("CBreakableProp", "m_flDmgModFire")]
public ref float DmgModFire => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModFire");
// m_iszPhysicsDamageTableName
[SchemaMember("CBreakableProp", "m_iszPhysicsDamageTableName")]
public string PhysicsDamageTableName
{
get { return Schema.GetUtf8String(this.Handle, "CBreakableProp", "m_iszPhysicsDamageTableName"); }
set { Schema.SetString(this.Handle, "CBreakableProp", "m_iszPhysicsDamageTableName", value); }
}
// m_iszBasePropData
[SchemaMember("CBreakableProp", "m_iszBasePropData")]
public string BasePropData
{
get { return Schema.GetUtf8String(this.Handle, "CBreakableProp", "m_iszBasePropData"); }
set { Schema.SetString(this.Handle, "CBreakableProp", "m_iszBasePropData", value); }
}
// m_iInteractions
[SchemaMember("CBreakableProp", "m_iInteractions")]
public ref Int32 Interactions => ref Schema.GetRef<Int32>(this.Handle, "CBreakableProp", "m_iInteractions");
// m_flPreventDamageBeforeTime
[SchemaMember("CBreakableProp", "m_flPreventDamageBeforeTime")]
public ref float PreventDamageBeforeTime => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flPreventDamageBeforeTime");

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@@ -62,8 +62,4 @@ public partial class CC4 : CCSWeaponBase
[SchemaMember("CC4", "m_bBombPlanted")]
public ref bool BombPlanted => ref Schema.GetRef<bool>(this.Handle, "CC4", "m_bBombPlanted");
// m_bDroppedFromDeath
[SchemaMember("CC4", "m_bDroppedFromDeath")]
public ref bool DroppedFromDeath => ref Schema.GetRef<bool>(this.Handle, "CC4", "m_bDroppedFromDeath");
}

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@@ -18,10 +18,6 @@ public partial class CCSBot : CBot
{
public CCSBot (IntPtr pointer) : base(pointer) {}
// m_lastCoopSpawnPoint
[SchemaMember("CCSBot", "m_lastCoopSpawnPoint")]
public CHandle<SpawnPointCoopEnemy> LastCoopSpawnPoint => Schema.GetDeclaredClass<CHandle<SpawnPointCoopEnemy>>(this.Handle, "CCSBot", "m_lastCoopSpawnPoint");
// m_eyePosition
[SchemaMember("CCSBot", "m_eyePosition")]
public Vector EyePosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSBot", "m_eyePosition");

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@@ -26,8 +26,12 @@ public partial class CCSGameModeRules_Deathmatch : CCSGameModeRules
[SchemaMember("CCSGameModeRules_Deathmatch", "m_flDMBonusTimeLength")]
public ref float DMBonusTimeLength => ref Schema.GetRef<float>(this.Handle, "CCSGameModeRules_Deathmatch", "m_flDMBonusTimeLength");
// m_nDMBonusWeaponLoadoutSlot
[SchemaMember("CCSGameModeRules_Deathmatch", "m_nDMBonusWeaponLoadoutSlot")]
public ref Int16 DMBonusWeaponLoadoutSlot => ref Schema.GetRef<Int16>(this.Handle, "CCSGameModeRules_Deathmatch", "m_nDMBonusWeaponLoadoutSlot");
// m_sDMBonusWeapon
[SchemaMember("CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon")]
public string DMBonusWeapon
{
get { return Schema.GetUtf8String(this.Handle, "CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon"); }
set { Schema.SetString(this.Handle, "CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon", value); }
}
}

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@@ -18,14 +18,6 @@ public partial class CCSGameRules : CTeamplayRules
{
public CCSGameRules (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CCSGameRules", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CCSGameRules", "__m_pChainEntity");
// m_coopMissionManager
[SchemaMember("CCSGameRules", "m_coopMissionManager")]
public CHandle<CBaseEntity> CoopMissionManager => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CCSGameRules", "m_coopMissionManager");
// m_bFreezePeriod
[SchemaMember("CCSGameRules", "m_bFreezePeriod")]
public ref bool FreezePeriod => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bFreezePeriod");
@@ -42,22 +34,10 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_fWarmupPeriodStart")]
public ref float WarmupPeriodStart => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_fWarmupPeriodStart");
// m_nTotalPausedTicks
[SchemaMember("CCSGameRules", "m_nTotalPausedTicks")]
public ref Int32 TotalPausedTicks => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nTotalPausedTicks");
// m_nPauseStartTick
[SchemaMember("CCSGameRules", "m_nPauseStartTick")]
public ref Int32 PauseStartTick => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nPauseStartTick");
// m_bServerPaused
[SchemaMember("CCSGameRules", "m_bServerPaused")]
public ref bool ServerPaused => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bServerPaused");
// m_bGamePaused
[SchemaMember("CCSGameRules", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bGamePaused");
// m_bTerroristTimeOutActive
[SchemaMember("CCSGameRules", "m_bTerroristTimeOutActive")]
public ref bool TerroristTimeOutActive => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bTerroristTimeOutActive");
@@ -246,46 +226,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bIsHltvActive")]
public ref bool IsHltvActive => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bIsHltvActive");
// m_nGuardianModeWaveNumber
[SchemaMember("CCSGameRules", "m_nGuardianModeWaveNumber")]
public ref Int32 GuardianModeWaveNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeWaveNumber");
// m_nGuardianModeSpecialKillsRemaining
[SchemaMember("CCSGameRules", "m_nGuardianModeSpecialKillsRemaining")]
public ref Int32 GuardianModeSpecialKillsRemaining => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeSpecialKillsRemaining");
// m_nGuardianModeSpecialWeaponNeeded
[SchemaMember("CCSGameRules", "m_nGuardianModeSpecialWeaponNeeded")]
public ref Int32 GuardianModeSpecialWeaponNeeded => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeSpecialWeaponNeeded");
// m_nGuardianGrenadesToGiveBots
[SchemaMember("CCSGameRules", "m_nGuardianGrenadesToGiveBots")]
public ref Int32 GuardianGrenadesToGiveBots => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianGrenadesToGiveBots");
// m_nNumHeaviesToSpawn
[SchemaMember("CCSGameRules", "m_nNumHeaviesToSpawn")]
public ref Int32 NumHeaviesToSpawn => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nNumHeaviesToSpawn");
// m_numGlobalGiftsGiven
[SchemaMember("CCSGameRules", "m_numGlobalGiftsGiven")]
public ref UInt32 NumGlobalGiftsGiven => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGiftsGiven");
// m_numGlobalGifters
[SchemaMember("CCSGameRules", "m_numGlobalGifters")]
public ref UInt32 NumGlobalGifters => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGifters");
// m_numGlobalGiftsPeriodSeconds
[SchemaMember("CCSGameRules", "m_numGlobalGiftsPeriodSeconds")]
public ref UInt32 NumGlobalGiftsPeriodSeconds => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGiftsPeriodSeconds");
// m_arrFeaturedGiftersAccounts
[SchemaMember("CCSGameRules", "m_arrFeaturedGiftersAccounts")]
public Span<UInt32> FeaturedGiftersAccounts => Schema.GetFixedArray<UInt32>(this.Handle, "CCSGameRules", "m_arrFeaturedGiftersAccounts", 4);
// m_arrFeaturedGiftersGifts
[SchemaMember("CCSGameRules", "m_arrFeaturedGiftersGifts")]
public Span<UInt32> FeaturedGiftersGifts => Schema.GetFixedArray<UInt32>(this.Handle, "CCSGameRules", "m_arrFeaturedGiftersGifts", 4);
// m_arrProhibitedItemIndices
[SchemaMember("CCSGameRules", "m_arrProhibitedItemIndices")]
public Span<UInt16> ProhibitedItemIndices => Schema.GetFixedArray<UInt16>(this.Handle, "CCSGameRules", "m_arrProhibitedItemIndices", 100);
@@ -326,10 +266,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bCTCantBuy")]
public ref bool CTCantBuy => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bCTCantBuy");
// m_flGuardianBuyUntilTime
[SchemaMember("CCSGameRules", "m_flGuardianBuyUntilTime")]
public ref float GuardianBuyUntilTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flGuardianBuyUntilTime");
// m_iMatchStats_RoundResults
[SchemaMember("CCSGameRules", "m_iMatchStats_RoundResults")]
public Span<Int32> MatchStats_RoundResults => Schema.GetFixedArray<Int32>(this.Handle, "CCSGameRules", "m_iMatchStats_RoundResults", 30);
@@ -366,10 +302,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_MinimapVerticalSectionHeights")]
public Span<float> MinimapVerticalSectionHeights => Schema.GetFixedArray<float>(this.Handle, "CCSGameRules", "m_MinimapVerticalSectionHeights", 8);
// m_bDontIncrementCoopWave
[SchemaMember("CCSGameRules", "m_bDontIncrementCoopWave")]
public ref bool DontIncrementCoopWave => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bDontIncrementCoopWave");
// m_bSpawnedTerrorHuntHeavy
[SchemaMember("CCSGameRules", "m_bSpawnedTerrorHuntHeavy")]
public ref bool SpawnedTerrorHuntHeavy => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSpawnedTerrorHuntHeavy");
@@ -450,6 +382,10 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_arrSelectedHostageSpawnIndices")]
public NetworkedVector<Int32> SelectedHostageSpawnIndices => Schema.GetDeclaredClass<NetworkedVector<Int32>>(this.Handle, "CCSGameRules", "m_arrSelectedHostageSpawnIndices");
// m_nSpawnPointsRandomSeed
[SchemaMember("CCSGameRules", "m_nSpawnPointsRandomSeed")]
public ref Int32 SpawnPointsRandomSeed => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nSpawnPointsRandomSeed");
// m_bFirstConnected
[SchemaMember("CCSGameRules", "m_bFirstConnected")]
public ref bool FirstConnected => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bFirstConnected");
@@ -482,6 +418,10 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_numQueuedMatchmakingAccounts")]
public ref UInt32 NumQueuedMatchmakingAccounts => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numQueuedMatchmakingAccounts");
// m_fAvgPlayerRank
[SchemaMember("CCSGameRules", "m_fAvgPlayerRank")]
public ref float AvgPlayerRank => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_fAvgPlayerRank");
// m_pQueuedMatchmakingReservationString
[SchemaMember("CCSGameRules", "m_pQueuedMatchmakingReservationString")]
public string QueuedMatchmakingReservationString
@@ -522,26 +462,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_flMatchInfoDecidedTime")]
public ref float MatchInfoDecidedTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flMatchInfoDecidedTime");
// m_flCoopRespawnAndHealTime
[SchemaMember("CCSGameRules", "m_flCoopRespawnAndHealTime")]
public ref float CoopRespawnAndHealTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flCoopRespawnAndHealTime");
// m_coopBonusCoinsFound
[SchemaMember("CCSGameRules", "m_coopBonusCoinsFound")]
public ref Int32 CoopBonusCoinsFound => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_coopBonusCoinsFound");
// m_coopBonusPistolsOnly
[SchemaMember("CCSGameRules", "m_coopBonusPistolsOnly")]
public ref bool CoopBonusPistolsOnly => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopBonusPistolsOnly");
// m_coopPlayersInDeploymentZone
[SchemaMember("CCSGameRules", "m_coopPlayersInDeploymentZone")]
public ref bool CoopPlayersInDeploymentZone => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopPlayersInDeploymentZone");
// m_coopMissionDeadPlayerRespawnEnabled
[SchemaMember("CCSGameRules", "m_coopMissionDeadPlayerRespawnEnabled")]
public ref bool CoopMissionDeadPlayerRespawnEnabled => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopMissionDeadPlayerRespawnEnabled");
// mTeamDMLastWinningTeamNumber
[SchemaMember("CCSGameRules", "mTeamDMLastWinningTeamNumber")]
public ref Int32 MTeamDMLastWinningTeamNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "mTeamDMLastWinningTeamNumber");
@@ -578,10 +498,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_iMaxNumCTs")]
public ref Int32 MaxNumCTs => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iMaxNumCTs");
// m_iLoserBonus
[SchemaMember("CCSGameRules", "m_iLoserBonus")]
public ref Int32 LoserBonus => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iLoserBonus");
// m_iLoserBonusMostRecentTeam
[SchemaMember("CCSGameRules", "m_iLoserBonusMostRecentTeam")]
public ref Int32 LoserBonusMostRecentTeam => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iLoserBonusMostRecentTeam");
@@ -686,14 +602,26 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_TerroristSpawnPointsMasterList")]
public NetworkedVector<SpawnPoint?> TerroristSpawnPointsMasterList => Schema.GetDeclaredClass<NetworkedVector<SpawnPoint?>>(this.Handle, "CCSGameRules", "m_TerroristSpawnPointsMasterList");
// m_bRespawningAllRespawnablePlayers
[SchemaMember("CCSGameRules", "m_bRespawningAllRespawnablePlayers")]
public ref bool RespawningAllRespawnablePlayers => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bRespawningAllRespawnablePlayers");
// m_iNextCTSpawnPoint
[SchemaMember("CCSGameRules", "m_iNextCTSpawnPoint")]
public ref Int32 NextCTSpawnPoint => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iNextCTSpawnPoint");
// m_flCTSpawnPointUsedTime
[SchemaMember("CCSGameRules", "m_flCTSpawnPointUsedTime")]
public ref float CTSpawnPointUsedTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flCTSpawnPointUsedTime");
// m_iNextTerroristSpawnPoint
[SchemaMember("CCSGameRules", "m_iNextTerroristSpawnPoint")]
public ref Int32 NextTerroristSpawnPoint => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iNextTerroristSpawnPoint");
// m_flTerroristSpawnPointUsedTime
[SchemaMember("CCSGameRules", "m_flTerroristSpawnPointUsedTime")]
public ref float TerroristSpawnPointUsedTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flTerroristSpawnPointUsedTime");
// m_CTSpawnPoints
[SchemaMember("CCSGameRules", "m_CTSpawnPoints")]
public NetworkedVector<SpawnPoint?> CTSpawnPoints => Schema.GetDeclaredClass<NetworkedVector<SpawnPoint?>>(this.Handle, "CCSGameRules", "m_CTSpawnPoints");
@@ -746,10 +674,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bHasTriggeredRoundStartMusic")]
public ref bool HasTriggeredRoundStartMusic => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bHasTriggeredRoundStartMusic");
// m_bHasTriggeredCoopSpawnReset
[SchemaMember("CCSGameRules", "m_bHasTriggeredCoopSpawnReset")]
public ref bool HasTriggeredCoopSpawnReset => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bHasTriggeredCoopSpawnReset");
// m_bSwitchingTeamsAtRoundReset
[SchemaMember("CCSGameRules", "m_bSwitchingTeamsAtRoundReset")]
public ref bool SwitchingTeamsAtRoundReset => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSwitchingTeamsAtRoundReset");
@@ -766,14 +690,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_RetakeRules")]
public CRetakeGameRules RetakeRules => Schema.GetDeclaredClass<CRetakeGameRules>(this.Handle, "CCSGameRules", "m_RetakeRules");
// m_GuardianBotSkillLevelMax
[SchemaMember("CCSGameRules", "m_GuardianBotSkillLevelMax")]
public ref Int32 GuardianBotSkillLevelMax => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_GuardianBotSkillLevelMax");
// m_GuardianBotSkillLevelMin
[SchemaMember("CCSGameRules", "m_GuardianBotSkillLevelMin")]
public ref Int32 GuardianBotSkillLevelMin => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_GuardianBotSkillLevelMin");
// m_arrTeamUniqueKillWeaponsMatch
[SchemaMember("CCSGameRules", "m_arrTeamUniqueKillWeaponsMatch")]
public Span<NetworkedVector<Int32>> TeamUniqueKillWeaponsMatch => Schema.GetFixedArray<NetworkedVector<Int32>>(this.Handle, "CCSGameRules", "m_arrTeamUniqueKillWeaponsMatch", 4);
@@ -878,16 +794,8 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_nRoundStartCount")]
public ref byte RoundStartCount => ref Schema.GetRef<byte>(this.Handle, "CCSGameRules", "m_nRoundStartCount");
// m_nRoundStartTicks
[SchemaMember("CCSGameRules", "m_nRoundStartTicks")]
public NetworkedVector<Int32> RoundStartTicks => Schema.GetDeclaredClass<NetworkedVector<Int32>>(this.Handle, "CCSGameRules", "m_nRoundStartTicks");
// m_flLastPerfSampleTime
[SchemaMember("CCSGameRules", "m_flLastPerfSampleTime")]
public ref double LastPerfSampleTime => ref Schema.GetRef<double>(this.Handle, "CCSGameRules", "m_flLastPerfSampleTime");
// m_bSkipNextServerPerfSample
[SchemaMember("CCSGameRules", "m_bSkipNextServerPerfSample")]
public ref bool SkipNextServerPerfSample => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSkipNextServerPerfSample");
}

View File

@@ -294,6 +294,22 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_vecKills")]
public NetworkedVector<EKillTypes_t> Kills => Schema.GetDeclaredClass<NetworkedVector<EKillTypes_t>>(this.Handle, "CCSPlayerController", "m_vecKills");
// m_bMvpNoMusic
[SchemaMember("CCSPlayerController", "m_bMvpNoMusic")]
public ref bool MvpNoMusic => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bMvpNoMusic");
// m_eMvpReason
[SchemaMember("CCSPlayerController", "m_eMvpReason")]
public ref Int32 MvpReason => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerController", "m_eMvpReason");
// m_iMusicKitID
[SchemaMember("CCSPlayerController", "m_iMusicKitID")]
public ref Int32 MusicKitID => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerController", "m_iMusicKitID");
// m_iMusicKitMVPs
[SchemaMember("CCSPlayerController", "m_iMusicKitMVPs")]
public ref Int32 MusicKitMVPs => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerController", "m_iMusicKitMVPs");
// m_iMVPs
[SchemaMember("CCSPlayerController", "m_iMVPs")]
public ref Int32 MVPs => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerController", "m_iMVPs");

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@@ -22,9 +22,9 @@ public partial class CCSPlayerController_InGameMoneyServices : CPlayerController
[SchemaMember("CCSPlayerController_InGameMoneyServices", "m_bReceivesMoneyNextRound")]
public ref bool ReceivesMoneyNextRound => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController_InGameMoneyServices", "m_bReceivesMoneyNextRound");
// m_iAccountMoneyEarnedForNextRound
[SchemaMember("CCSPlayerController_InGameMoneyServices", "m_iAccountMoneyEarnedForNextRound")]
public ref Int32 AccountMoneyEarnedForNextRound => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerController_InGameMoneyServices", "m_iAccountMoneyEarnedForNextRound");
// m_iMoneyEarnedForNextRound
[SchemaMember("CCSPlayerController_InGameMoneyServices", "m_iMoneyEarnedForNextRound")]
public ref Int32 MoneyEarnedForNextRound => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerController_InGameMoneyServices", "m_iMoneyEarnedForNextRound");
// m_iAccount
[SchemaMember("CCSPlayerController_InGameMoneyServices", "m_iAccount")]

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@@ -46,10 +46,6 @@ public partial class CCSPlayerPawn : CCSPlayerPawnBase
[SchemaMember("CCSPlayerPawn", "m_nCharacterDefIndex")]
public ref UInt16 CharacterDefIndex => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawn", "m_nCharacterDefIndex");
// m_hPreviousModel
[SchemaMember("CCSPlayerPawn", "m_hPreviousModel")]
public CStrongHandle<InfoForResourceTypeCModel> PreviousModel => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCModel>>(this.Handle, "CCSPlayerPawn", "m_hPreviousModel");
// m_bHasFemaleVoice
[SchemaMember("CCSPlayerPawn", "m_bHasFemaleVoice")]
public ref bool HasFemaleVoice => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bHasFemaleVoice");
@@ -78,6 +74,10 @@ public partial class CCSPlayerPawn : CCSPlayerPawnBase
[SchemaMember("CCSPlayerPawn", "m_bInBuyZone")]
public ref bool InBuyZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInBuyZone");
// m_TouchingBuyZones
[SchemaMember("CCSPlayerPawn", "m_TouchingBuyZones")]
public NetworkedVector<CHandle<CBaseEntity>> TouchingBuyZones => Schema.GetDeclaredClass<NetworkedVector<CHandle<CBaseEntity>>>(this.Handle, "CCSPlayerPawn", "m_TouchingBuyZones");
// m_bWasInBuyZone
[SchemaMember("CCSPlayerPawn", "m_bWasInBuyZone")]
public ref bool WasInBuyZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bWasInBuyZone");
@@ -122,9 +122,9 @@ public partial class CCSPlayerPawn : CCSPlayerPawnBase
[SchemaMember("CCSPlayerPawn", "m_flHealthShotBoostExpirationTime")]
public ref float HealthShotBoostExpirationTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flHealthShotBoostExpirationTime");
// m_flLandseconds
[SchemaMember("CCSPlayerPawn", "m_flLandseconds")]
public ref float Landseconds => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLandseconds");
// m_flLandingTimeSeconds
[SchemaMember("CCSPlayerPawn", "m_flLandingTimeSeconds")]
public ref float LandingTimeSeconds => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLandingTimeSeconds");
// m_aimPunchAngle
[SchemaMember("CCSPlayerPawn", "m_aimPunchAngle")]
@@ -226,4 +226,280 @@ public partial class CCSPlayerPawn : CCSPlayerPawnBase
[SchemaMember("CCSPlayerPawn", "m_bSkipOneHeadConstraintUpdate")]
public ref bool SkipOneHeadConstraintUpdate => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bSkipOneHeadConstraintUpdate");
// m_bLeftHanded
[SchemaMember("CCSPlayerPawn", "m_bLeftHanded")]
public ref bool LeftHanded => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bLeftHanded");
// m_fSwitchedHandednessTime
[SchemaMember("CCSPlayerPawn", "m_fSwitchedHandednessTime")]
public ref float SwitchedHandednessTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_fSwitchedHandednessTime");
// m_flViewmodelOffsetX
[SchemaMember("CCSPlayerPawn", "m_flViewmodelOffsetX")]
public ref float ViewmodelOffsetX => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flViewmodelOffsetX");
// m_flViewmodelOffsetY
[SchemaMember("CCSPlayerPawn", "m_flViewmodelOffsetY")]
public ref float ViewmodelOffsetY => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flViewmodelOffsetY");
// m_flViewmodelOffsetZ
[SchemaMember("CCSPlayerPawn", "m_flViewmodelOffsetZ")]
public ref float ViewmodelOffsetZ => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flViewmodelOffsetZ");
// m_flViewmodelFOV
[SchemaMember("CCSPlayerPawn", "m_flViewmodelFOV")]
public ref float ViewmodelFOV => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flViewmodelFOV");
// m_bIsWalking
[SchemaMember("CCSPlayerPawn", "m_bIsWalking")]
public ref bool IsWalking => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsWalking");
// m_fLastGivenDefuserTime
[SchemaMember("CCSPlayerPawn", "m_fLastGivenDefuserTime")]
public ref float LastGivenDefuserTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_fLastGivenDefuserTime");
// m_fLastGivenBombTime
[SchemaMember("CCSPlayerPawn", "m_fLastGivenBombTime")]
public ref float LastGivenBombTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_fLastGivenBombTime");
// m_flDealtDamageToEnemyMostRecentTimestamp
[SchemaMember("CCSPlayerPawn", "m_flDealtDamageToEnemyMostRecentTimestamp")]
public ref float DealtDamageToEnemyMostRecentTimestamp => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flDealtDamageToEnemyMostRecentTimestamp");
// m_iDisplayHistoryBits
[SchemaMember("CCSPlayerPawn", "m_iDisplayHistoryBits")]
public ref UInt32 DisplayHistoryBits => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerPawn", "m_iDisplayHistoryBits");
// m_flLastAttackedTeammate
[SchemaMember("CCSPlayerPawn", "m_flLastAttackedTeammate")]
public ref float LastAttackedTeammate => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLastAttackedTeammate");
// m_allowAutoFollowTime
[SchemaMember("CCSPlayerPawn", "m_allowAutoFollowTime")]
public ref float AllowAutoFollowTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_allowAutoFollowTime");
// m_bResetArmorNextSpawn
[SchemaMember("CCSPlayerPawn", "m_bResetArmorNextSpawn")]
public ref bool ResetArmorNextSpawn => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bResetArmorNextSpawn");
// m_nLastKillerIndex
[SchemaMember("CCSPlayerPawn", "m_nLastKillerIndex")]
public CEntityIndex LastKillerIndex => Schema.GetDeclaredClass<CEntityIndex>(this.Handle, "CCSPlayerPawn", "m_nLastKillerIndex");
// m_entitySpottedState
[SchemaMember("CCSPlayerPawn", "m_entitySpottedState")]
public EntitySpottedState_t EntitySpottedState => Schema.GetDeclaredClass<EntitySpottedState_t>(this.Handle, "CCSPlayerPawn", "m_entitySpottedState");
// m_nSpotRules
[SchemaMember("CCSPlayerPawn", "m_nSpotRules")]
public ref Int32 SpotRules => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nSpotRules");
// m_bIsScoped
[SchemaMember("CCSPlayerPawn", "m_bIsScoped")]
public ref bool IsScoped => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsScoped");
// m_bResumeZoom
[SchemaMember("CCSPlayerPawn", "m_bResumeZoom")]
public ref bool ResumeZoom => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bResumeZoom");
// m_bIsDefusing
[SchemaMember("CCSPlayerPawn", "m_bIsDefusing")]
public ref bool IsDefusing => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsDefusing");
// m_bIsGrabbingHostage
[SchemaMember("CCSPlayerPawn", "m_bIsGrabbingHostage")]
public ref bool IsGrabbingHostage => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsGrabbingHostage");
// m_iBlockingUseActionInProgress
[SchemaMember("CCSPlayerPawn", "m_iBlockingUseActionInProgress")]
public ref CSPlayerBlockingUseAction_t BlockingUseActionInProgress => ref Schema.GetRef<CSPlayerBlockingUseAction_t>(this.Handle, "CCSPlayerPawn", "m_iBlockingUseActionInProgress");
// m_flEmitSoundTime
[SchemaMember("CCSPlayerPawn", "m_flEmitSoundTime")]
public ref float EmitSoundTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flEmitSoundTime");
// m_bInNoDefuseArea
[SchemaMember("CCSPlayerPawn", "m_bInNoDefuseArea")]
public ref bool InNoDefuseArea => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInNoDefuseArea");
// m_iBombSiteIndex
[SchemaMember("CCSPlayerPawn", "m_iBombSiteIndex")]
public CEntityIndex BombSiteIndex => Schema.GetDeclaredClass<CEntityIndex>(this.Handle, "CCSPlayerPawn", "m_iBombSiteIndex");
// m_nWhichBombZone
[SchemaMember("CCSPlayerPawn", "m_nWhichBombZone")]
public ref Int32 WhichBombZone => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nWhichBombZone");
// m_bInBombZoneTrigger
[SchemaMember("CCSPlayerPawn", "m_bInBombZoneTrigger")]
public ref bool InBombZoneTrigger => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInBombZoneTrigger");
// m_bWasInBombZoneTrigger
[SchemaMember("CCSPlayerPawn", "m_bWasInBombZoneTrigger")]
public ref bool WasInBombZoneTrigger => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bWasInBombZoneTrigger");
// m_iShotsFired
[SchemaMember("CCSPlayerPawn", "m_iShotsFired")]
public ref Int32 ShotsFired => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iShotsFired");
// m_flFlinchStack
[SchemaMember("CCSPlayerPawn", "m_flFlinchStack")]
public ref float FlinchStack => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flFlinchStack");
// m_flVelocityModifier
[SchemaMember("CCSPlayerPawn", "m_flVelocityModifier")]
public ref float VelocityModifier => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flVelocityModifier");
// m_flHitHeading
[SchemaMember("CCSPlayerPawn", "m_flHitHeading")]
public ref float HitHeading => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flHitHeading");
// m_nHitBodyPart
[SchemaMember("CCSPlayerPawn", "m_nHitBodyPart")]
public ref Int32 HitBodyPart => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nHitBodyPart");
// m_vecTotalBulletForce
[SchemaMember("CCSPlayerPawn", "m_vecTotalBulletForce")]
public Vector TotalBulletForce => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vecTotalBulletForce");
// m_bWaitForNoAttack
[SchemaMember("CCSPlayerPawn", "m_bWaitForNoAttack")]
public ref bool WaitForNoAttack => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bWaitForNoAttack");
// m_ignoreLadderJumpTime
[SchemaMember("CCSPlayerPawn", "m_ignoreLadderJumpTime")]
public ref float IgnoreLadderJumpTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_ignoreLadderJumpTime");
// m_bKilledByHeadshot
[SchemaMember("CCSPlayerPawn", "m_bKilledByHeadshot")]
public ref bool KilledByHeadshot => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bKilledByHeadshot");
// m_LastHitBox
[SchemaMember("CCSPlayerPawn", "m_LastHitBox")]
public ref Int32 LastHitBox => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_LastHitBox");
// m_LastHealth
[SchemaMember("CCSPlayerPawn", "m_LastHealth")]
public ref Int32 LastHealth => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_LastHealth");
// m_pBot
[SchemaMember("CCSPlayerPawn", "m_pBot")]
public CCSBot? Bot => Schema.GetPointer<CCSBot>(this.Handle, "CCSPlayerPawn", "m_pBot");
// m_bBotAllowActive
[SchemaMember("CCSPlayerPawn", "m_bBotAllowActive")]
public ref bool BotAllowActive => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bBotAllowActive");
// m_thirdPersonHeading
[SchemaMember("CCSPlayerPawn", "m_thirdPersonHeading")]
public QAngle ThirdPersonHeading => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawn", "m_thirdPersonHeading");
// m_flSlopeDropOffset
[SchemaMember("CCSPlayerPawn", "m_flSlopeDropOffset")]
public ref float SlopeDropOffset => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flSlopeDropOffset");
// m_flSlopeDropHeight
[SchemaMember("CCSPlayerPawn", "m_flSlopeDropHeight")]
public ref float SlopeDropHeight => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flSlopeDropHeight");
// m_vHeadConstraintOffset
[SchemaMember("CCSPlayerPawn", "m_vHeadConstraintOffset")]
public Vector HeadConstraintOffset => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vHeadConstraintOffset");
// m_nLastPickupPriority
[SchemaMember("CCSPlayerPawn", "m_nLastPickupPriority")]
public ref Int32 LastPickupPriority => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nLastPickupPriority");
// m_flLastPickupPriorityTime
[SchemaMember("CCSPlayerPawn", "m_flLastPickupPriorityTime")]
public ref float LastPickupPriorityTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLastPickupPriorityTime");
// m_ArmorValue
[SchemaMember("CCSPlayerPawn", "m_ArmorValue")]
public ref Int32 ArmorValue => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_ArmorValue");
// m_unCurrentEquipmentValue
[SchemaMember("CCSPlayerPawn", "m_unCurrentEquipmentValue")]
public ref UInt16 CurrentEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawn", "m_unCurrentEquipmentValue");
// m_unRoundStartEquipmentValue
[SchemaMember("CCSPlayerPawn", "m_unRoundStartEquipmentValue")]
public ref UInt16 RoundStartEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawn", "m_unRoundStartEquipmentValue");
// m_unFreezetimeEndEquipmentValue
[SchemaMember("CCSPlayerPawn", "m_unFreezetimeEndEquipmentValue")]
public ref UInt16 FreezetimeEndEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawn", "m_unFreezetimeEndEquipmentValue");
// m_iLastWeaponFireUsercmd
[SchemaMember("CCSPlayerPawn", "m_iLastWeaponFireUsercmd")]
public ref Int32 LastWeaponFireUsercmd => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iLastWeaponFireUsercmd");
// m_flLastFriendlyFireDamageReductionRatio
[SchemaMember("CCSPlayerPawn", "m_flLastFriendlyFireDamageReductionRatio")]
public ref float LastFriendlyFireDamageReductionRatio => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLastFriendlyFireDamageReductionRatio");
// m_bIsSpawning
[SchemaMember("CCSPlayerPawn", "m_bIsSpawning")]
public ref bool IsSpawning => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsSpawning");
// m_iDeathFlags
[SchemaMember("CCSPlayerPawn", "m_iDeathFlags")]
public ref Int32 DeathFlags => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iDeathFlags");
// m_bHasDeathInfo
[SchemaMember("CCSPlayerPawn", "m_bHasDeathInfo")]
public ref bool HasDeathInfo => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bHasDeathInfo");
// m_flDeathInfoTime
[SchemaMember("CCSPlayerPawn", "m_flDeathInfoTime")]
public ref float DeathInfoTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flDeathInfoTime");
// m_vecDeathInfoOrigin
[SchemaMember("CCSPlayerPawn", "m_vecDeathInfoOrigin")]
public Vector DeathInfoOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vecDeathInfoOrigin");
// m_vecPlayerPatchEconIndices
[SchemaMember("CCSPlayerPawn", "m_vecPlayerPatchEconIndices")]
public Span<UInt32> PlayerPatchEconIndices => Schema.GetFixedArray<UInt32>(this.Handle, "CCSPlayerPawn", "m_vecPlayerPatchEconIndices", 5);
// m_GunGameImmunityColor
[SchemaMember("CCSPlayerPawn", "m_GunGameImmunityColor")]
public Color GunGameImmunityColor
{
get { return Schema.GetCustomMarshalledType<Color>(this.Handle, "CCSPlayerPawn", "m_GunGameImmunityColor"); }
set { Schema.SetCustomMarshalledType<Color>(this.Handle, "CCSPlayerPawn", "m_GunGameImmunityColor", value); }
}
// m_grenadeParameterStashTime
[SchemaMember("CCSPlayerPawn", "m_grenadeParameterStashTime")]
public ref float GrenadeParameterStashTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_grenadeParameterStashTime");
// m_bGrenadeParametersStashed
[SchemaMember("CCSPlayerPawn", "m_bGrenadeParametersStashed")]
public ref bool GrenadeParametersStashed => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bGrenadeParametersStashed");
// m_angStashedShootAngles
[SchemaMember("CCSPlayerPawn", "m_angStashedShootAngles")]
public QAngle StashedShootAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawn", "m_angStashedShootAngles");
// m_vecStashedGrenadeThrowPosition
[SchemaMember("CCSPlayerPawn", "m_vecStashedGrenadeThrowPosition")]
public Vector StashedGrenadeThrowPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vecStashedGrenadeThrowPosition");
// m_vecStashedVelocity
[SchemaMember("CCSPlayerPawn", "m_vecStashedVelocity")]
public Vector StashedVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vecStashedVelocity");
// m_angShootAngleHistory
[SchemaMember("CCSPlayerPawn", "m_angShootAngleHistory")]
public Span<QAngle> ShootAngleHistory => Schema.GetFixedArray<QAngle>(this.Handle, "CCSPlayerPawn", "m_angShootAngleHistory", 2);
// m_vecThrowPositionHistory
[SchemaMember("CCSPlayerPawn", "m_vecThrowPositionHistory")]
public Span<Vector> ThrowPositionHistory => Schema.GetFixedArray<Vector>(this.Handle, "CCSPlayerPawn", "m_vecThrowPositionHistory", 2);
// m_vecVelocityHistory
[SchemaMember("CCSPlayerPawn", "m_vecVelocityHistory")]
public Span<Vector> VelocityHistory => Schema.GetFixedArray<Vector>(this.Handle, "CCSPlayerPawn", "m_vecVelocityHistory", 2);
}

View File

@@ -30,18 +30,6 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_pViewModelServices")]
public CPlayer_ViewModelServices? ViewModelServices => Schema.GetPointer<CPlayer_ViewModelServices>(this.Handle, "CCSPlayerPawnBase", "m_pViewModelServices");
// m_iDisplayHistoryBits
[SchemaMember("CCSPlayerPawnBase", "m_iDisplayHistoryBits")]
public ref UInt32 DisplayHistoryBits => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerPawnBase", "m_iDisplayHistoryBits");
// m_flLastAttackedTeammate
[SchemaMember("CCSPlayerPawnBase", "m_flLastAttackedTeammate")]
public ref float LastAttackedTeammate => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastAttackedTeammate");
// m_hOriginalController
[SchemaMember("CCSPlayerPawnBase", "m_hOriginalController")]
public CHandle<CCSPlayerController> OriginalController => Schema.GetDeclaredClass<CHandle<CCSPlayerController>>(this.Handle, "CCSPlayerPawnBase", "m_hOriginalController");
// m_blindUntilTime
[SchemaMember("CCSPlayerPawnBase", "m_blindUntilTime")]
public ref float BlindUntilTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_blindUntilTime");
@@ -50,82 +38,14 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_blindStartTime")]
public ref float BlindStartTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_blindStartTime");
// m_allowAutoFollowTime
[SchemaMember("CCSPlayerPawnBase", "m_allowAutoFollowTime")]
public ref float AllowAutoFollowTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_allowAutoFollowTime");
// m_entitySpottedState
[SchemaMember("CCSPlayerPawnBase", "m_entitySpottedState")]
public EntitySpottedState_t EntitySpottedState => Schema.GetDeclaredClass<EntitySpottedState_t>(this.Handle, "CCSPlayerPawnBase", "m_entitySpottedState");
// m_nSpotRules
[SchemaMember("CCSPlayerPawnBase", "m_nSpotRules")]
public ref Int32 SpotRules => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nSpotRules");
// m_iPlayerState
[SchemaMember("CCSPlayerPawnBase", "m_iPlayerState")]
public ref CSPlayerState PlayerState => ref Schema.GetRef<CSPlayerState>(this.Handle, "CCSPlayerPawnBase", "m_iPlayerState");
// m_chickenIdleSoundTimer
[SchemaMember("CCSPlayerPawnBase", "m_chickenIdleSoundTimer")]
public CountdownTimer ChickenIdleSoundTimer => Schema.GetDeclaredClass<CountdownTimer>(this.Handle, "CCSPlayerPawnBase", "m_chickenIdleSoundTimer");
// m_chickenJumpSoundTimer
[SchemaMember("CCSPlayerPawnBase", "m_chickenJumpSoundTimer")]
public CountdownTimer ChickenJumpSoundTimer => Schema.GetDeclaredClass<CountdownTimer>(this.Handle, "CCSPlayerPawnBase", "m_chickenJumpSoundTimer");
// m_vecLastBookmarkedPosition
[SchemaMember("CCSPlayerPawnBase", "m_vecLastBookmarkedPosition")]
public Vector LastBookmarkedPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_vecLastBookmarkedPosition");
// m_flLastDistanceTraveledNotice
[SchemaMember("CCSPlayerPawnBase", "m_flLastDistanceTraveledNotice")]
public ref float LastDistanceTraveledNotice => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastDistanceTraveledNotice");
// m_flAccumulatedDistanceTraveled
[SchemaMember("CCSPlayerPawnBase", "m_flAccumulatedDistanceTraveled")]
public ref float AccumulatedDistanceTraveled => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flAccumulatedDistanceTraveled");
// m_flLastFriendlyFireDamageReductionRatio
[SchemaMember("CCSPlayerPawnBase", "m_flLastFriendlyFireDamageReductionRatio")]
public ref float LastFriendlyFireDamageReductionRatio => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastFriendlyFireDamageReductionRatio");
// m_bRespawning
[SchemaMember("CCSPlayerPawnBase", "m_bRespawning")]
public ref bool Respawning => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bRespawning");
// m_nLastPickupPriority
[SchemaMember("CCSPlayerPawnBase", "m_nLastPickupPriority")]
public ref Int32 LastPickupPriority => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nLastPickupPriority");
// m_flLastPickupPriorityTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastPickupPriorityTime")]
public ref float LastPickupPriorityTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastPickupPriorityTime");
// m_bIsScoped
[SchemaMember("CCSPlayerPawnBase", "m_bIsScoped")]
public ref bool IsScoped => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bIsScoped");
// m_bIsWalking
[SchemaMember("CCSPlayerPawnBase", "m_bIsWalking")]
public ref bool IsWalking => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bIsWalking");
// m_bResumeZoom
[SchemaMember("CCSPlayerPawnBase", "m_bResumeZoom")]
public ref bool ResumeZoom => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bResumeZoom");
// m_bIsDefusing
[SchemaMember("CCSPlayerPawnBase", "m_bIsDefusing")]
public ref bool IsDefusing => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bIsDefusing");
// m_bIsGrabbingHostage
[SchemaMember("CCSPlayerPawnBase", "m_bIsGrabbingHostage")]
public ref bool IsGrabbingHostage => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bIsGrabbingHostage");
// m_iBlockingUseActionInProgress
[SchemaMember("CCSPlayerPawnBase", "m_iBlockingUseActionInProgress")]
public ref CSPlayerBlockingUseAction_t BlockingUseActionInProgress => ref Schema.GetRef<CSPlayerBlockingUseAction_t>(this.Handle, "CCSPlayerPawnBase", "m_iBlockingUseActionInProgress");
// m_fImmuneToGunGameDamageTime
[SchemaMember("CCSPlayerPawnBase", "m_fImmuneToGunGameDamageTime")]
public ref float ImmuneToGunGameDamageTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fImmuneToGunGameDamageTime");
@@ -134,14 +54,6 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_bGunGameImmunity")]
public ref bool GunGameImmunity => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bGunGameImmunity");
// m_GunGameImmunityColor
[SchemaMember("CCSPlayerPawnBase", "m_GunGameImmunityColor")]
public Color GunGameImmunityColor
{
get { return Schema.GetCustomMarshalledType<Color>(this.Handle, "CCSPlayerPawnBase", "m_GunGameImmunityColor"); }
set { Schema.SetCustomMarshalledType<Color>(this.Handle, "CCSPlayerPawnBase", "m_GunGameImmunityColor", value); }
}
// m_fMolotovDamageTime
[SchemaMember("CCSPlayerPawnBase", "m_fMolotovDamageTime")]
public ref float MolotovDamageTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fMolotovDamageTime");
@@ -150,210 +62,18 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_bHasMovedSinceSpawn")]
public ref bool HasMovedSinceSpawn => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHasMovedSinceSpawn");
// m_bCanMoveDuringFreezePeriod
[SchemaMember("CCSPlayerPawnBase", "m_bCanMoveDuringFreezePeriod")]
public ref bool CanMoveDuringFreezePeriod => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bCanMoveDuringFreezePeriod");
// m_flGuardianTooFarDistFrac
[SchemaMember("CCSPlayerPawnBase", "m_flGuardianTooFarDistFrac")]
public ref float GuardianTooFarDistFrac => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flGuardianTooFarDistFrac");
// m_flNextGuardianTooFarHurtTime
[SchemaMember("CCSPlayerPawnBase", "m_flNextGuardianTooFarHurtTime")]
public ref float NextGuardianTooFarHurtTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flNextGuardianTooFarHurtTime");
// m_flDetectedByEnemySensorTime
[SchemaMember("CCSPlayerPawnBase", "m_flDetectedByEnemySensorTime")]
public ref float DetectedByEnemySensorTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flDetectedByEnemySensorTime");
// m_flDealtDamageToEnemyMostRecentTimestamp
[SchemaMember("CCSPlayerPawnBase", "m_flDealtDamageToEnemyMostRecentTimestamp")]
public ref float DealtDamageToEnemyMostRecentTimestamp => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flDealtDamageToEnemyMostRecentTimestamp");
// m_flLastEquippedHelmetTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastEquippedHelmetTime")]
public ref float LastEquippedHelmetTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastEquippedHelmetTime");
// m_flLastEquippedArmorTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastEquippedArmorTime")]
public ref float LastEquippedArmorTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastEquippedArmorTime");
// m_nHeavyAssaultSuitCooldownRemaining
[SchemaMember("CCSPlayerPawnBase", "m_nHeavyAssaultSuitCooldownRemaining")]
public ref Int32 HeavyAssaultSuitCooldownRemaining => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nHeavyAssaultSuitCooldownRemaining");
// m_bResetArmorNextSpawn
[SchemaMember("CCSPlayerPawnBase", "m_bResetArmorNextSpawn")]
public ref bool ResetArmorNextSpawn => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bResetArmorNextSpawn");
// m_flLastBumpMineBumpTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastBumpMineBumpTime")]
public ref float LastBumpMineBumpTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastBumpMineBumpTime");
// m_flEmitSoundTime
[SchemaMember("CCSPlayerPawnBase", "m_flEmitSoundTime")]
public ref float EmitSoundTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flEmitSoundTime");
// m_iNumSpawns
[SchemaMember("CCSPlayerPawnBase", "m_iNumSpawns")]
public ref Int32 NumSpawns => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iNumSpawns");
// m_iShouldHaveCash
[SchemaMember("CCSPlayerPawnBase", "m_iShouldHaveCash")]
public ref Int32 ShouldHaveCash => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iShouldHaveCash");
// m_bInvalidSteamLogonDelayed
[SchemaMember("CCSPlayerPawnBase", "m_bInvalidSteamLogonDelayed")]
public ref bool InvalidSteamLogonDelayed => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bInvalidSteamLogonDelayed");
// m_flLastAction
[SchemaMember("CCSPlayerPawnBase", "m_flLastAction")]
public ref float LastAction => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastAction");
// m_flNameChangeHistory
[SchemaMember("CCSPlayerPawnBase", "m_flNameChangeHistory")]
public Span<float> NameChangeHistory => Schema.GetFixedArray<float>(this.Handle, "CCSPlayerPawnBase", "m_flNameChangeHistory", 5);
// m_fLastGivenDefuserTime
[SchemaMember("CCSPlayerPawnBase", "m_fLastGivenDefuserTime")]
public ref float LastGivenDefuserTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fLastGivenDefuserTime");
// m_fLastGivenBombTime
[SchemaMember("CCSPlayerPawnBase", "m_fLastGivenBombTime")]
public ref float LastGivenBombTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fLastGivenBombTime");
// m_bHasNightVision
[SchemaMember("CCSPlayerPawnBase", "m_bHasNightVision")]
public ref bool HasNightVision => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHasNightVision");
// m_bNightVisionOn
[SchemaMember("CCSPlayerPawnBase", "m_bNightVisionOn")]
public ref bool NightVisionOn => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bNightVisionOn");
// m_flIdleTimeSinceLastAction
[SchemaMember("CCSPlayerPawnBase", "m_flIdleTimeSinceLastAction")]
public ref float IdleTimeSinceLastAction => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flIdleTimeSinceLastAction");
// m_fNextRadarUpdateTime
[SchemaMember("CCSPlayerPawnBase", "m_fNextRadarUpdateTime")]
public ref float NextRadarUpdateTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fNextRadarUpdateTime");
// m_flLastMoneyUpdateTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastMoneyUpdateTime")]
public ref float LastMoneyUpdateTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastMoneyUpdateTime");
// m_MenuStringBuffer
[SchemaMember("CCSPlayerPawnBase", "m_MenuStringBuffer")]
public string MenuStringBuffer
{
get { return Schema.GetString(this.Handle, "CCSPlayerPawnBase", "m_MenuStringBuffer"); }
set { Schema.SetStringBytes(this.Handle, "CCSPlayerPawnBase", "m_MenuStringBuffer", value, 1024); }
}
// m_fIntroCamTime
[SchemaMember("CCSPlayerPawnBase", "m_fIntroCamTime")]
public ref float IntroCamTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fIntroCamTime");
// m_nMyCollisionGroup
[SchemaMember("CCSPlayerPawnBase", "m_nMyCollisionGroup")]
public ref Int32 MyCollisionGroup => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nMyCollisionGroup");
// m_bInNoDefuseArea
[SchemaMember("CCSPlayerPawnBase", "m_bInNoDefuseArea")]
public ref bool InNoDefuseArea => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bInNoDefuseArea");
// m_bKilledByTaser
[SchemaMember("CCSPlayerPawnBase", "m_bKilledByTaser")]
public ref bool KilledByTaser => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bKilledByTaser");
// m_iMoveState
[SchemaMember("CCSPlayerPawnBase", "m_iMoveState")]
public ref Int32 MoveState => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iMoveState");
// m_grenadeParameterStashTime
[SchemaMember("CCSPlayerPawnBase", "m_grenadeParameterStashTime")]
public ref float GrenadeParameterStashTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_grenadeParameterStashTime");
// m_bGrenadeParametersStashed
[SchemaMember("CCSPlayerPawnBase", "m_bGrenadeParametersStashed")]
public ref bool GrenadeParametersStashed => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bGrenadeParametersStashed");
// m_angStashedShootAngles
[SchemaMember("CCSPlayerPawnBase", "m_angStashedShootAngles")]
public QAngle StashedShootAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawnBase", "m_angStashedShootAngles");
// m_vecStashedGrenadeThrowPosition
[SchemaMember("CCSPlayerPawnBase", "m_vecStashedGrenadeThrowPosition")]
public Vector StashedGrenadeThrowPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_vecStashedGrenadeThrowPosition");
// m_vecStashedVelocity
[SchemaMember("CCSPlayerPawnBase", "m_vecStashedVelocity")]
public Vector StashedVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_vecStashedVelocity");
// m_angShootAngleHistory
[SchemaMember("CCSPlayerPawnBase", "m_angShootAngleHistory")]
public Span<QAngle> ShootAngleHistory => Schema.GetFixedArray<QAngle>(this.Handle, "CCSPlayerPawnBase", "m_angShootAngleHistory", 2);
// m_vecThrowPositionHistory
[SchemaMember("CCSPlayerPawnBase", "m_vecThrowPositionHistory")]
public Span<Vector> ThrowPositionHistory => Schema.GetFixedArray<Vector>(this.Handle, "CCSPlayerPawnBase", "m_vecThrowPositionHistory", 2);
// m_vecVelocityHistory
[SchemaMember("CCSPlayerPawnBase", "m_vecVelocityHistory")]
public Span<Vector> VelocityHistory => Schema.GetFixedArray<Vector>(this.Handle, "CCSPlayerPawnBase", "m_vecVelocityHistory", 2);
// m_bDiedAirborne
[SchemaMember("CCSPlayerPawnBase", "m_bDiedAirborne")]
public ref bool DiedAirborne => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bDiedAirborne");
// m_iBombSiteIndex
[SchemaMember("CCSPlayerPawnBase", "m_iBombSiteIndex")]
public CEntityIndex BombSiteIndex => Schema.GetDeclaredClass<CEntityIndex>(this.Handle, "CCSPlayerPawnBase", "m_iBombSiteIndex");
// m_nWhichBombZone
[SchemaMember("CCSPlayerPawnBase", "m_nWhichBombZone")]
public ref Int32 WhichBombZone => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nWhichBombZone");
// m_bInBombZoneTrigger
[SchemaMember("CCSPlayerPawnBase", "m_bInBombZoneTrigger")]
public ref bool InBombZoneTrigger => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bInBombZoneTrigger");
// m_bWasInBombZoneTrigger
[SchemaMember("CCSPlayerPawnBase", "m_bWasInBombZoneTrigger")]
public ref bool WasInBombZoneTrigger => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bWasInBombZoneTrigger");
// m_iDirection
[SchemaMember("CCSPlayerPawnBase", "m_iDirection")]
public ref Int32 Direction => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iDirection");
// m_iShotsFired
[SchemaMember("CCSPlayerPawnBase", "m_iShotsFired")]
public ref Int32 ShotsFired => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iShotsFired");
// m_ArmorValue
[SchemaMember("CCSPlayerPawnBase", "m_ArmorValue")]
public ref Int32 ArmorValue => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_ArmorValue");
// m_flFlinchStack
[SchemaMember("CCSPlayerPawnBase", "m_flFlinchStack")]
public ref float FlinchStack => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flFlinchStack");
// m_flVelocityModifier
[SchemaMember("CCSPlayerPawnBase", "m_flVelocityModifier")]
public ref float VelocityModifier => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flVelocityModifier");
// m_flHitHeading
[SchemaMember("CCSPlayerPawnBase", "m_flHitHeading")]
public ref float HitHeading => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flHitHeading");
// m_nHitBodyPart
[SchemaMember("CCSPlayerPawnBase", "m_nHitBodyPart")]
public ref Int32 HitBodyPart => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nHitBodyPart");
// m_iHostagesKilled
[SchemaMember("CCSPlayerPawnBase", "m_iHostagesKilled")]
public ref Int32 HostagesKilled => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iHostagesKilled");
// m_vecTotalBulletForce
[SchemaMember("CCSPlayerPawnBase", "m_vecTotalBulletForce")]
public Vector TotalBulletForce => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_vecTotalBulletForce");
// m_flFlashDuration
[SchemaMember("CCSPlayerPawnBase", "m_flFlashDuration")]
public ref float FlashDuration => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flFlashDuration");
@@ -370,208 +90,20 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_iProgressBarDuration")]
public ref Int32 ProgressBarDuration => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iProgressBarDuration");
// m_bWaitForNoAttack
[SchemaMember("CCSPlayerPawnBase", "m_bWaitForNoAttack")]
public ref bool WaitForNoAttack => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bWaitForNoAttack");
// m_flLowerBodyYawTarget
[SchemaMember("CCSPlayerPawnBase", "m_flLowerBodyYawTarget")]
public ref float LowerBodyYawTarget => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLowerBodyYawTarget");
// m_bStrafing
[SchemaMember("CCSPlayerPawnBase", "m_bStrafing")]
public ref bool Strafing => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bStrafing");
// m_lastStandingPos
[SchemaMember("CCSPlayerPawnBase", "m_lastStandingPos")]
public Vector LastStandingPos => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_lastStandingPos");
// m_ignoreLadderJumpTime
[SchemaMember("CCSPlayerPawnBase", "m_ignoreLadderJumpTime")]
public ref float IgnoreLadderJumpTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_ignoreLadderJumpTime");
// m_ladderSurpressionTimer
[SchemaMember("CCSPlayerPawnBase", "m_ladderSurpressionTimer")]
public CountdownTimer LadderSurpressionTimer => Schema.GetDeclaredClass<CountdownTimer>(this.Handle, "CCSPlayerPawnBase", "m_ladderSurpressionTimer");
// m_lastLadderNormal
[SchemaMember("CCSPlayerPawnBase", "m_lastLadderNormal")]
public Vector LastLadderNormal => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_lastLadderNormal");
// m_lastLadderPos
[SchemaMember("CCSPlayerPawnBase", "m_lastLadderPos")]
public Vector LastLadderPos => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_lastLadderPos");
// m_thirdPersonHeading
[SchemaMember("CCSPlayerPawnBase", "m_thirdPersonHeading")]
public QAngle ThirdPersonHeading => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawnBase", "m_thirdPersonHeading");
// m_flSlopeDropOffset
[SchemaMember("CCSPlayerPawnBase", "m_flSlopeDropOffset")]
public ref float SlopeDropOffset => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flSlopeDropOffset");
// m_flSlopeDropHeight
[SchemaMember("CCSPlayerPawnBase", "m_flSlopeDropHeight")]
public ref float SlopeDropHeight => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flSlopeDropHeight");
// m_vHeadConstraintOffset
[SchemaMember("CCSPlayerPawnBase", "m_vHeadConstraintOffset")]
public Vector HeadConstraintOffset => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_vHeadConstraintOffset");
// m_iLastWeaponFireUsercmd
[SchemaMember("CCSPlayerPawnBase", "m_iLastWeaponFireUsercmd")]
public ref Int32 LastWeaponFireUsercmd => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iLastWeaponFireUsercmd");
// m_angEyeAngles
[SchemaMember("CCSPlayerPawnBase", "m_angEyeAngles")]
public QAngle EyeAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawnBase", "m_angEyeAngles");
// m_bVCollisionInitted
[SchemaMember("CCSPlayerPawnBase", "m_bVCollisionInitted")]
public ref bool VCollisionInitted => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bVCollisionInitted");
// m_storedSpawnPosition
[SchemaMember("CCSPlayerPawnBase", "m_storedSpawnPosition")]
public Vector StoredSpawnPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_storedSpawnPosition");
// m_storedSpawnAngle
[SchemaMember("CCSPlayerPawnBase", "m_storedSpawnAngle")]
public QAngle StoredSpawnAngle => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawnBase", "m_storedSpawnAngle");
// m_bIsSpawning
[SchemaMember("CCSPlayerPawnBase", "m_bIsSpawning")]
public ref bool IsSpawning => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bIsSpawning");
// m_bHideTargetID
[SchemaMember("CCSPlayerPawnBase", "m_bHideTargetID")]
public ref bool HideTargetID => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHideTargetID");
// m_nNumDangerZoneDamageHits
[SchemaMember("CCSPlayerPawnBase", "m_nNumDangerZoneDamageHits")]
public ref Int32 NumDangerZoneDamageHits => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nNumDangerZoneDamageHits");
// m_bHud_MiniScoreHidden
[SchemaMember("CCSPlayerPawnBase", "m_bHud_MiniScoreHidden")]
public ref bool Hud_MiniScoreHidden => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHud_MiniScoreHidden");
// m_bHud_RadarHidden
[SchemaMember("CCSPlayerPawnBase", "m_bHud_RadarHidden")]
public ref bool Hud_RadarHidden => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHud_RadarHidden");
// m_nLastKillerIndex
[SchemaMember("CCSPlayerPawnBase", "m_nLastKillerIndex")]
public CEntityIndex LastKillerIndex => Schema.GetDeclaredClass<CEntityIndex>(this.Handle, "CCSPlayerPawnBase", "m_nLastKillerIndex");
// m_nLastConcurrentKilled
[SchemaMember("CCSPlayerPawnBase", "m_nLastConcurrentKilled")]
public ref Int32 LastConcurrentKilled => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nLastConcurrentKilled");
// m_nDeathCamMusic
[SchemaMember("CCSPlayerPawnBase", "m_nDeathCamMusic")]
public ref Int32 DeathCamMusic => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nDeathCamMusic");
// m_iAddonBits
[SchemaMember("CCSPlayerPawnBase", "m_iAddonBits")]
public ref Int32 AddonBits => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iAddonBits");
// m_iPrimaryAddon
[SchemaMember("CCSPlayerPawnBase", "m_iPrimaryAddon")]
public ref Int32 PrimaryAddon => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iPrimaryAddon");
// m_iSecondaryAddon
[SchemaMember("CCSPlayerPawnBase", "m_iSecondaryAddon")]
public ref Int32 SecondaryAddon => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iSecondaryAddon");
// m_currentDeafnessFilter
[SchemaMember("CCSPlayerPawnBase", "m_currentDeafnessFilter")]
public CUtlStringToken CurrentDeafnessFilter => Schema.GetDeclaredClass<CUtlStringToken>(this.Handle, "CCSPlayerPawnBase", "m_currentDeafnessFilter");
// m_NumEnemiesKilledThisSpawn
[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesKilledThisSpawn")]
public ref Int32 NumEnemiesKilledThisSpawn => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_NumEnemiesKilledThisSpawn");
// m_NumEnemiesKilledThisRound
[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesKilledThisRound")]
public ref Int32 NumEnemiesKilledThisRound => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_NumEnemiesKilledThisRound");
// m_NumEnemiesAtRoundStart
[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesAtRoundStart")]
public ref Int32 NumEnemiesAtRoundStart => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_NumEnemiesAtRoundStart");
// m_wasNotKilledNaturally
[SchemaMember("CCSPlayerPawnBase", "m_wasNotKilledNaturally")]
public ref bool WasNotKilledNaturally => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_wasNotKilledNaturally");
// m_vecPlayerPatchEconIndices
[SchemaMember("CCSPlayerPawnBase", "m_vecPlayerPatchEconIndices")]
public Span<UInt32> PlayerPatchEconIndices => Schema.GetFixedArray<UInt32>(this.Handle, "CCSPlayerPawnBase", "m_vecPlayerPatchEconIndices", 5);
// m_iDeathFlags
[SchemaMember("CCSPlayerPawnBase", "m_iDeathFlags")]
public ref Int32 DeathFlags => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iDeathFlags");
// m_hPet
[SchemaMember("CCSPlayerPawnBase", "m_hPet")]
public CHandle<CChicken> Pet => Schema.GetDeclaredClass<CHandle<CChicken>>(this.Handle, "CCSPlayerPawnBase", "m_hPet");
// m_unCurrentEquipmentValue
[SchemaMember("CCSPlayerPawnBase", "m_unCurrentEquipmentValue")]
public ref UInt16 CurrentEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawnBase", "m_unCurrentEquipmentValue");
// m_unRoundStartEquipmentValue
[SchemaMember("CCSPlayerPawnBase", "m_unRoundStartEquipmentValue")]
public ref UInt16 RoundStartEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawnBase", "m_unRoundStartEquipmentValue");
// m_unFreezetimeEndEquipmentValue
[SchemaMember("CCSPlayerPawnBase", "m_unFreezetimeEndEquipmentValue")]
public ref UInt16 FreezetimeEndEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawnBase", "m_unFreezetimeEndEquipmentValue");
// m_nSurvivalTeamNumber
[SchemaMember("CCSPlayerPawnBase", "m_nSurvivalTeamNumber")]
public ref Int32 SurvivalTeamNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_nSurvivalTeamNumber");
// m_bHasDeathInfo
[SchemaMember("CCSPlayerPawnBase", "m_bHasDeathInfo")]
public ref bool HasDeathInfo => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHasDeathInfo");
// m_flDeathInfoTime
[SchemaMember("CCSPlayerPawnBase", "m_flDeathInfoTime")]
public ref float DeathInfoTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flDeathInfoTime");
// m_vecDeathInfoOrigin
[SchemaMember("CCSPlayerPawnBase", "m_vecDeathInfoOrigin")]
public Vector DeathInfoOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawnBase", "m_vecDeathInfoOrigin");
// m_bKilledByHeadshot
[SchemaMember("CCSPlayerPawnBase", "m_bKilledByHeadshot")]
public ref bool KilledByHeadshot => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bKilledByHeadshot");
// m_LastHitBox
[SchemaMember("CCSPlayerPawnBase", "m_LastHitBox")]
public ref Int32 LastHitBox => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_LastHitBox");
// m_LastHealth
[SchemaMember("CCSPlayerPawnBase", "m_LastHealth")]
public ref Int32 LastHealth => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_LastHealth");
// m_flLastCollisionCeiling
[SchemaMember("CCSPlayerPawnBase", "m_flLastCollisionCeiling")]
public ref float LastCollisionCeiling => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastCollisionCeiling");
// m_flLastCollisionCeilingChangeTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastCollisionCeilingChangeTime")]
public ref float LastCollisionCeilingChangeTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flLastCollisionCeilingChangeTime");
// m_pBot
[SchemaMember("CCSPlayerPawnBase", "m_pBot")]
public CCSBot? Bot => Schema.GetPointer<CCSBot>(this.Handle, "CCSPlayerPawnBase", "m_pBot");
// m_bBotAllowActive
[SchemaMember("CCSPlayerPawnBase", "m_bBotAllowActive")]
public ref bool BotAllowActive => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bBotAllowActive");
// m_bCommittingSuicideOnTeamChange
[SchemaMember("CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange")]
public ref bool CommittingSuicideOnTeamChange => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange");
// m_hOriginalController
[SchemaMember("CCSPlayerPawnBase", "m_hOriginalController")]
public CHandle<CCSPlayerController> OriginalController => Schema.GetDeclaredClass<CHandle<CCSPlayerController>>(this.Handle, "CCSPlayerPawnBase", "m_hOriginalController");
}

View File

@@ -26,10 +26,6 @@ public partial class CCSPlayer_UseServices : CPlayer_UseServices
[SchemaMember("CCSPlayer_UseServices", "m_flLastUseTimeStamp")]
public ref float LastUseTimeStamp => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_UseServices", "m_flLastUseTimeStamp");
// m_flTimeStartedHoldingUse
[SchemaMember("CCSPlayer_UseServices", "m_flTimeStartedHoldingUse")]
public ref float TimeStartedHoldingUse => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_UseServices", "m_flTimeStartedHoldingUse");
// m_flTimeLastUsedWindow
[SchemaMember("CCSPlayer_UseServices", "m_flTimeLastUsedWindow")]
public ref float TimeLastUsedWindow => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_UseServices", "m_flTimeLastUsedWindow");

View File

@@ -66,6 +66,10 @@ public partial class CCSPlayer_WeaponServices : CPlayer_WeaponServices
[SchemaMember("CCSPlayer_WeaponServices", "m_bDisableAutoDeploy")]
public ref bool DisableAutoDeploy => ref Schema.GetRef<bool>(this.Handle, "CCSPlayer_WeaponServices", "m_bDisableAutoDeploy");
// m_bIsPickingUpGroundWeapon
[SchemaMember("CCSPlayer_WeaponServices", "m_bIsPickingUpGroundWeapon")]
public ref bool IsPickingUpGroundWeapon => ref Schema.GetRef<bool>(this.Handle, "CCSPlayer_WeaponServices", "m_bIsPickingUpGroundWeapon");
// m_nOldShootPositionHistoryCount
[SchemaMember("CCSPlayer_WeaponServices", "m_nOldShootPositionHistoryCount")]
public ref UInt32 OldShootPositionHistoryCount => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayer_WeaponServices", "m_nOldShootPositionHistoryCount");

View File

@@ -194,6 +194,14 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_iOriginalTeamNumber")]
public ref Int32 OriginalTeamNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_iOriginalTeamNumber");
// m_iMostRecentTeamNumber
[SchemaMember("CCSWeaponBase", "m_iMostRecentTeamNumber")]
public ref Int32 MostRecentTeamNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_iMostRecentTeamNumber");
// m_bDroppedNearBuyZone
[SchemaMember("CCSWeaponBase", "m_bDroppedNearBuyZone")]
public ref bool DroppedNearBuyZone => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bDroppedNearBuyZone");
// m_flNextAttackRenderTimeOffset
[SchemaMember("CCSWeaponBase", "m_flNextAttackRenderTimeOffset")]
public ref float NextAttackRenderTimeOffset => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flNextAttackRenderTimeOffset");

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCSWeaponBaseVDataAPI : NativeObject
{
public CCSWeaponBaseVDataAPI (IntPtr pointer) : base(pointer) {}
}

View File

@@ -22,13 +22,9 @@ public partial class CChicken : CDynamicProp
[SchemaMember("CChicken", "m_AttributeManager")]
public CAttributeContainer AttributeManager => Schema.GetDeclaredClass<CAttributeContainer>(this.Handle, "CChicken", "m_AttributeManager");
// m_OriginalOwnerXuidLow
[SchemaMember("CChicken", "m_OriginalOwnerXuidLow")]
public ref UInt32 OriginalOwnerXuidLow => ref Schema.GetRef<UInt32>(this.Handle, "CChicken", "m_OriginalOwnerXuidLow");
// m_OriginalOwnerXuidHigh
[SchemaMember("CChicken", "m_OriginalOwnerXuidHigh")]
public ref UInt32 OriginalOwnerXuidHigh => ref Schema.GetRef<UInt32>(this.Handle, "CChicken", "m_OriginalOwnerXuidHigh");
// m_sActivityFinishedTag
[SchemaMember("CChicken", "m_sActivityFinishedTag")]
public CUtlStringToken ActivityFinishedTag => Schema.GetDeclaredClass<CUtlStringToken>(this.Handle, "CChicken", "m_sActivityFinishedTag");
// m_updateTimer
[SchemaMember("CChicken", "m_updateTimer")]
@@ -54,9 +50,13 @@ public partial class CChicken : CDynamicProp
[SchemaMember("CChicken", "m_vFallVelocity")]
public Vector FallVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CChicken", "m_vFallVelocity");
// m_activity
[SchemaMember("CChicken", "m_activity")]
public ref ChickenActivity Activity => ref Schema.GetRef<ChickenActivity>(this.Handle, "CChicken", "m_activity");
// m_desiredActivity
[SchemaMember("CChicken", "m_desiredActivity")]
public ref ChickenActivity DesiredActivity => ref Schema.GetRef<ChickenActivity>(this.Handle, "CChicken", "m_desiredActivity");
// m_currentActivity
[SchemaMember("CChicken", "m_currentActivity")]
public ref ChickenActivity CurrentActivity => ref Schema.GetRef<ChickenActivity>(this.Handle, "CChicken", "m_currentActivity");
// m_activityTimer
[SchemaMember("CChicken", "m_activityTimer")]

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCoopBonusCoin : CDynamicProp
{
public CCoopBonusCoin (IntPtr pointer) : base(pointer) {}
}

View File

@@ -20,11 +20,11 @@ public partial class CDamageRecord : NativeObject
// m_PlayerDamager
[SchemaMember("CDamageRecord", "m_PlayerDamager")]
public CHandle<CCSPlayerPawnBase> PlayerDamager => Schema.GetDeclaredClass<CHandle<CCSPlayerPawnBase>>(this.Handle, "CDamageRecord", "m_PlayerDamager");
public CHandle<CCSPlayerPawn> PlayerDamager => Schema.GetDeclaredClass<CHandle<CCSPlayerPawn>>(this.Handle, "CDamageRecord", "m_PlayerDamager");
// m_PlayerRecipient
[SchemaMember("CDamageRecord", "m_PlayerRecipient")]
public CHandle<CCSPlayerPawnBase> PlayerRecipient => Schema.GetDeclaredClass<CHandle<CCSPlayerPawnBase>>(this.Handle, "CDamageRecord", "m_PlayerRecipient");
public CHandle<CCSPlayerPawn> PlayerRecipient => Schema.GetDeclaredClass<CHandle<CCSPlayerPawn>>(this.Handle, "CDamageRecord", "m_PlayerRecipient");
// m_hPlayerControllerDamager
[SchemaMember("CDamageRecord", "m_hPlayerControllerDamager")]

View File

@@ -18,104 +18,104 @@ public partial class CEnvCombinedLightProbeVolume : CBaseEntity
{
public CEnvCombinedLightProbeVolume (IntPtr pointer) : base(pointer) {}
// m_Color
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Color")]
public Color Color
// m_Entity_Color
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_Color")]
public Color Entity_Color
{
get { return Schema.GetCustomMarshalledType<Color>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Color"); }
set { Schema.SetCustomMarshalledType<Color>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Color", value); }
get { return Schema.GetCustomMarshalledType<Color>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_Color"); }
set { Schema.SetCustomMarshalledType<Color>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_Color", value); }
}
// m_flBrightness
[SchemaMember("CEnvCombinedLightProbeVolume", "m_flBrightness")]
public ref float Brightness => ref Schema.GetRef<float>(this.Handle, "CEnvCombinedLightProbeVolume", "m_flBrightness");
// m_Entity_flBrightness
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_flBrightness")]
public ref float Entity_flBrightness => ref Schema.GetRef<float>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_flBrightness");
// m_hCubemapTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hCubemapTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> CubemapTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hCubemapTexture");
// m_Entity_hCubemapTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hCubemapTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hCubemapTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hCubemapTexture");
// m_bCustomCubemapTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_bCustomCubemapTexture")]
public ref bool CustomCubemapTexture => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_bCustomCubemapTexture");
// m_Entity_bCustomCubemapTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_bCustomCubemapTexture")]
public ref bool Entity_bCustomCubemapTexture => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_bCustomCubemapTexture");
// m_hLightProbeTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hLightProbeTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hLightProbeTexture");
// m_Entity_hLightProbeTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeTexture");
// m_hLightProbeDirectLightIndicesTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightIndicesTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightIndicesTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightIndicesTexture");
// m_Entity_hLightProbeDirectLightIndicesTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightIndicesTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture");
// m_hLightProbeDirectLightScalarsTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightScalarsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightScalarsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightScalarsTexture");
// m_Entity_hLightProbeDirectLightScalarsTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightScalarsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture");
// m_hLightProbeDirectLightShadowsTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightShadowsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightShadowsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightShadowsTexture");
// m_Entity_hLightProbeDirectLightShadowsTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightShadowsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture");
// m_vBoxMins
[SchemaMember("CEnvCombinedLightProbeVolume", "m_vBoxMins")]
public Vector BoxMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_vBoxMins");
// m_Entity_vBoxMins
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_vBoxMins")]
public Vector Entity_vBoxMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_vBoxMins");
// m_vBoxMaxs
[SchemaMember("CEnvCombinedLightProbeVolume", "m_vBoxMaxs")]
public Vector BoxMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_vBoxMaxs");
// m_Entity_vBoxMaxs
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_vBoxMaxs")]
public Vector Entity_vBoxMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_vBoxMaxs");
// m_bMoveable
[SchemaMember("CEnvCombinedLightProbeVolume", "m_bMoveable")]
public ref bool Moveable => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_bMoveable");
// m_Entity_bMoveable
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_bMoveable")]
public ref bool Entity_bMoveable => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_bMoveable");
// m_nHandshake
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nHandshake")]
public ref Int32 Handshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nHandshake");
// m_Entity_nHandshake
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nHandshake")]
public ref Int32 Entity_nHandshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nHandshake");
// m_nEnvCubeMapArrayIndex
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nEnvCubeMapArrayIndex")]
public ref Int32 EnvCubeMapArrayIndex => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nEnvCubeMapArrayIndex");
// m_Entity_nEnvCubeMapArrayIndex
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nEnvCubeMapArrayIndex")]
public ref Int32 Entity_nEnvCubeMapArrayIndex => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nEnvCubeMapArrayIndex");
// m_nPriority
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nPriority")]
public ref Int32 Priority => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nPriority");
// m_Entity_nPriority
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nPriority")]
public ref Int32 Entity_nPriority => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nPriority");
// m_bStartDisabled
[SchemaMember("CEnvCombinedLightProbeVolume", "m_bStartDisabled")]
public ref bool StartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_bStartDisabled");
// m_Entity_bStartDisabled
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_bStartDisabled")]
public ref bool Entity_bStartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_bStartDisabled");
// m_flEdgeFadeDist
[SchemaMember("CEnvCombinedLightProbeVolume", "m_flEdgeFadeDist")]
public ref float EdgeFadeDist => ref Schema.GetRef<float>(this.Handle, "CEnvCombinedLightProbeVolume", "m_flEdgeFadeDist");
// m_Entity_flEdgeFadeDist
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_flEdgeFadeDist")]
public ref float Entity_flEdgeFadeDist => ref Schema.GetRef<float>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_flEdgeFadeDist");
// m_vEdgeFadeDists
[SchemaMember("CEnvCombinedLightProbeVolume", "m_vEdgeFadeDists")]
public Vector EdgeFadeDists => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_vEdgeFadeDists");
// m_Entity_vEdgeFadeDists
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_vEdgeFadeDists")]
public Vector Entity_vEdgeFadeDists => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_vEdgeFadeDists");
// m_nLightProbeSizeX
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeSizeX")]
public ref Int32 LightProbeSizeX => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeSizeX");
// m_Entity_nLightProbeSizeX
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeX")]
public ref Int32 Entity_nLightProbeSizeX => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeX");
// m_nLightProbeSizeY
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeSizeY")]
public ref Int32 LightProbeSizeY => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeSizeY");
// m_Entity_nLightProbeSizeY
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeY")]
public ref Int32 Entity_nLightProbeSizeY => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeY");
// m_nLightProbeSizeZ
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeSizeZ")]
public ref Int32 LightProbeSizeZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeSizeZ");
// m_Entity_nLightProbeSizeZ
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeZ")]
public ref Int32 Entity_nLightProbeSizeZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeZ");
// m_nLightProbeAtlasX
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasX")]
public ref Int32 LightProbeAtlasX => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasX");
// m_Entity_nLightProbeAtlasX
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasX")]
public ref Int32 Entity_nLightProbeAtlasX => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasX");
// m_nLightProbeAtlasY
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasY")]
public ref Int32 LightProbeAtlasY => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasY");
// m_Entity_nLightProbeAtlasY
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasY")]
public ref Int32 Entity_nLightProbeAtlasY => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasY");
// m_nLightProbeAtlasZ
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasZ")]
public ref Int32 LightProbeAtlasZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasZ");
// m_Entity_nLightProbeAtlasZ
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasZ")]
public ref Int32 Entity_nLightProbeAtlasZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasZ");
// m_bEnabled
[SchemaMember("CEnvCombinedLightProbeVolume", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_bEnabled");
// m_Entity_bEnabled
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_bEnabled")]
public ref bool Entity_bEnabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_bEnabled");
}

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@@ -18,76 +18,76 @@ public partial class CEnvCubemap : CBaseEntity
{
public CEnvCubemap (IntPtr pointer) : base(pointer) {}
// m_hCubemapTexture
[SchemaMember("CEnvCubemap", "m_hCubemapTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> CubemapTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCubemap", "m_hCubemapTexture");
// m_Entity_hCubemapTexture
[SchemaMember("CEnvCubemap", "m_Entity_hCubemapTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hCubemapTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCubemap", "m_Entity_hCubemapTexture");
// m_bCustomCubemapTexture
[SchemaMember("CEnvCubemap", "m_bCustomCubemapTexture")]
public ref bool CustomCubemapTexture => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bCustomCubemapTexture");
// m_Entity_bCustomCubemapTexture
[SchemaMember("CEnvCubemap", "m_Entity_bCustomCubemapTexture")]
public ref bool Entity_bCustomCubemapTexture => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bCustomCubemapTexture");
// m_flInfluenceRadius
[SchemaMember("CEnvCubemap", "m_flInfluenceRadius")]
public ref float InfluenceRadius => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_flInfluenceRadius");
// m_Entity_flInfluenceRadius
[SchemaMember("CEnvCubemap", "m_Entity_flInfluenceRadius")]
public ref float Entity_flInfluenceRadius => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_Entity_flInfluenceRadius");
// m_vBoxProjectMins
[SchemaMember("CEnvCubemap", "m_vBoxProjectMins")]
public Vector BoxProjectMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_vBoxProjectMins");
// m_Entity_vBoxProjectMins
[SchemaMember("CEnvCubemap", "m_Entity_vBoxProjectMins")]
public Vector Entity_vBoxProjectMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_Entity_vBoxProjectMins");
// m_vBoxProjectMaxs
[SchemaMember("CEnvCubemap", "m_vBoxProjectMaxs")]
public Vector BoxProjectMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_vBoxProjectMaxs");
// m_Entity_vBoxProjectMaxs
[SchemaMember("CEnvCubemap", "m_Entity_vBoxProjectMaxs")]
public Vector Entity_vBoxProjectMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_Entity_vBoxProjectMaxs");
// m_bMoveable
[SchemaMember("CEnvCubemap", "m_bMoveable")]
public ref bool Moveable => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bMoveable");
// m_Entity_bMoveable
[SchemaMember("CEnvCubemap", "m_Entity_bMoveable")]
public ref bool Entity_bMoveable => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bMoveable");
// m_nHandshake
[SchemaMember("CEnvCubemap", "m_nHandshake")]
public ref Int32 Handshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_nHandshake");
// m_Entity_nHandshake
[SchemaMember("CEnvCubemap", "m_Entity_nHandshake")]
public ref Int32 Entity_nHandshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_Entity_nHandshake");
// m_nEnvCubeMapArrayIndex
[SchemaMember("CEnvCubemap", "m_nEnvCubeMapArrayIndex")]
public ref Int32 EnvCubeMapArrayIndex => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_nEnvCubeMapArrayIndex");
// m_Entity_nEnvCubeMapArrayIndex
[SchemaMember("CEnvCubemap", "m_Entity_nEnvCubeMapArrayIndex")]
public ref Int32 Entity_nEnvCubeMapArrayIndex => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_Entity_nEnvCubeMapArrayIndex");
// m_nPriority
[SchemaMember("CEnvCubemap", "m_nPriority")]
public ref Int32 Priority => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_nPriority");
// m_Entity_nPriority
[SchemaMember("CEnvCubemap", "m_Entity_nPriority")]
public ref Int32 Entity_nPriority => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_Entity_nPriority");
// m_flEdgeFadeDist
[SchemaMember("CEnvCubemap", "m_flEdgeFadeDist")]
public ref float EdgeFadeDist => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_flEdgeFadeDist");
// m_Entity_flEdgeFadeDist
[SchemaMember("CEnvCubemap", "m_Entity_flEdgeFadeDist")]
public ref float Entity_flEdgeFadeDist => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_Entity_flEdgeFadeDist");
// m_vEdgeFadeDists
[SchemaMember("CEnvCubemap", "m_vEdgeFadeDists")]
public Vector EdgeFadeDists => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_vEdgeFadeDists");
// m_Entity_vEdgeFadeDists
[SchemaMember("CEnvCubemap", "m_Entity_vEdgeFadeDists")]
public Vector Entity_vEdgeFadeDists => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_Entity_vEdgeFadeDists");
// m_flDiffuseScale
[SchemaMember("CEnvCubemap", "m_flDiffuseScale")]
public ref float DiffuseScale => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_flDiffuseScale");
// m_Entity_flDiffuseScale
[SchemaMember("CEnvCubemap", "m_Entity_flDiffuseScale")]
public ref float Entity_flDiffuseScale => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_Entity_flDiffuseScale");
// m_bStartDisabled
[SchemaMember("CEnvCubemap", "m_bStartDisabled")]
public ref bool StartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bStartDisabled");
// m_Entity_bStartDisabled
[SchemaMember("CEnvCubemap", "m_Entity_bStartDisabled")]
public ref bool Entity_bStartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bStartDisabled");
// m_bDefaultEnvMap
[SchemaMember("CEnvCubemap", "m_bDefaultEnvMap")]
public ref bool DefaultEnvMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bDefaultEnvMap");
// m_Entity_bDefaultEnvMap
[SchemaMember("CEnvCubemap", "m_Entity_bDefaultEnvMap")]
public ref bool Entity_bDefaultEnvMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bDefaultEnvMap");
// m_bDefaultSpecEnvMap
[SchemaMember("CEnvCubemap", "m_bDefaultSpecEnvMap")]
public ref bool DefaultSpecEnvMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bDefaultSpecEnvMap");
// m_Entity_bDefaultSpecEnvMap
[SchemaMember("CEnvCubemap", "m_Entity_bDefaultSpecEnvMap")]
public ref bool Entity_bDefaultSpecEnvMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bDefaultSpecEnvMap");
// m_bIndoorCubeMap
[SchemaMember("CEnvCubemap", "m_bIndoorCubeMap")]
public ref bool IndoorCubeMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bIndoorCubeMap");
// m_Entity_bIndoorCubeMap
[SchemaMember("CEnvCubemap", "m_Entity_bIndoorCubeMap")]
public ref bool Entity_bIndoorCubeMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bIndoorCubeMap");
// m_bCopyDiffuseFromDefaultCubemap
[SchemaMember("CEnvCubemap", "m_bCopyDiffuseFromDefaultCubemap")]
public ref bool CopyDiffuseFromDefaultCubemap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bCopyDiffuseFromDefaultCubemap");
// m_Entity_bCopyDiffuseFromDefaultCubemap
[SchemaMember("CEnvCubemap", "m_Entity_bCopyDiffuseFromDefaultCubemap")]
public ref bool Entity_bCopyDiffuseFromDefaultCubemap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bCopyDiffuseFromDefaultCubemap");
// m_bEnabled
[SchemaMember("CEnvCubemap", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bEnabled");
// m_Entity_bEnabled
[SchemaMember("CEnvCubemap", "m_Entity_bEnabled")]
public ref bool Entity_bEnabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bEnabled");
}

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@@ -18,72 +18,72 @@ public partial class CEnvLightProbeVolume : CBaseEntity
{
public CEnvLightProbeVolume (IntPtr pointer) : base(pointer) {}
// m_hLightProbeTexture
[SchemaMember("CEnvLightProbeVolume", "m_hLightProbeTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_hLightProbeTexture");
// m_Entity_hLightProbeTexture
[SchemaMember("CEnvLightProbeVolume", "m_Entity_hLightProbeTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_Entity_hLightProbeTexture");
// m_hLightProbeDirectLightIndicesTexture
[SchemaMember("CEnvLightProbeVolume", "m_hLightProbeDirectLightIndicesTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightIndicesTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_hLightProbeDirectLightIndicesTexture");
// m_Entity_hLightProbeDirectLightIndicesTexture
[SchemaMember("CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightIndicesTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture");
// m_hLightProbeDirectLightScalarsTexture
[SchemaMember("CEnvLightProbeVolume", "m_hLightProbeDirectLightScalarsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightScalarsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_hLightProbeDirectLightScalarsTexture");
// m_Entity_hLightProbeDirectLightScalarsTexture
[SchemaMember("CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightScalarsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture");
// m_hLightProbeDirectLightShadowsTexture
[SchemaMember("CEnvLightProbeVolume", "m_hLightProbeDirectLightShadowsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightShadowsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_hLightProbeDirectLightShadowsTexture");
// m_Entity_hLightProbeDirectLightShadowsTexture
[SchemaMember("CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightShadowsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture");
// m_vBoxMins
[SchemaMember("CEnvLightProbeVolume", "m_vBoxMins")]
public Vector BoxMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvLightProbeVolume", "m_vBoxMins");
// m_Entity_vBoxMins
[SchemaMember("CEnvLightProbeVolume", "m_Entity_vBoxMins")]
public Vector Entity_vBoxMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvLightProbeVolume", "m_Entity_vBoxMins");
// m_vBoxMaxs
[SchemaMember("CEnvLightProbeVolume", "m_vBoxMaxs")]
public Vector BoxMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvLightProbeVolume", "m_vBoxMaxs");
// m_Entity_vBoxMaxs
[SchemaMember("CEnvLightProbeVolume", "m_Entity_vBoxMaxs")]
public Vector Entity_vBoxMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvLightProbeVolume", "m_Entity_vBoxMaxs");
// m_bMoveable
[SchemaMember("CEnvLightProbeVolume", "m_bMoveable")]
public ref bool Moveable => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_bMoveable");
// m_Entity_bMoveable
[SchemaMember("CEnvLightProbeVolume", "m_Entity_bMoveable")]
public ref bool Entity_bMoveable => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_Entity_bMoveable");
// m_nHandshake
[SchemaMember("CEnvLightProbeVolume", "m_nHandshake")]
public ref Int32 Handshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nHandshake");
// m_Entity_nHandshake
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nHandshake")]
public ref Int32 Entity_nHandshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nHandshake");
// m_nPriority
[SchemaMember("CEnvLightProbeVolume", "m_nPriority")]
public ref Int32 Priority => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nPriority");
// m_Entity_nPriority
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nPriority")]
public ref Int32 Entity_nPriority => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nPriority");
// m_bStartDisabled
[SchemaMember("CEnvLightProbeVolume", "m_bStartDisabled")]
public ref bool StartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_bStartDisabled");
// m_Entity_bStartDisabled
[SchemaMember("CEnvLightProbeVolume", "m_Entity_bStartDisabled")]
public ref bool Entity_bStartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_Entity_bStartDisabled");
// m_nLightProbeSizeX
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeSizeX")]
public ref Int32 LightProbeSizeX => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeSizeX");
// m_Entity_nLightProbeSizeX
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeSizeX")]
public ref Int32 Entity_nLightProbeSizeX => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeSizeX");
// m_nLightProbeSizeY
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeSizeY")]
public ref Int32 LightProbeSizeY => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeSizeY");
// m_Entity_nLightProbeSizeY
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeSizeY")]
public ref Int32 Entity_nLightProbeSizeY => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeSizeY");
// m_nLightProbeSizeZ
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeSizeZ")]
public ref Int32 LightProbeSizeZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeSizeZ");
// m_Entity_nLightProbeSizeZ
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeSizeZ")]
public ref Int32 Entity_nLightProbeSizeZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeSizeZ");
// m_nLightProbeAtlasX
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeAtlasX")]
public ref Int32 LightProbeAtlasX => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeAtlasX");
// m_Entity_nLightProbeAtlasX
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasX")]
public ref Int32 Entity_nLightProbeAtlasX => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasX");
// m_nLightProbeAtlasY
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeAtlasY")]
public ref Int32 LightProbeAtlasY => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeAtlasY");
// m_Entity_nLightProbeAtlasY
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasY")]
public ref Int32 Entity_nLightProbeAtlasY => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasY");
// m_nLightProbeAtlasZ
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeAtlasZ")]
public ref Int32 LightProbeAtlasZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeAtlasZ");
// m_Entity_nLightProbeAtlasZ
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasZ")]
public ref Int32 Entity_nLightProbeAtlasZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasZ");
// m_bEnabled
[SchemaMember("CEnvLightProbeVolume", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_bEnabled");
// m_Entity_bEnabled
[SchemaMember("CEnvLightProbeVolume", "m_Entity_bEnabled")]
public ref bool Entity_bEnabled => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_Entity_bEnabled");
}

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@@ -26,9 +26,13 @@ public partial class CEnvMicrophone : CPointEntity
[SchemaMember("CEnvMicrophone", "m_hMeasureTarget")]
public CHandle<CBaseEntity> MeasureTarget => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CEnvMicrophone", "m_hMeasureTarget");
// m_nSoundMask
[SchemaMember("CEnvMicrophone", "m_nSoundMask")]
public ref Int32 SoundMask => ref Schema.GetRef<Int32>(this.Handle, "CEnvMicrophone", "m_nSoundMask");
// m_nSoundType
[SchemaMember("CEnvMicrophone", "m_nSoundType")]
public ref SoundTypes_t SoundType => ref Schema.GetRef<SoundTypes_t>(this.Handle, "CEnvMicrophone", "m_nSoundType");
// m_nSoundFlags
[SchemaMember("CEnvMicrophone", "m_nSoundFlags")]
public ref SoundFlags_t SoundFlags => ref Schema.GetRef<SoundFlags_t>(this.Handle, "CEnvMicrophone", "m_nSoundFlags");
// m_flSensitivity
[SchemaMember("CEnvMicrophone", "m_flSensitivity")]

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@@ -114,6 +114,10 @@ public partial class CEnvVolumetricFogController : CBaseEntity
[SchemaMember("CEnvVolumetricFogController", "m_bEnableIndirect")]
public ref bool EnableIndirect => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogController", "m_bEnableIndirect");
// m_bIndirectUseLPVs
[SchemaMember("CEnvVolumetricFogController", "m_bIndirectUseLPVs")]
public ref bool IndirectUseLPVs => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogController", "m_bIndirectUseLPVs");
// m_bIsMaster
[SchemaMember("CEnvVolumetricFogController", "m_bIsMaster")]
public ref bool IsMaster => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogController", "m_bIsMaster");
@@ -126,6 +130,18 @@ public partial class CEnvVolumetricFogController : CBaseEntity
[SchemaMember("CEnvVolumetricFogController", "m_nForceRefreshCount")]
public ref Int32 ForceRefreshCount => ref Schema.GetRef<Int32>(this.Handle, "CEnvVolumetricFogController", "m_nForceRefreshCount");
// m_fNoiseSpeed
[SchemaMember("CEnvVolumetricFogController", "m_fNoiseSpeed")]
public ref float NoiseSpeed => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogController", "m_fNoiseSpeed");
// m_fNoiseStrength
[SchemaMember("CEnvVolumetricFogController", "m_fNoiseStrength")]
public ref float NoiseStrength => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogController", "m_fNoiseStrength");
// m_vNoiseScale
[SchemaMember("CEnvVolumetricFogController", "m_vNoiseScale")]
public Vector NoiseScale => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvVolumetricFogController", "m_vNoiseScale");
// m_bFirstTime
[SchemaMember("CEnvVolumetricFogController", "m_bFirstTime")]
public ref bool FirstTime => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogController", "m_bFirstTime");

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@@ -46,4 +46,36 @@ public partial class CEnvVolumetricFogVolume : CBaseEntity
[SchemaMember("CEnvVolumetricFogVolume", "m_flFalloffExponent")]
public ref float FalloffExponent => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_flFalloffExponent");
// m_flHeightFogDepth
[SchemaMember("CEnvVolumetricFogVolume", "m_flHeightFogDepth")]
public ref float HeightFogDepth => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_flHeightFogDepth");
// m_fHeightFogEdgeWidth
[SchemaMember("CEnvVolumetricFogVolume", "m_fHeightFogEdgeWidth")]
public ref float HeightFogEdgeWidth => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_fHeightFogEdgeWidth");
// m_fIndirectLightStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_fIndirectLightStrength")]
public ref float IndirectLightStrength => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_fIndirectLightStrength");
// m_fSunLightStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_fSunLightStrength")]
public ref float SunLightStrength => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_fSunLightStrength");
// m_fNoiseStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_fNoiseStrength")]
public ref float NoiseStrength => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_fNoiseStrength");
// m_bOverrideIndirectLightStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_bOverrideIndirectLightStrength")]
public ref bool OverrideIndirectLightStrength => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogVolume", "m_bOverrideIndirectLightStrength");
// m_bOverrideSunLightStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_bOverrideSunLightStrength")]
public ref bool OverrideSunLightStrength => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogVolume", "m_bOverrideSunLightStrength");
// m_bOverrideNoiseStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_bOverrideNoiseStrength")]
public ref bool OverrideNoiseStrength => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogVolume", "m_bOverrideNoiseStrength");
}

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@@ -62,10 +62,6 @@ public partial class CFuncMoveLinear : CBaseToggle
[SchemaMember("CFuncMoveLinear", "m_flStartPosition")]
public ref float StartPosition => ref Schema.GetRef<float>(this.Handle, "CFuncMoveLinear", "m_flStartPosition");
// m_flMoveDistance
[SchemaMember("CFuncMoveLinear", "m_flMoveDistance")]
public ref float MoveDistance => ref Schema.GetRef<float>(this.Handle, "CFuncMoveLinear", "m_flMoveDistance");
// m_OnFullyOpen
[SchemaMember("CFuncMoveLinear", "m_OnFullyOpen")]
public CEntityIOOutput OnFullyOpen => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CFuncMoveLinear", "m_OnFullyOpen");

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@@ -58,10 +58,6 @@ public partial class CFuncRotating : CBaseModelEntity
[SchemaMember("CFuncRotating", "m_flBlockDamage")]
public ref float BlockDamage => ref Schema.GetRef<float>(this.Handle, "CFuncRotating", "m_flBlockDamage");
// m_flTimeScale
[SchemaMember("CFuncRotating", "m_flTimeScale")]
public ref float TimeScale => ref Schema.GetRef<float>(this.Handle, "CFuncRotating", "m_flTimeScale");
// m_NoiseRunning
[SchemaMember("CFuncRotating", "m_NoiseRunning")]
public string NoiseRunning

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@@ -182,10 +182,6 @@ public partial class CFuncTrackTrain : CBaseModelEntity
[SchemaMember("CFuncTrackTrain", "m_bAccelToSpeed")]
public ref bool AccelToSpeed => ref Schema.GetRef<bool>(this.Handle, "CFuncTrackTrain", "m_bAccelToSpeed");
// m_flTimeScale
[SchemaMember("CFuncTrackTrain", "m_flTimeScale")]
public ref float TimeScale => ref Schema.GetRef<float>(this.Handle, "CFuncTrackTrain", "m_flTimeScale");
// m_flNextMPSoundTime
[SchemaMember("CFuncTrackTrain", "m_flNextMPSoundTime")]
public ref float NextMPSoundTime => ref Schema.GetRef<float>(this.Handle, "CFuncTrackTrain", "m_flNextMPSoundTime");

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@@ -18,6 +18,10 @@ public partial class CGameRules : NativeObject
{
public CGameRules (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CGameRules", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CGameRules", "__m_pChainEntity");
// m_szQuestName
[SchemaMember("CGameRules", "m_szQuestName")]
public string QuestName
@@ -30,4 +34,16 @@ public partial class CGameRules : NativeObject
[SchemaMember("CGameRules", "m_nQuestPhase")]
public ref Int32 QuestPhase => ref Schema.GetRef<Int32>(this.Handle, "CGameRules", "m_nQuestPhase");
// m_nTotalPausedTicks
[SchemaMember("CGameRules", "m_nTotalPausedTicks")]
public ref Int32 TotalPausedTicks => ref Schema.GetRef<Int32>(this.Handle, "CGameRules", "m_nTotalPausedTicks");
// m_nPauseStartTick
[SchemaMember("CGameRules", "m_nPauseStartTick")]
public ref Int32 PauseStartTick => ref Schema.GetRef<Int32>(this.Handle, "CGameRules", "m_nPauseStartTick");
// m_bGamePaused
[SchemaMember("CGameRules", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CGameRules", "m_bGamePaused");
}

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@@ -102,6 +102,10 @@ public partial class CGameSceneNode : NativeObject
[SchemaMember("CGameSceneNode", "m_flZOffset")]
public ref float ZOffset => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flZOffset");
// m_flClientLocalScale
[SchemaMember("CGameSceneNode", "m_flClientLocalScale")]
public ref float ClientLocalScale => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flClientLocalScale");
// m_vRenderOrigin
[SchemaMember("CGameSceneNode", "m_vRenderOrigin")]
public Vector RenderOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CGameSceneNode", "m_vRenderOrigin");

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@@ -22,6 +22,10 @@ public partial class CItem : CBaseAnimGraph
[SchemaMember("CItem", "m_OnPlayerTouch")]
public CEntityIOOutput OnPlayerTouch => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnPlayerTouch");
// m_OnPlayerPickup
[SchemaMember("CItem", "m_OnPlayerPickup")]
public CEntityIOOutput OnPlayerPickup => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnPlayerPickup");
// m_bActivateWhenAtRest
[SchemaMember("CItem", "m_bActivateWhenAtRest")]
public ref bool ActivateWhenAtRest => ref Schema.GetRef<bool>(this.Handle, "CItem", "m_bActivateWhenAtRest");
@@ -30,10 +34,6 @@ public partial class CItem : CBaseAnimGraph
[SchemaMember("CItem", "m_OnCacheInteraction")]
public CEntityIOOutput OnCacheInteraction => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnCacheInteraction");
// m_OnPlayerPickup
[SchemaMember("CItem", "m_OnPlayerPickup")]
public CEntityIOOutput OnPlayerPickup => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnPlayerPickup");
// m_OnGlovePulled
[SchemaMember("CItem", "m_OnGlovePulled")]
public CEntityIOOutput OnGlovePulled => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnGlovePulled");

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@@ -34,6 +34,10 @@ public partial class CLogicCollisionPair : CLogicalEntity
set { Schema.SetString(this.Handle, "CLogicCollisionPair", "m_nameAttach2", value); }
}
// m_supportMultipleEntitiesWithSameName
[SchemaMember("CLogicCollisionPair", "m_supportMultipleEntitiesWithSameName")]
public ref bool SupportMultipleEntitiesWithSameName => ref Schema.GetRef<bool>(this.Handle, "CLogicCollisionPair", "m_supportMultipleEntitiesWithSameName");
// m_disabled
[SchemaMember("CLogicCollisionPair", "m_disabled")]
public ref bool Disabled => ref Schema.GetRef<bool>(this.Handle, "CLogicCollisionPair", "m_disabled");

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@@ -18,8 +18,8 @@ public partial class CMarkupVolume : CBaseModelEntity
{
public CMarkupVolume (IntPtr pointer) : base(pointer) {}
// m_bEnabled
[SchemaMember("CMarkupVolume", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CMarkupVolume", "m_bEnabled");
// m_bDisabled
[SchemaMember("CMarkupVolume", "m_bDisabled")]
public ref bool Disabled => ref Schema.GetRef<bool>(this.Handle, "CMarkupVolume", "m_bDisabled");
}

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@@ -18,12 +18,12 @@ public partial class CNavLinkAnimgraphVar : NativeObject
{
public CNavLinkAnimgraphVar (IntPtr pointer) : base(pointer) {}
// m_strAnimgraphVar
[SchemaMember("CNavLinkAnimgraphVar", "m_strAnimgraphVar")]
public string StrAnimgraphVar
// m_sAnimGraphNavlinkType
[SchemaMember("CNavLinkAnimgraphVar", "m_sAnimGraphNavlinkType")]
public string AnimGraphNavlinkType
{
get { return Schema.GetUtf8String(this.Handle, "CNavLinkAnimgraphVar", "m_strAnimgraphVar"); }
set { Schema.SetString(this.Handle, "CNavLinkAnimgraphVar", "m_strAnimgraphVar", value); }
get { return Schema.GetUtf8String(this.Handle, "CNavLinkAnimgraphVar", "m_sAnimGraphNavlinkType"); }
set { Schema.SetString(this.Handle, "CNavLinkAnimgraphVar", "m_sAnimGraphNavlinkType", value); }
}
// m_unAlignmentDegrees

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@@ -36,14 +36,14 @@ public partial class CNetworkOriginCellCoordQuantizedVector : NativeObject
// m_vecX
[SchemaMember("CNetworkOriginCellCoordQuantizedVector", "m_vecX")]
public float X => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkOriginCellCoordQuantizedVector", "m_vecX");
public ref float X => ref Schema.GetRef<float>(this.Handle, "CNetworkOriginCellCoordQuantizedVector", "m_vecX");
// m_vecY
[SchemaMember("CNetworkOriginCellCoordQuantizedVector", "m_vecY")]
public float Y => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkOriginCellCoordQuantizedVector", "m_vecY");
public ref float Y => ref Schema.GetRef<float>(this.Handle, "CNetworkOriginCellCoordQuantizedVector", "m_vecY");
// m_vecZ
[SchemaMember("CNetworkOriginCellCoordQuantizedVector", "m_vecZ")]
public float Z => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkOriginCellCoordQuantizedVector", "m_vecZ");
public ref float Z => ref Schema.GetRef<float>(this.Handle, "CNetworkOriginCellCoordQuantizedVector", "m_vecZ");
}

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@@ -20,14 +20,14 @@ public partial class CNetworkVelocityVector : NativeObject
// m_vecX
[SchemaMember("CNetworkVelocityVector", "m_vecX")]
public float X => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkVelocityVector", "m_vecX");
public ref float X => ref Schema.GetRef<float>(this.Handle, "CNetworkVelocityVector", "m_vecX");
// m_vecY
[SchemaMember("CNetworkVelocityVector", "m_vecY")]
public float Y => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkVelocityVector", "m_vecY");
public ref float Y => ref Schema.GetRef<float>(this.Handle, "CNetworkVelocityVector", "m_vecY");
// m_vecZ
[SchemaMember("CNetworkVelocityVector", "m_vecZ")]
public float Z => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkVelocityVector", "m_vecZ");
public ref float Z => ref Schema.GetRef<float>(this.Handle, "CNetworkVelocityVector", "m_vecZ");
}

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@@ -20,14 +20,14 @@ public partial class CNetworkViewOffsetVector : NativeObject
// m_vecX
[SchemaMember("CNetworkViewOffsetVector", "m_vecX")]
public float X => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkViewOffsetVector", "m_vecX");
public ref float X => ref Schema.GetRef<float>(this.Handle, "CNetworkViewOffsetVector", "m_vecX");
// m_vecY
[SchemaMember("CNetworkViewOffsetVector", "m_vecY")]
public float Y => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkViewOffsetVector", "m_vecY");
public ref float Y => ref Schema.GetRef<float>(this.Handle, "CNetworkViewOffsetVector", "m_vecY");
// m_vecZ
[SchemaMember("CNetworkViewOffsetVector", "m_vecZ")]
public float Z => Schema.GetDeclaredClass<float>(this.Handle, "CNetworkViewOffsetVector", "m_vecZ");
public ref float Z => ref Schema.GetRef<float>(this.Handle, "CNetworkViewOffsetVector", "m_vecZ");
}

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