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3 Commits

Author SHA1 Message Date
luxury fabka
1b1f1d04dd minor menu changes (#373)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-03-18 05:00:31 +00:00
Ian Lucas
dbc348c1bf Add RemoveAll method to NetworkedVector class (#380) 2024-03-18 14:56:29 +10:00
Michael Wilson
d295589c44 fix: update collision groups (#376) 2024-03-13 16:10:42 +10:00
10 changed files with 91 additions and 45 deletions

View File

@@ -505,6 +505,12 @@
<Left>.\ApiCompat\v151.dll</Left>
<Right>obj\Debug\net7.0\CounterStrikeSharp.API.dll</Right>
</Suppression>
<Suppression>
<DiagnosticId>CP0006</DiagnosticId>
<Target>P:CounterStrikeSharp.API.Modules.Menu.IMenu.ExitButton</Target>
<Left>.\ApiCompat\v151.dll</Left>
<Right>obj\Debug\net7.0\CounterStrikeSharp.API.dll</Right>
</Suppression>
<Suppression>
<DiagnosticId>CP0010</DiagnosticId>
<Target>T:CounterStrikeSharp.API.Core.RenderMultisampleType_t</Target>

View File

@@ -1096,6 +1096,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void RemoveAllNetworkVectorElements(IntPtr vec){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(vec);
ScriptContext.GlobalScriptContext.SetIdentifier(0x67206C08);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static short GetSchemaOffset(string classname, string propname){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -33,6 +33,11 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
}
}
public void RemoveAll()
{
NativeAPI.RemoveAllNetworkVectorElements(Handle);
}
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < Count; i++)

View File

@@ -18,34 +18,37 @@ namespace CounterStrikeSharp.API.Modules.Entities.Constants
{
public enum CollisionGroup
{
COLLISION_GROUP_NONE = 0,
COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff
COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits triggers
COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
COLLISION_GROUP_INTERACTIVE, // Collides with everything except interactive debris or debris
COLLISION_GROUP_NONE = 0,
COLLISION_GROUP_NEVER,
COLLISION_GROUP_TRIGGER,
COLLISION_GROUP_CONDITIONALLY_SOLID,
COLLISION_GROUP_DEFAULT,
COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff
COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
COLLISION_GROUP_INTERACTIVE, // Collides with everything except interactive debris or debris
COLLISION_GROUP_PLAYER,
COLLISION_GROUP_BREAKABLE_GLASS,
COLLISION_GROUP_VEHICLE,
COLLISION_GROUP_PLAYER_MOVEMENT, // For HL2, same as Collision_Group_Player, for
// TF2, this filters out other players and CBaseObjects
COLLISION_GROUP_NPC, // Generic NPC group
COLLISION_GROUP_IN_VEHICLE, // for any entity inside a vehicle
COLLISION_GROUP_WEAPON, // for any weapons that need collision detection
COLLISION_GROUP_VEHICLE_CLIP, // vehicle clip brush to restrict vehicle movement
COLLISION_GROUP_PROJECTILE, // Projectiles!
COLLISION_GROUP_DOOR_BLOCKER, // Blocks entities not permitted to get near moving doors
COLLISION_GROUP_PASSABLE_DOOR, // Doors that the player shouldn't collide with
COLLISION_GROUP_DISSOLVING, // Things that are dissolving are in this group
COLLISION_GROUP_PUSHAWAY, // Nonsolid on client and server, pushaway in player code
COLLISION_GROUP_PLAYER_MOVEMENT, // For HL2, same as Collision_Group_Player, for
COLLISION_GROUP_NPC_ACTOR, // Used so NPCs in scripts ignore the player.
COLLISION_GROUP_NPC_SCRIPTED, // USed for NPCs in scripts that should not collide with each other
// TF2, this filters out other players and CBaseObjects
COLLISION_GROUP_NPC, // Generic NPC group
COLLISION_GROUP_IN_VEHICLE, // for any entity inside a vehicle
COLLISION_GROUP_WEAPON, // for any weapons that need collision detection
COLLISION_GROUP_VEHICLE_CLIP, // vehicle clip brush to restrict vehicle movement
COLLISION_GROUP_PROJECTILE, // Projectiles!
COLLISION_GROUP_DOOR_BLOCKER, // Blocks entities not permitted to get near moving doors
COLLISION_GROUP_PASSABLE_DOOR, // Doors that the player shouldn't collide with
COLLISION_GROUP_DISSOLVING, // Things that are dissolving are in this group
COLLISION_GROUP_PUSHAWAY, // Nonsolid on client and server, pushaway in player code
COLLISION_GROUP_NPC_ACTOR, // Used so NPCs in scripts ignore the player.
COLLISION_GROUP_NPC_SCRIPTED, // USed for NPCs in scripts that should not collide with each other
COLLISION_GROUP_PZ_CLIP,
COLLISION_GROUP_DEBRIS_BLOCK_PROJECTILE, // Only collides with bullets
COLLISION_GROUP_PROPS,
LAST_SHARED_COLLISION_GROUP
}
}
}

View File

@@ -30,7 +30,8 @@ public abstract class BaseMenu : IMenu
public string Title { get; set; }
public List<ChatMenuOption> MenuOptions { get; } = new();
public PostSelectAction PostSelectAction { get; set; } = PostSelectAction.Reset;
public bool ExitButton { get; set; } = true;
protected BaseMenu(string title)
{
Title = title;
@@ -76,8 +77,8 @@ public abstract class BaseMenuInstance : IMenuInstance
}
protected bool HasPrevButton => Page > 0;
protected bool HasNextButton => CurrentOffset + NumPerPage < Menu.MenuOptions.Count;
protected int MenuItemsPerPage => NumPerPage + 2 - (HasNextButton ? 1 : 0) - (HasPrevButton ? 1 : 0);
protected bool HasNextButton => Menu.MenuOptions.Count > NumPerPage && CurrentOffset + NumPerPage < Menu.MenuOptions.Count;
protected virtual int MenuItemsPerPage => NumPerPage;
public virtual void Display()
{
@@ -142,7 +143,7 @@ public abstract class BaseMenuInstance : IMenuInstance
PrevPageOffsets.Clear();
}
public void Close()
public virtual void Close()
{
MenuManager.CloseActiveMenu(Player);
}

View File

@@ -24,14 +24,15 @@ public class CenterHtmlMenu : BaseMenu
public CenterHtmlMenu(string title) : base(ModifyTitle(title))
{
}
public override ChatMenuOption AddMenuOption(string display, Action<CCSPlayerController, ChatMenuOption> onSelect, bool disabled = false)
public override ChatMenuOption AddMenuOption(string display, Action<CCSPlayerController, ChatMenuOption> onSelect,
bool disabled = false)
{
var option = new ChatMenuOption(ModifyOptionDisplay(display), disabled, onSelect);
MenuOptions.Add(option);
return option;
}
private static string ModifyTitle(string title)
{
if (title.Length > 32)
@@ -59,14 +60,15 @@ public class CenterHtmlMenuInstance : BaseMenuInstance
{
private readonly BasePlugin _plugin;
public override int NumPerPage => 5; // one less than the actual number of items per page to avoid truncated options
protected override int MenuItemsPerPage => (Menu.ExitButton ? 0 : 1) + ((HasPrevButton && HasNextButton) ? NumPerPage - 1 : NumPerPage);
public CenterHtmlMenuInstance(BasePlugin plugin, CCSPlayerController player, IMenu menu) : base(player, menu)
{
_plugin = plugin;
RemoveOnTickListener();
plugin.RegisterListener<Core.Listeners.OnTick>(Display);
}
public override void Display()
{
if (MenuManager.GetActiveMenu(Player) != this)
@@ -74,7 +76,7 @@ public class CenterHtmlMenuInstance : BaseMenuInstance
Reset();
return;
}
var builder = new StringBuilder();
builder.Append($"<b><font color='yellow'>{Menu.Title}</font></b>");
builder.AppendLine("<br>");
@@ -88,7 +90,7 @@ public class CenterHtmlMenuInstance : BaseMenuInstance
builder.Append($"<font color='{color}'>!{keyOffset++}</font> {option.Text}");
builder.AppendLine("<br>");
}
if (HasPrevButton)
{
builder.AppendFormat("<font color='yellow'>!7</font> &#60;- Prev");
@@ -101,18 +103,21 @@ public class CenterHtmlMenuInstance : BaseMenuInstance
builder.AppendLine("<br>");
}
builder.AppendFormat("<font color='red'>!9</font> -> Close");
builder.AppendLine("<br>");
if (Menu.ExitButton)
{
builder.AppendFormat("<font color='red'>!9</font> -> Close");
builder.AppendLine("<br>");
}
var currentPageText = builder.ToString();
Player.PrintToCenterHtml(currentPageText);
}
public override void Reset()
public override void Close()
{
base.Reset();
base.Close();
RemoveOnTickListener();
// Send a blank message to clear the menu
Player.PrintToCenterHtml(" ");
}

View File

@@ -18,10 +18,11 @@ using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Modules.Menu;
public class ChatMenu: BaseMenu
public class ChatMenu : BaseMenu
{
public ChatMenu(string title) : base(title)
{
ExitButton = false;
}
}
@@ -37,15 +38,11 @@ public class ChatMenuInstance : BaseMenuInstance
Player.PrintToChat("---");
var keyOffset = 1;
for (var i = CurrentOffset;
i < Math.Min(CurrentOffset + MenuItemsPerPage, Menu.MenuOptions.Count);
i++)
for (var i = CurrentOffset; i < Math.Min(CurrentOffset + MenuItemsPerPage, Menu.MenuOptions.Count); i++)
{
var option = Menu.MenuOptions[i];
Player.PrintToChat(
$" {(option.Disabled ? ChatColors.Grey : ChatColors.Green)} !{keyOffset++} {ChatColors.Default}{option.Text}");
Player.PrintToChat($" {(option.Disabled ? ChatColors.Grey : ChatColors.Green)} !{keyOffset++} {ChatColors.Default}{option.Text}");
}
if (HasPrevButton)
@@ -57,6 +54,11 @@ public class ChatMenuInstance : BaseMenuInstance
{
Player.PrintToChat($" {ChatColors.Yellow}!8 {ChatColors.Default}-> Next");
}
if (Menu.ExitButton)
{
Player.PrintToChat($" {ChatColors.Red}!9 {ChatColors.Default}-> Close");
}
}
}

View File

@@ -42,7 +42,7 @@ public class ConsoleMenuInstance : BaseMenuInstance
{
var option = Menu.MenuOptions[i];
Player.PrintToConsole($"{(option.Disabled ? "[Enabled]" : "[Disabled] - ")} css_{keyOffset++} {option.Text}");
Player.PrintToConsole($"{(option.Disabled ? "[Disabled] - " : "[Enabled]")} css_{keyOffset++} {option.Text}");
}
if (HasPrevButton)
@@ -54,5 +54,10 @@ public class ConsoleMenuInstance : BaseMenuInstance
{
Player.PrintToConsole("css_8 -> Next");
}
if (Menu.ExitButton)
{
Player.PrintToConsole("css_9 -> Close");
}
}
}

View File

@@ -27,6 +27,7 @@ public interface IMenu
get { throw new NotImplementedException(); }
set { throw new NotImplementedException(); }
}
public bool ExitButton { get; set; }
public ChatMenuOption AddMenuOption(string display, Action<CCSPlayerController, ChatMenuOption> onSelect, bool disabled = false);
}

View File

@@ -159,6 +159,13 @@ void* GetNetworkVectorElementAt(ScriptContext& script_context)
return &vec->Element(index);
}
void RemoveAllNetworkVectorElements(ScriptContext& script_context)
{
auto vec = script_context.GetArgument<CUtlVector<CEntityHandle>*>(0);
vec->RemoveAll();
}
REGISTER_NATIVES(memory, {
ScriptEngine::RegisterNativeHandler("CREATE_VIRTUAL_FUNCTION", CreateVirtualFunction);
ScriptEngine::RegisterNativeHandler("CREATE_VIRTUAL_FUNCTION_BY_SIGNATURE",
@@ -169,5 +176,6 @@ REGISTER_NATIVES(memory, {
ScriptEngine::RegisterNativeHandler("FIND_SIGNATURE", FindSignatureNative);
ScriptEngine::RegisterNativeHandler("GET_NETWORK_VECTOR_SIZE", GetNetworkVectorSize);
ScriptEngine::RegisterNativeHandler("GET_NETWORK_VECTOR_ELEMENT_AT", GetNetworkVectorElementAt);
ScriptEngine::RegisterNativeHandler("REMOVE_ALL_NETWORK_VECTOR_ELEMENTS", RemoveAllNetworkVectorElements);
})
} // namespace counterstrikesharp