mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-07 00:16:36 -08:00
Compare commits
3 Commits
| Author | SHA1 | Date | |
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1b1f1d04dd | ||
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dbc348c1bf | ||
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d295589c44 |
@@ -505,6 +505,12 @@
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<Left>.\ApiCompat\v151.dll</Left>
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<Right>obj\Debug\net7.0\CounterStrikeSharp.API.dll</Right>
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</Suppression>
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<Suppression>
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<DiagnosticId>CP0006</DiagnosticId>
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<Target>P:CounterStrikeSharp.API.Modules.Menu.IMenu.ExitButton</Target>
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<Left>.\ApiCompat\v151.dll</Left>
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<Right>obj\Debug\net7.0\CounterStrikeSharp.API.dll</Right>
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</Suppression>
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<Suppression>
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<DiagnosticId>CP0010</DiagnosticId>
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<Target>T:CounterStrikeSharp.API.Core.RenderMultisampleType_t</Target>
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@@ -1096,6 +1096,16 @@ namespace CounterStrikeSharp.API.Core
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}
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}
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public static void RemoveAllNetworkVectorElements(IntPtr vec){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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ScriptContext.GlobalScriptContext.Push(vec);
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ScriptContext.GlobalScriptContext.SetIdentifier(0x67206C08);
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ScriptContext.GlobalScriptContext.Invoke();
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ScriptContext.GlobalScriptContext.CheckErrors();
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}
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}
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public static short GetSchemaOffset(string classname, string propname){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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@@ -33,6 +33,11 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
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}
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}
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public void RemoveAll()
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{
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NativeAPI.RemoveAllNetworkVectorElements(Handle);
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = 0; i < Count; i++)
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@@ -18,34 +18,37 @@ namespace CounterStrikeSharp.API.Modules.Entities.Constants
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{
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public enum CollisionGroup
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{
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COLLISION_GROUP_NONE = 0,
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COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff
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COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits triggers
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COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
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COLLISION_GROUP_INTERACTIVE, // Collides with everything except interactive debris or debris
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COLLISION_GROUP_NONE = 0,
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COLLISION_GROUP_NEVER,
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COLLISION_GROUP_TRIGGER,
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COLLISION_GROUP_CONDITIONALLY_SOLID,
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COLLISION_GROUP_DEFAULT,
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COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff
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COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
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COLLISION_GROUP_INTERACTIVE, // Collides with everything except interactive debris or debris
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COLLISION_GROUP_PLAYER,
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COLLISION_GROUP_BREAKABLE_GLASS,
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COLLISION_GROUP_VEHICLE,
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COLLISION_GROUP_PLAYER_MOVEMENT, // For HL2, same as Collision_Group_Player, for
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// TF2, this filters out other players and CBaseObjects
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COLLISION_GROUP_NPC, // Generic NPC group
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COLLISION_GROUP_IN_VEHICLE, // for any entity inside a vehicle
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COLLISION_GROUP_WEAPON, // for any weapons that need collision detection
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COLLISION_GROUP_VEHICLE_CLIP, // vehicle clip brush to restrict vehicle movement
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COLLISION_GROUP_PROJECTILE, // Projectiles!
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COLLISION_GROUP_DOOR_BLOCKER, // Blocks entities not permitted to get near moving doors
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COLLISION_GROUP_PASSABLE_DOOR, // Doors that the player shouldn't collide with
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COLLISION_GROUP_DISSOLVING, // Things that are dissolving are in this group
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COLLISION_GROUP_PUSHAWAY, // Nonsolid on client and server, pushaway in player code
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COLLISION_GROUP_PLAYER_MOVEMENT, // For HL2, same as Collision_Group_Player, for
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COLLISION_GROUP_NPC_ACTOR, // Used so NPCs in scripts ignore the player.
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COLLISION_GROUP_NPC_SCRIPTED, // USed for NPCs in scripts that should not collide with each other
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// TF2, this filters out other players and CBaseObjects
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COLLISION_GROUP_NPC, // Generic NPC group
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COLLISION_GROUP_IN_VEHICLE, // for any entity inside a vehicle
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COLLISION_GROUP_WEAPON, // for any weapons that need collision detection
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COLLISION_GROUP_VEHICLE_CLIP, // vehicle clip brush to restrict vehicle movement
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COLLISION_GROUP_PROJECTILE, // Projectiles!
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COLLISION_GROUP_DOOR_BLOCKER, // Blocks entities not permitted to get near moving doors
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COLLISION_GROUP_PASSABLE_DOOR, // Doors that the player shouldn't collide with
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COLLISION_GROUP_DISSOLVING, // Things that are dissolving are in this group
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COLLISION_GROUP_PUSHAWAY, // Nonsolid on client and server, pushaway in player code
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COLLISION_GROUP_NPC_ACTOR, // Used so NPCs in scripts ignore the player.
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COLLISION_GROUP_NPC_SCRIPTED, // USed for NPCs in scripts that should not collide with each other
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COLLISION_GROUP_PZ_CLIP,
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COLLISION_GROUP_DEBRIS_BLOCK_PROJECTILE, // Only collides with bullets
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COLLISION_GROUP_PROPS,
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LAST_SHARED_COLLISION_GROUP
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}
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}
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}
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@@ -30,7 +30,8 @@ public abstract class BaseMenu : IMenu
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public string Title { get; set; }
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public List<ChatMenuOption> MenuOptions { get; } = new();
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public PostSelectAction PostSelectAction { get; set; } = PostSelectAction.Reset;
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public bool ExitButton { get; set; } = true;
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protected BaseMenu(string title)
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{
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Title = title;
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@@ -76,8 +77,8 @@ public abstract class BaseMenuInstance : IMenuInstance
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}
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protected bool HasPrevButton => Page > 0;
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protected bool HasNextButton => CurrentOffset + NumPerPage < Menu.MenuOptions.Count;
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protected int MenuItemsPerPage => NumPerPage + 2 - (HasNextButton ? 1 : 0) - (HasPrevButton ? 1 : 0);
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protected bool HasNextButton => Menu.MenuOptions.Count > NumPerPage && CurrentOffset + NumPerPage < Menu.MenuOptions.Count;
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protected virtual int MenuItemsPerPage => NumPerPage;
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public virtual void Display()
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{
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@@ -142,7 +143,7 @@ public abstract class BaseMenuInstance : IMenuInstance
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PrevPageOffsets.Clear();
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}
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public void Close()
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public virtual void Close()
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{
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MenuManager.CloseActiveMenu(Player);
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}
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@@ -24,14 +24,15 @@ public class CenterHtmlMenu : BaseMenu
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public CenterHtmlMenu(string title) : base(ModifyTitle(title))
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{
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}
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public override ChatMenuOption AddMenuOption(string display, Action<CCSPlayerController, ChatMenuOption> onSelect, bool disabled = false)
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public override ChatMenuOption AddMenuOption(string display, Action<CCSPlayerController, ChatMenuOption> onSelect,
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bool disabled = false)
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{
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var option = new ChatMenuOption(ModifyOptionDisplay(display), disabled, onSelect);
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MenuOptions.Add(option);
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return option;
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}
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private static string ModifyTitle(string title)
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{
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if (title.Length > 32)
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@@ -59,14 +60,15 @@ public class CenterHtmlMenuInstance : BaseMenuInstance
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{
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private readonly BasePlugin _plugin;
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public override int NumPerPage => 5; // one less than the actual number of items per page to avoid truncated options
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protected override int MenuItemsPerPage => (Menu.ExitButton ? 0 : 1) + ((HasPrevButton && HasNextButton) ? NumPerPage - 1 : NumPerPage);
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public CenterHtmlMenuInstance(BasePlugin plugin, CCSPlayerController player, IMenu menu) : base(player, menu)
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{
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_plugin = plugin;
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RemoveOnTickListener();
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plugin.RegisterListener<Core.Listeners.OnTick>(Display);
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}
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public override void Display()
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{
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if (MenuManager.GetActiveMenu(Player) != this)
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@@ -74,7 +76,7 @@ public class CenterHtmlMenuInstance : BaseMenuInstance
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Reset();
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return;
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}
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var builder = new StringBuilder();
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builder.Append($"<b><font color='yellow'>{Menu.Title}</font></b>");
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builder.AppendLine("<br>");
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@@ -88,7 +90,7 @@ public class CenterHtmlMenuInstance : BaseMenuInstance
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builder.Append($"<font color='{color}'>!{keyOffset++}</font> {option.Text}");
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builder.AppendLine("<br>");
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}
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if (HasPrevButton)
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{
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builder.AppendFormat("<font color='yellow'>!7</font> <- Prev");
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@@ -101,18 +103,21 @@ public class CenterHtmlMenuInstance : BaseMenuInstance
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builder.AppendLine("<br>");
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}
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builder.AppendFormat("<font color='red'>!9</font> -> Close");
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builder.AppendLine("<br>");
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if (Menu.ExitButton)
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{
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builder.AppendFormat("<font color='red'>!9</font> -> Close");
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builder.AppendLine("<br>");
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}
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var currentPageText = builder.ToString();
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Player.PrintToCenterHtml(currentPageText);
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}
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public override void Reset()
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public override void Close()
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{
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base.Reset();
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base.Close();
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RemoveOnTickListener();
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// Send a blank message to clear the menu
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Player.PrintToCenterHtml(" ");
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}
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@@ -18,10 +18,11 @@ using CounterStrikeSharp.API.Modules.Utils;
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namespace CounterStrikeSharp.API.Modules.Menu;
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public class ChatMenu: BaseMenu
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public class ChatMenu : BaseMenu
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{
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public ChatMenu(string title) : base(title)
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{
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ExitButton = false;
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}
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}
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@@ -37,15 +38,11 @@ public class ChatMenuInstance : BaseMenuInstance
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Player.PrintToChat("---");
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var keyOffset = 1;
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for (var i = CurrentOffset;
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i < Math.Min(CurrentOffset + MenuItemsPerPage, Menu.MenuOptions.Count);
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i++)
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for (var i = CurrentOffset; i < Math.Min(CurrentOffset + MenuItemsPerPage, Menu.MenuOptions.Count); i++)
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{
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var option = Menu.MenuOptions[i];
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Player.PrintToChat(
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$" {(option.Disabled ? ChatColors.Grey : ChatColors.Green)} !{keyOffset++} {ChatColors.Default}{option.Text}");
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Player.PrintToChat($" {(option.Disabled ? ChatColors.Grey : ChatColors.Green)} !{keyOffset++} {ChatColors.Default}{option.Text}");
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}
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if (HasPrevButton)
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@@ -57,6 +54,11 @@ public class ChatMenuInstance : BaseMenuInstance
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{
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Player.PrintToChat($" {ChatColors.Yellow}!8 {ChatColors.Default}-> Next");
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}
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if (Menu.ExitButton)
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{
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Player.PrintToChat($" {ChatColors.Red}!9 {ChatColors.Default}-> Close");
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}
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}
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}
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@@ -42,7 +42,7 @@ public class ConsoleMenuInstance : BaseMenuInstance
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{
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var option = Menu.MenuOptions[i];
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Player.PrintToConsole($"{(option.Disabled ? "[Enabled]" : "[Disabled] - ")} css_{keyOffset++} {option.Text}");
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Player.PrintToConsole($"{(option.Disabled ? "[Disabled] - " : "[Enabled]")} css_{keyOffset++} {option.Text}");
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}
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if (HasPrevButton)
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@@ -54,5 +54,10 @@ public class ConsoleMenuInstance : BaseMenuInstance
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{
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Player.PrintToConsole("css_8 -> Next");
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}
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if (Menu.ExitButton)
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{
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Player.PrintToConsole("css_9 -> Close");
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}
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}
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}
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@@ -27,6 +27,7 @@ public interface IMenu
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get { throw new NotImplementedException(); }
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set { throw new NotImplementedException(); }
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}
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public bool ExitButton { get; set; }
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public ChatMenuOption AddMenuOption(string display, Action<CCSPlayerController, ChatMenuOption> onSelect, bool disabled = false);
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}
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@@ -159,6 +159,13 @@ void* GetNetworkVectorElementAt(ScriptContext& script_context)
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return &vec->Element(index);
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}
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void RemoveAllNetworkVectorElements(ScriptContext& script_context)
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{
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auto vec = script_context.GetArgument<CUtlVector<CEntityHandle>*>(0);
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vec->RemoveAll();
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}
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REGISTER_NATIVES(memory, {
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ScriptEngine::RegisterNativeHandler("CREATE_VIRTUAL_FUNCTION", CreateVirtualFunction);
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ScriptEngine::RegisterNativeHandler("CREATE_VIRTUAL_FUNCTION_BY_SIGNATURE",
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@@ -169,5 +176,6 @@ REGISTER_NATIVES(memory, {
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ScriptEngine::RegisterNativeHandler("FIND_SIGNATURE", FindSignatureNative);
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ScriptEngine::RegisterNativeHandler("GET_NETWORK_VECTOR_SIZE", GetNetworkVectorSize);
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ScriptEngine::RegisterNativeHandler("GET_NETWORK_VECTOR_ELEMENT_AT", GetNetworkVectorElementAt);
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ScriptEngine::RegisterNativeHandler("REMOVE_ALL_NETWORK_VECTOR_ELEMENTS", RemoveAllNetworkVectorElements);
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})
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} // namespace counterstrikesharp
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