mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-07 08:26:34 -08:00
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4 Commits
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8dbcb6d531 | ||
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2f0d34b271 | ||
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2a59544fbc | ||
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f80f2ae949 |
@@ -18,6 +18,7 @@ SET(SOURCE_FILES
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src/mm_plugin.h
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libraries/hl2sdk-cs2/tier1/convar.cpp
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libraries/hl2sdk-cs2/tier1/generichash.cpp
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libraries/hl2sdk-cs2/entity2/entityidentity.cpp
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libraries/hl2sdk-cs2/entity2/entitysystem.cpp
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libraries/dotnet/hostfxr.h
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libraries/dotnet/coreclr_delegates.h
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@@ -20,7 +20,7 @@ If you're more of a visual person, here is a <a href="https://www.youtube.com/wa
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3. Create a new line underneath `Game_LowViolence csgo_lv` and add `Game csgo/addons/metamod`.
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4. Restart your game server.
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Your `gameinfo.gi` should look like <a href="images/gameinfogi-example.png" target="_blank">this</a>. Type `meta list` in your server console to see if Metamod is loaded.
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Your `gameinfo.gi` should look like <a href="../../images/gameinfogi-example.png" target="_blank">this</a>. Type `meta list` in your server console to see if Metamod is loaded.
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## Installing CounterStrikeSharp
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Submodule libraries/hl2sdk-cs2 updated: 9363452257...2f9dd2e61a
@@ -14,8 +14,11 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
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# TODO: Use C++20 instead.
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set(CMAKE_CXX_STANDARD 17)
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Set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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Set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
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if (LINUX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
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endif()
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set(CMAKE_STATIC_LIBRARY_PREFIX "")
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set(SOURCESDK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2)
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@@ -51,8 +54,4 @@ include_directories(
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libraries
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)
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include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)
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if (LINUX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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endif()
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include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)
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BIN
managed/CounterStrikeSharp.API/ApiCompat/v133.dll
Normal file
BIN
managed/CounterStrikeSharp.API/ApiCompat/v133.dll
Normal file
Binary file not shown.
@@ -4,9 +4,8 @@
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<EnablePackageValidation>true</EnablePackageValidation>
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<NoWarn>$(NoWarn);CS1591</NoWarn>
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<NoWarn>$(NoWarn);CS1591;CP0003</NoWarn>
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<Nullable>enable</Nullable>
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<Authors>Roflmuffin</Authors>
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<Description>Official server side runtime assembly for CounterStrikeSharp</Description>
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<PackageProjectUrl>http://docs.cssharp.dev/</PackageProjectUrl>
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@@ -16,6 +15,10 @@
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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</PropertyGroup>
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<PropertyGroup>
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<ApiCompatValidateAssemblies>true</ApiCompatValidateAssemblies>
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<ApiCompatContractAssembly>.\ApiCompat\v133.dll</ApiCompatContractAssembly>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Modules\Commands\CommandInfo" />
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<None Remove="Modules\Disabled\**" />
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@@ -23,6 +26,7 @@
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<ItemGroup>
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<PackageReference Include="McMaster.NETCore.Plugins" Version="1.4.0" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Microsoft.DotNet.ApiCompat.Task" Version="7.0.404" />
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<PackageReference Include="Microsoft.Extensions.Hosting" Version="7.0.0" />
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<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="7.0.0" />
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<PackageReference Include="Microsoft.Extensions.Localization.Abstractions" Version="7.0.3" />
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@@ -76,8 +76,7 @@ namespace CounterStrikeSharp.API.Modules.Events
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SetInt(name, i);
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break;
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case var _ when value is CCSPlayerController player:
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// When I was testing this, the code seems to expect a slot, even though it is called index
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SetEntityIndex(name, (int)player.Index - 1);
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NativeAPI.SetEventPlayerController(Handle, name, player.Handle);
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break;
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case var _ when value is string s:
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SetString(name, s);
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@@ -25,9 +25,6 @@
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#include "entitysystem.h"
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#include "scripting/callback_manager.h"
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// variant.h depends on ivscript.h, lets not include the whole thing
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DECLARE_POINTER_HANDLE(HSCRIPT);
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#include <variant.h>
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namespace counterstrikesharp {
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@@ -31,9 +31,13 @@
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#include "entity2/entitysystem.h"
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#include "interfaces/cs2_interfaces.h"
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counterstrikesharp::GlobalClass* counterstrikesharp::GlobalClass::head = nullptr;
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CGameEntitySystem *GameEntitySystem()
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{
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return counterstrikesharp::globals::entitySystem;
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}
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// TODO: Workaround for windows, we __MUST__ have COUNTERSTRIKESHARP_API to handle it.
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// like on windows it should be `extern "C" __declspec(dllexport)`, on linux it should be anything else.
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DLL_EXPORT void InvokeNative(counterstrikesharp::fxNativeContext& context)
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