GET_MAP_NAME: -> string
GET_GAME_DIRECTORY: -> string
IS_MAP_VALID: mapname:string -> bool
GET_TICK_INTERVAL: -> float
GET_CURRENT_TIME: -> float
GET_TICK_COUNT: -> int
GET_ENGINE_TIME: -> double
GET_MAX_CLIENTS: -> int
GET_GAME_FRAME_TIME: -> float
ISSUE_SERVER_COMMAND: command:string -> void
PRECACHE_MODEL: name:string -> void
ADD_RESOURCE: name:string -> void
PRECACHE_SOUND: name:string, preload:bool -> bool
IS_SOUND_PRECACHED: name:string -> bool
GET_SOUND_DURATION: name:string -> float
CREATE_RAY_1: ray_type:int, vec1:pointer, vec2:pointer -> pointer
CREATE_RAY_2: vec1:pointer, vec2:pointer, vec3:pointer, vec4:pointer -> pointer
TRACE_RAY: ray:pointer, pTrace:pointer, trace_filter:pointer, flags:uint -> void
NEW_SIMPLE_TRACE_FILTER: index_to_ignore:int -> pointer
NEW_TRACE_FILTER_PROXY: -> pointer
TRACE_FILTER_PROXY_SET_TRACE_TYPE_CALLBACK: trace_filter:pointer, callback:pointer -> void
TRACE_FILTER_PROXY_SET_SHOULD_HIT_ENTITY_CALLBACK: trace_filter:pointer, callback:pointer -> void
NEW_TRACE_RESULT: -> pointer
GET_TICKED_TIME: -> double
QUEUE_TASK_FOR_NEXT_FRAME: callback:func -> void
QUEUE_TASK_FOR_FRAME: tick:int, callback:func -> void
QUEUE_TASK_FOR_NEXT_WORLD_UPDATE: callback:func -> void
GET_VALVE_INTERFACE: interfaceType:int, interfaceName:string -> pointer
GET_COMMAND_PARAM_VALUE: param:string, dataType:DataType_t, defaultValue:any -> any
PRINT_TO_SERVER_CONSOLE: msg:string -> void
DISCONNECT_CLIENT: slot:int, reason:int -> void
CLIENT_PRINT: slot:int, hudDestination:int, msg:string -> void
