/*
 *  This file is part of CounterStrikeSharp.
 *  CounterStrikeSharp is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  CounterStrikeSharp is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with CounterStrikeSharp.  If not, see <https://www.gnu.org/licenses/>. *
 */

using CounterStrikeSharp.API.Modules.Memory;

namespace CounterStrikeSharp.API.Core;

public partial class CGameSceneNode
{
    /// <summary>
    /// Gets the <see cref="CSkeletonInstance"/> instance from the node.
    /// </summary>
    /// <exception cref="InvalidOperationException">GameSceneNode points to null</exception>
    public CSkeletonInstance GetSkeletonInstance()
    {
        if (Handle == IntPtr.Zero) throw new InvalidOperationException("GameSceneNode points to null.");

        return new CSkeletonInstance(VirtualFunction.Create<nint, nint>(Handle, GameData.GetOffset("CGameSceneNode_GetSkeletonInstance"))(Handle));
    }
}