// <auto-generated />
#nullable enable
#pragma warning disable CS1591

using System;

namespace CounterStrikeSharp.API.Core;

public enum GameAnimEventIndex_t : uint
{
	AE_EMPTY = 0x0,
	AE_CL_PLAYSOUND = 0x1,
	AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
	AE_CL_PLAYSOUND_POSITION = 0x3,
	AE_SV_PLAYSOUND = 0x4,
	AE_CL_STOPSOUND = 0x5,
	AE_CL_PLAYSOUND_LOOPING = 0x6,
	AE_CL_CREATE_PARTICLE_EFFECT = 0x7,
	AE_CL_STOP_PARTICLE_EFFECT = 0x8,
	AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0x9,
	AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0xA,
	AE_SV_STOP_PARTICLE_EFFECT = 0xB,
	AE_FOOTSTEP = 0xC,
	AE_CL_STOP_RAGDOLL_CONTROL = 0xD,
	AE_CL_ENABLE_BODYGROUP = 0xE,
	AE_CL_DISABLE_BODYGROUP = 0xF,
	AE_BODYGROUP_SET_VALUE = 0x10,
	AE_WEAPON_PERFORM_ATTACK = 0x11,
	AE_FIRE_INPUT = 0x12,
	AE_CL_CLOTH_ATTR = 0x13,
	AE_CL_CLOTH_GROUND_OFFSET = 0x14,
	AE_CL_CLOTH_STIFFEN = 0x15,
	AE_CL_CLOTH_EFFECT = 0x16,
	AE_CL_CREATE_ANIM_SCOPE_PROP = 0x17,
	AE_SV_IKLOCK = 0x18,
	AE_PULSE_GRAPH = 0x19,
	AE_PULSE_GRAPH_LOOKAT = 0x1A,
	AE_PULSE_GRAPH_AIMAT = 0x1B,
	AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1C,
	AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1D,
	AE_DISABLE_PLATFORM = 0x1E,
	AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1F,
	AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x20,
	AE_DESTRUCTIBLE_PART_DESTROY = 0x21,
	AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x22,
	AE_SV_ATTACH_SILENCER_COMPLETE = 0x23,
	AE_SV_DETACH_SILENCER_COMPLETE = 0x24,
	AE_CL_EJECT_MAG = 0x25,
	AE_WPN_COMPLETE_RELOAD = 0x26,
	AE_WPN_HEALTHSHOT_INJECT = 0x27,
	AE_GRENADE_THROW_COMPLETE = 0x28,
}
