// <auto-generated />
#nullable enable
#pragma warning disable CS1591

using System;

namespace CounterStrikeSharp.API.Core;

public enum MeshDrawPrimitiveFlags_t : uint
{
	MESH_DRAW_FLAGS_NONE = 0x0,
	MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 0x1,
	MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 0x2,
	MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 0x8,
	MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 0x10,
	MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 0x20,
	MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 0x40,
	MESH_DRAW_FLAGS_DRAW_LAST = 0x80,
}
