// <auto-generated />
#nullable enable
#pragma warning disable CS1591

using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;

namespace CounterStrikeSharp.API.Core;

public partial class CPointPrefab : CServerOnlyPointEntity
{
    public CPointPrefab (IntPtr pointer) : base(pointer) {}

	// m_targetMapName
	[SchemaMember("CPointPrefab", "m_targetMapName")]
	public string TargetMapName
	{
		get { return Schema.GetUtf8String(this.Handle, "CPointPrefab", "m_targetMapName"); }
		set { Schema.SetString(this.Handle, "CPointPrefab", "m_targetMapName", value); }
	}

	// m_forceWorldGroupID
	[SchemaMember("CPointPrefab", "m_forceWorldGroupID")]
	public string ForceWorldGroupID
	{
		get { return Schema.GetUtf8String(this.Handle, "CPointPrefab", "m_forceWorldGroupID"); }
		set { Schema.SetString(this.Handle, "CPointPrefab", "m_forceWorldGroupID", value); }
	}

	// m_associatedRelayTargetName
	[SchemaMember("CPointPrefab", "m_associatedRelayTargetName")]
	public string AssociatedRelayTargetName
	{
		get { return Schema.GetUtf8String(this.Handle, "CPointPrefab", "m_associatedRelayTargetName"); }
		set { Schema.SetString(this.Handle, "CPointPrefab", "m_associatedRelayTargetName", value); }
	}

	// m_fixupNames
	[SchemaMember("CPointPrefab", "m_fixupNames")]
	public ref bool FixupNames => ref Schema.GetRef<bool>(this.Handle, "CPointPrefab", "m_fixupNames");

	// m_bLoadDynamic
	[SchemaMember("CPointPrefab", "m_bLoadDynamic")]
	public ref bool LoadDynamic => ref Schema.GetRef<bool>(this.Handle, "CPointPrefab", "m_bLoadDynamic");

	// m_associatedRelayEntity
	[SchemaMember("CPointPrefab", "m_associatedRelayEntity")]
	public CHandle<CPointPrefab> AssociatedRelayEntity => Schema.GetDeclaredClass<CHandle<CPointPrefab>>(this.Handle, "CPointPrefab", "m_associatedRelayEntity");

}
