// <auto-generated />
#nullable enable
#pragma warning disable CS1591

using System;

namespace CounterStrikeSharp.API.Core;

public enum WeaponSound_t : uint
{
	WEAPON_SOUND_EMPTY = 0x0,
	WEAPON_SOUND_SECONDARY_EMPTY = 0x1,
	WEAPON_SOUND_SINGLE = 0x2,
	WEAPON_SOUND_SECONDARY_ATTACK = 0x3,
	WEAPON_SOUND_MELEE_MISS = 0x4,
	WEAPON_SOUND_MELEE_HIT = 0x5,
	WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
	WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
	WEAPON_SOUND_MELEE_HIT_NPC = 0x8,
	WEAPON_SOUND_SPECIAL1 = 0x9,
	WEAPON_SOUND_SPECIAL2 = 0xA,
	WEAPON_SOUND_SPECIAL3 = 0xB,
	WEAPON_SOUND_NEARLYEMPTY = 0xC,
	WEAPON_SOUND_IMPACT = 0xD,
	WEAPON_SOUND_REFLECT = 0xE,
	WEAPON_SOUND_SECONDARY_IMPACT = 0xF,
	WEAPON_SOUND_SECONDARY_REFLECT = 0x10,
	WEAPON_SOUND_RELOAD = 0x11,
	WEAPON_SOUND_SINGLE_ACCURATE = 0x12,
	WEAPON_SOUND_ZOOM_IN = 0x13,
	WEAPON_SOUND_ZOOM_OUT = 0x14,
	WEAPON_SOUND_MOUSE_PRESSED = 0x15,
	WEAPON_SOUND_DROP = 0x16,
	WEAPON_SOUND_RADIO_USE = 0x17,
	WEAPON_SOUND_NUM_TYPES = 0x18,
}
