// <auto-generated />
#nullable enable
#pragma warning disable CS1591

using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;

namespace CounterStrikeSharp.API.Core;

public partial class CTriggerPhysics : CBaseTrigger
{
    public CTriggerPhysics (IntPtr pointer) : base(pointer) {}

	// m_gravityScale
	[SchemaMember("CTriggerPhysics", "m_gravityScale")]
	public new ref float GravityScale => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_gravityScale");

	// m_linearLimit
	[SchemaMember("CTriggerPhysics", "m_linearLimit")]
	public ref float LinearLimit => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_linearLimit");

	// m_linearDamping
	[SchemaMember("CTriggerPhysics", "m_linearDamping")]
	public ref float LinearDamping => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_linearDamping");

	// m_angularLimit
	[SchemaMember("CTriggerPhysics", "m_angularLimit")]
	public ref float AngularLimit => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_angularLimit");

	// m_angularDamping
	[SchemaMember("CTriggerPhysics", "m_angularDamping")]
	public ref float AngularDamping => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_angularDamping");

	// m_linearForce
	[SchemaMember("CTriggerPhysics", "m_linearForce")]
	public ref float LinearForce => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_linearForce");

	// m_flFrequency
	[SchemaMember("CTriggerPhysics", "m_flFrequency")]
	public ref float Frequency => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_flFrequency");

	// m_flDampingRatio
	[SchemaMember("CTriggerPhysics", "m_flDampingRatio")]
	public ref float DampingRatio => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_flDampingRatio");

	// m_vecLinearForcePointAt
	[SchemaMember("CTriggerPhysics", "m_vecLinearForcePointAt")]
	public Vector LinearForcePointAt => Schema.GetDeclaredClass<Vector>(this.Handle, "CTriggerPhysics", "m_vecLinearForcePointAt");

	// m_bCollapseToForcePoint
	[SchemaMember("CTriggerPhysics", "m_bCollapseToForcePoint")]
	public ref bool CollapseToForcePoint => ref Schema.GetRef<bool>(this.Handle, "CTriggerPhysics", "m_bCollapseToForcePoint");

	// m_vecLinearForcePointAtWorld
	[SchemaMember("CTriggerPhysics", "m_vecLinearForcePointAtWorld")]
	public Vector LinearForcePointAtWorld => Schema.GetDeclaredClass<Vector>(this.Handle, "CTriggerPhysics", "m_vecLinearForcePointAtWorld");

	// m_vecLinearForceDirection
	[SchemaMember("CTriggerPhysics", "m_vecLinearForceDirection")]
	public Vector LinearForceDirection => Schema.GetDeclaredClass<Vector>(this.Handle, "CTriggerPhysics", "m_vecLinearForceDirection");

	// m_bConvertToDebrisWhenPossible
	[SchemaMember("CTriggerPhysics", "m_bConvertToDebrisWhenPossible")]
	public ref bool ConvertToDebrisWhenPossible => ref Schema.GetRef<bool>(this.Handle, "CTriggerPhysics", "m_bConvertToDebrisWhenPossible");

}
