// <auto-generated />
#nullable enable
#pragma warning disable CS1591

using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;

namespace CounterStrikeSharp.API.Core;

public partial class CCSWeaponBaseGun : CCSWeaponBase
{
    public CCSWeaponBaseGun (IntPtr pointer) : base(pointer) {}

	// m_zoomLevel
	[SchemaMember("CCSWeaponBaseGun", "m_zoomLevel")]
	public ref Int32 ZoomLevel => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseGun", "m_zoomLevel");

	// m_iBurstShotsRemaining
	[SchemaMember("CCSWeaponBaseGun", "m_iBurstShotsRemaining")]
	public ref Int32 BurstShotsRemaining => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseGun", "m_iBurstShotsRemaining");

	// m_silencedModelIndex
	[SchemaMember("CCSWeaponBaseGun", "m_silencedModelIndex")]
	public ref Int32 SilencedModelIndex => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseGun", "m_silencedModelIndex");

	// m_inPrecache
	[SchemaMember("CCSWeaponBaseGun", "m_inPrecache")]
	public ref bool InPrecache => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseGun", "m_inPrecache");

	// m_bNeedsBoltAction
	[SchemaMember("CCSWeaponBaseGun", "m_bNeedsBoltAction")]
	public ref bool NeedsBoltAction => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseGun", "m_bNeedsBoltAction");

	// m_nRevolverCylinderIdx
	[SchemaMember("CCSWeaponBaseGun", "m_nRevolverCylinderIdx")]
	public ref Int32 RevolverCylinderIdx => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseGun", "m_nRevolverCylinderIdx");

	// m_bSkillReloadAvailable
	[SchemaMember("CCSWeaponBaseGun", "m_bSkillReloadAvailable")]
	public ref bool SkillReloadAvailable => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseGun", "m_bSkillReloadAvailable");

	// m_bSkillReloadLiftedReloadKey
	[SchemaMember("CCSWeaponBaseGun", "m_bSkillReloadLiftedReloadKey")]
	public ref bool SkillReloadLiftedReloadKey => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseGun", "m_bSkillReloadLiftedReloadKey");

	// m_bSkillBoltInterruptAvailable
	[SchemaMember("CCSWeaponBaseGun", "m_bSkillBoltInterruptAvailable")]
	public ref bool SkillBoltInterruptAvailable => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseGun", "m_bSkillBoltInterruptAvailable");

	// m_bSkillBoltLiftedFireKey
	[SchemaMember("CCSWeaponBaseGun", "m_bSkillBoltLiftedFireKey")]
	public ref bool SkillBoltLiftedFireKey => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseGun", "m_bSkillBoltLiftedFireKey");

}
