// <auto-generated />
#nullable enable
#pragma warning disable CS1591

using System;

namespace CounterStrikeSharp.API.Core;

public enum loadout_slot_t : uint
{
	LOADOUT_SLOT_PROMOTED = 0xFFFFFFFF,
	LOADOUT_SLOT_INVALID = 0xFFFFFFFF,
	LOADOUT_SLOT_MELEE = 0x0,
	LOADOUT_SLOT_C4 = 0x1,
	LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
	LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
	LOADOUT_SLOT_SECONDARY0 = 0x2,
	LOADOUT_SLOT_SECONDARY1 = 0x3,
	LOADOUT_SLOT_SECONDARY2 = 0x4,
	LOADOUT_SLOT_SECONDARY3 = 0x5,
	LOADOUT_SLOT_SECONDARY4 = 0x6,
	LOADOUT_SLOT_SECONDARY5 = 0x7,
	LOADOUT_SLOT_SMG0 = 0x8,
	LOADOUT_SLOT_SMG1 = 0x9,
	LOADOUT_SLOT_SMG2 = 0xA,
	LOADOUT_SLOT_SMG3 = 0xB,
	LOADOUT_SLOT_SMG4 = 0xC,
	LOADOUT_SLOT_SMG5 = 0xD,
	LOADOUT_SLOT_RIFLE0 = 0xE,
	LOADOUT_SLOT_RIFLE1 = 0xF,
	LOADOUT_SLOT_RIFLE2 = 0x10,
	LOADOUT_SLOT_RIFLE3 = 0x11,
	LOADOUT_SLOT_RIFLE4 = 0x12,
	LOADOUT_SLOT_RIFLE5 = 0x13,
	LOADOUT_SLOT_HEAVY0 = 0x14,
	LOADOUT_SLOT_HEAVY1 = 0x15,
	LOADOUT_SLOT_HEAVY2 = 0x16,
	LOADOUT_SLOT_HEAVY3 = 0x17,
	LOADOUT_SLOT_HEAVY4 = 0x18,
	LOADOUT_SLOT_HEAVY5 = 0x19,
	LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
	LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
	LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
	LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
	LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A,
	LOADOUT_SLOT_GRENADE0 = 0x1A,
	LOADOUT_SLOT_GRENADE1 = 0x1B,
	LOADOUT_SLOT_GRENADE2 = 0x1C,
	LOADOUT_SLOT_GRENADE3 = 0x1D,
	LOADOUT_SLOT_GRENADE4 = 0x1E,
	LOADOUT_SLOT_GRENADE5 = 0x1F,
	LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F,
	LOADOUT_SLOT_EQUIPMENT0 = 0x20,
	LOADOUT_SLOT_EQUIPMENT1 = 0x21,
	LOADOUT_SLOT_EQUIPMENT2 = 0x22,
	LOADOUT_SLOT_EQUIPMENT3 = 0x23,
	LOADOUT_SLOT_EQUIPMENT4 = 0x24,
	LOADOUT_SLOT_EQUIPMENT5 = 0x25,
	LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
	LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
	LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
	LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27,
	LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
	LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
	LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
	LOADOUT_SLOT_LAST_COSMETIC = 0x29,
	LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A,
	LOADOUT_SLOT_CLOTHING_HAT = 0x2B,
	LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C,
	LOADOUT_SLOT_CLOTHING_TORSO = 0x2D,
	LOADOUT_SLOT_CLOTHING_APPEARANCE = 0x2E,
	LOADOUT_SLOT_MISC0 = 0x2F,
	LOADOUT_SLOT_MISC1 = 0x30,
	LOADOUT_SLOT_MISC2 = 0x31,
	LOADOUT_SLOT_MISC3 = 0x32,
	LOADOUT_SLOT_MISC4 = 0x33,
	LOADOUT_SLOT_MISC5 = 0x34,
	LOADOUT_SLOT_MISC6 = 0x35,
	LOADOUT_SLOT_MUSICKIT = 0x36,
	LOADOUT_SLOT_FLAIR0 = 0x37,
	LOADOUT_SLOT_SPRAY0 = 0x38,
	LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
	LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
	LOADOUT_SLOT_COUNT = 0x39,
}
